Virtual And Adaptive Environments

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Virtual and Adaptive Environments

Author : Lawrence J. Hettinger,Michael W. Haas
Publisher : CRC Press
Page : 597 pages
File Size : 48,9 Mb
Release : 2003-06-01
Category : Technology & Engineering
ISBN : 9781410608888

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Virtual and Adaptive Environments by Lawrence J. Hettinger,Michael W. Haas Pdf

With contributions from a collection of authors consisting of many recognizable experts in the field of virtual and adaptive environments, as well as many up and coming young researchers, this book illustrates the many ways in which psychological science contributes to and benefits from the increased development and application of these nascent systems. Discussing issues from both a user- and technology-based standpoint, the volume examins the use of human perception, cognition, and behavior. The book builds a foundation on the assumption that these systems are first and foremost human-centered technologies, in that their purpose is to complement and extend human capabilities across a wide variety of domains.

Mastering Virtual Teams

Author : Deborah L. Duarte,Nancy Tennant Snyder
Publisher : John Wiley & Sons
Page : 291 pages
File Size : 52,9 Mb
Release : 2011-02-02
Category : Business & Economics
ISBN : 9781118047040

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Mastering Virtual Teams by Deborah L. Duarte,Nancy Tennant Snyder Pdf

This third edition of the best-selling resource Mastering Virtual Teams offers a toolkit for leaders and members of virtual teams. The revised and expanded edition includes a CD-ROM with useful resources that allow virtual teams to access and use the book's checklists, assessments, and other practical tools quickly and easily. Deborah L. Durate and Nancy Tennant Snyder include updated guidelines, strategies, and best practices for working effectively with virtual teams across time and distance to see a project through. The useful tools, exercises, and real-life examples show how anyone can master the unique dynamics of virtual team participation in an environment where the old rules no longer apply.

Virtual Learning Environments: Concepts, Methodologies, Tools and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1831 pages
File Size : 51,7 Mb
Release : 2012-01-31
Category : Computers
ISBN : 9781466600126

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Virtual Learning Environments: Concepts, Methodologies, Tools and Applications by Management Association, Information Resources Pdf

As the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning, this reference guide serves academics and practitioners alike, indexed and categorized easily for study and application.

Adaptable and Adaptive Hypermedia Systems

Author : Sherry Y. Chen,George D. Magoulas
Publisher : IGI Global
Page : 362 pages
File Size : 42,8 Mb
Release : 2005-01-01
Category : Computers
ISBN : 9781591405672

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Adaptable and Adaptive Hypermedia Systems by Sherry Y. Chen,George D. Magoulas Pdf

Annotation Hypermedia systems may be one of the most significant contributions to the Internet in recent years. This powerful new technology has revolutionized the delivery of e-content through the Internet. Adaptable and Adaptive Hypermedia Systems examines both types of new hypermedia systems; discussing the benefits, impacts and implications of both. This book covers the most current issues in the field, while providing insight into analytical and architectural aspects of the topic.

Designing Adaptive Virtual Worlds

Author : Ning Gu,Mary Lou Maher
Publisher : Walter de Gruyter GmbH & Co KG
Page : 144 pages
File Size : 48,9 Mb
Release : 2014-09-18
Category : Architecture
ISBN : 9783110399219

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Designing Adaptive Virtual Worlds by Ning Gu,Mary Lou Maher Pdf

Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation

Author : Jessie Y.C. Chen,Gino Fragomeni
Publisher : Springer
Page : 479 pages
File Size : 54,5 Mb
Release : 2018-07-10
Category : Computers
ISBN : 9783319915814

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Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation by Jessie Y.C. Chen,Gino Fragomeni Pdf

This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Autonomous Vehicles and Virtual Reality

Author : Andras Kemeny
Publisher : Springer Nature
Page : 140 pages
File Size : 40,6 Mb
Release : 2023-10-28
Category : Technology & Engineering
ISBN : 9783031452635

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Autonomous Vehicles and Virtual Reality by Andras Kemeny Pdf

This book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles. It also gives an insight in the changes bring about our future everyday lives. Autonomous vehicles are the future of the automobile industry. Automated driving (AD), also called self-driving, raises however several multiple questions, among them those of user safety and acceptation. Comprehensive HMI system design, with windshield display technics, will be necessary to deal with driving task delegations, bringing the use of VR or augmented reality (AR) technologies. In addition, the use of VR for all the vehicle interiors will progressively be proposed for entertainment, online business activities and for modified visual motion perception to alleviate car sickness, a form of motion sickness. Indeed, car sickness is already well known for many passengers, especially when reading or operating smartphones or other display devices. It is called to increase significantly with the introduction of autonomous vehicles where all users will be for long periods in various sitting positions. These two new trends, AD and VR, are already modifying our relationship with the world and the society. All together, they will change our way of life forever. The book will be of interest to professionals in the auto industry, researchers in automotive engineering and computer science and all those interested in the future of transport.

Human Computer Interaction Handbook

Author : Julie A. Jacko
Publisher : CRC Press
Page : 1469 pages
File Size : 46,7 Mb
Release : 2012-05-04
Category : Computers
ISBN : 9781439829448

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Human Computer Interaction Handbook by Julie A. Jacko Pdf

Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st

Designing Adaptive and Personalized Learning Environments

Author : Kinshuk
Publisher : Routledge
Page : 172 pages
File Size : 55,8 Mb
Release : 2016-03-31
Category : Education
ISBN : 9781317747703

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Designing Adaptive and Personalized Learning Environments by Kinshuk Pdf

Designing Adaptive and Personalized Learning Environments provides a theoretically-based yet practical guide to systematic design processes for learning environments that provide automatic customization of learning and instruction. The book consists of four main sections: In "Introduction and Overview," the concepts of adaptivity and personalization are introduced and explored in detail. In "Theoretical Perspectives with Example Applications," various theoretical concepts underlying adaptive and personalized learning are discussed, including cognitive profiling, content-based adaptivity, exploration-based adaptivity, and mobile and ubiquitous settings. In "Practical Perspectives with Example Applications," the implementation process for adaptive and personalized learning environments is described, followed by application in various contexts. In "Validation and Future Trends," various evaluation techniques for validating the efficiency and efficacy of adaptive and personalized learning systems are discussed. This final section concludes with a discussion of emerging trends in adaptive and personalized learning research. Based on cutting-edge research, Designing Adaptive and Personalized Learning Environments is appropriate as a primary textbook for both undergraduate and graduate courses focused on the design of learning systems, and as a secondary textbook for a variety of courses in programs such as educational technology, instructional design, learning sciences, digital literacy, computer based systems, and STEM content fields.

Where are you? Self- and body part localization using virtual reality setups

Author : Albert van der Veer
Publisher : Logos Verlag Berlin GmbH
Page : 184 pages
File Size : 48,8 Mb
Release : 2019-09-19
Category : Psychology
ISBN : 9783832549879

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Where are you? Self- and body part localization using virtual reality setups by Albert van der Veer Pdf

This volume presents a line of original experimental studies on the bodily self, investigating where people locate themselves in their bodies and how accurate they are at localizing their body parts. So far, it was not well known whether people locate themselves in one or more specific regions of their bodies. On the other hand, some systematic distortions in indicating bodily locations were already documented. In the present studies, participants were therefore asked to indicate their self-locations, as well as the locations of several of their body parts, using a self-directed, first-person perspective pointing paradigm in various virtual reality (VR) setups (different head-mounted displays and a large-screen immersive display). Overall, participants were found to locate themselves mainly in the (upper) face and the (upper) torso. However, striking differences in self-localization were found when testing in different VR setups. Upon further investigation, these differences were found to be foremost due to inaccuracies in body part localization. When taking these inaccuracies into account, differences between setups—and also with self-localization outside of VR—largely disappear. Another striking finding was that providing participants—in between pointing phases—with information about their bodies in the form of a real-time animated self-avatar, did not make them more accurate at locating their own body parts. While manipulating their viewpoint to chest-height of their self-avatar did shift the afterwards indicated locations of their own body parts upwards, towards where they were seen on the avatar. Potential explanations for the various new findings, also from tasks outside of VR, are discussed. Taken together, this volume suggests a differential involvement of multi-sensory information processing in experienced self-location within the body and the ability to locate body parts. Self-localization seems to be less flexible, possibly because it is strongly grounded in the 'bodily senses', while body part localization appears more adaptable to the manipulation of sensory stimuli, at least in the visual modality.

Virtual Environments for Teaching & Learning

Author : L. C. Jain
Publisher : World Scientific
Page : 447 pages
File Size : 53,9 Mb
Release : 2002
Category : Education
ISBN : 9789812776570

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Virtual Environments for Teaching & Learning by L. C. Jain Pdf

There is a trend to offer courses by virtual means. This approach has definite advantages. For example, virtual programs target professionals who would otherwise have to leave their jobs to pursue the degree. An enormous proportion of universities are in the process of developing courses in a virtual environment. This book deals with virtual environments for teaching and learning. The chapters can be considered to be representative of the many approaches taken and the diversity of applications. The different perspectives and different solutions adopted are the result of intense research in various countries in the area of e-learning. Contents: Use of Virtual Worlds to Teach the Sciences (B M Slator et al.); Traditional vs. Technology-Integrated Distance Education (Z Erlich et al.); Facilitators and Inhibitors of E-Learning (J Liu et al.); Developing and Accessing Adaptive Internet-Based Courses (R M Carro et al.); Towards Intelligent Media-Oriented E-Learning Environments (M Kayama & T Okamoto); An Intelligent Tutoring System for Student Guidance in Web-Based Courses (B uzdemir & F N Alpaslan); Automatic Generation of Problems in Web-Based Tutors (M V Belmonte et al.); The Design of Internet-Based Interactive Learning Models Using Agents and Their Applications (T Ichimura et al.); Supporting Personalization in Distance Education Virtual Communities (E Gaudioso & J G Boticario); An Intelligent System for Capturing Presentation on Desktop Manipulations C Supporting for Video Contents Production (Y Nakamura et al.). Readership: Academics and researchers in education and computer science."

Investigating Rollenwahrnehmung, Perspective and Space through Virtual Reality related Game Interfaces

Author : Daniel P. O. Wiedemann
Publisher : BoD – Books on Demand
Page : 300 pages
File Size : 47,5 Mb
Release : 2021-01-03
Category : Computers
ISBN : 9783752611403

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Investigating Rollenwahrnehmung, Perspective and Space through Virtual Reality related Game Interfaces by Daniel P. O. Wiedemann Pdf

This book is the publication of my PhD dissertation and is written in the corresponding style. The included research provides explorations and investigative reflections on Rollenwahrnehmung (a newly coined phrase meaning role perception/fulfillment), Perspective and Space through Virtual Reality (VR) game interfaces. A number of important topics will be addressed, like the creation of new experiences in the context of VR, the extension and new development of various interaction paradigms, various User Experience (UX) aspects and user guidance in a sophisticated new medium. Placed in the field of design practice, this research focuses on the creation of digital gaming artifacts, while extrapolating insights and guidelines concerning VR interfaces. Hence, this practice-based research is derived from a portfolio of specifically developed interactive artifacts, following the methodological approach of Constructive Design Research. These include the VR related games Nicely Dicely, LizzE - And the Light of Dreams and Gooze. They were used for various Lab experiments and Showroom presentations, while continually being refined throughout an iterative process. Nicely Dicely is an abstract game based on physics. In Local Multiplayer, up to four players are able to compete or collaborate. It is not a VR game per se, but features both, Monoscopic and 3D Stereoscopic Vision modes, which were tested in an experiment on their effect on Player Immersion. LizzE - And the Light of Dreams is a Singleplayer 3rd Person Hack and Slay game based in a fantasy universe. In an experiment, the game was used to primarily investigate in which ways 3rd Person VR games can work for a broad audience, regarding camera behavior. Gooze is a 1st Person VR puzzle game, taking place in a realistic horror environment with supernatural aspects. It was designed with diverse VR interaction technologies in mind and offers users different options to play the game, depending on available hardware and preferences. The Locomotion and Virtual Object Interaction mechanics were tested in an experiment regarding their UX. In summary, this book illustrates various game, interface and VR designs, informing the emerging field of VR game development of the relationship between UX, interfaces and gameplay. Furthermore, guidelines for designing and developing specific aspects of VR games were identified and each single artifact can be used as a design and development precedent for practice and academia.

Web-Based Learning

Author : Harold F. O'Neil,Ray S. Perez
Publisher : Routledge
Page : 477 pages
File Size : 48,8 Mb
Release : 2013-09-05
Category : Education
ISBN : 9781134811656

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Web-Based Learning by Harold F. O'Neil,Ray S. Perez Pdf

Web-Based Learning: Theory, Research, and Practice explores the state of the art in the research and use of technology in education and training from a learning perspective. This edited book is divided into three major sections: *Policy, Practice, and Implementation Issues -- an overview of policy issues, as well as tools and designs to facilitate implementation of Web-based learning; *Theory and Research Issues -- a look at theoretical foundations of current and future Web-based learning; the section also includes empirical studies of Web-based learning; and *Summary and Conclusions -- highlights key issues in each chapter and outlines a research and development agenda. Within this framework the book addresses several important issues, including: the primacy of learning as a focus for technology; the need to integrate technology with high standards and content expectations; the paucity of and need to support the development of technology-based curriculum and tools; the need to integrate assessment in technology and improve assessment through the use of technology; and the need for theory-driven research and evaluation studies to increase our knowledge and efficacy. Web-Based Learning is designed for professionals and graduate students in the educational technology, human performance, assessment and evaluation, vocational/technical, and educational psychology communities.

The VR Book

Author : Jason Jerald
Publisher : Morgan & Claypool
Page : 523 pages
File Size : 48,6 Mb
Release : 2015-09-01
Category : Computers
ISBN : 9781970001136

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The VR Book by Jason Jerald Pdf

Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.

Cybersickness in Virtual Reality Versus Augmented Reality

Author : Kay Marie Stanney,Ben D. Lawson,Charles McMaster Oman
Publisher : Frontiers Media SA
Page : 163 pages
File Size : 45,8 Mb
Release : 2021-12-06
Category : Technology & Engineering
ISBN : 9782889718122

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Cybersickness in Virtual Reality Versus Augmented Reality by Kay Marie Stanney,Ben D. Lawson,Charles McMaster Oman Pdf