The World Of Thennla Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of The World Of Thennla book. This book definitely worth reading, it is an incredibly well-written.
Welcome to the Taskan Empire. Welcome to the Age of Treason. The greatest empire in Thennla, ruled by the Iron Simulacrum, the magically animated viceroy of the Immortal Emperor. Yet within the empire treacheries abound. Beyond its borders, new kingdoms arm themselves in readiness. When the Emperor ascends to Heaven, who will emerge victorious? The Taskan Empire is a setting for Mythras based in the world of Thennla. This supplement is the companion volume to Shores Of Korantia. Note: this is not a standalone game. Games Masters and players will need access to the Mythras rules, although other d100 systems may suffice.
Thennla is a fantasy setting for the Mythras game system. Encircled by the Outer Ocean, watched by the God of the Sun and the Goddess of the Moon, Thennla's continents reveal themselves. The jungles of Jandekot; the vast deserts of Rasputana; and there, in the east, the Moon Goddess Jekkara anchored over it, is Taygus, land of plains and hills, the great inland sea and teeming civilisations. Here empires are born: Korantia, fading now, but defiant, its city-states each a goddess incarnate; the Jekkarenes, oldest of all civilisations, and blessed by the Moon Goddess; and now the Taskan Empire, overturning centuries of tradition with new ideas, ruled by a god-emperor and his avatar, the Iron Simulacrum. And watching closely is Assabia, a land of cruel rites and cunning sorcerers. The World of Thennla sourcebook is available as a paperback (or as a free PDF) resource for Mythras - a campaign world that is open for exploration and adventure. It includes an overview of the world, centering on Taygus, and describes the magic of the place, and how to create Thennlan characters. More information is given in the supplements Shores of Korantia and The Taskan Empire, but this is an ideal introduction for Games Masters and players who want a magic-rich world of high adventure, with the flavours of classical Greece, Rome, Persia and Byzantium. The Thennla sourcebook will get you started and wanting to learning more. It will inspire you to create your own adventures and develop the cultures outline in its pages.If you already have Shores of Korantia or The Taskan Empire, this booklet is not essential, although it may prove a useful gazeteer for players.
Explore a Whole New World of Intrigue and Adventure in Shores Of Korantia Korantia: a coastal region of the great continent of Taygus, home to dozens of city-states and scores of Goddesses and Gods - each with their own wants, needs, plans and schemes. The Enemies and Rivals: To the south are the Jekkarenes, the ancient enemy with cause to fear a Korantine revival; in the east the swelling Taskan Empire draws closer to Korantia's borders with each passing generation; to the north the warlike barbarians of Marangia have fallen quiet since the Taskans seized their capital. To the west is the open sea and beyond are distant lands where colonies were set down in centuries past. The Emperor: Koibos is the 61st Emperor of the Korantines and the 24th of his name. A vigorous young man in the prime of life, ruler of an ancient empire long past its days of glory. It falls to him to restore his realm to greatness or become an irrelevance to the dozens of city states over which he claims sovereignty. These are the Shores of Korantia. In this book you will find everything you need to adventure in Korantia and beyond; rules for character creation, cults, encounter tables for land and sea, economics, a fully detailed colony in which to start off your adventures, many fully detailed NPCs and a mini-campaign that will plunge your characters into intrigue and plot, culminating in a perilous expedition to a mysterious and dangerous desert island. Shores of Korantia is a complete setting for Mythras. Based in the world of Thennla, first introduced in Age of Treason: The Iron Simulacrum. Shores of Korantia requires the Mythras rules for play
Following devastating attacks by Sheng savages 20 years ago, the Taskan Empire has rebuilt its colonies in Further Tarsenia. The silver mines at New Seppesh are running again, but recently rumblings have been heard from Mount Khakun, a slumbering giant with the power to level the land.The Tarsen priest, Michel Tob, is organising an expedition to the Mountain Foot shrine in a bid to appease the awakening Khakun - but at what cost? And, more to the point, who awoke the giant anyway...'Khakun Shrugs is set in the world of Thennla. Access to either The Taskan Empire, Shores of Korantia, or the World of Thennla sourcebook will be advantageous.
Mythras (Hardback) by Pete Nash,Lawrence Whitaker Pdf
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
Welcome to the birth of the Roman Republic, and follow it through to its murderous end, a tumultuous ride through some of its most turbulent history. Mythic Rome encapsulates the dark and gritty past, allowing players to take part in the founding of Rome: as a bandit on the Tiber; to overthrow the tyrannical 7 Kings; conquer the rival Etruscan city states; watch the city be sacked by Gauls; battle Hannibal during the Punic Wars; take part in the malevolent Bacchanalian Conspiracy; fight alongside Spartacus (or against him); or choose sides during the civil war between Caesar and Pompey. This invaluable book contains rules for everything from political standing to chariot racing, along with comprehensive Roman careers and guides for weapons, armour and Combat Styles of Rome's legions and her enemies. Also included are obscure supernatural creatures and new magic systems to reflect the way magic works from the perspective of the Romans themselves. Continuing the quality and historical depth of The Design Mechanism's Mythic series, Mythic Rome stands as one of the very best historical roleplaying supplements, describing in intricate detail every aspect of everyday Roman life. The book is packed with quotations from the historians and scholars of the last days of the Republic, revealing shocking details of Rome the Eternal City, a shining pinnacle of civilisation built on the grisly foundations of crime, superstition, war and treachery...
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.
Nephilim by Fabrice Lamidey,Frederic Weil,Sam Shirley,Greg Stafford Pdf
[NEPHILIM ROLEPLAYING] In ages past you lived many times. Your slaves built the great pyramid to honor your death; you dies for the sins of Jerusalem; you lost your head suggesting they eat cake. You are Nephilim¿demigod, prophet, saint, and magician from the mythic past. Again you incarnate, to continue your ancient struggle for enlightenment, and against the plots of occult societies who seek to enslave you and steal your magic. A BASIC ROLEPLAYING GAME.
Pax Lexque Campaign Guide by Ed Stanek,Xuân Stanek,Susan Stanek Pdf
Pax Lexque is a role playing game campaign setting based on an alternate reality historical earth in which the Roman Empire was co-mingled with conventional elements of fantasy - elves, dwarves, wizards, clerics, giants, dragons and everything else you'd expect. This guide is meant as a sandbox environment. The world of the Great Sea region is presented with its history and geography broken down to twenty nations, ready for characters to explore. Nineteen new patrons particular to this world are described, six of which are presented in full detail, complete with patron spells. Also included are four new character classes: Dwarven Cleric, Elven Ranger, Felid (or catfolk) and Gnome.
What if... Mars invaded Earth in 1987, and then again in 1938? Venus is a lush jungle planet abundant with life, and where dinosaurs still roam? Nuclear rockets ply the space lanes between Earth, Mars, Venus and the asteroids? Psionics and other powers are a reality? The year is 1959? Worlds United is a Mythras campaign setting where the Golden Age of Science Fiction really happened. Gernsback-era gleaming alloy air cars cruise the highways of America, and humans mingle with winged Martians, Venusian lizard men, and the strange Ophidians who are masters of chemistry. Yet, while the vampiric octopoids of the first two Martian invasions have not been seen in a generation, somewhere below Olympus Mons, steadily, they are drawing their plans against us. In Worlds United, your characters are adventurers with extraordinary powers. This is a game for John Carters, Doc Savages, Lensmen of all hues, and the strange, exotic, planetary adventure stories of Clarke Ashton Smith and Jack Vance.
Malandros [economy Softcover] by Thomas McGrenery Pdf
Rio de Janeiro at the end of the 19th century: a city of slums and palaces, street gangs and tycoons, magic charms and outlawed martial arts. Cunning, bohemian and streetwise, the malandro walks its streets without fear - because there's always a way out.Malandros is a tabletop roleplaying game based on the award-winning DramaSystem rules engine. It's a game of personal struggles and interpersonal dramas.You play characters in a tight-knit community caught up in tumultuous times: gang leaders, captains of industry, fishermen, martial artists, swindlers and more. You all know each other - you're family, friends, rivals or enemies, all living in the same part of town. You all want something from each other. Maybe it's respect, maybe it's love. Maybe it's fear, or something else. Will you get what you want? That's what we're here to find out.