The Steampunk Adventurer S Guide Contraptions Creations And Curiosities Anyone Can Make

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The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make

Author : Thomas Willeford
Publisher : McGraw Hill Professional
Page : 242 pages
File Size : 51,6 Mb
Release : 2013-11-15
Category : Art
ISBN : 9780071827805

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The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make by Thomas Willeford Pdf

Steampunk stalwart Thomas Willeford cordially invites you on an adventure--one in which you get to build ingenious devices of your own! Lavishly illustrated by award-winning cartoonist Phil Foglio, The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make presents 10 intriguing projects ideal for makers of all ages and skill levels, woven into an epic tale of mystery and pursuit. Follow the exploits of Isaac and Amelia, a brother and sister who must devise a series of beguiling gizmos to rescue their uncle from a skyship that's been commandeered by a nefarious villain and his rogue automatons. Each chapter contains an installment of this captivating story along with the step-by-step instructions and list of tools and materials you'll need to create the featured gadgets.

The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make

Author : Thomas Willeford
Publisher : McGraw Hill Professional
Page : 304 pages
File Size : 45,9 Mb
Release : 2013-11-22
Category : Fiction
ISBN : 9780071827850

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The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make by Thomas Willeford Pdf

Fascinatingly Fun, Family-Friendly Steampunk Projects "Here’s a Steampunk tale with an invitation to build Steampunk props. An interactive notion; an imaginative adventure; and a way to further stimulate your own imagination." -- From the Foreword by David Silverman, director and producer of The Simpsons Movie and codirector of Monsters, Inc. Steampunk stalwart Thomas Willeford cordially invites you on an adventure--one in which you get to build ingenious devices of your own! Lavishly illustrated by award-winning cartoonist Phil Foglio, The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make presents 10 intriguing projects ideal for makers of all ages and skill levels, woven into an epic tale of mystery and pursuit. Follow the exploits of Isaac and Amelia, a brother and sister who must devise a series of beguiling gizmos to rescue their uncle from a skyship that's been commandeered by a nefarious villain and his rogue automatons. Each chapter contains an installment of this captivating story along with the step-by-step instructions and list of tools and materials you'll need to create the featured gadgets. Discover how to forge these imaginative contraptions: Decoder armguard Signaling periscope Goggles Grappling hook launcher Airship harness Glider wings Rivet gun Power armor Magnetic amplification gauntlet Rocket pack

Like Clockwork

Author : Rachel A. Bowser,Brian Croxall
Publisher : U of Minnesota Press
Page : 338 pages
File Size : 47,8 Mb
Release : 2016-12-15
Category : Social Science
ISBN : 9781452952536

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Like Clockwork by Rachel A. Bowser,Brian Croxall Pdf

Co-winner, Ray & Pat Browne Award for Best Edited Collection in Popular Culture and American Culture Once a small subculture, the steampunk phenomenon exploded in visibility during the first years of the twenty-first century, its influence and prominence increasing ever since. From its Victorian and literary roots to film and television, video games, music, and even fashion, this subgenre of science fiction reaches far and wide within current culture. Here Rachel A. Bowser and Brian Croxall present cutting-edge essays on steampunk: its rise in popularity, its many manifestations, and why we should pay attention. Like Clockwork offers wide-ranging perspectives on steampunk’s history and its place in contemporary culture, all while speaking to the “why” and “why now” of the genre. In her essay, Catherine Siemann draws on authors such as William Gibson and China Miéville to analyze steampunk cities; Kathryn Crowther turns to disability studies to examine the role of prosthetics within steampunk as well as the contemporary culture of access; and Diana M. Pho reviews the racial and national identities of steampunk, bringing in discussions of British chap-hop artists, African American steamfunk practitioners, and multicultural steampunk fan cultures. From disability and queerness to ethos and digital humanities, Like Clockwork explores the intriguing history of steampunk to evaluate the influence of the genre from the 1970s through the twenty-first century. Contributors: Kathryn Crowther, Perimeter College at Georgia State University; Shaun Duke, University of Florida; Stefania Forlini, University of Calgary (Canada); Lisa Hager, University of Wisconsin–Waukesha; Mike Perschon, MacEwan University in Edmonton, Alberta; Diana M. Pho; David Pike, American University; Catherine Siemann, New Jersey Institute of Technology; Joseph Weakland, Georgia Institute of Technology; Roger Whitson, Washington State University.

The Big Book of Maker Camp Projects

Author : Sandy Roberts
Publisher : McGraw Hill Professional
Page : 224 pages
File Size : 44,6 Mb
Release : 2019-09-13
Category : Technology & Engineering
ISBN : 9781260135503

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The Big Book of Maker Camp Projects by Sandy Roberts Pdf

Publisher's Note: Products purchased from Third Partysellers are not guaranteed by the publisher for quality, authenticity, oraccess to any online entitlements included with the product. Fun DIY projects that will inspire young makers to explore, create, and share! This entertaining guide contains dozens of start-to-finish projects that enable you to host an engaging makercamp―the kids won’t even know they’re learning! Written by an experienced teacher and dedicated hobbyist, The Big Book of Maker Camp Projects clearly explains the awesome activities that will make your camp epic. Wearables, electronics, arts and crafts, cosplay, and other favorite topics are fully covered. With expert advice on howto create your own unique program, you will discover how to host the coolest camp on the block and inspire young hobbyists to hone their skills and gain confidence. Whether working with an established makerspace or taking your makercamp on to a local library, community center, school, museum, or private home, this book has you covered! Projects include: •Camp t-shirts using tie dye, spray paint, bleach,dirt, and Spin Art•Color-changing jewelry that teaches the basics of wearable technology•Light up and glow stick sunglasses that go further with wearables!•Cosplay outfits, masks, capes, swords, and more•Games that teach upcycling and hacking, including Lego-based labyrinths •Photos and videos that show campers green screen techniques•PVC pipe marshmallow shooting games and resin action figures•Faux campfires that glow using LEDs and CPX boards•Fireflies and moths that light up using origami and LEDs•Light-up, flying insects that reinforce electronics and origami skills

Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts

Author : Thomas Willeford
Publisher : McGraw Hill Professional
Page : 240 pages
File Size : 55,6 Mb
Release : 2011-11-05
Category : Crafts & Hobbies
ISBN : 9780071762373

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Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts by Thomas Willeford Pdf

Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

1,000 Steampunk Creations

Author : Dr. Grymm,Barbe Saint John
Publisher : Quarry Books
Page : 320 pages
File Size : 53,5 Mb
Release : 2011-07-01
Category : Crafts & Hobbies
ISBN : 9781610602198

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1,000 Steampunk Creations by Dr. Grymm,Barbe Saint John Pdf

Steampunk is a burgeoning counter-cultural movement; a genre, community, and artform. The Steampunk movement seeks to recapture the spirit of invention, adventure, and craftsmanship reminiscent of early-nineteenth-century industrialization, in part to restore a sense of wonder to a technology-jaded world. Packed with 1,000 full-color photographs, 1,000 Steampunk Creations features a stunning and mind-boggling showcase of modified technology, art and sculpture, home décor, fashion and haberdashery, jewelry and accessories, and curious weapons, vehicles, and contraptions.

The Steampunk Bible

Author : Jeff VanderMeer
Publisher : Abrams
Page : 234 pages
File Size : 52,9 Mb
Release : 2012-06-01
Category : Literary Criticism
ISBN : 9781613121665

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The Steampunk Bible by Jeff VanderMeer Pdf

“Wonderful essays on everything steampunk, written by well-known names in the movement who are living steampunk every day” (Wired.com). Steampunk—a grafting of Victorian aesthetic and punk rock attitude onto various forms of science-fiction culture—is a phenomenon that has come to influence film, literature, art, music, fashion, and more. The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history. Praise for The Steampunk Bible “An informed, informative and beautifully illustrated survey of the subject.” —The Financial Times “The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written.” —The Austin Chronicle

Level Up!

Author : Scott Rogers
Publisher : John Wiley & Sons
Page : 515 pages
File Size : 41,9 Mb
Release : 2010-09-29
Category : Computers
ISBN : 9780470970928

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Level Up! by Scott Rogers Pdf

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

This Gaming Life

Author : Jim Rossignol
Publisher : University of Michigan Press
Page : 224 pages
File Size : 45,6 Mb
Release : 2009-08-04
Category : Games & Activities
ISBN : 9780472033973

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This Gaming Life by Jim Rossignol Pdf

DIVA look at what it's like to play video games, their cultures in three different international cities, and their significance in everyday life/div

Back East: The South

Author : Steven S Long,Christopher McGlothlin,Kenneth Hite
Publisher : Unknown
Page : 127 pages
File Size : 50,5 Mb
Release : 1999-12-02
Category : Electronic
ISBN : 1889546550

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Back East: The South by Steven S Long,Christopher McGlothlin,Kenneth Hite Pdf

Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. This sourcebook details the Confederacy from the front lines of Northern Virginia to the hidden dangers of Florida's Everglades.

A Study in Silks

Author : Emma Jane Holloway
Publisher : Hachette UK
Page : 572 pages
File Size : 48,9 Mb
Release : 2014-08-07
Category : Fiction
ISBN : 9780349405520

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A Study in Silks by Emma Jane Holloway Pdf

In a Victorian era ruled by a council of ruthless steam barons, mechanical power is the real monarch and sorcery the demon enemy of the Empire. Nevertheless, the most coveted weapon is magic that can run machines - something Evelina has secretly mastered. But rather than making her fortune, her special talents could mean death or an eternity as a guest of Her Majesty's secret laboratories. What's a polite young lady to do but mind her manners and pray she's never found out? But then there's that murder. As Sherlock Holmes's niece, Evelina should be able to find the answers, but she has a lot to learn. And the first decision she has to make is whether to trust the handsome, clever rake who makes her breath come faster, or the dashing trick rider who would dare anything for her if she would only just ask.

Designing Games

Author : Tynan Sylvester
Publisher : "O'Reilly Media, Inc."
Page : 416 pages
File Size : 49,5 Mb
Release : 2013-01-03
Category : Computers
ISBN : 9781449338022

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Designing Games by Tynan Sylvester Pdf

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Quantum Steampunk

Author : Nicole Yunger Halpern
Publisher : JHU Press
Page : 305 pages
File Size : 47,9 Mb
Release : 2022-04-12
Category : Science
ISBN : 9781421443720

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Quantum Steampunk by Nicole Yunger Halpern Pdf

"The science-fiction genre known as steampunk juxtaposes futuristic technologies with Victorian settings. This fantasy is becoming reality at the intersection of two scientific fields-twenty-first-century quantum physics and nineteenth-century thermodynamics, or the study of energy-in a discipline known as quantum steampunk"--

The Everything Store

Author : Brad Stone
Publisher : Little, Brown
Page : 387 pages
File Size : 48,9 Mb
Release : 2013-10-15
Category : Business & Economics
ISBN : 9780316219259

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The Everything Store by Brad Stone Pdf

The authoritative account of the rise of Amazon and its intensely driven founder, Jeff Bezos, praised by the Seattle Times as "the definitive account of how a tech icon came to life." Amazon.com started off delivering books through the mail. But its visionary founder, Jeff Bezos, wasn't content with being a bookseller. He wanted Amazon to become the everything store, offering limitless selection and seductive convenience at disruptively low prices. To do so, he developed a corporate culture of relentless ambition and secrecy that's never been cracked. Until now. Brad Stone enjoyed unprecedented access to current and former Amazon employees and Bezos family members, giving readers the first in-depth, fly-on-the-wall account of life at Amazon. Compared to tech's other elite innovators -- Jobs, Gates, Zuckerberg -- Bezos is a private man. But he stands out for his restless pursuit of new markets, leading Amazon into risky new ventures like the Kindle and cloud computing, and transforming retail in the same way Henry Ford revolutionized manufacturing. The Everything Store is the revealing, definitive biography of the company that placed one of the first and largest bets on the Internet and forever changed the way we shop and read.

250 Indie Games You Must Play

Author : Mike Rose
Publisher : CRC Press
Page : 280 pages
File Size : 49,8 Mb
Release : 2011-05-02
Category : Computers
ISBN : 9781466503175

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250 Indie Games You Must Play by Mike Rose Pdf

This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy.