The Principles And Processes Of Interactive Design

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The Principles and Processes of Interactive Design

Author : Jamie Steane
Publisher : Bloomsbury Publishing
Page : 208 pages
File Size : 52,7 Mb
Release : 2015-01-29
Category : Design
ISBN : 9781474238977

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The Principles and Processes of Interactive Design by Jamie Steane Pdf

The Principles & Processes of Interactive Design is aimed at new designers from across the design and media disciplines who want to learn the fundamentals of designing for interactive media. This book is intended both as a primer and companion guide on how to research, plan and design for increasingly prevalent interactive projects. With clear and practical guidance on how to successfully present your ideas and concepts, Jamie Steane introduces you to user-based design, research and development, digital image and typography, interactive formats, and screen-based grids and layout. Using a raft of inspirational examples from a diverse range of leading international creatives and award-winning agencies, this is required reading for budding digital designers. In addition, industry perspectives from key design professionals provide fascinating insights into this exciting creative field, and each chapter concludes with workshop tutorials to help you put what you've learnt into practice in your own interactive designs. Featured contributors include: AKQA, BBC, Dare, Edenspiekermann, Electronic Arts, e-Types, Komodo Digital, Moving Brands, Nordkapp, Onedotzero, Onformative, Preloaded and Razorfish.

The Principles & Processes of Interactive Design

Author : Jamie Steane
Publisher : Unknown
Page : 208 pages
File Size : 41,8 Mb
Release : 2013
Category : Commercial art
ISBN : 1350089168

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The Principles & Processes of Interactive Design by Jamie Steane Pdf

"The Principles and Processes of Interactive Design is for new designers from across the design and media disciplines who need to learn about the fundamental principles and processes behind designing for digital media. This book is intended as both a primer and companion guide, that covers the design essentials from a digital perspective: user-based design research and development, digital colour and image, typography and hypertextuality, working with digital formats, screen-based grids and layouts, and storyboards and system mapping, as well as offering general guidance on how to present your ideas. Featured contributors include: Moving brands;The Chase; Happy Cog; Red Bee; BBC iPlayer; Imaginary Forces; and Bibliotheque Design."--

The Principles of Interactive Design

Author : Lisa Graham
Publisher : Cengage Learning
Page : 256 pages
File Size : 43,6 Mb
Release : 1999
Category : Art
ISBN : UOM:39015045647529

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The Principles of Interactive Design by Lisa Graham Pdf

"Communication fundamentals are used as guidelines for interactive development for platforms such as multimedia and the World Wide Web. The reader is taught how to approach the interactive project as a communication tool while incorporating various media, communication principles, user interfaces, interactive design, and implementation to build a successful product"--Publisher description.

Future Interaction Design

Author : A. Pirhonen,H. Isomäki,C. Roast,P. Saariluoma
Publisher : Springer Science & Business Media
Page : 219 pages
File Size : 49,7 Mb
Release : 2005-12-06
Category : Computers
ISBN : 9781846280894

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Future Interaction Design by A. Pirhonen,H. Isomäki,C. Roast,P. Saariluoma Pdf

In 1969 Herbert Simon wrote a book, The Science of the Artificial, in which he argued that cognitive science should have its area of application in the design of devices. He proposed the foundation of a science of the artificial related with cognitive science in the sense in which we have traditionally understood the relationship between the engineering disciplines and the basic sciences. Such a science has been called cognitive ergonomics or cognitive engineering (Norman 1986). Simon’s cognitive ergonomics (1969), would be independent of cognitive science, its basic science, although both would be closely related. Cognitive science would contribute knowledge on human cognitive processes, and cognitive ergonomics would contribute concrete problems of design that should be solved in the context of the creation of devices. Norman (1986), the author that coined the term cognitive engineering, conceived it as an applied cognitive science where the knowledge of cognitive science is combined with that of engineering to solve design problems. According to Norman, its objectives would be: (1) to understand the fundamental principles of human actions important for the development of the engineering of design principles, and (2) to build systems that are pleasant in their use.

The Art and Science of Interface and Interaction Design

Author : Christa Sommerer,Laurent Mignonneau
Publisher : Springer Science & Business Media
Page : 200 pages
File Size : 46,5 Mb
Release : 2008-08-19
Category : Mathematics
ISBN : 9783540798699

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The Art and Science of Interface and Interaction Design by Christa Sommerer,Laurent Mignonneau Pdf

Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

Interaction Design

Author : Jamie Steane,Joyce Yee
Publisher : Bloomsbury Publishing
Page : 232 pages
File Size : 55,8 Mb
Release : 2018-01-25
Category : Design
ISBN : 9781474236362

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Interaction Design by Jamie Steane,Joyce Yee Pdf

Interaction Design explores common pitfalls, effective workflows and innovative development techniques in contemporary interaction design by tracking projects from initial idea to the critical and commercial reception of the finished project. The book is divided into six chapters, each focusing on different aspects of the interaction design industry. Exploring design projects from around the world, the authors include examples of the processes and creative decisions behind: – Apps, games and websites – Responsive branding – Complex, large-scale services – Interactive museum installations – Targeted promotions – Digital products which influence real-world situations Each case study includes behind-the-scenes development design work, interviews with key creatives and workshop projects to help you start implementing the techniques and working practices discussed in your own interaction design projects. From immersive tourist experiences, to apps which make day-to-day life easier, the detailed coverage of the design process shows how strategists, creatives and technologists are working with interactive technologies to create the engaging projects of the future.

The Fundamentals of Interactive Design

Author : Michael Salmond,Gavin Ambrose
Publisher : Bloomsbury Publishing
Page : 200 pages
File Size : 51,9 Mb
Release : 2015-01-29
Category : Design
ISBN : 9781472587367

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The Fundamentals of Interactive Design by Michael Salmond,Gavin Ambrose Pdf

This book will help you design media that engages, entertains, communicates and 'sticks' with the audience. Packed with examples of groundbreaking interactive design, this book provides a solid introduction to the principles of interactive communication and detailed case studies from world-leading industry experts. The Fundamentals of Interactive Design takes you step by step through each stage of the creative process – from inspiration to practical application of designing interfaces and interactive experiences. With a visually engaging and exciting layout this book is an invaluable overview of the state of the art and the ongoing evolution of digital design, from where it is now to where it's going in the future.

Interaction Design

Author : Jenny Preece,Yvonne Rogers,Helen Sharp
Publisher : Unknown
Page : 560 pages
File Size : 41,5 Mb
Release : 2002-02-08
Category : Computers
ISBN : UCSD:31822031167182

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Interaction Design by Jenny Preece,Yvonne Rogers,Helen Sharp Pdf

The authors present an up-to-date exposition of the design of the current and next generation interactive technologies, such as the Web, mobiles and wearables.

Evaluating Children's Interactive Products

Author : Panos Markopoulos,Janet C Read,Stuart MacFarlane,Johanna Hoysniemi
Publisher : Elsevier
Page : 400 pages
File Size : 52,6 Mb
Release : 2008-05-24
Category : Computers
ISBN : 0080558259

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Evaluating Children's Interactive Products by Panos Markopoulos,Janet C Read,Stuart MacFarlane,Johanna Hoysniemi Pdf

Evaluating Children's Interactive Products directly addresses the need to ensure that interactive products designed for children — whether toys, games, educational products, or websites — are safe, effective, and entertaining. It presents an essential background in child development and child psychology, particularly as they relate to technology; captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology; and examines ethical and legal issues involved in working with children and offers guidelines for effective risk management. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. This book is recommended for usability experts, product developers, and researchers in the field. * Presents an essential background in child development and child psychology, particularly as they relate to technology. * Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology. * Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management.

Designing with the Body

Author : Kristina Hook
Publisher : MIT Press
Page : 273 pages
File Size : 48,8 Mb
Release : 2024-03-12
Category : Design
ISBN : 9780262551465

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Designing with the Body by Kristina Hook Pdf

Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle. With the rise of ubiquitous technology, data-driven design, and the Internet of Things, our interactions and interfaces with technology are about to change dramatically, incorporating such emerging technologies as shape-changing interfaces, wearables, and movement-tracking apps. A successful interactive tool will allow the user to engage in a smooth, embodied, interaction, creating an intimate correspondence between users' actions and system response. And yet, as Kristina Höök points out, current design methods emphasize symbolic, language-oriented, and predominantly visual interactions. In Designing with the Body, Höök proposes a qualitative shift in interaction design to an experiential, felt, aesthetic stance that encompasses the entire design and use cycle. Höök calls this new approach soma design; it is a process that reincorporates body and movement into a design regime that has long privileged language and logic. Soma design offers an alternative to the aggressive, rapid design processes that dominate commercial interaction design; it allows (and requires) a slow, thoughtful process that takes into account fundamental human values. She argues that this new approach will yield better products and create healthier, more sustainable companies. Höök outlines the theory underlying soma design and describes motivations, methods, and tools. She offers examples of soma design “encounters” and an account of her own design process. She concludes with “A Soma Design Manifesto,” which challenges interaction designers to “restart” their field—to focus on bodies and perception rather than reasoning and intellect.

Encyclopedia of Human Computer Interaction

Author : Ghaoui, Claude
Publisher : IGI Global
Page : 780 pages
File Size : 53,8 Mb
Release : 2005-12-31
Category : Computers
ISBN : 9781591407980

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Encyclopedia of Human Computer Interaction by Ghaoui, Claude Pdf

Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras

Contextual Design

Author : Hugh Beyer,Karen Holtzblatt
Publisher : Morgan Kaufmann
Page : 498 pages
File Size : 41,7 Mb
Release : 1998
Category : Computers
ISBN : 9781558604117

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Contextual Design by Hugh Beyer,Karen Holtzblatt Pdf

This is the only book that describes a complete approach to customer-centered design, from customer data to system design. Readers will be able to develop the work models that represent all aspects of customer work practices.

Interaction Design

Author : Helen Sharp,Jennifer Preece,Yvonne Rogers
Publisher : John Wiley & Sons
Page : 656 pages
File Size : 49,9 Mb
Release : 2019-04-04
Category : Computers
ISBN : 9781119547303

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Interaction Design by Helen Sharp,Jennifer Preece,Yvonne Rogers Pdf

A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.

Interaction Design and Children

Author : Juan Pablo Hourcade
Publisher : Now Publishers Inc
Page : 129 pages
File Size : 53,8 Mb
Release : 2008
Category : Communication and technology
ISBN : 9781601981288

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Interaction Design and Children by Juan Pablo Hourcade Pdf

Interaction Design and Children surveys the research on children's cognitive and motor development, safety issues related to technologies and design methodologies and principles. It also provides an overview of current research trends in the field of interaction design and children and identifies challenges for future research.

About Face 3

Author : Alan Cooper,Robert Reimann,David Cronin
Publisher : John Wiley & Sons
Page : 650 pages
File Size : 45,8 Mb
Release : 2012-06-12
Category : Computers
ISBN : 9781118079157

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About Face 3 by Alan Cooper,Robert Reimann,David Cronin Pdf

This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital products and services.