Training Dismounted Soldier In Virtual Environments

Training Dismounted Soldier In Virtual Environments Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Training Dismounted Soldier In Virtual Environments book. This book definitely worth reading, it is an incredibly well-written.

Virtual Environments for Dismounted Soldier Training and Performance

Author : Anonim
Publisher : Unknown
Page : 86 pages
File Size : 50,6 Mb
Release : 1998
Category : Computer simulation
ISBN : UVA:X004399534

Get Book

Virtual Environments for Dismounted Soldier Training and Performance by Anonim Pdf

"The U.S. Army has made a considerable investment in the use of virtual environments (VE) to train combat forces, to evaluate new systems and operational concepts, and to rehearse specific missions. While these simulations have predominately focused on training and simulation for mounted soldiers, there is also a need to train infantry and other dismounted soldiers. Although VEs have the potential to immerse dismounted soldiers directly in simulations, there are few successful examples of the use of VE to provide effective training. The effective use of VE for training requires identification of the types of tasks for which VE training is most appropriate, the characteristics of VE systems that are required to provide effective training, and the training strategies that are most appropriate for use with VE. This report presents recommendations for the use of VE for dismounted soldier training and mission rehearsal, and identifies needed future research. They are based on the results of an ARI in-house research program, related programs for which ARI scientists have participated, and the work of other VE researchers. Recommendations include types of tasks for which training in VE is and is not appropriate, interface design recommendations, and ways to reduce side- and after-effects. "-- Report documentation page.

Virtual Environments for Infantry Soldiers

Author : Charlotte H. Campbell
Publisher : Unknown
Page : 38 pages
File Size : 49,6 Mb
Release : 2004
Category : Military education
ISBN : UIUC:30112055140435

Get Book

Virtual Environments for Infantry Soldiers by Charlotte H. Campbell Pdf

"This report describes the work on a Science and Technology Objective (STO) entitled Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal. The four-year (Fiscal Year FY 99-FY 02) STO effort was proposed to address a range of U.S. Army future operational capabilities described in U.S. Army Training and Doctrine Command (TRADOC) Pamphlet 525-66 (U.S. Army Training and Doctrine Command, 1997). The STO activities and goals were focused on overcoming critical technological challenges that prevented effective Infantry Soldier simulation. The U. S. Army Research Institute for the Behavioral and Social Sciences (ARI) led a team of both government and industry developers in examining simulation capabilities for industry. The other government partners vent the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM) and the U.S. Army Research Laboratory Human Research and Engineering Directorate (ARL-HRED) and Computational and information Sciences Directorate (ARL-ClSD). Each of the major players had a particular area of interest but all worked together to explore concepts and systems and to recommend directions for further work on training, concept development, and mission rehearsal."--DTIC.

Virtual Environments for Dismounted Soldier Training and Performance

Author : Anonim
Publisher : Unknown
Page : 86 pages
File Size : 43,6 Mb
Release : 1998
Category : Computer simulation
ISBN : UIUC:30112041290666

Get Book

Virtual Environments for Dismounted Soldier Training and Performance by Anonim Pdf

"The U.S. Army has made a considerable investment in the use of virtual environments (VE) to train combat forces, to evaluate new systems and operational concepts, and to rehearse specific missions. While these simulations have predominately focused on training and simulation for mounted soldiers, there is also a need to train infantry and other dismounted soldiers. Although VEs have the potential to immerse dismounted soldiers directly in simulations, there are few successful examples of the use of VE to provide effective training. The effective use of VE for training requires identification of the types of tasks for which VE training is most appropriate, the characteristics of VE systems that are required to provide effective training, and the training strategies that are most appropriate for use with VE. This report presents recommendations for the use of VE for dismounted soldier training and mission rehearsal, and identifies needed future research. They are based on the results of an ARI in-house research program, related programs for which ARI scientists have participated, and the work of other VE researchers. Recommendations include types of tasks for which training in VE is and is not appropriate, interface design recommendations, and ways to reduce side- and after-effects. "-- Report documentation page.

Virtual Environments for Dismounted Soldier Simulation, Training, and Mission Rehearsal

Author : Bruce W. Knerr,Donald R. Lampton,Harrison P Crowell (III.),Mark A. Thomas,Brian D. Comer
Publisher : Unknown
Page : 119 pages
File Size : 41,7 Mb
Release : 2002-06
Category : Electronic
ISBN : 1423510143

Get Book

Virtual Environments for Dismounted Soldier Simulation, Training, and Mission Rehearsal by Bruce W. Knerr,Donald R. Lampton,Harrison P Crowell (III.),Mark A. Thomas,Brian D. Comer Pdf

This report describes the activities and results of the third year culminating event (CE) of the 'Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal' Science and Technology Objective (STO). This STO is being conducted jointly by the U.S. Army Research Institute for the Behavioral and Social Sciences, the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM), and the U.S. Army Research Laboratory. This four-year effort (FY99-FY02) is focused on overcoming critical technological challenges that currently prevent high fidelity dismounted soldier simulation. The objectives of the CE were to integrate and evaluate the technologies developed during the year. The key technologies included: a Dismounted Infantry Virtual After Action Review (AAR) System; new behaviors and improved operator control for Dismounted Infantry Semi-Automated Forces (DISAF); soldier control of DISAF through Voice Recognition and Synthesis; enhancements to the soldier simulator, the Soldier Visualization Station (SVS); an improved locomotion device, the Omni-Directional Treadmill (ODT); a dynamic terrain server; and a Mission Planning and Training Tool (MPTT). The CE provided a realistic and challenging test of the systems and capabilities under development. The results identified both accomplishments and areas in which improvements and corrections are required.

Virtual Environments for Dismounted Soldier Simulation, Training, and Mission Rehearsal

Author : Bruce W. Knerr
Publisher : Unknown
Page : 120 pages
File Size : 52,8 Mb
Release : 2002
Category : Computer simulation
ISBN : UVA:X004426888

Get Book

Virtual Environments for Dismounted Soldier Simulation, Training, and Mission Rehearsal by Bruce W. Knerr Pdf

"This report describes the activities and results of the third year culminating event (CE) of the 'Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal' Science and Technology Objective (STO). This STO is being conducted jointly by the U.S. Army Research Institute for the Behavioral and Social Sciences, the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM), and the U.S. Army Research Laboratory. This four-year effort (FY99-FY02) is focused on overcoming critical technological challenges that currently prevent high fidelity dismounted soldier simulation. The objectives of the CE were to integrate and evaluate the technologies developed during the year. The key technologies included: a Dismounted Infantry Virtual After Action Review (AAR) System; new behaviors and improved operator control for Dismounted Infantry Semi-Automated Forces (DISAF); soldier control of DISAF through Voice Recognition and Synthesis; enhancements to the soldier simulator, the Soldier Visualization Station (SVS); an improved locomotion device, the Omni-Directional Treadmill (ODT); a dynamic terrain server; and a Mission Planning and Training Tool (MPTT). The CE provided a realistic and challenging test of the systems and capabilities under development. The results identified both accomplishments and areas in which improvements and corrections are required."--Report documentation page.

Team Situational Awareness Training in Virtual Environments

Author : Anonim
Publisher : Unknown
Page : 46 pages
File Size : 44,5 Mb
Release : 1998
Category : Awareness
ISBN : MINN:31951D03790463W

Get Book

Team Situational Awareness Training in Virtual Environments by Anonim Pdf

Members of small dismounted units face growing responsibilities and challenges in both combined arms combat and in contingency operations. Field training for these diverse missions is limited by cost and environmental factors. Virtual environment (VE) technology offers a potential complement to other training methods to meet the rapidly changing requirements for military training. This report provides an assessment based on a review of the relevant research literature of the capability of VE technologies, and strategies for their use for training members of small dismounted units to acquire and maintain situational awareness. It summarizes the state of the art of research in the areas of situational awareness, team training VE technology, and instructional strategies for simulation based training. It identifies current and future challenges for providing situational awareness training to members of small dismounted units and makes recommendations for future research.

Using Virtual Environments for Conducting Small Unit Dismounted Mission Rehearsals

Author : Robert J. Pleban
Publisher : Unknown
Page : 90 pages
File Size : 42,5 Mb
Release : 1995
Category : Soldiers
ISBN : UIUC:30112055142241

Get Book

Using Virtual Environments for Conducting Small Unit Dismounted Mission Rehearsals by Robert J. Pleban Pdf

"This research examined the use of virtual environments as a viable dismounted infantry mission rehearsal tool. Four squads of soldiers individually conducted two missions that involved clearing a two-story building located at an urban operations training site. Two squads rehearsed the mission in a virtual representation of the exact building they would clear at the urban training site. The remaining squads rehearsed in an actual two-story building that was similar to the one they would clear at the urban training site. Squads executed both missions in each environment. Performance differences between the rehearsal groups across the two real-world' missions were small to negligible. Group performance differences for flatricides and personnel flagging were negatively affected by simulator constraints. Effectiveness ratings for the two rehearsal modes were clearly dependent on the setting where soldiers rehearsed. The research showed that while virtual environments show promise for this type of training, a number of interface and technology problems must be overcome. Currently, virtual environments do not appear to be as effective as real-world tactical training for improving skills underlying specific small unit tasks or battle drills. However, these environments may be used effectively at selected stages of training to enhance cognitive skills development."--DTIC.

Training Dismounted Soldiers in Virtual Environments

Author : Robert S. Jacobs
Publisher : Unknown
Page : 294 pages
File Size : 48,6 Mb
Release : 1994
Category : Computer-assisted instruction
ISBN : MINN:31951D037904262

Get Book

Training Dismounted Soldiers in Virtual Environments by Robert S. Jacobs Pdf

"For this report, research was conducted to investigate the suitability of virtual environments (VE) for individual combatant training. The behaviors required by selected Dismounted Infantry and Special Operations Forces missions were linked to estimates of the availability of VE technology to support their performance. A baseline research plan was then developed as a series of vignettes in which research participants would perform the activities in clusters with similar technology demands and performance characteristics. Subsequent experiments and demonstrations were proposed to combine the activities into complete Army Training and Evaluation Program tasks. Functional requirements for a VE testbed were identified, and possible hardware and software elements were defined. No missions or tasks can be fully supported by VE at this time, but most can be partially supported. This report provides a link between dismounted soldier tasks and estimates of the VE characteristics required to support their simulated execution and training. This information will be useful in making decisions about acquisition of or investment in the development of VE technology to support dismounted combatant training. Virtual environments, Dismounted combatants, Virtual reality, Human performance, Behavioral requirements, Training"--DTIC.

Virtual Reality, Training’s Future?

Author : Robert J. Seidel,Paul R. Chatelier
Publisher : Springer Science & Business Media
Page : 216 pages
File Size : 40,5 Mb
Release : 2013-06-29
Category : Computers
ISBN : 9781489900388

Get Book

Virtual Reality, Training’s Future? by Robert J. Seidel,Paul R. Chatelier Pdf

In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica of Human and Bio-Medical Sciences) established a Research Study Group to synthe tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech nologies applied to training design and stimulated much military application of these tech nologies. With the increased emphasis on training throughout the alliance, Panel 8, during its April 1991 meeting decided to continue with Phase II of this RSG focusing in the area of advanced training technologies that were emerging within the alliance. In order to ac complish its mission, the RSG held a series of workshops. Leaders in technology and training were brought together and exchanged information on the latest developments in technologies applicable to training and education. This volume represents the last in a se ries based on the NATO workshops. In Part One, it details findings from the last work shop, Virtual Reality for Training; and in Part Two, we provide a summary perspective on Virtual Reality and the other emerging technologies previously studied. These include computer-based training, expert systems, authoring systems, cost-effectiveness, and dis tance learning. It is a natural extension to proceed from learning without boundaries to virtual envi ronments. From the extended classroom to the individual or team immersion in a distrib uted, virtual, and collaborative environment is an easy conceptual step.

Analysis of Mission-based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments

Author : Robert J. Pleban
Publisher : Unknown
Page : 96 pages
File Size : 45,7 Mb
Release : 2000
Category : Computer simulation
ISBN : UIUC:30112058622363

Get Book

Analysis of Mission-based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments by Robert J. Pleban Pdf

"This report describes a multi-tiered process for generating a set of high payoff tasks that can be cost effectively represented in virtual environments. The tasks were used to guide the development of small unit (squad/team) dismounted Infantry training scenarios which were evaluated at the Dismounted Battlespace Battlelab (DBBL) Land Warrior Test Bed. Scenarios were based on five major tasks, Assault, Move Tactically, Enter Building and Clear a Room, Reconnoiter Area, and React to Contact. Soldiers, working as teams or part of a squad, executed all task-based scenarios through the use of individual combatant simulators. Soldiers indicated that simulations improved their real-world performance on similar tasks. Overall, the simulators were seen as effective for small unit training, e.g., team coordination, communication, decision making. the scenarios which provided the most training value integrated soldiers with computer generated forces to provide live force-on-force capability. The research showed the potential training value of dismounted infantry simulation technologies for soldier and small unit training, particularly cognitive-based activities. Subsequent research will focus on the use of this technology to enhance the decision-making skills of soldiers and small unit leaders."--Stinet.

Virtual Environments for Dismounted Soldier Simulation, Training, and Mission Rehearsal

Author : Bruce W. Knerr
Publisher : Unknown
Page : 122 pages
File Size : 49,8 Mb
Release : 2002
Category : Computer simulation
ISBN : UIUC:30112055140922

Get Book

Virtual Environments for Dismounted Soldier Simulation, Training, and Mission Rehearsal by Bruce W. Knerr Pdf

"This report describes the activities and results of the third year culminating event (CE) of the 'Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal' Science and Technology Objective (STO). This STO is being conducted jointly by the U.S. Army Research Institute for the Behavioral and Social Sciences, the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM), and the U.S. Army Research Laboratory. This four-year effort (FY99-FY02) is focused on overcoming critical technological challenges that currently prevent high fidelity dismounted soldier simulation. The objectives of the CE were to integrate and evaluate the technologies developed during the year. The key technologies included: a Dismounted Infantry Virtual After Action Review (AAR) System; new behaviors and improved operator control for Dismounted Infantry Semi-Automated Forces (DISAF); soldier control of DISAF through Voice Recognition and Synthesis; enhancements to the soldier simulator, the Soldier Visualization Station (SVS); an improved locomotion device, the Omni-Directional Treadmill (ODT); a dynamic terrain server; and a Mission Planning and Training Tool (MPTT). The CE provided a realistic and challenging test of the systems and capabilities under development. The results identified both accomplishments and areas in which improvements and corrections are required."--Rept. doc. p.

The PSI Handbook of Virtual Environments for Training and Education

Author : Joseph V. Cohn,Dylan Schmorrow,Denise Nicholson
Publisher : Bloomsbury Publishing USA
Page : 1441 pages
File Size : 50,7 Mb
Release : 2008-11-30
Category : Psychology
ISBN : 9780313351662

Get Book

The PSI Handbook of Virtual Environments for Training and Education by Joseph V. Cohn,Dylan Schmorrow,Denise Nicholson Pdf

The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.

Virtual Environments for Dismounted Soldier Simulation, Training, and Mission Rehearsal

Author : Anonim
Publisher : Unknown
Page : 124 pages
File Size : 46,9 Mb
Release : 2003
Category : Computer simulation
ISBN : UIUC:30112055141029

Get Book

Virtual Environments for Dismounted Soldier Simulation, Training, and Mission Rehearsal by Anonim Pdf

This report describes the work on a Science and Technology Objective (STO) entitled Virtual Environments for Dismounted Soldier Simulation, Training and Mission Rehearsal. The four-year (Fiscal Year FY 99-FY 02) STO effort was proposed to address a range of U.S. Army future operational capabilities described in U.S. Army Training and Doctrine Command (TRADOC) Pamphlet 525-66 (U.S. Army Training and Doctrine Command, 1997). The STO activities and goals were focused on overcoming critical technological challenges that prevented effective Infantry Soldier simulation. The U.S. Army Research Institute for the Behavioral and Social Sciences (ARI) led a team of both government and industry developers in examining simulation capabilities for industry. The other government partners vent the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM) and the U.S. Army Research Laboratory Human Research and Engineering Directorate (ARL-HRED) and Computational and information Sciences Directorate (ARL-ClSD). Each of the major players had a particular area of interest but all worked together to explore concepts and systems and to recommend directions for further work on training, concept development, and mission rehearsal.