Virtual And Augmented Reality Vr Ar

Virtual And Augmented Reality Vr Ar Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Virtual And Augmented Reality Vr Ar book. This book definitely worth reading, it is an incredibly well-written.

Virtual and Augmented Reality (VR/AR)

Author : Ralf Doerner,Wolfgang Broll,Paul Grimm,Bernhard Jung
Publisher : Springer Nature
Page : 435 pages
File Size : 49,7 Mb
Release : 2022-01-12
Category : Computers
ISBN : 9783030790622

Get Book

Virtual and Augmented Reality (VR/AR) by Ralf Doerner,Wolfgang Broll,Paul Grimm,Bernhard Jung Pdf

This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.

Augmented Reality and Virtual Reality

Author : M. Claudia tom Dieck,Timothy Jung
Publisher : Springer
Page : 335 pages
File Size : 50,9 Mb
Release : 2019-02-19
Category : Business & Economics
ISBN : 9783030062460

Get Book

Augmented Reality and Virtual Reality by M. Claudia tom Dieck,Timothy Jung Pdf

This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.

Virtual & Augmented Reality For Dummies

Author : Paul Mealy
Publisher : John Wiley & Sons
Page : 359 pages
File Size : 43,6 Mb
Release : 2018-07-11
Category : Computers
ISBN : 9781119481348

Get Book

Virtual & Augmented Reality For Dummies by Paul Mealy Pdf

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Virtual Reality & Augmented Reality in Industry

Author : Dengzhe Ma,Jürgen Gausemeier,Xiumin Fan,Michael Grafe
Publisher : Springer Science & Business Media
Page : 200 pages
File Size : 47,5 Mb
Release : 2012-01-02
Category : Computers
ISBN : 9783642173769

Get Book

Virtual Reality & Augmented Reality in Industry by Dengzhe Ma,Jürgen Gausemeier,Xiumin Fan,Michael Grafe Pdf

"Virtual Reality & Augmented Reality in Industry" collects the proceedings of the 2nd Sino-German Workshop on the same topic held in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application in industrial processes and presents readers with innovative methods, typical case studies and the latest information on VR/AR basic research results and industrial applications, such as 3D rendering, innovative human-machine design, VR/AR methodology and new tools for assisting in industry, virtual assembly, virtual factory, training and education, etc. The book is intended for computer scientists, IT engineers as well as researchers in Mechanical Engineering. Dr. Dengzhe Ma and Dr. Xiumin Fan are both professors at Shanghai Jiao Tong University, China; Dr.-Ing. Jürgen Gausemeier is a professor of Computer-Integrated Manufacturing at the Heinz Nixdorf Institute, University of Paderborn, Germany; Dipl.-Ing. Michael Grafe is a senior engineer in the Product Engineering Research Group at the Heinz Nixdorf Institute, University of Paderborn.

Virtual and Augmented Reality Applications in Manufacturing

Author : S.K. Ong,A.Y.C. Nee
Publisher : Springer Science & Business Media
Page : 393 pages
File Size : 41,7 Mb
Release : 2013-04-17
Category : Technology & Engineering
ISBN : 9781447138730

Get Book

Virtual and Augmented Reality Applications in Manufacturing by S.K. Ong,A.Y.C. Nee Pdf

Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.

Augmented Reality and Virtual Reality

Author : M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Loureiro
Publisher : Springer Nature
Page : 314 pages
File Size : 40,6 Mb
Release : 2021-05-04
Category : Business & Economics
ISBN : 9783030680862

Get Book

Augmented Reality and Virtual Reality by M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Loureiro Pdf

This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Virtual Reality and Augmented Reality

Author : Bruno Arnaldi,Pascal Guitton,Guillaume Moreau
Publisher : John Wiley & Sons
Page : 370 pages
File Size : 48,8 Mb
Release : 2018-05-08
Category : Computers
ISBN : 9781786301055

Get Book

Virtual Reality and Augmented Reality by Bruno Arnaldi,Pascal Guitton,Guillaume Moreau Pdf

Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.

Creating Augmented and Virtual Realities

Author : Erin Pangilinan,Steve Lukas,Vasanth Mohan
Publisher : "O'Reilly Media, Inc."
Page : 372 pages
File Size : 41,6 Mb
Release : 2019-03-18
Category : Computers
ISBN : 9781492044147

Get Book

Creating Augmented and Virtual Realities by Erin Pangilinan,Steve Lukas,Vasanth Mohan Pdf

Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

New Perspectives on Virtual and Augmented Reality

Author : Linda Daniela
Publisher : Routledge
Page : 296 pages
File Size : 43,8 Mb
Release : 2020-05-31
Category : Education
ISBN : 9781000068887

Get Book

New Perspectives on Virtual and Augmented Reality by Linda Daniela Pdf

New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual reality solutions can be exciting, create interest in learning, make learning more accessible and make learning faster. This book analyses the capabilities of virtual, augmented and mixed reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools and how a learning process can be structured. The virtual reality (VR) solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available. This book will be of great interest to academics, researchers and post-graduate students in the field of educational technology.

Augmented and Virtual Reality in Industry 5.0

Author : Richa Goel,Sukanta Kumar Baral,Tapas Mishra,Vishal Jain
Publisher : Walter de Gruyter GmbH & Co KG
Page : 320 pages
File Size : 47,5 Mb
Release : 2023-06-19
Category : Computers
ISBN : 9783110790146

Get Book

Augmented and Virtual Reality in Industry 5.0 by Richa Goel,Sukanta Kumar Baral,Tapas Mishra,Vishal Jain Pdf

Advances in Augmented Reality and Virtual Reality

Author : Jitendra Kumar Verma,Sudip Paul
Publisher : Springer Nature
Page : 220 pages
File Size : 46,8 Mb
Release : 2022-01-01
Category : Technology & Engineering
ISBN : 9789811672200

Get Book

Advances in Augmented Reality and Virtual Reality by Jitendra Kumar Verma,Sudip Paul Pdf

This book gathers the recent advances in Augmented Reality (AR) and Virtual Reality (VR). It includes topics on classification of computer assisted environments, field-of-views on visuospatial memory in complex virtual environment, free-roam VR for gaming, simulation of physical processes in an electric circuit, motion study of mated gears, ternary reversible gates with virtual reality, inclusiveness of AR and VR for agricultural disease detection, application of AR and VR in medical and pharmaceuticals, drones for medical assistance, machine learning based AR technologies for human face detection, recognition, and automated vehicles for medical assistance. The book is targeted towards advancing undergraduate, graduate, and post graduate students, researchers, academicians, policymakers, various government officials, NGOs, and industry research professionals who are currently working in the field of science and technology either directly or indirectly to benefit the common masses.

Everyday Virtual and Augmented Reality

Author : Adalberto Simeone,Benjamin Weyers,Svetlana Bialkova,Robert W. Lindeman
Publisher : Springer
Page : 0 pages
File Size : 52,5 Mb
Release : 2023-03-16
Category : Computers
ISBN : 3031058038

Get Book

Everyday Virtual and Augmented Reality by Adalberto Simeone,Benjamin Weyers,Svetlana Bialkova,Robert W. Lindeman Pdf

This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc. To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.

Virtual Reality and Augmented Reality

Author : Bruno Arnaldi,Pascal Guitton,Guillaume Moreau
Publisher : John Wiley & Sons
Page : 370 pages
File Size : 46,7 Mb
Release : 2018-03-15
Category : Computers
ISBN : 9781119341093

Get Book

Virtual Reality and Augmented Reality by Bruno Arnaldi,Pascal Guitton,Guillaume Moreau Pdf

Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.

Augmented Reality and Virtual Reality

Author : Timothy Jung,M. Claudia tom Dieck,Philipp A. Rauschnabel
Publisher : Springer Nature
Page : 397 pages
File Size : 41,5 Mb
Release : 2020-03-24
Category : Business & Economics
ISBN : 9783030378691

Get Book

Augmented Reality and Virtual Reality by Timothy Jung,M. Claudia tom Dieck,Philipp A. Rauschnabel Pdf

This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Virtual and Augmented Reality in English Language Arts Education

Author : Clarice M. Moran,Mary F. Rice
Publisher : Lexington Books
Page : 281 pages
File Size : 52,8 Mb
Release : 2021-03-04
Category : Education
ISBN : 9781793629869

Get Book

Virtual and Augmented Reality in English Language Arts Education by Clarice M. Moran,Mary F. Rice Pdf

New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple institutions across the United States and abroad share practical insights for teaching English language arts with virtual and augmented realities. These chapters draw on multiple theories and ideas to share perspectives from practicing and prospective teachers, as well as young learners themselves, about how to use applications and tools to transform teaching and learning. Collectively, this book advances innovation for using virtual and augmented realities as educational, inclusive spaces for teaching English language arts and literacy subject matter while supporting learners in developing the mindset for creativity, innovation, and even emotional empathy.