Videogames In The Indian Subcontinent

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Videogames in the Indian Subcontinent

Author : Souvik Mukherjee
Publisher : Bloomsbury Publishing
Page : 182 pages
File Size : 48,7 Mb
Release : 2022-11-25
Category : Social Science
ISBN : 9789354356919

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Videogames in the Indian Subcontinent by Souvik Mukherjee Pdf

Videogames in the Indian Subcontinent: Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse and populous regions of the world-the Indian subcontinent. Building on the author's earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region. Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region In the process, it aims to make a larger connection between the development of videogames and player culture, in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, local and global.

Video Games and the Global South

Author : Phillip Penix-Tadsen
Publisher :
Page : 302 pages
File Size : 50,5 Mb
Release : 2019-05-17
Category : Computers
ISBN : 9780359641390

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Video Games and the Global South by Phillip Penix-Tadsen Pdf

Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.

The Routledge Companion to Literary Media

Author : Astrid Ensslin,Julia Round,Bronwen Thomas
Publisher : Taylor & Francis
Page : 817 pages
File Size : 54,8 Mb
Release : 2023-08-30
Category : Literary Criticism
ISBN : 9781000902457

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The Routledge Companion to Literary Media by Astrid Ensslin,Julia Round,Bronwen Thomas Pdf

The Routledge Companion to Literary Media examines the fast-moving present and future of a media ecosystem in which the literary continues to play a vital role. The term ‘literary media’ challenges the tendency to hold the two terms distinct and broadens accepted usage of the literary to include popular cultural forms, emerging technologies and taste cultures, genres, and platforms, as well as traditions and audiences all too often excluded from literary histories and canons. Featuring contributions from leading international scholars and practitioners, the Companion provides a comprehensive guide to existing terms and theories that address the alignment of literature and a variety of media forms. It situates the concept in relation to existing theories and histographies; considers emerging genres and forms such as locative narratives and autofiction; and expands discussion beyond the boundaries by which literary authorship is conventionally defined. Contributors also examine specific production and publishing contexts to provide in-depth analysis of the promotion of literary media materials. The volume further considers reading and other aspects of situated audience engagement, such as Indigenous and oral storytelling, prize and review cultures, book clubs, children, and young adults. This authoritative collection is an invaluable resource for scholars and students working at the intersection of literary and media studies.

Video Games Around the World

Author : Mark J. P. Wolf
Publisher : MIT Press
Page : 715 pages
File Size : 52,6 Mb
Release : 2015-05-01
Category : Games & Activities
ISBN : 9780262527163

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Video Games Around the World by Mark J. P. Wolf Pdf

Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Digital Culture & Society (DCS)

Author : Pablo Abend,Annika Richterich,Mathias Fuchs,Ramón Reichert,Karin Wenz
Publisher : transcript Verlag
Page : 213 pages
File Size : 42,9 Mb
Release : 2019-11-30
Category : Social Science
ISBN : 9783839444788

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Digital Culture & Society (DCS) by Pablo Abend,Annika Richterich,Mathias Fuchs,Ramón Reichert,Karin Wenz Pdf

Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments. This issue presents empirical studies as well as theoretical and methodological reflections on inequalities and divides in digital cultures. From various (inter-)disciplinary perspectives, the authors examine three main themes - inequality of access, inequality by design and discursive divides, and inequality by algorithms - while suggesting ways for research to move beyond these.

Gaming Culture(s) in India

Author : Aditya Deshbandhu
Publisher : Routledge India
Page : 202 pages
File Size : 40,8 Mb
Release : 2020
Category : Computers
ISBN : 100305403X

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Gaming Culture(s) in India by Aditya Deshbandhu Pdf

"This volume critically analyses the multiple lives of the 'gamer' in India. It explores the 'everyday' of the gaming life from the player's perspective, to not just understand how the games are consumed but also analyses how the gamer influences the products' many (virtual) lives. Using an intensive ethnographic approach and in-depth interviews, this volume, Situates the practice of gaming under a broader umbrella of digital leisure activities and foregrounds the proliferation of gaming as a new media form and cultural artifact; Critically questions the term 'gamer', and the many debates surrounding the gamer tag, to expand on how the gaming identity is constructed and expressed; Details participants' gaming habits, practices and contexts from a cultural perspective and analyses the participants' responses to emerging industry trends, reflections on playing practices and their relationships to friends, communities and networks in gaming-spaces; Examines the offline and online spaces of gaming as sites of contestation between developers of games and the players. A holistic study, covering one of the largest video game bases in the world, this volume will be of great interest to scholars and researchers of cultural studies, media and communication studies, science and technology studies, as well as be of great appeal to the general reader"--

Video Games and Storytelling

Author : Souvik Mukherjee
Publisher : Palgrave Macmillan
Page : 239 pages
File Size : 49,5 Mb
Release : 2018-02-05
Category : Social Science
ISBN : 1349580147

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Video Games and Storytelling by Souvik Mukherjee Pdf

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

Digital Middle East

Author : Mohamed Zayani
Publisher : Oxford University Press
Page : 335 pages
File Size : 48,6 Mb
Release : 2018-05-15
Category : Political Science
ISBN : 9780190934651

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Digital Middle East by Mohamed Zayani Pdf

In recent years, the Middle East's information and communications landscape has changed dramatically. Increasingly, states, businesses, and citizens are capitalizing on the opportunities offered by new information technologies, the fast pace of digitization, and enhanced connectivity. These changes are far from turning Middle Eastern nations into network societies, but their impact is significant. The growing adoption of a wide variety of information technologies and new media platforms in everyday life has given rise to complex dynamics that beg for a better understanding. Digital Middle East sheds a critical light on continuing changes that are closely intertwined with the adoption of information and communication technologies in the region. Drawing on case studies from throughout the Middle East, the contributors explore how these digital transformations are playing out in the social, cultural, political, and economic spheres, exposing the various disjunctions and discordances that have marked the advent of the digital Middle East.

Gender Matters in Global Politics

Author : Laura J. Shepherd
Publisher : Routledge
Page : 480 pages
File Size : 50,8 Mb
Release : 2014-07-17
Category : Political Science
ISBN : 9781134752522

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Gender Matters in Global Politics by Laura J. Shepherd Pdf

Fully revised and updated, this second edition of Gender Matters in Global Politics is a comprehensive textbook for advanced undergraduates studying feminism & international relations, gender and global politics and similar courses. It provides students with an accessible but in-depth account of the most significant theories, methodologies, debates and issues. This textbook is written by an international line-up of established and emerging scholars from a range of theoretical perspectives, and brings together cutting-edge feminist scholarship in a variety of issue areas. Key features and benefits of the book: Introduces students to the wide variety of feminist and gender theory and explains the relevance to contemporary global politics Explains the insights of feminist theory for a range of other disciplines including international relations, international political economy and security studies Addresses a large number of key contemporary issues such as human rights, trafficking, rape as a tool of war, peacekeeping and state-building, terrorism and environmental politics Features detailed pedagogical tools and resources – seminar exercises, text boxes, photographs, suggestions for further reading, web resources and a glossary of key terms New chapters on - Environmental politics and ecology; War; Terrorism and political violence; Land, food and water; International legal institutions; Peacebuilding institutions and post-conflict reconstruction; Citizenship; Art, aesthetics and emotionality; and New social media and global resistance. This text enables students to develop a sophisticated understanding of the work that gender does in policies and practices of global politics.


Author : Peter James Ford
Publisher : Balboa Press
Page : 458 pages
File Size : 42,6 Mb
Release : 2024-03-27
Category : Body, Mind & Spirit
ISBN : 9798765250778

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Reflections by Peter James Ford Pdf

Peter James Ford, The Unlikely Messenger, is a unique individual with a broad understanding of life from having lived life from many lifestyles. Peter experienced the good, the bad, the ugly, and then an awakening and redemption. His younger years found him struggling with alcoholism and the drugs of the sixties, with having learning disabilities, including attention deficit disorder, and growing up in a violent environment. Peter turned to physical training and motorcycles and found much satisfaction in both. At an early age Peter crawled into the 12-step recovery program a broken man. This was the beginning of Peter’s spiritual journey. Over the years, Peter attained the promises of the program and began living a great life. Many years later, Peter was initiated into a yogic path that had begun thousands of years ago by an ancient lineage of Masters. Peter did not realize that his profound spiritual experience at that time was actually a powerful “Kundalini Awakening” within him. Shortly after his awakening, these mystic tales of past lives and powerful wisdom truths began flowing. Peter has just completed his seventh book about his life adventures and spiritual journey. Peter hopes people find something useful in his writings, or at least that they will bring a smile to your face when thinking about Peter, this “Unlikely Messenger.”

The Avatar Faculty

Author : Jeffrey G. Snodgrass
Publisher : Univ of California Press
Page : 280 pages
File Size : 53,6 Mb
Release : 2023-01-10
Category : Games & Activities
ISBN : 9780520384361

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The Avatar Faculty by Jeffrey G. Snodgrass Pdf

The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selves—avatars—can play in our lives. The use of avatars can allow for what anthropologists call ecstasy, from the Greek ekstasis, meaning "standing outside oneself." The archaic techniques of promoting spiritual ecstasy, which remain central to religious healing traditions around the world, now also have contemporary analogues in virtual worlds found on the internet. In this innovative book, Jeffrey G. Snodgrass argues that avatars allow for the ecstatic projection of consciousness into alternate realities, potentially providing both the spiritually possessed and gamers access to superior secondary identities with elevated social standing. Even if only temporary, self-transformations of these kinds can help reduce psychosocial stress and positively improve health and well-being.

Gaming and the Virtual Sublime

Author : Matthew Spokes
Publisher : Emerald Group Publishing
Page : 193 pages
File Size : 49,6 Mb
Release : 2020-08-28
Category : Computers
ISBN : 9781838674335

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Gaming and the Virtual Sublime by Matthew Spokes Pdf

Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.

When School Starts Sucking

Author : Mohit Priyadarshi
Publisher : Unknown
Page : 278 pages
File Size : 50,6 Mb
Release : 2008
Category : High school students
ISBN : UCAL:B5129769

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When School Starts Sucking by Mohit Priyadarshi Pdf

Teaching the Middle Ages through Modern Games

Author : Robert Houghton
Publisher : Walter de Gruyter GmbH & Co KG
Page : 230 pages
File Size : 52,7 Mb
Release : 2022-10-24
Category : History
ISBN : 9783110712117

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Teaching the Middle Ages through Modern Games by Robert Houghton Pdf

Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.

Games Indians Play

Author : V. Raghunathan
Publisher : Penguin Books India
Page : 188 pages
File Size : 42,6 Mb
Release : 2007
Category : East Indians
ISBN : 0143063111

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Games Indians Play by V. Raghunathan Pdf

Attempts to understand the Indianness of Indians - among the most intelligent people in the world. The author uses the props of game theory and behavioural economics to provide an insight into the difficult conundrum of why we are the way we are.