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"This collection of essays by artists and mathematicians continues the discussion of the connections between art and mathematics begun in the widely read first volume of The Visual Mind in 1993."--BOOK JACKET.
Author : Kim A. Kastens,Cathryn A. Manduca Publisher : Geological Society of America Page : 224 pages File Size : 45,8 Mb Release : 2012 Category : Science ISBN : 9780813724867
Earth and Mind II by Kim A. Kastens,Cathryn A. Manduca Pdf
Articles refer to teaching at various different levels from kindergarten to graduate school, with sections on teaching: geologic time, space, complex systems, and field-work. Each section includes an introduction, a thematic paper, and commentaries.
Farewell to Visual Studies by James Elkins,Gustav Frank,Sunil Manghani Pdf
Each of the five volumes in the Stone Art Theory Institutes series brings together a range of scholars who are not always directly familiar with one another’s work. The outcome of each of these convergences is an extensive and “unpredictable conversation” on knotty and provocative issues about art. This fifth and final volume in the series focuses on the identity, nature, and future of visual studies, discussing critical questions about its history, objects, and methods. The contributors question the canon of literature of visual studies and the place of visual studies with relation to theories of vision, visuality, epistemology, politics, and art history, giving voice to a variety of inter- and transdisciplinary perspectives. Rather than dismissing visual studies, as its provocative title might suggest, this volume aims to engage a critical discussion of the state of visual studies today, how it might move forward, and what it might leave behind to evolve in productive ways. The contributors are Emmanuel Alloa, Nell Andrew, Linda Báez Rubí, Martin A. Berger, Hans Dam Christensen, Isabelle Decobecq, Bernhard J. Dotzler, Johanna Drucker, James Elkins, Michele Emmer, Yolaine Escande, Gustav Frank, Theodore Gracyk, Asbjørn Grønstad, Stephan Günzel, Charles W. Haxthausen, Miguel Á. Hernández-Navarro, Tom Holert, Kıvanç Kılınç, Charlotte Klonk, Tirza True Latimer, Mark Linder, Sunil Manghani, Anna Notaro, Julia Orell, Mark Reinhardt, Vanessa R. Schwartz, Bernd Stiegler, Øyvind Vågnes, Sjoukje van der Meulen, Terri Weissman, Lisa Zaher, and Marta Zarzycka.
Focusing on the significance of time in information processing, this text looks at time both as an object of information processing and as a constituent factor in information processing, and seeks to define a unified view of psychological time.
Lunda Geometry: Mirror Curves, Designs, Knots, Polyominoes, Patterns, Symmetries by Paulus Gerdes Pdf
The book "Lunda Geometry" explains how the mathematical concepts of mirror curves and Lunda-designs were discovered in the context of the author's research of 'sona', illustrations traditionally made in the sand by Cokwe storytellers from eastern Angola (a region called Lunda) and neighboring regions of Congo and Zambia. Examples of mirror curves from several cultures are presented. Lunda-designs are aesthetically attractive and display interesting symmetry properties. Examples of Lunda-patterns and Lunda-polyominoes are presented. Some generalizations of the concept of Lunda-design are discussed, like hexagonal Lunda-designs, Lunda-k-designs, Lunda-fractals, and circular Lunda-designs. Lunda-designs of Celtic knot designs are constructed.Several chapters were published in journals like 'Computers & Graphics' (Oxford), 'Visual Mathematics' (Belgrade), and 'Mathematics in School' (UK).
How Control Exists after Decentralization Is the Internet a vast arena of unrestricted communication and freely exchanged information or a regulated, highly structured virtual bureaucracy? In Protocol, Alexander Galloway argues that the founding principle of the Net is control, not freedom, and that the controlling power lies in the technical protocols that make network connections (and disconnections) possible. He does this by treating the computer as a textual medium that is based on a technological language, code. Code, he argues, can be subject to the same kind of cultural and literary analysis as any natural language; computer languages have their own syntax, grammar, communities, and cultures. Instead of relying on established theoretical approaches, Galloway finds a new way to write about digital media, drawing on his backgrounds in computer programming and critical theory. "Discipline-hopping is a necessity when it comes to complicated socio-technical topics like protocol," he writes in the preface. Galloway begins by examining the types of protocols that exist, including TCP/IP, DNS, and HTML. He then looks at examples of resistance and subversion—hackers, viruses, cyberfeminism, Internet art—which he views as emblematic of the larger transformations now taking place within digital culture. Written for a nontechnical audience, Protocol serves as a necessary counterpoint to the wildly utopian visions of the Net that were so widespread in earlier days.
The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.
In this fiercely ambitious study, Meredith Anne Hoy seeks to reestablish the very definitions of digital art and aesthetics in art history. She begins by problematizing the notion of digital aesthetics, tracing the nineteenth- and twentieth-century movements that sought to break art down into its constituent elements, which in many ways predicted and paved the way for our acceptance of digital art. Through a series of case studies, Hoy questions the separation between analog and digital art and finds that while there may be sensual and experiential differences, they fall within the same technological categories. She also discusses computational art, in which the sole act of creation is the building of a self-generating algorithm. The medium isn't the message - what really matters is the degree to which the viewer can sense a creative hand in the art.
An investigation of the aesthetics and politics of new visual media under twenty-first-century capitalism, from console games to virtual reality to video installation art. In Biopolitical Screens, Pasi Väliaho charts and conceptualizes the imagery that composes our affective and conceptual reality under twenty-first-century capitalism. Väliaho investigates the role screen media play in the networks that today harness human minds and bodies—the ways that images animated on console game platforms, virtual reality technologies, and computer screens capture human potential by plugging it into arrangements of finance, war, and the consumption of entertainment. Drawing on current neuroscience and political and economic thought, Väliaho argues that these images work to shape the atomistic individuals who populate the neoliberal world of accumulation and war. Väliaho bases his argument on a broad notion of the image as something both visible and sayable, detectable in various screen platforms but also in scientific perception and theoretical ideas. After laying out the conceptual foundations of the book, Väliaho offers focused and detailed investigations of the current visual economy. He considers the imagery of first-person shooter video games as tools of “neuropower”; explores the design and construction of virtual reality technologies to treat post-traumatic stress disorder in veterans of Iraq and Afghanistan; and examines three instances of video installation art that have the power to disrupt the dominant regime of sensibility rather than reinforce it.
Recent Advances in Natural Computing by Yasuhiro Suzuki,Masami Hagiya Pdf
This book highlights recent advances in natural computing, including biology and its theory, bio-inspired computing, computational aesthetics, computational models and theories, computing with natural media, philosophy of natural computing and educational technology. It presents extended versions of the best papers selected from the symposium “7th International Workshop on Natural Computing” (IWNC7), held in Tokyo, Japan, in 2013. The target audience is not limited to researchers working in natural computing but also those active in biological engineering, fine/media art design, aesthetics and philosophy.
Advances in Visual Informatics by Halimah Badioze Zaman,Peter Robinson,Alan F. Smeaton,Timothy K. Shih,Sergio Velastin,Tada Terutoshi,Azizah Jaafar,Nazlena Mohamad Ali Pdf
This book constitutes the refereed proceedings of the 5th International Conference on Advances in Visual Informatics, IVIC 2017, held in Bangi, Malaysia, in November 2017. The keynote and 72 papers presented were carefully reviewed and selected from 130 submissions. The papers are organized in the following topics: Visualization and Data Driven Technology; Engineering and Data Driven Innovation; Data Driven Societal Well-being and Applications; and Data Driven Cyber Security.
The phenomenon of time was a central preoccupation of Tarkovsky throughout his career. His films present visions of time by temporal means - that is, in time. Tarkovsky does not represent time through coherent argument, Nariman Skakov proposes, rather he presents it and the viewer experiences the argument. This book explores the phenomenon of spatio-temporal lapse in Tarkovsky's cinema - from Ivan's Childhood (1962) to Sacrifice (1986). Dreams, visions, mirages, memories, revelations, reveries and delusions are phenomena which present alternative spatio-temporal patterns; they disrupt the linear progression of events and create narrative discontinuity. Each chapter is dedicated to the discussion of one of Tarkovsky's seven feature films and in each, one of these phenomena functions as a refrain. Skakov discusses the influence of the flow of and lapses in space and time on the viewer's perception of the Tarkovskian cinematic universe. He opens and closes his original and fascinating book on Tarkovsky's cinema by focusing on the phenomenon of time that is discussed extensively by the filmmaker in his main theoretical treatise Sculpting in Time, as well as in a number of interviews and public lectures.
G. Berlucchi,G. S. Brindley,B. Brooks,O. D. Creutzfeldt,E. Dodt,R. W. Doty,H.-J. Freund,C. G. Gross,D. A. Jeffreys,R. Jung,U. Kuhnt,D. M. MacKay,E. Marg,N. Negrão,G. Rizzolatti,J. M. Sprague,G. Székely,J. Szentágothai,D. Whitteridge
Author : G. Berlucchi,G. S. Brindley,B. Brooks,O. D. Creutzfeldt,E. Dodt,R. W. Doty,H.-J. Freund,C. G. Gross,D. A. Jeffreys,R. Jung,U. Kuhnt,D. M. MacKay,E. Marg,N. Negrão,G. Rizzolatti,J. M. Sprague,G. Székely,J. Szentágothai,D. Whitteridge Publisher : Springer Science & Business Media Page : 758 pages File Size : 55,7 Mb Release : 2012-12-06 Category : Medical ISBN : 9783642654954
Visual Centers in the Brain by G. Berlucchi,G. S. Brindley,B. Brooks,O. D. Creutzfeldt,E. Dodt,R. W. Doty,H.-J. Freund,C. G. Gross,D. A. Jeffreys,R. Jung,U. Kuhnt,D. M. MacKay,E. Marg,N. Negrão,G. Rizzolatti,J. M. Sprague,G. Székely,J. Szentágothai,D. Whitteridge Pdf
In 'Walking and Mapping', Karen O'Rourke explores a series of walking/mapping projects by contemporary artists. Some chart "emotional GPS"; some use GPS for creating "datascapes" while others use their legs to do "speculative mapping." Many work with scientists, designers, and engineers. O'Rourke offers close readings of these works and situates them in relation to landmark works from the past half-century. She shows that the infinitesimal details of each of these projects take on more significance in conjunction with others. Together, they form a new entity, a dynamic whole greater than the sum of its parts. By alternating close study of selected projects with a broader view of their place in a bigger picture, Walking and Mapping itself maps a complex phenomena.