Virtual Realism

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Virtual Realism

Author : Michael Heim
Publisher : Oxford University Press
Page : 264 pages
File Size : 41,8 Mb
Release : 2000-04-13
Category : Computers
ISBN : 9780195350098

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Virtual Realism by Michael Heim Pdf

Virtual reality has introduced what is literally a new dimension of reality to daily life. But it is not without controversy. Indeed, some say that a collision is inevitable between those passionately involved in the computer industry and those increasingly alienated from (and often replaced by) its applications. Opinions range from the cyberpunk attitude of Wired magazine and Bill Gates's commercial optimism to the violent opposition of the Unabomber. Now, with Virtual Realism, readers have a thought-provoking guide to the "cyberspace backlash" debate and the implications of cyberspace for our culture. Michael Heim offers a comprehensive introduction to virtual reality and a provocative commentary on its present and future impact on our lives. Heim describes the fascinating and important industrial and military uses of virtual reality, as well as its artistic and entertainment applications. He argues that we must balance the idealist's enthusiasm for computerized life with the need to ground ourselves more deeply in primary reality. This "uneasy balance" he calls virtual realism.

Reality+: Virtual Worlds and the Problems of Philosophy

Author : David J. Chalmers
Publisher : W. W. Norton & Company
Page : 544 pages
File Size : 47,9 Mb
Release : 2022-01-25
Category : Philosophy
ISBN : 9780393635812

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Reality+: Virtual Worlds and the Problems of Philosophy by David J. Chalmers Pdf

A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.

The Aesthetics of Virtual Reality

Author : Grant Tavinor
Publisher : Routledge
Page : 249 pages
File Size : 47,7 Mb
Release : 2021-09-30
Category : Philosophy
ISBN : 9781000452129

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The Aesthetics of Virtual Reality by Grant Tavinor Pdf

This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.

Augmented and Virtual Reality in the Metaverse

Author : Vladimir Geroimenko
Publisher : Springer Nature
Page : 347 pages
File Size : 41,8 Mb
Release : 2024-06-15
Category : Electronic
ISBN : 9783031577468

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Augmented and Virtual Reality in the Metaverse by Vladimir Geroimenko Pdf

Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management

Author : Federica Pallavicini,Stéphane Bouchard
Publisher : Frontiers Media SA
Page : 127 pages
File Size : 47,7 Mb
Release : 2020-01-17
Category : Electronic
ISBN : 9782889634132

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Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management by Federica Pallavicini,Stéphane Bouchard Pdf

Advances in Haptics and Virtual Reality

Author : Jianbo Su
Publisher : Springer Nature
Page : 204 pages
File Size : 45,5 Mb
Release : 2024-06-15
Category : Electronic
ISBN : 9783031565212

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Advances in Haptics and Virtual Reality by Jianbo Su Pdf

Interactive Realism

Author : Daniel Mark Downes
Publisher : McGill-Queen's Press - MQUP
Page : 208 pages
File Size : 51,7 Mb
Release : 2005
Category : Computers
ISBN : 0773529209

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Interactive Realism by Daniel Mark Downes Pdf

It is commonplace in our digitized world to think that technology is the primary agent of psychological and social change. In Interactive Realism Daniel Downes argues that it continues to be people who construct social reality through their interactions, critiquing the "tranformative turn" in media studies. Distinguishing between the Internet, a communication system, and cyberspace, an environment for human exchange, the author provides a framework for exploring the metaphors and images used in cyberspace to represent and model social reality. He clarifies how these symbolic interactions are linked to the technologies used to create, store, and transmit them and to their social context. Drawing on examples from digital games, web design, film, and photography, the author shows how individual experiences are calibrated by technology and how digital communication contributes to broader processes such as community building and public memory. Downes articulates a nuanced form of media ecology that does not focus on a single cause of change but rather on the relationships between embodied experience, communication systems, and representations. Interactive Realism establishes a new method for understanding the importance of digital media to the construction of social reality.

Cybersickness in Virtual Reality Versus Augmented Reality

Author : Kay Marie Stanney,Ben D. Lawson,Charles McMaster Oman
Publisher : Frontiers Media SA
Page : 163 pages
File Size : 43,5 Mb
Release : 2021-12-06
Category : Technology & Engineering
ISBN : 9782889718122

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Cybersickness in Virtual Reality Versus Augmented Reality by Kay Marie Stanney,Ben D. Lawson,Charles McMaster Oman Pdf

Medicine Meets Virtual Reality 16

Author : James D. Westwood
Publisher : IOS Press
Page : 596 pages
File Size : 47,8 Mb
Release : 2008
Category : Medical
ISBN : 9781586038229

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Medicine Meets Virtual Reality 16 by James D. Westwood Pdf

We humans are tribal, grouping ourselves by a multitude of criteria: physical, intellectual, political, emotional, etc. The Internet and its auxiliary technologies have enabled a novel dimension in tribal behavior during our recent past. This growing connectivity begs the question: will individuals and their communities come together to solve some very urgent global problems? At MMVR, we explore ways to harness information technology to solve healthcare problems - and in the industrialized nations we are making progress. In the developing world however, things are more challenging. Massive urban poverty fuels violence and misery. Will global networking bring a convergence of individual and tribal problem-solving? Recently, a barrel-shaped water carrier that rolls along the ground was presented, improving daily life for many people. Also the One Laptop per Child project is a good example of how the industrialized nations can help the developing countries. They produce durable and simple laptops which are inexpensive to produce. At MMVR, we focus on cutting-edge medical technology, which is generally pretty expensive. While the benefits of innovation trickle downward, from the privileged few to the broader masses, we should expand this trickle into a flood. Can breakthrough applications in stimulation, visualization, robotics, and informatics engender tools as ingeniously as the water carrier or laptop? With some extra creativity, we can design better healthcare for the developing world too.

Medicine Meets Virtual Reality 20

Author : J.D. Westwood
Publisher : IOS Press
Page : 520 pages
File Size : 51,6 Mb
Release : 2013-03-06
Category : Computers
ISBN : 9781614992097

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Medicine Meets Virtual Reality 20 by J.D. Westwood Pdf

Since 1992, when it began as the "Medicine Meets Virtual Reality" conference, NextMed/MMVR has been a forum for researchers utilizing IT advances to improve diagnosis and therapy, medical education, and procedural training. Scientists and engineers, physicians and other care providers, educators and students, military medicine specialists, futurists, and industry: all come together with the shared goal of making healthcare more precise and effective. This book presents the proceedings of the 20th NextMed/MMVR conference, held in San Diego, California, USA, in February 2013. It covers a wide range of topics: simulation, modeling, imaging, data visualization, haptics, robotics, sensors, interfaces, plasma medicine, and more. Key applications include simulator design, information-guided therapies, learning tools, mental and physical rehabilitation, and intelligence networking. During the past two decades, healthcare has been transformed by progress in computer-enabled technology, and NextMed/MMVR has played a prominent role in this transformation.

Medicine Meets Virtual Reality 21

Author : J.D. Westwood,S.W. Westwood,L. Felländer-Tsai
Publisher : IOS Press
Page : 514 pages
File Size : 50,9 Mb
Release : 2014-02-12
Category : Medical
ISBN : 9781614993759

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Medicine Meets Virtual Reality 21 by J.D. Westwood,S.W. Westwood,L. Felländer-Tsai Pdf

This book presents the proceedings of the 21st NextMed/MMVR conference, held in Manhattan Beach, California, in February 2014. These papers describe recent developments in medical simulation, modeling, visualization, imaging, haptics, robotics, sensors, interfaces, and other IT-enabled technologies that benefit healthcare. The wide range of applications includes simulation for medical education and surgical training, information-guided therapies, mental and physical rehabilitation tools, and intelligence networks. Since 1992, Nextmed/MMVR has engaged the problem-solving abilities of scientists, engineers, clinicians, educators, the military, students, and healthcare futurists. Its multidisciplinary participation offers a fresh perspective on how to make patient care and medical education more precise and effective.

Cases on Virtual Reality Modeling in Healthcare

Author : Tang, Yuk Ming,Lun, Ho Ho,Chau, Ka Yin
Publisher : IGI Global
Page : 308 pages
File Size : 55,5 Mb
Release : 2021-12-17
Category : Computers
ISBN : 9781799887911

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Cases on Virtual Reality Modeling in Healthcare by Tang, Yuk Ming,Lun, Ho Ho,Chau, Ka Yin Pdf

Virtual reality (VR) provides immersive stereoscopic visualization of virtual environments, and the visualization effect and computer graphics are critical to enhancing the engagement of participants and achieving optimal education and training effectiveness. Constructing realistic 3D models and scenarios for a specific application of VR simulation is no easy task. There are many different tools for 3D modeling. However, many of the modeling tools are used for manufacturing and product design applications and have advanced features and functions which may not be applicable to different levels of users and various specializations. Cases on Virtual Reality Modeling in Healthcare introduces the use of Blender for VR 3D modeling, demonstrates healthcare applications, and examines potential uses in modeling, dressing, and animation in healthcare. Covering a range of topics such as cross reality, rehabilitation games, and augmented reality, this book is ideal for engineers, industry professionals, practitioners, researchers, academicians, instructors, and students.

Haptics for Virtual Reality and Teleoperation

Author : Matjaž Mihelj,Janez Podobnik
Publisher : Springer Science & Business Media
Page : 217 pages
File Size : 41,7 Mb
Release : 2012-12-14
Category : Technology & Engineering
ISBN : 9789400757189

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Haptics for Virtual Reality and Teleoperation by Matjaž Mihelj,Janez Podobnik Pdf

This book covers all topics relevant for the design of haptic interfaces and teleoperation systems. The book provides the basic knowledge required for understanding more complex approaches and more importantly it introduces all issues that must be considered for designing efficient and safe haptic interfaces. Topics covered in this book provide insight into all relevant components of a haptic system. The reader is guided from understanding the virtual reality concept to the final goal of being able to design haptic interfaces for specific tasks such as nanomanipulation. The introduction chapter positions the haptic interfaces within the virtual reality context. In order to design haptic interfaces that will comply with human capabilities at least basic understanding of human sensors-motor system is required. An overview of this topic is provided in the chapter related to human haptics. The book does not try to introduce the state-of-the-art haptic interface solutions because these tend to change quickly. Only a careful selection of different kinematic configurations is shown to introduce the reader into this field. Mathematical models of virtual environment, collision detection and force rendering topics are strongly interrelated and are described in the next two chapters. The interaction with the virtual environment is simulated with a haptic interface. Impedance and admittance based approaches to haptic robot control are presented. Stability issues of haptic interaction are analyzed in details and solutions are proposed for guaranteeing stable and safe operation. Finally, haptic interaction is extended to teleoperation systems. Virtual fixtures which improve the teleoperation and human-robot cooperation in complex environments are covered next and the last chapter presents nanomanipulation as one specific example of teleoperation.

Are We There Yet?

Author : Alison Byerly
Publisher : University of Michigan Press
Page : 265 pages
File Size : 48,7 Mb
Release : 2012-12-26
Category : History
ISBN : 9780472051861

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Are We There Yet? by Alison Byerly Pdf

An unusual approach to the Victorian phenomenon of virtual travel and realism through the lens of contemporary conceptualizations of media and its effects

Medicine Meets Virtual Reality 22

Author : J.D. Westwood,S.W. Westwood,L. Felländer-Tsai
Publisher : IOS Press
Page : 496 pages
File Size : 41,5 Mb
Release : 2016-04-19
Category : Medical
ISBN : 9781614996255

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Medicine Meets Virtual Reality 22 by J.D. Westwood,S.W. Westwood,L. Felländer-Tsai Pdf

In the early 1990s, a small group of individuals recognized how virtual reality (VR) could transform medicine by immersing physicians, students and patients in data more completely. Technical obstacles delayed progress but VR is now enjoying a renaissance, with breakthrough applications available for healthcare. This book presents papers from the Medicine Meets Virtual Reality 22 conference, held in Los Angeles, California, USA, in April 2016. Engineers, physicians, scientists, educators, students, industry, military, and futurists participated in its creative mix of unorthodox thinking and validated investigation. The topics covered include medical simulation and modeling, imaging and visualization, robotics, haptics, sensors, physical and mental rehabilitation tools, and more. Providing an overview of the state-of-the-art, this book will interest all those involved in medical VR and in innovative healthcare, generally.