The Playful Citizen

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The Playful Citizen

Author : René Glas,Sybille Lammes,Michiel de Lange,Joost Raessens,Imar de Vries
Publisher : Unknown
Page : 0 pages
File Size : 47,7 Mb
Release : 2019
Category : Citizenship
ISBN : 9462984522

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The Playful Citizen by René Glas,Sybille Lammes,Michiel de Lange,Joost Raessens,Imar de Vries Pdf

This edited volume collects current research by academics and practitioners on playful citizen participation through digital media technologies.

The Evolving Citizen

Author : Jay P. Childers
Publisher : Penn State Press
Page : 232 pages
File Size : 47,8 Mb
Release : 2015-06-29
Category : Language Arts & Disciplines
ISBN : 9780271060002

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The Evolving Citizen by Jay P. Childers Pdf

It has become a common complaint among academics and community leaders that citizens today are not what they used to be. Nowhere is this decline seen to be more troubling than when the focus is on young Americans. Compared to the youth of past generations, today’s young adults, so the story goes, spend too much time watching television, playing video games, and surfing the Internet. As a result, American democracy is in trouble. The Evolving Citizen challenges this decline thesis and argues instead that democratic engagement has not gotten worse—it has simply changed. Through an analysis of seven high school newspapers from 1965 to 2010, this book shows that young people today, according to what they have to say for themselves, are just as enmeshed in civic and political life as the adolescents who came before them. American youth remain good citizens concerned about their communities and hopeful that they can help make a difference. But as The Evolving Citizen demonstrates, today’s youth understand and perform their roles as citizens differently because the world they live in has changed remarkably over the last half century.

Making Smart Cities More Playable

Author : Anton Nijholt
Publisher : Springer
Page : 377 pages
File Size : 54,7 Mb
Release : 2019-07-23
Category : Technology & Engineering
ISBN : 9789811397653

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Making Smart Cities More Playable by Anton Nijholt Pdf

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

What Can a Citizen Do?

Author : Dave Eggers
Publisher : Chronicle Books
Page : 40 pages
File Size : 43,6 Mb
Release : 2018-09-11
Category : Juvenile Nonfiction
ISBN : 9781452176338

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What Can a Citizen Do? by Dave Eggers Pdf

"Obligatory reading for future informed citizens." —The New York Times "[This] charming book provides examples and sends the message that citizens aren't born but are made by actions taken to help others and the world they live in." –The Washington Post Empowering and timeless, What Can a Citizen Do? is the latest collaboration from the acclaimed duo behind the bestselling Her Right Foot: Dave Eggers and Shawn Harris. This is a book for today's youngest readers about what it means to be a citizen. This is a book about what citizenship—good citizenship—means to you, and to us all.

Playful Identities

Author : Michiel de Lange,Valerie Frissen,Joost Raessens,Sybille Lammes
Publisher : Unknown
Page : 0 pages
File Size : 42,8 Mb
Release : 2015
Category : Computer games
ISBN : 9089646396

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Playful Identities by Michiel de Lange,Valerie Frissen,Joost Raessens,Sybille Lammes Pdf

In this publication, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. This interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity.

Urban Play and the Playable City: A Critical Perspective

Author : Yoram Chisik,Ben Schouten,Mattia Thibault,Anton Nijholt
Publisher : Frontiers Media SA
Page : 108 pages
File Size : 49,7 Mb
Release : 2022-02-17
Category : Science
ISBN : 9782889744220

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Urban Play and the Playable City: A Critical Perspective by Yoram Chisik,Ben Schouten,Mattia Thibault,Anton Nijholt Pdf

DIY Citizenship

Author : Matt Ratto,Megan Boler
Publisher : MIT Press
Page : 461 pages
File Size : 47,9 Mb
Release : 2014-02-07
Category : Language Arts & Disciplines
ISBN : 9780262321228

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DIY Citizenship by Matt Ratto,Megan Boler Pdf

How social media and DIY communities have enabled new forms of political participation that emphasize doing and making rather than passive consumption. Today, DIY—do-it-yourself—describes more than self-taught carpentry. Social media enables DIY citizens to organize and protest in new ways (as in Egypt's “Twitter revolution” of 2011) and to repurpose corporate content (or create new user-generated content) in order to offer political counternarratives. This book examines the usefulness and limits of DIY citizenship, exploring the diverse forms of political participation and “critical making” that have emerged in recent years. The authors and artists in this collection describe DIY citizens whose activities range from activist fan blogging and video production to knitting and the creation of community gardens. Contributors examine DIY activism, describing new modes of civic engagement that include Harry Potter fan activism and the activities of the Yes Men. They consider DIY making in learning, culture, hacking, and the arts, including do-it-yourself media production and collaborative documentary making. They discuss DIY and design and how citizens can unlock the black box of technological infrastructures to engage and innovate open and participatory critical making. And they explore DIY and media, describing activists' efforts to remake and reimagine media and the public sphere. As these chapters make clear, DIY is characterized by its emphasis on “doing” and making rather than passive consumption. DIY citizens assume active roles as interventionists, makers, hackers, modders, and tinkerers, in pursuit of new forms of engaged and participatory democracy. Contributors Mike Ananny, Chris Atton, Alexandra Bal, Megan Boler, Catherine Burwell, Red Chidgey, Andrew Clement, Negin Dahya, Suzanne de Castell, Carl DiSalvo, Kevin Driscoll, Christina Dunbar-Hester, Joseph Ferenbok, Stephanie Fisher, Miki Foster, Stephen Gilbert, Henry Jenkins, Jennifer Jenson, Yasmin B. Kafai, Ann Light, Steve Mann, Joel McKim, Brenda McPhail, Owen McSwiney, Joshua McVeigh-Schultz, Graham Meikle, Emily Rose Michaud, Kate Milberry, Michael Murphy, Jason Nolan, Kate Orton-Johnson, Kylie A. Peppler, David J. Phillips, Karen Pollock, Matt Ratto, Ian Reilly, Rosa Reitsamer, Mandy Rose, Daniela K. Rosner, Yukari Seko, Karen Louise Smith, Lana Swartz, Alex Tichine, Jennette Weber, Elke Zobl

The City at Eye Level

Author : Meredith Glaser
Publisher : Eburon Uitgeverij B.V.
Page : 226 pages
File Size : 53,9 Mb
Release : 2012
Category : Architecture
ISBN : 9789059727144

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The City at Eye Level by Meredith Glaser Pdf

Although rarely explored in academic literature, most inhabitants and visitors interact with an urban landscape on a day-to-day basis is on the street level. Storefronts, first floor apartments, and sidewalks are the most immediate and common experience of a city. These "plinths" are the ground floors that negotiate between inside and outside, the public and private spheres. The City at Eye Level qualitatively evaluates plinths by exploring specific examples from all over the world. Over twenty-five experts investigate the design, land use, and road and foot traffic in rigorously researched essays, case studies, and interviews. These pieces are supplemented by over two hundred beautiful color images and engage not only with issues in design, but also the concerns of urban communities. The editors have put together a comprehensive guide for anyone concerned with improving or building plinths, including planners, building owners, property and shop managers, designers, and architects.

Games and Play in the Creative, Smart and Ecological City

Author : Dale Leorke,Marcus Owens
Publisher : Routledge
Page : 242 pages
File Size : 54,9 Mb
Release : 2020-12-30
Category : Architecture
ISBN : 9781000217780

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Games and Play in the Creative, Smart and Ecological City by Dale Leorke,Marcus Owens Pdf

This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760

Playful Disruption of Digital Media

Author : Daniel Cermak-Sassenrath
Publisher : Springer
Page : 310 pages
File Size : 42,8 Mb
Release : 2018-04-07
Category : Social Science
ISBN : 9789811018916

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Playful Disruption of Digital Media by Daniel Cermak-Sassenrath Pdf

This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next? Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun. The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media. Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.

CyberParks – The Interface Between People, Places and Technology

Author : Carlos Smaniotto Costa,Ina Šuklje Erjavec,Therese Kenna,Michiel de Lange,Konstantinos Ioannidis,Gabriela Maksymiuk,Martijn de Waal
Publisher : Springer
Page : 331 pages
File Size : 54,7 Mb
Release : 2019-03-01
Category : Computers
ISBN : 9783030134174

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CyberParks – The Interface Between People, Places and Technology by Carlos Smaniotto Costa,Ina Šuklje Erjavec,Therese Kenna,Michiel de Lange,Konstantinos Ioannidis,Gabriela Maksymiuk,Martijn de Waal Pdf

This open access book is about public open spaces, about people, and about the relationship between them and the role of technology in this relationship. It is about different approaches, methods, empirical studies, and concerns about a phenomenon that is increasingly being in the centre of sciences and strategies – the penetration of digital technologies in the urban space. As the main outcome of the CyberParks Project, this book aims at fostering the understanding about the current and future interactions of the nexus people, public spaces and technology. It addresses a wide range of challenges and multidisciplinary perspectives on emerging phenomena related to the penetration of technology in people’s lifestyles - affecting therefore the whole society, and with this, the production and use of public spaces. Cyberparks coined the term cyberpark to describe the mediated public space, that emerging type of urban spaces where nature and cybertechnologies blend together to generate hybrid experiences and enhance quality of life.

Contemporary Practices of Citizenship in Asia and the West

Author : Gregory Bracken
Publisher : Amsterdam University Press
Page : 221 pages
File Size : 46,8 Mb
Release : 2020-04-29
Category : Philosophy
ISBN : 9789048535514

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Contemporary Practices of Citizenship in Asia and the West by Gregory Bracken Pdf

This collection of essays examines urban communities and societies in Asia and the West to shed much-needed light on issues that have emerged as the world experiences its new urban turn. An urbanized world should be an improving place, one that is better to live in, one where humans can flourish. This book examines contemporary practices of care of the self in cities in Asia and the West, including challenges to citizenship and even the right to the city itself. Written by a range of academics from different backgrounds (from architecture and urbanism, anthropology, social science, psychology, gender studies, history, and philosophy) their trans- and multidisciplinary approaches shed valuable light on what are sometimes quite old problems, leading to fresh perspectives and news ways of dealing with them. One thing that unites all of these papers is their people-centred approach, because, after all, a city is its people.

Advances in Design and Digital Communication III

Author : Nuno Martins,Daniel Brandão
Publisher : Springer Nature
Page : 839 pages
File Size : 40,5 Mb
Release : 2022-10-26
Category : Architecture
ISBN : 9783031203640

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Advances in Design and Digital Communication III by Nuno Martins,Daniel Brandão Pdf

This book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and branding, design education, society and communication in design practice, and related ones. Gathering the proceedings of the 6th International Conference on Digital Design and Communication, Digicom 2022, held on November 3–5, 2022, as an hybrid event, from Barcelos, Portugal, and continuing the tradition of the previous book, it describes new design strategies and solutions to foster digital communication within and between the society, institutions and brands. By highlighting innovative ideas and reporting on multidisciplinary projects, it offers a source of inspiration for designers of all kinds, including graphic and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and brand and corporate communication managers alike.

Against Citizenship

Author : Amy L Brandzel
Publisher : University of Illinois Press
Page : 256 pages
File Size : 55,6 Mb
Release : 2016-04-15
Category : Social Science
ISBN : 9780252098239

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Against Citizenship by Amy L Brandzel Pdf

Numerous activists and scholars have appealed for rights, inclusion, and justice in the name of "citizenship." Against Citizenship provocatively shows that there is nothing redeemable about citizenship, nothing worth salvaging or sustaining in the name of "community," practice, or belonging. According to Brandzel, citizenship is a violent dehumanizing mechanism that makes the comparative devaluing of human lives seem commonsensical, logical, and even necessary. Against Citizenship argues that whenever we work on behalf of citizenship, whenever we work towards including more types of peoples under its reign, we inevitably reify the violence of citizenship against nonnormative others. Brandzel's focus on three legal case studies--same-sex marriage law, hate crime legislation, and Native Hawaiian sovereignty and racialization--exposes how citizenship confounds and obscures the mutual processes of settler colonialism, racism, sexism, and heterosexism. In this way, Brandzel argues that citizenship requires anti-intersectionality, that is, strategies that deny the mutuality and contingency of race, class, gender, sexuality and nation--and how, oftentimes, progressive left activists and scholars follow suit.

Civic Media

Author : Eric Gordon,Paul Mihailidis
Publisher : MIT Press
Page : 661 pages
File Size : 40,5 Mb
Release : 2022-06-07
Category : Social Science
ISBN : 9780262545815

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Civic Media by Eric Gordon,Paul Mihailidis Pdf

Examinations of civic engagement in digital culture—the technologies, designs, and practices that support connection through common purpose in civic, political, and social life. Countless people around the world harness the affordances of digital media to enable democratic participation, coordinate disaster relief, campaign for policy change, and strengthen local advocacy groups. The world watched as activists used social media to organize protests during the Arab Spring, Occupy Wall Street, and Hong Kong's Umbrella Revolution. Many governmental and community organizations changed their mission and function as they adopted new digital tools and practices. This book examines the use of “civic media”—the technologies, designs, and practices that support connection through common purpose in civic, political, and social life. Scholars from a range of disciplines and practitioners from a variety of organizations offer analyses and case studies that explore the theory and practice of civic media. The contributors set out the conceptual context for the intersection of civic and media; examine the pressure to innovate and the sustainability of innovation; explore play as a template for resistance; look at civic education; discuss media-enabled activism in communities; and consider methods and funding for civic media research. The case studies that round out each section range from a “debt resistance” movement to government service delivery ratings to the “It Gets Better” campaign aimed at combating suicide among lesbian, gay, bisexual, transgender, and queer youth. The book offers a valuable interdisciplinary dialogue on the challenges and opportunities of the increasingly influential space of civic media.