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After the failure in Straken, Otto is forced to accept that as long as Garenland’s enemies can send reinforcements through the portals, the Northern Army has no hope of taking Marduke. But Otto has a plan. Seize control of the portals and turn the enemy’s strength against them. To accomplish this seemingly impossible goal, Garenland’s top spies are dispatched to place magical patches on the portals in every capital. Behind enemy lines and on their own, it will be a miracle if the spies can survive, much less complete their missions. Five men will determine Garenland’s future. Can they complete the mission or will they die trying?
Otto Shenk is the youngest son of a minor baron and a wizard. Abused by his family and considered less than human by his kingdom, Otto does his best to survive. But everything changes when Otto stumbles across a tower hidden deep in a dark part of the forest near his home. A tower that was once the home of an Arcane Lord, the immortal wizards that long ago ruled the world. Otto’s life will be changed forever. And so will the world.
War is Hell, especially when you’re surrounded by enemies. With the king of Garenland dead and the people eager for revenge, Otto and Wolfric turn their sights north, to Garenland’s ancient enemy, Straken. The Northern Army marches into enemy territory while back in the capital Otto rushes to train as many war wizards as he can. Outside forces refuse to leave them alone and Otto is forced to deal with an ever-growing array of foes, unreliable allies, and an enemy that will do anything to see Garenland fall. Can Otto overcome threats both internal and external to bring the war to a victorious close?
After a long and brutal conflict, the war is over. Otto controls all the portals on the continent and Garenland has made vassals of the other kingdoms. But some people can’t accept defeat. While Otto hunts King Villares in Rolan, Axel chases Prince Uther across Straken. With Markane scheming to help their enemies, the future of the New Garen Empire is far from certain. Even worse, the Wizards Guild is challenging Otto for leadership of the empire’s wizards and they’ll use any means necessary to win. The war may be over, but the battles are far from won.
With the Heart of Alchemy in place, The Immortality Engine is complete. Now all Otto needs is to learn how to use it. The secret to immortality can be found in only one place, The Sanguine Scroll Written by the first and greatest Arcane Lord, Amet Sur, the Scroll services as a manual for the Engine among other things. But Otto isn’t the only one seeking the Scroll. The race is on to see who will claim its secrets first.
Arizona's rugged Chiricahua Mountains have a special place in frontier history. They were the haven of many well-known personalities, from Cochise to Johnny Ringo, as well as the home of prospectors, cattlemen, and hardscrabble farmers eking out a tough living in an unforgiving landscape. In this delightful and well-researched book, Alden Hayes shares his love for the area, gained over fifty years. From his vantage point near the tiny twin communities of Portal and Paradise on the eastern slopes of the Chiricahuas, Hayes brings the famous and the not-so-famous together in a profile of this striking landscape, showing how place can be a powerful formative influence on people's lives. When Hayes first arrived in 1941 to manage his new father-in-law's apple orchard, he met folks who had been born in Arizona before it became a state. Even if most had never personally worried about Indian attacks, they had known people who had. Over the years, Hayes heard the handed-down stories about the area's early days of Anglo settlement. He also researched census records, newspaper archives, and the files of the Arizona Historical Society to uncover the area's natural history, prehistory, Spanish and Mexican regimes, and particularly its Anglo history from the mid nineteenth century to the beginning of World War II. His book is a rich account of the region and more, a celebration of rural life, brimming with tales of people whose stories were shaped by the landscape. Today the Chiricahuas are a magnet for outdoor enthusiasts and the site of the American Museum of Natural History's Southwestern Research Station—and still a rugged area that remains off the beaten track. Hayes brings his straightforward and articulate style to this captivating account of earlier days in southeastern Arizona and opens up a portal to paradise for readers everywhere.
Aided by old friends and new, Owen and Bethany try to bring the light back to Jupiter City, a comic book world where they discover a link between the Dark and Bethany's father.
The Young Magicians and The Thieves’ Almanac by Nick Mohammed Pdf
Meet four unlikely friends, desperate to become real-life magicians . . . Alex is amazing with a deck of cards; Zack's a pickpocketer like no other; Sophie convinced her Brown Owl that all the other Brownies were jelly fish thanks to her hypnosis skills; and Jonny mixes science and magic with spectacular consequences. They are thrown together for their induction week at the mysterious, secretive Magic Circle. But behind its doors, things are not quite what they expect. Then the Bank of England is broken into and its gold stolen. Or is it? Could this actually be the greatest magic trick the world has seen? And can the four Young Magicians figure out how it was done?
Just when you think you have nothing left to lose, they come for your dreams. Humanity has nearly destroyed its world through global warming, but now an even greater evil lurks. The indigenous people of North America are being hunted and harvested for their bone marrow, which carries the key to recovering something the rest of the population has lost: the ability to dream. In this dark world, Frenchie and his companions struggle to survive as they make their way up north to the old lands. For now, survival means staying hidden — but what they don't know is that one of them holds the secret to defeating the marrow thieves.
The looming threat of a once-in-a-millennium magical event sends nineteenth-century China into violent chaos in this epic alternate-history fantasy. Author of the Seventh Sword series Dave Duncan transports us to Imperial China in an alternate nineteenth century—an Asian epoch not unlike the Boxer Rebellion era—with a spellbinding tale of rebellion, political intrigue, larceny, seduction, shape-shifting, dark magic, and murder. These are troubled years in the Good Land. Ten centuries have passed since the last time the Portal of a Thousand Worlds opened, bringing chaos, upheaval, and radical change to the then-ruling dynasty, and now the mystical gateway is rumored to be on the verge of opening once more. Only the Firstborn—he who has been reincarnated through countless generations and remembers all he has ever learned—knows what the future holds, but he has been imprisoned for refusing to comply with a repressive imperial government’s wishes. Now, those hoping to seize the opportunity for wealth and position are hatching sinister plots. And as the cold-hearted dowager empress closely guards a fateful secret, and a rebel army led by a fanatical zealot gathers strength under the Bamboo Banner, the cataclysm approaches. . . . The recipient of two Aurora Awards and numerous Locus and Endeavour Award nominations, Dave Duncan is an acknowledged master of sword-and-sorcery adventure on par with George R. R. Martin of Game of Thrones fame. A sprawling epic with a colorful cast of royals, thieves, prostitutes, gods, warriors, dragons, assassins, merchants, and mages set against the backdrop of a volatile alternate Asia, Portal of a Thousand Worlds is a magnificent work of invention from one of the premier fantasists of our day.
Whoever Controls the Dragons, Rules the World. Yaz loves dragons Unfortunately, only the greatest warriors in Dragonsipre Village become dragonriders. A runt like him doesn’t qualify. Since the village won’t give him a dragon to ride, he’s determined to find an egg to hatch and train the dragon himself. Yaz and his new friend Brigid set out on a dragon hunt. But the wider world holds many dangers, sinister secrets, and mysteries best forgotten. Can Yaz and Brigid survive long enough to find an egg? Unknown to Yaz, a dark force is gathering to threaten all he holds dear. Finding a dragon egg might be the least of his problems.
Owen and Bethany try to find their way back to each other after the fictional and nonfictional worlds are torn apart in the finale of this "New York Times"-bestselling series.
It’s 1938 in Dusseldorf, Germany, and Paul is feeling pressured to join the Hitler Youth. The last thing he wants to do is march around with a bunch of bullies, supporting the Gestapo and abusing the city’s Jews, but even Paul’s parents think he should go along with his classmates in order to keep himself safe. Just when he’s starting to despair, Paul meets the Edelweiss Pirates, a group of teenage boys and girls who are working to undermine the growing power of the Nazis. When he joins the rebel organization, he finds out just how hair-raising and dangerous it is to sabotage the Third Reich and rescue Jews wherever they can. But choices have consequences, and during the terrifying violence of Kristallnacht, Paul must step out of the shadows and make a life-changing decision. Inspired by the true story of the Edelweiss Pirates, a group that declared “Eternal War on the Hitler Youth,” Under the Iron Bridge is a tale of courage in the face of cruelty.
The road to immortality is a long one. With the empire secure, Otto turns his focus west. The first piece of The Immortality Engine lies across the ocean in Lord Colt’s Workshop. Complicating Otto’s mission, Eddred of Markane already in Colt’s Land trying to persuade them to help him defeat the empire. Can Otto navigate a web of politics and intrigue unlike anything he’s ever encountered? Or will his mission fail before he even reaches Colt’s Workshop?