The Players Realm

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The Players' Realm

Author : J. Patrick Williams,Jonas Heide Smith
Publisher : McFarland
Page : 315 pages
File Size : 44,5 Mb
Release : 2007-03-28
Category : Games & Activities
ISBN : 9780786428328

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The Players' Realm by J. Patrick Williams,Jonas Heide Smith Pdf

Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.

The Lords of the Realm

Author : John Helyar
Publisher : BoD – Books on Demand
Page : 642 pages
File Size : 41,9 Mb
Release : 1995-03-01
Category : Sports & Recreation
ISBN : 9780345465245

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The Lords of the Realm by John Helyar Pdf

"The ultimate chronicle of the games behind the game."—The New York Times Book Review Baseball has always inspired rhapsodic elegies on the glory of man and golden memories of wonderful times. But what you see on the field is only half the game. In this fascinating, colorful chronicle—based on hundreds of interviews and years of research and digging—John Helyar brings to vivid life the extraordinary people and dramatic events that shaped America's favorite pastime, from the dead-ball days at the turn of the century through the great strike of 1994. Witness zealous Judge Landis banish eight players, including Shoeless Joe Jackson, after the infamous "Black Sox" scandal; the flamboyant A's owner Charlie Finley wheel and deal his star players, Vida Blue and Rollie Fingers, like a deck of cards; the hysterical bidding war of coveted free agent Catfish Hunter; the chain-smoking romantic, A. Bartlett Giamatti, locking horns with Pete Rose during his gambling days of summer; and much more. Praise for The Lords of the Realm "A must-read for baseball fans . . . reads like a suspense novel."—Kirkus Reviews "Refreshingly hard-headed . . . the only book you'll need to read on the subject."—Newsday "Lots of stories . . . well told, amusing . . . edifying."—The Washington Post

The Players League

Author : Ed Koszarek
Publisher : McFarland
Page : 385 pages
File Size : 41,5 Mb
Release : 2006-03-14
Category : Sports & Recreation
ISBN : 9780786420797

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The Players League by Ed Koszarek Pdf

After talks with baseball's owners broke down in the fall of 1889, some of the greatest players of the day jumped their contracts and declared open revolt against the American Association and National League. Tired of life under the hated reserve clause, which bound players to their teams and left them with no bargaining power, John Montgomery Ward and some 140 others set out to form a rival major league. The Players League would last only a season and end quite badly for both the players and the American Association, which folded a year later; but as a representation of the first major battle between the players and owners, the league occupies an important place in baseball history. This remarkably comprehensive book opens with an historical introduction to the league, including detailed information about its origins and failure. A biographical dictionary follows, with entries for every player in the league's brief tenure and additional profiles of prominent players who chose not to dignify the revolt with their participation. Profiles of the teams are also included.

Spellfire Card Game

Author : Bruce Nesmith,Tim Beach
Publisher : TSR
Page : 386 pages
File Size : 46,8 Mb
Release : 1995
Category : Games & Activities
ISBN : 078690304X

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Spellfire Card Game by Bruce Nesmith,Tim Beach Pdf

Evolving Developments in Grid and Cloud Computing: Advancing Research

Author : Udoh, Emmanuel
Publisher : IGI Global
Page : 384 pages
File Size : 49,6 Mb
Release : 2012-01-31
Category : Computers
ISBN : 9781466600577

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Evolving Developments in Grid and Cloud Computing: Advancing Research by Udoh, Emmanuel Pdf

"This book contains investigations of grid and cloud evolution, workflow management, and the impact new computing systems have on education and industry"--Provided by publisher.

Recent Advances in Computing Sciences

Author : Sophiya Sheikh,Manmohan Sharma,Amar Singh
Publisher : CRC Press
Page : 345 pages
File Size : 41,5 Mb
Release : 2023-12-21
Category : Computers
ISBN : 9781003849698

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Recent Advances in Computing Sciences by Sophiya Sheikh,Manmohan Sharma,Amar Singh Pdf

The 1st International Conference on Recent Advances in Computing Sciences (RACS-2022) organized by the School of Computer Application, Lovely Professional University, Jalandhar, Punjab from 4th to 5th November, 2022. The conference focuses on discussing issues, exchanging ideas, and the most recent innovations towards the advancement of research in the field of Computing Sciences and Technology. All technical sessions were predominantly related to Data Science, Artificial Intelligence, Remote Sensing, Image Processing, Computer Vision, Data Forensics, Cyber Security, Computational Sciences, Simulation & Modelling, Business Analytics, and Machine Learning. The main objective of this conference is to provide a common platform for academia and industry to discuss various technological challenges and share cognitive thoughts. It provided a thought-provoking platform to discuss and disseminate novel solutions for real-world problems in a dynamic and changing technological environment. The main success of RACS-2022 is to give an opportunity for the participants to enhance their knowledge of recent computing technologies.

Realm Royal Ultimate Players Guide

Author : DigiDiz Guides
Publisher : Createspace Independent Publishing Platform
Page : 30 pages
File Size : 47,5 Mb
Release : 2018-09-10
Category : Electronic
ISBN : 1725109921

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Realm Royal Ultimate Players Guide by DigiDiz Guides Pdf

Realm Royale: Ultimate Players Guide is finally here! Do you want to be the last champion standing in Realm Royale? Do you want to discover how to get off to the perfect start by looting the best deadly weapons? Inside you will find all the tips tricks and secrets to becoming a master of the game! Find out how to create a Champion with deadly, powerful abilities with these awesome tips and tricks! So, what are you waiting for? Jump inside Realm Royale: Ultimate Players Guide today and grab your copy before the price goes back up! Disclaimer: This unofficial guide is not associated, affiliated, endorsed, certified or sponsored by the original copyright owner. This is an unofficial guide made by fans of the game.

The Economic Geography of Innovation

Author : Karen R. Polenske
Publisher : Cambridge University Press
Page : 334 pages
File Size : 52,6 Mb
Release : 2007-04-12
Category : Business & Economics
ISBN : 9781139462839

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The Economic Geography of Innovation by Karen R. Polenske Pdf

This critical addition to the growing literature on innovation contains extensive analyses of the institutional and spatial aspects of innovation. Written by leading scholars in the fields of economic geography, innovation studies, planning, and technology policy, the fourteen chapters cover conceptual and measurement issues in innovation and relevant technology policies. The contributors examine how different institutional factors facilitate or hamper the flows of information and knowledge within and across firms, regions, and nations. In particular, they provide insights into the roles of important institutions such as gender and culture which are often neglected in the innovation literature, and demonstrate the key role which geography plays in the innovation process. Institutions and policy measures which support entrepreneurship and cluster development are also discussed. The result is a comparative picture of the institutional factors underlying innovation systems across the globe.

A Comparative Philosophy of Sport and Art

Author : Paul Taylor
Publisher : Springer Nature
Page : 169 pages
File Size : 41,7 Mb
Release : 2021-06-16
Category : Philosophy
ISBN : 9783030723347

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A Comparative Philosophy of Sport and Art by Paul Taylor Pdf

This book compares two major leisure activities – watching sport and engaging with art. It explores a range of philosophical questions that arise when sport and art are placed side by side: The works of Shakespeare, Rembrandt and Mozart have continued to fill playhouses, galleries and concert halls for centuries since they were created, while our interest in even the most epic sporting contests fades after just a few years, or even a single season. What explains this difference? Sporting contests are merely games. So why do sports fans attach such great importance to whether their team wins or loses? Do sporting contests have meaning in the way works of art do? Beauty is a central value in art. Is it important in sport? What role does morality play in sport and art? What value do sport and art contribute to the world and to the meaning of people’s lives?

Realm Seven

Author : Tony Chiu
Publisher : Unknown
Page : 292 pages
File Size : 51,6 Mb
Release : 1984
Category : Fiction
ISBN : UOM:39015063246378

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Realm Seven by Tony Chiu Pdf

The Cambridge Companion to Popular Fiction

Author : David Glover,Scott McCracken
Publisher : Cambridge University Press
Page : 244 pages
File Size : 55,8 Mb
Release : 2012-04-05
Category : Literary Criticism
ISBN : 9781107493858

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The Cambridge Companion to Popular Fiction by David Glover,Scott McCracken Pdf

Popular commercial fiction emerged in the nineteenth century, with serialised novels and sensational penny dreadfuls. Today it remains a multi-million dollar industry giving pleasure to many, but it is also a field of growing interest for scholars and students of literature. This Companion covers the major developments in the history of popular fiction, with specially commissioned chapters on pulp fiction, bestsellers, and comics and graphic narratives. The volume also examines the public and personal everyday contexts within which popular texts are read, highlighting the ways in which such narratives have circulated across a variety of constantly changing media, including theatre, television, cinema and new computer-based digital forms. Case studies from key genres - crime fiction, romance and Gothic horror - as well as a full chronology and guide to further reading make this collection indispensable to all those interested in this complex and vibrant cultural field.

Game History and the Local

Author : Melanie Swalwell
Publisher : Springer Nature
Page : 246 pages
File Size : 50,7 Mb
Release : 2021-05-24
Category : Social Science
ISBN : 9783030664220

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Game History and the Local by Melanie Swalwell Pdf

This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Digital Playgrounds

Author : Sara M. Grimes
Publisher : University of Toronto Press
Page : 367 pages
File Size : 53,8 Mb
Release : 2021
Category : Computers
ISBN : 9781442615564

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Digital Playgrounds by Sara M. Grimes Pdf

Digital Playgrounds makes the argument that online games play a uniquely meaningful role in children's lives, with profound implications for children's culture, agency, and rights in the digital era.

This Side of Cooperstown

Author : Larry Moffi
Publisher : Courier Corporation
Page : 290 pages
File Size : 40,6 Mb
Release : 2013-01-18
Category : Sports & Recreation
ISBN : 9780486146119

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This Side of Cooperstown by Larry Moffi Pdf

Enshrinement in the Hall of Fame is the ultimate honor for major leaguers. This rousing oral history recounts stories of 17 players who came up just short: Virgil Trucks, Gene Woodling, Carl Erskine, and others.

Computer Games and Technical Communication

Author : Jennifer deWinter,Ryan M. Moeller
Publisher : Routledge
Page : 334 pages
File Size : 50,8 Mb
Release : 2016-05-23
Category : Language Arts & Disciplines
ISBN : 9781317162612

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Computer Games and Technical Communication by Jennifer deWinter,Ryan M. Moeller Pdf

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.