Virtual Reality In Psychological Medical And Pedagogical Applications

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Virtual Reality in Psychological, Medical and Pedagogical Applications

Author : Christiane Eichenberg
Publisher : IntechOpen
Page : 300 pages
File Size : 54,7 Mb
Release : 2012-09-12
Category : Computers
ISBN : 9535107321

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Virtual Reality in Psychological, Medical and Pedagogical Applications by Christiane Eichenberg Pdf

This book has an aim to present latest applications, trends and developments of virtual reality technologies in three humanities disciplines: in medicine, psychology and pedagogy. Studies show that people in both educational as well as in the medical therapeutic range expect more and more that modern media are included in the corresponding demand and supply structures. For the Internet and various mobile media, associated research and application projects now have fixed key words such as "E-learning" and "E-Mental Health" or "M-Learning", "M-Mental Health". This book aims to contribute to the current state of the corresponding efforts in the area of ??further promising technology - the Virtual Reality - designed to give an overview and secondly to provide a stimulus on specific projects, associated with the hope of giving to scientists and practitioners from the humanities an impulse for their own (further-) development, evaluation and implementation of various VR scenarios in the education and health sectors.

Virtual Reality in Psychological, Medical and Pedagogical Applications

Author : Christiane Eichenberg
Publisher : Unknown
Page : 300 pages
File Size : 46,6 Mb
Release : 2012
Category : Electronic computers. Computer science
ISBN : 9535142798

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Virtual Reality in Psychological, Medical and Pedagogical Applications by Christiane Eichenberg Pdf

This book has an aim to present latest applications, trends and developments of virtual reality technologies in three humanities disciplines: in medicine, psychology and pedagogy. Studies show that people in both educational as well as in the medical therapeutic range expect more and more that modern media are included in the corresponding demand and supply structures. For the Internet and various mobile media, associated research and application projects now have fixed key words such as ""E-learning"" and ""E-Mental Health"" or ""M-Learning"", ""M-Mental Health"". This book aims to contribute to the current state of the corresponding efforts in the area of ??further promising technology - the Virtual Reality - designed to give an overview and secondly to provide a stimulus on specific projects, associated with the hope of giving to scientists and practitioners from the humanities an impulse for their own (further-) development, evaluation and implementation of various VR scenarios in the education and health sectors.

Virtual Reality in Psychological, Medical and Pedagogical Applications

Author : Christiane Eichenberg
Publisher : BoD – Books on Demand
Page : 301 pages
File Size : 55,8 Mb
Release : 2012-09-12
Category : Computers
ISBN : 9789535107323

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Virtual Reality in Psychological, Medical and Pedagogical Applications by Christiane Eichenberg Pdf

This book has an aim to present latest applications, trends and developments of virtual reality technologies in three humanities disciplines: in medicine, psychology and pedagogy. Studies show that people in both educational as well as in the medical therapeutic range expect more and more that modern media are included in the corresponding demand and supply structures. For the Internet and various mobile media, associated research and application projects now have fixed key words such as "E-learning" and "E-Mental Health" or "M-Learning", "M-Mental Health". This book aims to contribute to the current state of the corresponding efforts in the area of ??further promising technology - the Virtual Reality - designed to give an overview and secondly to provide a stimulus on specific projects, associated with the hope of giving to scientists and practitioners from the humanities an impulse for their own (further-) development, evaluation and implementation of various VR scenarios in the education and health sectors.

Virtual Reality: Applications and Developments

Author : Josh Creel
Publisher : Unknown
Page : 0 pages
File Size : 45,6 Mb
Release : 2015-02-26
Category : Virtual reality in education
ISBN : 163242424X

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Virtual Reality: Applications and Developments by Josh Creel Pdf

Virtual reality is basically an artificial environment which is created with the help of software and presented to the user in such a way that the user gets convinced and accepts it as a real environment. The aim of this book is to give an elucidative account on the modern applications, advancements and trends of virtual reality technologies in the disciplines of pedagogy, psychology and medicine. Analyses reflect that individuals in educational as well as in the medical therapeutic domains have increasing expectations that present-day media be employed in the corresponding demand and supply systems. For the Internet and several other mobile media, related application and research projects have now started using key words like E-Mental Health and E-Learning or M-Mental Health and M-Learning. The purpose of this book is to contribute to the present state of the corresponding efforts being made for the advancement of this promising technology. It has been compiled in a manner to provide an overview and propel further research on particular projects with the hope of providing practitioners and scientists from these disciplines with a desire to accomplish further development, assessment and implementation of different virtual reality scenarios in the sectors of health and education.

Current and Prospective Applications of Virtual Reality in Higher Education

Author : Choi, Dong Hwa,Dailey-Hebert, Amber,Estes, Judi Simmons
Publisher : IGI Global
Page : 328 pages
File Size : 49,9 Mb
Release : 2020-07-31
Category : Education
ISBN : 9781799849612

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Current and Prospective Applications of Virtual Reality in Higher Education by Choi, Dong Hwa,Dailey-Hebert, Amber,Estes, Judi Simmons Pdf

For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.

Applications of Virtual and Augmented Reality for Health and Wellbeing

Author : Hiran, Kamal Kant,Doshi, Ruchi,Patel, Mayank
Publisher : IGI Global
Page : 353 pages
File Size : 40,8 Mb
Release : 2024-04-04
Category : Computers
ISBN : 9798369311240

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Applications of Virtual and Augmented Reality for Health and Wellbeing by Hiran, Kamal Kant,Doshi, Ruchi,Patel, Mayank Pdf

The convergence of Augmented Reality (AR) and Virtual Reality (VR) has transcended the boundaries of gaming and entertainment, emerging as tools in healthcare and wellbeing. At the heart of recent research-driven exploration lies the recognition of a critical gap in healthcare education. However, amid the promising potential of AR and VR, a need for more comprehensive research has thus far limited the capacity of these technologies to optimize physical, psychological, and social wellbeing. Through the ingenious use of AR, Applications of Virtual and Augmented Reality for Health and Wellbeing spotlights the fusion of virtual learning experiences with tangible real-world scenarios, addressing the educational challenges that have long hindered the development of effective healthcare competencies. This book embarks on an academic journey into this transformative landscape, delving into the intricate tapestry of AR and VR technologies and their applications. It unfurls an inclusive discourse encompassing accessibility considerations, the integration of artificial intelligence within AR/VR paradigms, cross-disciplinary applications, and tangible real-world use cases that underscore the transformational impact of these technologies. As a compendium of solutions to real-world challenges, the book channels the collective wisdom of researchers, offering an invaluable reference guide to professionals at the vanguard of AR/VR innovation. Distinguished voices from academia, industry, and gaming converge within the pages, catering to an eclectic audience, including research scholars, educators, industry practitioners, and gaming enthusiasts.

Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality

Author : Randall Shumaker,Lackey Stephanie
Publisher : Springer
Page : 497 pages
File Size : 40,5 Mb
Release : 2014-06-06
Category : Computers
ISBN : 9783319074641

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Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality by Randall Shumaker,Lackey Stephanie Pdf

The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 43 papers included in this volume are organized in the following topical sections: VAMR in education and cultural heritage; games and entertainment; medical, health and rehabilitation applications; industrial, safety and military applications.

Virtual Reality

Author : Pietro Cipresso,Silvia Serino
Publisher : Nova Science Publishers
Page : 0 pages
File Size : 45,5 Mb
Release : 2014-01-12
Category : Virtual reality in medicine
ISBN : 163321933X

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Virtual Reality by Pietro Cipresso,Silvia Serino Pdf

One of the most amazing capacities of the human mind is its ability to go beyond its boundaries. The well-known example of the "blind man" by Gregory Bateson helps us understand how our mind is able to expand its potentiality thanks to the use of a tool. This famous example demonstrates two specific features that characterize the relationship between the human mind and the use of tool. From a neuropsychological point of view, the tool is integrated in near space, extending it to the end point of the instrument. From a phenomenological point of view, we are present in the tool because we can use it in an intuitive way to realize our intentions. As Riva and Mantovani suggested, there is also another type of relationship between mind and technology, namely the second-order mediated action. In this case, the subject uses the body to control a distal tool that controls a different one to exert an action upon an external object. An example of a second-order mediated action is what happens with Virtual Reality (VR): I use my body to move an avatar (a distal tool) to exert an action upon an external object (a virtual environment). On one side, the outcome of this process further extends the space of action. From an experiential viewpoint, when interacting in a virtual space, we are also present in the distal virtual environment. On these theoretical bases, it is clear what makes VR development distinctively important is that it represents more than a simple technology in different domains of human society. In recent years, the field of VR has grown immensely. Practical applications for the use of this advanced technology encompasses many fields, from personnel training supported by interactive 3D images in industrial centers, to the use of interactive virtual environments for marketing purposes. One of the newest fields to benefit from the advances in VR technology is medicine and healthcare. Impressive advances in technology, coupled with a reduction in the economic costs have supported the development of more usable, useful, and accessible VR systems that can uniquely target a range of physical, psychological, and cognitive clinical targets and research questions. The aim of the book Virtual Reality-Technologies, Medical Applications, and Challenges is twofold: (1) to provide a critical overview of the most interesting medical applications of VR technologies and (2) to reflect on the future challenges in this growing field.

Medicine Meets Virtual Reality 22

Author : J.D. Westwood,S.W. Westwood,L. Felländer-Tsai
Publisher : IOS Press
Page : 496 pages
File Size : 52,8 Mb
Release : 2016-04-19
Category : Medical
ISBN : 9781614996255

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Medicine Meets Virtual Reality 22 by J.D. Westwood,S.W. Westwood,L. Felländer-Tsai Pdf

In the early 1990s, a small group of individuals recognized how virtual reality (VR) could transform medicine by immersing physicians, students and patients in data more completely. Technical obstacles delayed progress but VR is now enjoying a renaissance, with breakthrough applications available for healthcare. This book presents papers from the Medicine Meets Virtual Reality 22 conference, held in Los Angeles, California, USA, in April 2016. Engineers, physicians, scientists, educators, students, industry, military, and futurists participated in its creative mix of unorthodox thinking and validated investigation. The topics covered include medical simulation and modeling, imaging and visualization, robotics, haptics, sensors, physical and mental rehabilitation tools, and more. Providing an overview of the state-of-the-art, this book will interest all those involved in medical VR and in innovative healthcare, generally.

Virtual Reality for Psychological and Neurocognitive Interventions

Author : Albert "Skip" Rizzo,Stéphane Bouchard
Publisher : Springer Nature
Page : 420 pages
File Size : 50,6 Mb
Release : 2019-08-24
Category : Medical
ISBN : 9781493994823

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Virtual Reality for Psychological and Neurocognitive Interventions by Albert "Skip" Rizzo,Stéphane Bouchard Pdf

This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and client-centered treatment methods, and—as described in a stimulating discussion of virtual patient technologies—innovative clinical training. Immersive digital technologies are shown enhancing opportunities for patients to react to situations, therapists to process patients’ physiological responses, and scientists to have greater control over test conditions and access to results. Expert coverage details leading-edge applications of VR across a broad spectrum of psychological and neurocognitive conditions, including: Treating anxiety disorders and PTSD. Treating developmental and learning disorders, including Autism Spectrum Disorder, Assessment of and rehabilitation from stroke and traumatic brain injuries. Assessment and treatment of substance abuse. Assessment of deviant sexual interests. Treating obsessive-compulsive and related disorders. Augmenting learning skills for blind persons. Readable and relevant, Virtual Reality for Psychological and Neurocognitive Interventions is an essential idea book for neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists. Researchers across the behavioral and social sciences will find it a roadmap toward new and emerging areas of study.

The Oxford Handbook of Eating Disorders

Author : W. Stewart Agras,Athena Robinson
Publisher : Oxford University Press
Page : 561 pages
File Size : 52,8 Mb
Release : 2018
Category : Language Arts & Disciplines
ISBN : 9780190620998

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The Oxford Handbook of Eating Disorders by W. Stewart Agras,Athena Robinson Pdf

This handbook is currently in development, with individual articles publishing online in advance of print publication. At this time, we cannot add information about unpublished articles in this handbook, however the table of contents will continue to grow as additional articles pass through the review process and are added to the site. Please note that the online publication date for this handbook is the date that the first article in the title was published online. For more information, please read the site FAQs.

Immersed in Media

Author : Matthew Lombard,Frank Biocca,Jonathan Freeman,Wijnand IJsselsteijn,Rachel J. Schaevitz
Publisher : Springer
Page : 332 pages
File Size : 53,5 Mb
Release : 2015-06-18
Category : Computers
ISBN : 9783319101903

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Immersed in Media by Matthew Lombard,Frank Biocca,Jonathan Freeman,Wijnand IJsselsteijn,Rachel J. Schaevitz Pdf

Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.

Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders

Author : Giuseppe Riva,Silvia Serino
Publisher : MDPI
Page : 316 pages
File Size : 41,8 Mb
Release : 2021-01-06
Category : Medical
ISBN : 9783039437757

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Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders by Giuseppe Riva,Silvia Serino Pdf

In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.

Integrating Technology in Positive Psychology Practice

Author : Villani, Daniela
Publisher : IGI Global
Page : 447 pages
File Size : 55,8 Mb
Release : 2016-02-29
Category : Psychology
ISBN : 9781466699878

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Integrating Technology in Positive Psychology Practice by Villani, Daniela Pdf

Most research on the psychological impact of computers and the Internet has focused on the negative side of technology – i.e. how the use (abuse) of interactive systems and videogames can negatively affect mental health and behavior. On the other hand, less attention has been devoted to understanding how emerging technologies can promote optimal functioning at individual, group, and community levels. Integrating Technology in Positive Psychology Practice explores the various roles that technology can play in the development of psychological interventions aimed at helping people thrive. Exploring the ways in which ICT can be utilized to foster positive emotions, promote engagement in empowering activities, and support connectedness between individuals, groups, and communities, this timely publication is designed for use by psychologists, IT developers, researchers, and graduate students.

Enabling Positive Change

Author : Paolo Inghilleri,Giuseppe Riva,Eleonora Riva
Publisher : Walter de Gruyter GmbH & Co KG
Page : 222 pages
File Size : 51,6 Mb
Release : 2014-01-01
Category : Psychology
ISBN : 9783110410242

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Enabling Positive Change by Paolo Inghilleri,Giuseppe Riva,Eleonora Riva Pdf

Personal psychological growth Why are some people able to promote their own psychological growth and change toward complexity while others not? Is it possible to propose simple methodologies and instruments that would allow selection of positive experiences and hence develop a stronger and richer Self? This book describes the way to promote and foster positive psychological growth in everyday life, through simple instruments accessible to anyone. Positive psychological experience The focal point of the approach is the concept of Flow of Consciousness, an experience of subjective psychological wellbeing that nourishes and complexifies the Self. The authors propose a wide overview of positive psychological experience considering individual characteristics and experiences, as well as the influence of context, culture and social relationship, and the effects of the immersion in a globalized world, like the increasing daily use of mediated communication technologies. In the various chapters, this conceptual frame is declined in different areas of research, either consolidated ones or new fields. Self-development tips In a fresh and engaging style, the book transports the readers in a world of situations and opportunities through which they can identify themselves in a positive and stable self-development process. In the first two chapters the authors describe the impact of positive psychological experience in social and individual life. In the following chapters the reader discovers, accompanied by the exposition of concrete research results, the specific characteristics that may promote flow experience in several field of experience: the use of communication technology; the experience of social-networks; clinical settings and Psychotherapy; the psychological relation with environment, politics and social participation, school, sports, family business, mentor's influence, and the perception of quality of life in daytime. Everyday opportunities This opportunity of interacting with different and various kinds of experiences, that may appear dispersive, will on the contrary bring the reader - who may choose this book both for professional or personal reasons - to understand the concept of personal psychological growth in the wider and more concrete perspective, and to comprehend which personal skills he may bring into play in order to improve his personality and his daily experience.