Virtual Environments 99

Virtual Environments 99 Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Virtual Environments 99 book. This book definitely worth reading, it is an incredibly well-written.

Virtual Environments ’99

Author : Michael Gervautz,Axel Hildebrand,Dieter Schmalstieg
Publisher : Springer Science & Business Media
Page : 201 pages
File Size : 47,8 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783709168059

Get Book

Virtual Environments ’99 by Michael Gervautz,Axel Hildebrand,Dieter Schmalstieg Pdf

This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.

Virtual Environments 2000

Author : J.D. Mulder,R. van Liere
Publisher : Springer Science & Business Media
Page : 227 pages
File Size : 40,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783709167854

Get Book

Virtual Environments 2000 by J.D. Mulder,R. van Liere Pdf

This book contains the proceedings of the sixth Eurographics Workshop on Vir tual Environments. The event took place from June 1 to June 2, 2000, in Am sterdam. We hope that readers will find these proceedings to be valuable, not only for virtual environment researchers, but also for practitioners developing or using virtual environment applications. We are glad to report that visibility of the workshop continues to expand and that virtual environment researchers and practitioners from allover the world are submitting papers. This year, 40 papers and case studies were submitted of which 20 were accepted. In addition, we are glad to see that the focus of the workshop is also expanding. We accepted 6 research papers on evaluation of virtual environments and there was a broad sampling of other topics. We would like to thank all those involved in organizing the symposium. In particular, thanks go to Mieke Brune who was in charge of the local organization. In addition, we want to thank the international program committee for their excellent, yet laborious, job in reviewing all submitted papers. The quality of the workshop is a reflection of the quality of the submitted papers and the quality of the reviewing process.

Collaborative Virtual Environments

Author : Elizabeth F. Churchill,David N. Snowdon,Alan J. Munro
Publisher : Springer Science & Business Media
Page : 326 pages
File Size : 44,6 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447106852

Get Book

Collaborative Virtual Environments by Elizabeth F. Churchill,David N. Snowdon,Alan J. Munro Pdf

A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.

Handbook of Virtual Environments

Author : Kelly S. Hale,Kay M. Stanney
Publisher : CRC Press
Page : 1273 pages
File Size : 54,7 Mb
Release : 2002-01-01
Category : Technology & Engineering
ISBN : 9780585399102

Get Book

Handbook of Virtual Environments by Kelly S. Hale,Kay M. Stanney Pdf

This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide

Immersive Projection Technology and Virtual Environments 2001

Author : B. Fröhlich,J. Deisinger,H.-J. Bullinger
Publisher : Springer Science & Business Media
Page : 294 pages
File Size : 49,8 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783709162217

Get Book

Immersive Projection Technology and Virtual Environments 2001 by B. Fröhlich,J. Deisinger,H.-J. Bullinger Pdf

17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

Author : Rae Earnshaw,Richard Guedj,Andries Van Dam,John Vince
Publisher : Springer Science & Business Media
Page : 482 pages
File Size : 54,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447102595

Get Book

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments by Rae Earnshaw,Richard Guedj,Andries Van Dam,John Vince Pdf

Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.

Virtual Environments for Corporate Education: Employee Learning and Solutions

Author : Ritke-Jones, William
Publisher : IGI Global
Page : 426 pages
File Size : 43,7 Mb
Release : 2010-04-30
Category : Business & Economics
ISBN : 9781615206209

Get Book

Virtual Environments for Corporate Education: Employee Learning and Solutions by Ritke-Jones, William Pdf

"This book should be used by human resource managers, corporate educators, instructional designers, consultants and researchers who want to discover how people use virtual realities for corporate education"--Provided by publisher.

User Interface Design for Virtual Environments: Challenges and Advances

Author : Khan, Badrul
Publisher : IGI Global
Page : 375 pages
File Size : 44,5 Mb
Release : 2011-12-31
Category : Computers
ISBN : 9781613505175

Get Book

User Interface Design for Virtual Environments: Challenges and Advances by Khan, Badrul Pdf

The design of various virtual environments should be based on the needs of a diverse population of users around the globe. Interface design should be user centric and should strive for making the user's interaction as simple, meaningful, and efficient as possible. User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Author : Randall Shumaker
Publisher : Springer
Page : 399 pages
File Size : 41,6 Mb
Release : 2013-06-12
Category : Computers
ISBN : 9783642394058

Get Book

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments by Randall Shumaker Pdf

Here is the first of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: developing augmented and virtual environments, interaction in augmented and virtual environments, human-robot interaction in virtual environments, and presence and tele-presence. ; healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications.

Virtual Worlds

Author : Jean-Claude Heudin
Publisher : Springer
Page : 320 pages
File Size : 47,6 Mb
Release : 2003-06-26
Category : Computers
ISBN : 9783540450160

Get Book

Virtual Worlds by Jean-Claude Heudin Pdf

Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Défense (Pôle Universitaire Léonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be extremely difficult to do in any sort of complete and realistic manner. Such a new discipline must benefit from a large amount of work in various fields: virtual reality and advanced computer graphics, artificial life and evolutionary computation, simulation of physical systems, and more. Whereas virtual reality has largely concerned itself with the design of 3D immersive graphical spaces, and artificial life with the simulation of living organisms, the field of virtual worlds, is concerned with the synthesis of digital universes considered as wholes, with their own "physical" and "biological" laws.

Research Anthology on Virtual Environments and Building the Metaverse

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 797 pages
File Size : 48,5 Mb
Release : 2022-12-19
Category : Computers
ISBN : 9781668475980

Get Book

Research Anthology on Virtual Environments and Building the Metaverse by Management Association, Information Resources Pdf

With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.

Digital Content Creation

Author : Rae Earnshaw,John Vince
Publisher : Springer Science & Business Media
Page : 373 pages
File Size : 51,6 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447102939

Get Book

Digital Content Creation by Rae Earnshaw,John Vince Pdf

The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume.

Multimedia and Virtual Reality

Author : Alistair Sutcliffe
Publisher : Psychology Press
Page : 325 pages
File Size : 54,7 Mb
Release : 2003-02-26
Category : Computers
ISBN : 9781135644376

Get Book

Multimedia and Virtual Reality by Alistair Sutcliffe Pdf

This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.

The PSI Handbook of Virtual Environments for Training and Education

Author : Joseph V. Cohn,Dylan Schmorrow,Denise Nicholson
Publisher : Bloomsbury Publishing USA
Page : 1441 pages
File Size : 45,8 Mb
Release : 2008-11-30
Category : Psychology
ISBN : 9780313351662

Get Book

The PSI Handbook of Virtual Environments for Training and Education by Joseph V. Cohn,Dylan Schmorrow,Denise Nicholson Pdf

The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.

Inhabited Information Spaces

Author : David N. Snowdon,Elizabeth F. Churchill,Emmanuel Frécon
Publisher : Springer Science & Business Media
Page : 337 pages
File Size : 50,9 Mb
Release : 2004-01-08
Category : Computers
ISBN : 9781852337285

Get Book

Inhabited Information Spaces by David N. Snowdon,Elizabeth F. Churchill,Emmanuel Frécon Pdf

In 1995 a group began to examine the relationship between people and information technology in the future. Stale thinking had emerged and the group wanted to improve on the rooted ideas of traditional HCI. This volume explores many issues surrounding theuse of information technology in a human context.