This Gaming Life

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This Gaming Life

Author : Jim Rossignol
Publisher : University of Michigan Press
Page : 225 pages
File Size : 49,7 Mb
Release : 2008-05-29
Category : Games & Activities
ISBN : 9780472116355

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This Gaming Life by Jim Rossignol Pdf

"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.

This Gaming Life

Author : Jim Rossignol
Publisher : University of Michigan Press
Page : 224 pages
File Size : 54,7 Mb
Release : 2009-08-04
Category : Games & Activities
ISBN : 9780472033973

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This Gaming Life by Jim Rossignol Pdf

DIVA look at what it's like to play video games, their cultures in three different international cities, and their significance in everyday life/div

The Gaming Overload Workbook

Author : Randy Kulman
Publisher : New Harbinger Publications
Page : 194 pages
File Size : 53,7 Mb
Release : 2020-08-01
Category : Young Adult Nonfiction
ISBN : 9781684035533

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The Gaming Overload Workbook by Randy Kulman Pdf

Essential skills and strategies for managing your gameplay and creating a well-balanced life. Do you spend hours on end playing video games? Do marathon gaming sessions cause you to lose much-needed sleep? Have your grades suffered as a result of neglecting schoolwork in favor of more game time? Has your physical health declined due to extended periods of inactivity? Have you tried unsuccessfully to limit the time you spend playing? Gaming can be a fun, challenging, and rewarding activity, but when it begins to interfere with other essential aspects of life, it might be time to set some limits. The Gaming Overload Workbook will help you explore your use of video games in a thoughtful, nonjudgmental way. This isn’t a workbook for giving up on gaming. This is a guide to help you set your own limits on screen time, and apply your interest and enthusiasm for gaming to a wider variety of activities, like connecting with friends and family, excelling in school or sports, and just spending more time outdoors. If you’re ready for some healthy balance between gaming, school, family, physical activity, and social relationships, this book will provide the key to winning at the game of life!

Warlords of Erehwon

Author : Anonim
Publisher : Unknown
Page : 128 pages
File Size : 41,8 Mb
Release : 2019
Category : Electronic
ISBN : 1911281895

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Warlords of Erehwon by Anonim Pdf

In Real Life

Author : Cory Doctorow
Publisher : First Second
Page : 192 pages
File Size : 52,7 Mb
Release : 2014-10-14
Category : Young Adult Fiction
ISBN : 9781466858619

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In Real Life by Cory Doctorow Pdf

Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing. But things become a lot more complicated when Anda befriends a gold farmer -- a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake. From acclaimed teen author Cory Doctorow and rising star cartoonist Jen Wang, In Real Life is a sensitive, thoughtful look at adolescence, gaming, poverty, and culture-clash. This title has common Core connections. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Games in Everyday Life

Author : Nathan Hulsey
Publisher : Emerald Group Publishing
Page : 245 pages
File Size : 55,7 Mb
Release : 2019-11-25
Category : Social Science
ISBN : 9781838679392

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Games in Everyday Life by Nathan Hulsey Pdf

In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.

The Toxic Meritocracy of Video Games

Author : Christopher A. Paul
Publisher : Unknown
Page : 245 pages
File Size : 55,5 Mb
Release : 2018
Category : Merit (Ethics)
ISBN : 1517900409

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The Toxic Meritocracy of Video Games by Christopher A. Paul Pdf

An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

Gamelife

Author : Michael W. Clune
Publisher : Text Publishing
Page : 304 pages
File Size : 45,7 Mb
Release : 2015-09-23
Category : Biography & Autobiography
ISBN : 9781922253064

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Gamelife by Michael W. Clune Pdf

Portrait of the artist as a young gamer. Gamelife is part memoir of childhood in the eighties, part meditation on the imaginative world of computer games—and altogether wonderful, luminous and profound. Michael Clune's first computer game is the text-based adventure 'Suspended' in which the player types commands, directing robots to save the planet from destruction. The game raises deep questions for the boy and provides a framework for his imagination about himself and the world. Seven primitive PC games take on an almost religious significance in Michael's life. Gamelife is one of those books that makes you see things differently, a brilliant memoir of a kid discovering his own mental powers, and the magic of an electronic world he can escape into while riding the shockwaves of his parents' divorce, his own adolescence and his apprenticeship in the world of perception. Michael Clune is the author of White Out, a memoir of heroin addiction, and Gamelife, a memoir of childhood. He is an associate professor of English literature at Case Western Reserve University in Ohio. ‘[Gamelife is] the history of an intellectual awakening told through the medium of video games, which Clune writes about with frequently arresting eloquence and power.’ New Statesman ‘Before starting Gamelife I had zero interest in computer games and, at best, limited interest in male adolescence. But now I’m very interested in Michael W. Clune. I loved this book’ Harper’s Magazine ‘An idiosyncratic but universal exploration of how we teach ourselves to dream, Gamelife charts the interstices between imagination and loneliness in a tender, sad, and funny paean to childhood, all framed around a lost era in video gaming.’ Liam Pieper, author of The Feel-Good Hit of the Year ‘An engaging and enjoyable read...A clear thinker and a skilled writer, Clune has thought deeply about why we play games, and he has come up with some worthy answers.’ Australian

Level Up

Author : Gene Luen Yang
Publisher : Unknown
Page : 160 pages
File Size : 43,9 Mb
Release : 2016
Category : YOUNG ADULT FICTION
ISBN : 1484488377

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Level Up by Gene Luen Yang Pdf

Dennis, the son of Chinese immigrants, yearns to play video games like his friends and, upon his strict father's death, becomes obsessed with them. Later, realizing how his father sacrificed for him, he chooses a nobler path.

Gaming Is Life

Author : Mini Spirits
Publisher : Independently Published
Page : 122 pages
File Size : 41,8 Mb
Release : 2019-04-29
Category : Electronic
ISBN : 1096311321

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Gaming Is Life by Mini Spirits Pdf

Funny Video Gamer Notebook (Paperback) Cool notebook design with "Gaming is Life" caption to take notes, log and track game play and progress. Small daily diary / journal / notebook to write in for creative writing for creating lists, for Scheduling, Organizing and Recording your thoughts. Makes an excellent gift idea for birthdays, video gamers, a friend who is a video game addict, geek, nerd or any special occasion. Perfectly sized at 6" x 9" 120 page Softcover bookbinding Flexible Paperback

The Baltimore Underwriter

Author : Anonim
Publisher : Unknown
Page : 484 pages
File Size : 40,6 Mb
Release : 1875
Category : Electronic
ISBN : NYPL:33433003018359

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The Baltimore Underwriter by Anonim Pdf

Journal of Social Science

Author : Anonim
Publisher : Unknown
Page : 780 pages
File Size : 48,6 Mb
Release : 1874
Category : Social sciences
ISBN : UCAL:B3819795

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Journal of Social Science by Anonim Pdf

Sobriquets and Nicknames

Author : Albert Romer Frey
Publisher : Unknown
Page : 502 pages
File Size : 40,7 Mb
Release : 1887
Category : Fiction
ISBN : HARVARD:HXCPP8

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Sobriquets and Nicknames by Albert Romer Frey Pdf