Unreal For Mobile And Standalone Vr

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Unreal for Mobile and Standalone VR

Author : Cornel Hillmann
Publisher : Apress
Page : 344 pages
File Size : 41,8 Mb
Release : 2019-04-12
Category : Computers
ISBN : 9781484243602

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Unreal for Mobile and Standalone VR by Cornel Hillmann Pdf

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds. Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years. With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education. What You'll LearnExplore the VR ecosystem, including history, recent trends and future outlook Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others) Examine graphics optimization techniques Set up a project and the target platform Design interaction with Unreal blueprints Deployments, testing, further optimization Who This Book Is For Multimedia designers, CG artists, producers, app developers. No coding experience is required.

Learning and Collaboration Technologies

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer Nature
Page : 620 pages
File Size : 55,5 Mb
Release : 2023-06-08
Category : Computers
ISBN : 9783031345500

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Learning and Collaboration Technologies by Panayiotis Zaphiris,Andri Ioannou Pdf

This two-volume set of LCT 2023, constitutes the refereed proceedings of the 10th International Conference on Learning and Collaboration Technologies, LCT 2023, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The papers of LCT 2022 Part II are organized in topical sections named: XR for Learning and Education; Learning with Robots; Virtual, Blended and Hybrid Learning.

Metaverse Communication and Computing Networks

Author : Dinh Thai Hoang,Diep N. Nguyen,Cong T. Nguyen,Ekram Hossain,Dusit Niyato
Publisher : John Wiley & Sons
Page : 356 pages
File Size : 42,5 Mb
Release : 2023-10-11
Category : Technology & Engineering
ISBN : 9781394160006

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Metaverse Communication and Computing Networks by Dinh Thai Hoang,Diep N. Nguyen,Cong T. Nguyen,Ekram Hossain,Dusit Niyato Pdf

Metaverse Communication and Computing Networks Understand the future of the Internet with this wide-ranging analysis “Metaverse” is the term for applications that allow users to assume digital avatars to interact with other humans and software functions in a three-dimensional virtual space. These applications and the spaces they create constitute an exciting and challenging new frontier in digital communication. Surmounting the technological and conceptual barriers to creating the Metaverse will require researchers and engineers familiar with its underlying theories and a wide range of technologies and techniques. Metaverse Communication and Computing Networks provides a comprehensive treatment of Metaverse theory and the technologies that can be brought to bear on this new pursuit. It begins by describing the Metaverse’s underlying architecture and infrastructure, physical and digital, before addressing how existing technologies are being adapted to its use. It concludes with an overview of the challenges facing the Metaverse. The result is a thorough introduction to a subject that may define the future of the internet. Metaverse Communication and Computing Networks readers will also find: Detailed treatment of technologies, including artificial intelligence, Virtual Reality, Extended Reality, and more Analysis of issues including data security, ethics, privacy, and social impact A real-world prototype for Metaverse applications Metaverse Communication and Computing Networks is a must-own for researchers and engineers looking to understand this growing area of technology, and entrepreneurs interested in establishing Metaverse businesses.

Anatomy for Urologic Surgeons in the Digital Era

Author : Emre Huri,Domenico Veneziano
Publisher : Springer Nature
Page : 358 pages
File Size : 40,8 Mb
Release : 2021-11-01
Category : Medical
ISBN : 9783030594794

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Anatomy for Urologic Surgeons in the Digital Era by Emre Huri,Domenico Veneziano Pdf

This book provides a practical guide in the use of imaging and visualization technologies in urology. It details how output from diagnostic systems, can be represented through synthetic, virtual and augmented reality tools, such as holograms and three dimensional (3D) modelling and how they can improve everyday surgical procedures including laparoscopic, robotic-assisted, open, endoscopic along with the latest and most innovative approaches. Anatomy for Urologic Surgeons in the Digital Era: Scanning, Modelling and 3D Printing systematically reviews diagnostic imaging, visualization tools available in urology and is a valuable resource for all practicing and in-training urological surgeons.

New Trends in Disruptive Technologies, Tech Ethics and Artificial Intelligence

Author : Juan F. de Paz Santana,Daniel H. de la Iglesia,Alfonso José López Rivero
Publisher : Springer Nature
Page : 406 pages
File Size : 55,8 Mb
Release : 2021-10-29
Category : Technology & Engineering
ISBN : 9783030876876

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New Trends in Disruptive Technologies, Tech Ethics and Artificial Intelligence by Juan F. de Paz Santana,Daniel H. de la Iglesia,Alfonso José López Rivero Pdf

This book includes recent research on disruptive technologies, tech ethics, and artificial intelligence. Due to the important advances in technologies such as artificial intelligence, big data, the Internet of Things or bioinformatics produced in recent years, it is necessary to conduct a thorough review of current ethical patterns. One of the research fields that is in full expansion and with a broad future is technology ethics or tech ethics. Just a few years ago, this type of research was a small part, and they did not have too many technology researchers involved. At present, due to the explosion of new applications of artificial intelligence, their problems and their legal barriers have flourished innumerable initiatives, declarations, principles, guides and analyses focused on measuring the social impact of these systems and on the development of a more ethical technology. It is, therefore, a problem that needs to be addressed from an academic and multidisciplinary point of view, where experts in ethics and behavior work together with experts in new and disruptive technologies. The international conference “Disruptive Technologies Tech Ethics and Artificial Intelligence” (DITTET 2021) provides a forum to present and discuss the latest scientific and technical advances and their implications in the field of ethics. It also provides a forum for experts to present their latest research in disruptive technologies, promoting knowledge transfer. It provides a unique opportunity to bring together experts in different fields, academics and professionals to exchange their experience in the development and deployment of disruptive technologies, artificial intelligence and their ethical problems. DiTTEt intends to bring together researchers and developers from industry, humanities and academia to report on the latest scientific advances and the application of artificial intelligence as well as its ethical implications in fields as diverse as climate change, politics, economy or security in today’s world. This book constitutes the refereed proceedings selected by an expert panel through a peer-review process. All these works will be presented by the experts in the different sessions organized at the DITTET congress to be held at the Pontifical University of Salamanca (Salamanca, Spain) on September 15, 26 and 17, 2021.

Unreal Engine 4 Virtual Reality Projects

Author : Kevin Mack,Robert Ruud
Publisher : Packt Publishing Ltd
Page : 622 pages
File Size : 53,6 Mb
Release : 2019-04-30
Category : Computers
ISBN : 9781789133882

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Unreal Engine 4 Virtual Reality Projects by Kevin Mack,Robert Ruud Pdf

The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.

Open Science in Engineering

Author : Michael E. Auer,Reinhard Langmann,Thrasyvoulos Tsiatsos
Publisher : Springer Nature
Page : 1125 pages
File Size : 46,8 Mb
Release : 2023-12-31
Category : Technology & Engineering
ISBN : 9783031424670

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Open Science in Engineering by Michael E. Auer,Reinhard Langmann,Thrasyvoulos Tsiatsos Pdf

The REV Conference is the annual conference of the International Association of Online Engineering (IAOE) together with the Global Online Laboratory Consortium (GOLC). REV 2023 is the 20th in a series of annual events concerning the area of online engineering, cyber-physical systems and Internet of things, including remote engineering and virtual instrumentation. In a globally connected world, the interest in online collaboration, teleworking, remote services, and other digital working environments is rapidly increasing. In response to that, the general objective of this conference is to contribute and discuss fundamentals, applications, and experiences in the field of online and remote engineering, virtual instrumentation, and other related new technologies, including: Cross-reality Open Science Internet of Things and Industrial Internet of Things Industry 4.0 Cyber-security M2M and smart objects.

Creativity in Intelligent Technologies and Data Science

Author : Alla G. Kravets,Maxim V. Shcherbakov,Peter P. Groumpos
Publisher : Springer Nature
Page : 578 pages
File Size : 41,7 Mb
Release : 2023-11-14
Category : Computers
ISBN : 9783031446153

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Creativity in Intelligent Technologies and Data Science by Alla G. Kravets,Maxim V. Shcherbakov,Peter P. Groumpos Pdf

This book constitutes the proceedings of the 5th Conference on Creativity in Intellectual Technologies and Data Science, CIT&DS 2023, held in Volgograd, Russia, in September 2023. The 40 regular papers and 2 keynote papers presented were carefully reviewed and selected from 148 submissions. The papers are organized in the following topical sections: Artificial intelligence and deep learning technologies for creative tasks. Knowledge discovery in patent and open sources; Artificial intelligence & Deep Learning Technologies for Creative tasks. Open science semantic technologies; Artificial intelligence and deep learning technologies for creative tasks. Computer vision and knowledge-based control; Cyber-physical systems and big data-driven control: pro-active modeling in intelligent decision making support; Cyber-Physical Systems & Big Data-driven world. Industrial creativity in CASE/CAI/CAD/PDM; Cyber-Physical Systems & Big Data-driven world. Intelligent Internet of Services and Internet of Things; Intelligent Technologies in Social Engineering. Data Science in Social Networks Analysis and Cyber Security; Intelligent Technologies in Social Engineering. Creativity & Game-Based Learning; Intelligent Technologies in Social Engineering. Intelligent Technologies in Medicine& Healthcare; Intelligent Technologies in Social Engineering. Intelligent technologies in Urban Design&Computing.

The High-risk Surgical Patient

Author : Paolo Aseni,Antonino Massimiliano Grande,Ari Leppäniemi,Osvaldo Chiara
Publisher : Springer Nature
Page : 952 pages
File Size : 40,7 Mb
Release : 2023-03-07
Category : Medical
ISBN : 9783031172731

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The High-risk Surgical Patient by Paolo Aseni,Antonino Massimiliano Grande,Ari Leppäniemi,Osvaldo Chiara Pdf

It is well known that certain diseases and patient conditions are associated with increased perioperative risk. The aim of this book is to define and identify the clinical factors that warrant a broader and more detailed assessment of pre-operative surgical risk in difficult and unusual clinical settings. One of the sections is dedicated to the main pathway of peri- and post-surgical critical care based on the patient-specific deterioration risk and associated diseases; here, a panel of selected experts describes the correct patient-oriented pathways for complex or unscheduled surgical operations in order to reduce the operative risk. In addition, the book describes the latest trends in minimally invasive surgical techniques that are associated with peri- and post-operative risk reduction, and provides an overview of recent advances in surgical simulation, focusing on perspectives in surgical research to increase patient safety. Guidance is also provided on extracorporeal membrane oxygenation (ECMO), Left Ventricular Assist Devices (LVADs), and their management in patients requiring emergency surgery. The book will help surgical trainees recognize cases with the highest surgical risk and identify the most common complications at an early stage.

AI for Games, Third Edition

Author : Ian Millington
Publisher : CRC Press
Page : 1010 pages
File Size : 50,6 Mb
Release : 2019-03-18
Category : Art
ISBN : 9781351053297

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AI for Games, Third Edition by Ian Millington Pdf

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process

Augmented and Virtual Reality in Libraries

Author : Jolanda-Pieta van Arnhem,Christine Elliott,Marie Rose
Publisher : Rowman & Littlefield
Page : 249 pages
File Size : 50,7 Mb
Release : 2018-05-24
Category : Language Arts & Disciplines
ISBN : 9781538102923

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Augmented and Virtual Reality in Libraries by Jolanda-Pieta van Arnhem,Christine Elliott,Marie Rose Pdf

Augmented and Virtual Reality in Libraries is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. Many current books on this topic have a very technological focus on augmentation and are aimed towards computer programmers with advanced technology skills. This book makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals without extensive technology backgrounds. This innovative title touches on possible implementation, projects, and assessment needs for both academic and public libraries, museums, and archives.

Proceedings of the 2nd International Conference on Recent Trends in Machine Learning, IoT, Smart Cities and Applications

Author : Vinit Kumar Gunjan,Jacek M. Zurada
Publisher : Springer Nature
Page : 821 pages
File Size : 55,7 Mb
Release : 2022-01-10
Category : Technology & Engineering
ISBN : 9789811664076

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Proceedings of the 2nd International Conference on Recent Trends in Machine Learning, IoT, Smart Cities and Applications by Vinit Kumar Gunjan,Jacek M. Zurada Pdf

This book contains original, peer-reviewed research articles from the Second International Conference on Recent Trends in Machine Learning, IoT, Smart Cities and Applications, held in March 28-29th 2021 at CMR Institute of Technology, Hyderabad, Telangana India. It covers the latest research trends and developments in areas of machine learning, artificial intelligence, neural networks, cyber-physical systems, cybernetics, with emphasis on applications in smart cities, Internet of Things, practical data science and cognition. The book focuses on the comprehensive tenets of artificial intelligence, machine learning and deep learning to emphasize its use in modelling, identification, optimization, prediction, forecasting and control of future intelligent systems. Submissions were solicited of unpublished material, and present in-depth fundamental research contributions from a methodological/application perspective in understanding artificial intelligence and machine learning approaches and their capabilities in solving a diverse range of problems in industries and its real-world applications.

Unreal Engine 5 Shaders and Effects Cookbook

Author : Brais Brenlla Ramos
Publisher : Packt Publishing Ltd
Page : 402 pages
File Size : 55,9 Mb
Release : 2023-05-31
Category : Computers
ISBN : 9781837635566

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Unreal Engine 5 Shaders and Effects Cookbook by Brais Brenlla Ramos Pdf

Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor with the help of this illustrated guide Key Features Create spectacular visual effects for use in both games and virtual productions Design efficient shaders for any real-time platform without sacrificing realism Leverage Unreal Engine’s rendering pipeline and the innards of the material graph Book DescriptionUnreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format. Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you’ll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency. By the end of this book, you’ll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!What you will learn Leverage the capabilities of Lumen and Nanite to create breathtaking experiences Attain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphics Utilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenes Explore the Material Editor to build complex materials and textures and achieve a high level of detail Optimize your materials to run seamlessly on multiple platforms Understand the various nodes and functions required to create impressive visual effects Who this book is for This comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.

Unreal Engine VR Cookbook

Author : Mitch McCaffrey
Publisher : Addison-Wesley Professional
Page : 386 pages
File Size : 47,9 Mb
Release : 2017-02-09
Category : Computers
ISBN : 9780134649788

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Unreal Engine VR Cookbook by Mitch McCaffrey Pdf

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. “With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal® Engine VR Cookbook.... Mitch is uniquely qualified to share this book with the world.” —Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer—and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminology Implement VR logic with Blueprint visual scripting Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments Recognize and manage differences between seated and standing VR experiences Set up trace interactions and teleportation Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands Define effective motion controller interaction Help users avoid motion sickness Optimize VR applications Explore the VR editor, community resources, and more If you’re ready to master VR on Unreal Engine 4, this is the practical resource you’ve been searching for! Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

Game Development with Unreal Engine 5

Author : Mitchell Lynn,Cliff Sharif
Publisher : BPB Publications
Page : 405 pages
File Size : 53,9 Mb
Release : 2022-12-23
Category : Computers
ISBN : 9789355513441

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Game Development with Unreal Engine 5 by Mitchell Lynn,Cliff Sharif Pdf

Develop Your Own Game Using Unreal Engine 5 KEY FEATURES ● Learn how to use compatible engine templates for developing custom scenarios. ● Make a simple third-person game using the core features of Unreal Engine 5. ● Get familiar with the advanced concepts such as Game Objects and Audio Engine. DESCRIPTION Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game. By the end of this book, you will be able to develop your own games using Unreal Engine 5. WHAT YOU WILL LEARN ● Learn how to make Meta sounds in Unreal Engine 5. ● Work with an advanced level of programming blueprints which is ‘Event Handling’ and ‘Interface’. ● Understand how data-driven animation works in Unreal Engine 5. ● Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events. ● Use the Unreal Engine 5 audio engine and develop audio code for the game. WHO THIS BOOK IS FOR If you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5. TABLE OF CONTENTS 1. What is Unreal Engine? 2. Math for Game Design 3. Editor Basics and Epic Launcher 4. Using Blueprints 5. Project Templates and User Interaction 6. Game Objects and Materials 7. Simple Data 8. Interfaces and Event Handling 9. Data Processing (Enum, Struct, Map, Data Tables) and Animation Instances 10. Game Objects (Advanced) and Serialisation 11. Audio and Particles 12. Packaging