Virtual Augmented And Mixed Reality Industrial And Everyday Life Applications

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Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications

Author : Jessie Y. C. Chen,Gino Fragomeni
Publisher : Springer Nature
Page : 449 pages
File Size : 47,6 Mb
Release : 2020-07-10
Category : Computers
ISBN : 9783030496982

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Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications by Jessie Y. C. Chen,Gino Fragomeni Pdf

The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.

Virtual & Augmented Reality For Dummies

Author : Paul Mealy
Publisher : John Wiley & Sons
Page : 359 pages
File Size : 51,7 Mb
Release : 2018-07-11
Category : Computers
ISBN : 9781119481348

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Virtual & Augmented Reality For Dummies by Paul Mealy Pdf

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Virtual and Augmented Reality Applications in Manufacturing

Author : S.K. Ong,A.Y.C. Nee
Publisher : Springer Science & Business Media
Page : 393 pages
File Size : 40,9 Mb
Release : 2013-04-17
Category : Technology & Engineering
ISBN : 9781447138730

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Virtual and Augmented Reality Applications in Manufacturing by S.K. Ong,A.Y.C. Nee Pdf

Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.

Augmented and Virtual Reality in Industry 5.0

Author : Richa Goel,Sukanta Kumar Baral,Tapas Mishra,Vishal Jain
Publisher : Walter de Gruyter GmbH & Co KG
Page : 320 pages
File Size : 45,9 Mb
Release : 2023-06-19
Category : Computers
ISBN : 9783110790146

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Augmented and Virtual Reality in Industry 5.0 by Richa Goel,Sukanta Kumar Baral,Tapas Mishra,Vishal Jain Pdf

Extended Reality in Practice

Author : Bernard Marr
Publisher : John Wiley & Sons
Page : 272 pages
File Size : 55,7 Mb
Release : 2021-04-19
Category : Business & Economics
ISBN : 9781119699378

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Extended Reality in Practice by Bernard Marr Pdf

EXTENDED REALITY IN PRACTICE As one of the leading business trends today, extended reality (XR) promises to revolutionize the way consumers experience their encounters with brands and products of all kinds. Top brands from Pepsi and Uber to Boeing and the U.S. Army are creating immersive digital experiences that capture the interest and imaginations of their target markets. In Extended Reality in Practice: 100+ Amazing Ways Virtual, Augmented and Mixed Reality are Changing Business and Society, celebrated futurist, technologist, speaker, and author Bernard Marr delivers a robust and accessible explanation of how all kinds of firms are developing innovative XR solutions to business problems. You’ll discover the new ways that companies are harnessing virtual, augmented, and mixed reality to improve consumers’ perception of their brands. You’ll also find out why there are likely to be no industries that will remain untouched by the use of XR, and why these technologies are popular across the commercial, governmental, and non‐profit spectrums. Perfect for Chief Executive Officers, business owners, leaders, managers, and professionals working in business development, Extended Reality in Practice will also earn a place in the libraries of professionals working within innovation teams seeking an accessible resource on the possibilities and potential created by augmented, virtual, and mixed reality technologies. An insightful exploration of extended reality from a renowned thought leader, technologist, and futurist Extended Reality in Practice: 100+ Amazing Ways Virtual, Augmented and Mixed Reality are Changing Business and Society offers readers a front-row seat to one of the most exciting and impactful business trends to find traction in years. Celebrated futurist and author Bernard Marr walks you through the ins and outs of XR, or extended reality, and how it promises to revolutionize everything from the experience of walking through an airport or shopping mall to grabbing a burger at a fast-food restaurant. Discover insightful and illuminating case studies from businesses and organizations in a variety of industries, including Burger King, BMW, Boeing, and the U.S. Army, and see how they’re turning virtual, mixed, and augmented reality experiences into big wins for their stakeholders. You’ll also find out about how XR can help businesses tackle the problems of lackluster engagement and lukewarm customer loyalty with reinvigorated consumer experiences. Ideal for executives, founders, business leaders and owners, and professionals of all sorts, Extended Reality in Practice is an indispensable guide to an indispensable new technology. The book is the leading resource for anyone seeking a one-stop reference for augmented, virtual, and mixed reality tech and their limitless potential for enterprise.

Innovating with Augmented Reality

Author : P Kaliraj,Devi Thirupathi
Publisher : CRC Press
Page : 208 pages
File Size : 42,9 Mb
Release : 2021-12-16
Category : Computers
ISBN : 9781000504231

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Innovating with Augmented Reality by P Kaliraj,Devi Thirupathi Pdf

Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process. The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.

Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry

Author : Jessie Y.C. Chen,Gino Fragomeni
Publisher : Springer
Page : 395 pages
File Size : 54,9 Mb
Release : 2018-07-10
Category : Computers
ISBN : 9783319915845

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Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry by Jessie Y.C. Chen,Gino Fragomeni Pdf

This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality

Author : Randall Shumaker,Lackey Stephanie
Publisher : Springer
Page : 497 pages
File Size : 43,8 Mb
Release : 2014-06-06
Category : Computers
ISBN : 9783319074641

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Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality by Randall Shumaker,Lackey Stephanie Pdf

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 43 papers included in this volume are organized in the following topical sections: VAMR in education and cultural heritage; games and entertainment; medical, health and rehabilitation applications; industrial, safety and military applications.

Augmented Reality

Author : Fouad Sabry
Publisher : One Billion Knowledgeable
Page : 428 pages
File Size : 55,6 Mb
Release : 2022-07-10
Category : Technology & Engineering
ISBN : PKEY:6610000379170

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Augmented Reality by Fouad Sabry Pdf

What Is Augmented Reality Augmented reality (AR) is an interactive experience of a real-world environment in which the objects that reside in the real world are enhanced by computer-generated perceptual information. This enhancement can sometimes take place across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. Augmented reality (AR) is also known as mixed reality (MR). The term "augmented reality" (AR) refers to a system that combines real and virtual worlds, allows for interaction in real time, and accurately registers virtual and real things in three dimensions. The information that is superimposed on the sensory experience may either be useful or detrimental. This experience is so expertly integrated into the fabric of the actual world that it gives the impression of being an immersive component of the setting in which it is taking place. To put it another way, augmented reality modifies an individual's continuing perception of a real-world environment, while virtual reality totally replaces an individual's real-world environment with a simulated one. Mixed reality and computer-mediated reality are similar to augmented reality, although the concepts have essentially become synonymous with one another. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Augmented reality Chapter 2: Virtual reality Chapter 3: Wearable computer Chapter 4: Mixed reality Chapter 5: Head-mounted display Chapter 6: Immersion (virtual reality) Chapter 7: Projection augmented model Chapter 8: 3D user interaction Chapter 9: Augmented learning Chapter 10: Wikitude Chapter 11: Virtual touch screen Chapter 12: Nokia Point and Find Chapter 13: Optical head-mounted display Chapter 14: Tango (platform) Chapter 15: Smartglasses Chapter 16: Windows Mixed Reality Chapter 17: Microsoft HoloLens Chapter 18: Industrial augmented reality Chapter 19: VR positional tracking Chapter 20: Virtual reality in primary education Chapter 21: Commercial augmented reality (II) Answering the public top questions about augmented reality. (III) Real world examples for the usage of augmented reality in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of augmented reality' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of augmented reality.

Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality

Author : Tyagi, Amit Kumar
Publisher : IGI Global
Page : 310 pages
File Size : 46,6 Mb
Release : 2021-01-08
Category : Computers
ISBN : 9781799847045

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Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality by Tyagi, Amit Kumar Pdf

Augmented and virtual reality (AR and VR) offer exciting opportunities for human computer interaction (HCI), the enhancement of places, and new business cases. Though VR is most popular for video games, especially among younger generations, AR and VR can also be used in applications that include military, medical, navigational, tourism, marketing, and maintenance uses. Research in these technologies along with 3D user interfaces has gained momentum in recent years and has solidified it as a staple technology for the foreseeable future. Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality includes a collection of business case studies covering a variety of topics related to AR, VR, and mixed reality (MR) including their use in possible applications. This book also touches on the diverse uses of AR and VR in many industries and discusses their importance, challenges, and opportunities. While discussing the use these technologies in sectors such as education, healthcare, and computer science, this book is ideal for computer scientists, engineers, practitioners, stakeholders, researchers, academicians, and students who are interested in the latest research on augmented, mixed, and virtual reality.

Everyday Virtual and Augmented Reality

Author : Adalberto Simeone,Benjamin Weyers,Svetlana Bialkova,Robert W. Lindeman
Publisher : Springer Nature
Page : 257 pages
File Size : 46,8 Mb
Release : 2023-02-18
Category : Computers
ISBN : 9783031058042

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Everyday Virtual and Augmented Reality by Adalberto Simeone,Benjamin Weyers,Svetlana Bialkova,Robert W. Lindeman Pdf

This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc. To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.

Mixed Reality and Three-Dimensional Computer Graphics

Author : Branislav Sobota,Dragan Cvetković
Publisher : BoD – Books on Demand
Page : 182 pages
File Size : 41,9 Mb
Release : 2020-10-14
Category : Computers
ISBN : 9781839626227

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Mixed Reality and Three-Dimensional Computer Graphics by Branislav Sobota,Dragan Cvetković Pdf

Mixed reality is an area of computer research that deals with the combination of real-world and computer-generated data, where computer-generated objects are visually mixed into the real environment and vice versa in real time. It is the newest virtual reality technology. It usually uses 3D computer graphics technologies for visual presentation of the virtual world. The mixed reality can be created using the following technologies: augmented reality and augmented virtuality. Mixed and virtual reality, their applications, 3D computer graphics and related technologies in their actual stage are the content of this book. 3D-modeling in virtual reality, a stereoscopy, and 3D solids reconstruction are presented in the first part. The second part contains examples of the applications of these technologies, in industrial, medical, and educational areas.

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Author : Randall Shumaker
Publisher : Springer
Page : 417 pages
File Size : 40,9 Mb
Release : 2013-06-12
Category : Computers
ISBN : 9783642394058

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Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments by Randall Shumaker Pdf

Here is the first of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: developing augmented and virtual environments, interaction in augmented and virtual environments, human-robot interaction in virtual environments, and presence and tele-presence. ; healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications.

Virtual, Augmented and Mixed Reality. Applications and Case Studies

Author : Jessie Y.C. Chen,Gino Fragomeni
Publisher : Springer
Page : 576 pages
File Size : 43,8 Mb
Release : 2019-07-10
Category : Computers
ISBN : 9783030215651

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Virtual, Augmented and Mixed Reality. Applications and Case Studies by Jessie Y.C. Chen,Gino Fragomeni Pdf

This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.

Virtual, Augmented and Mixed Reality

Author : Jessie Y. C. Chen,Gino Fragomeni
Publisher : Springer Nature
Page : 717 pages
File Size : 50,5 Mb
Release : 2023-07-08
Category : Computers
ISBN : 9783031356346

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Virtual, Augmented and Mixed Reality by Jessie Y. C. Chen,Gino Fragomeni Pdf

This book constitutes the refereed proceedings of the 15th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The VAMR 2023 proceedings were organized in the following topical sections: Designing VAMR Applications and Environments; Visualization, Image Rendering and 3D in VAMR; Multimodal Interaction in VAMR; Robots and Avatars in Virtual and Augmented Reality; VAMR in Medicine and Health; VAMR in Aviation; and User Experience in VAMR.