Virtual Reality In The Assessment Understanding And Treatment Of Mental Health Disorders

Virtual Reality In The Assessment Understanding And Treatment Of Mental Health Disorders Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Virtual Reality In The Assessment Understanding And Treatment Of Mental Health Disorders book. This book definitely worth reading, it is an incredibly well-written.

Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders

Author : Giuseppe Riva,Silvia Serino
Publisher : MDPI
Page : 316 pages
File Size : 44,7 Mb
Release : 2021-01-06
Category : Medical
ISBN : 9783039437757

Get Book

Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders by Giuseppe Riva,Silvia Serino Pdf

In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.

Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders

Author : Giuseppe Riva,Silvia Serino
Publisher : Unknown
Page : 316 pages
File Size : 53,9 Mb
Release : 2021
Category : Electronic
ISBN : 3039437763

Get Book

Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders by Giuseppe Riva,Silvia Serino Pdf

In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human-computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.

Virtual and Augmented Reality in Mental Health Treatment

Author : Guazzaroni, Giuliana
Publisher : IGI Global
Page : 329 pages
File Size : 43,5 Mb
Release : 2018-11-02
Category : Medical
ISBN : 9781522571698

Get Book

Virtual and Augmented Reality in Mental Health Treatment by Guazzaroni, Giuliana Pdf

Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.

Virtual Reality for Psychological and Neurocognitive Interventions

Author : Albert "Skip" Rizzo,Stéphane Bouchard
Publisher : Springer Nature
Page : 420 pages
File Size : 46,5 Mb
Release : 2019-08-24
Category : Medical
ISBN : 9781493994823

Get Book

Virtual Reality for Psychological and Neurocognitive Interventions by Albert "Skip" Rizzo,Stéphane Bouchard Pdf

This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and client-centered treatment methods, and—as described in a stimulating discussion of virtual patient technologies—innovative clinical training. Immersive digital technologies are shown enhancing opportunities for patients to react to situations, therapists to process patients’ physiological responses, and scientists to have greater control over test conditions and access to results. Expert coverage details leading-edge applications of VR across a broad spectrum of psychological and neurocognitive conditions, including: Treating anxiety disorders and PTSD. Treating developmental and learning disorders, including Autism Spectrum Disorder, Assessment of and rehabilitation from stroke and traumatic brain injuries. Assessment and treatment of substance abuse. Assessment of deviant sexual interests. Treating obsessive-compulsive and related disorders. Augmenting learning skills for blind persons. Readable and relevant, Virtual Reality for Psychological and Neurocognitive Interventions is an essential idea book for neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists. Researchers across the behavioral and social sciences will find it a roadmap toward new and emerging areas of study.

Virtual Reality in Psychological, Medical and Pedagogical Applications

Author : Christiane Eichenberg
Publisher : BoD – Books on Demand
Page : 301 pages
File Size : 51,6 Mb
Release : 2012-09-12
Category : Computers
ISBN : 9789535107323

Get Book

Virtual Reality in Psychological, Medical and Pedagogical Applications by Christiane Eichenberg Pdf

This book has an aim to present latest applications, trends and developments of virtual reality technologies in three humanities disciplines: in medicine, psychology and pedagogy. Studies show that people in both educational as well as in the medical therapeutic range expect more and more that modern media are included in the corresponding demand and supply structures. For the Internet and various mobile media, associated research and application projects now have fixed key words such as "E-learning" and "E-Mental Health" or "M-Learning", "M-Mental Health". This book aims to contribute to the current state of the corresponding efforts in the area of ??further promising technology - the Virtual Reality - designed to give an overview and secondly to provide a stimulus on specific projects, associated with the hope of giving to scientists and practitioners from the humanities an impulse for their own (further-) development, evaluation and implementation of various VR scenarios in the education and health sectors.

Therapeutic Virtual Reality

Author : Edmund Harper
Publisher : Independently Published
Page : 0 pages
File Size : 44,5 Mb
Release : 2023-08-21
Category : Electronic
ISBN : 9798858312222

Get Book

Therapeutic Virtual Reality by Edmund Harper Pdf

Discover a revolutionary approach transforming the landscape of mental health therapy - Virtual Reality (VR). In "Therapeutic Virtual Reality: Mental Health Breakthroughs Using VR", author Edmund Harper navigates the intricate intersection of cutting-edge technology and the human mind, making the complex comprehensible. This Special Report elucidates the transformative power of VR as a tool for therapists and a lifeline for patients. Dive into ten enriching chapters that provide an in-depth understanding of the transformative influence that VR can have in treating a range of mental health conditions, including phobias, PTSD, depression, and anxiety disorders. Understand the concept and benefits of VR therapy in mental health in a simple, practical fashion in 'Therapeutic Virtual Reality: An Introduction' Know the key studies and progress in VR mental health treatments that stand at the forefront of this therapeutic revolution in 'Key Studies and Progress in VR Mental Health Treatments'. Unlock the limitless possibilities of therapeutic VR and glimpse into a future where technology and therapy are intertwined in 'Future Perspectives: The Limitless Possibilities of Therapeutic VR'. Whether you are a curious reader, a healthcare professional, a tech enthusiast, or someone interested in mental health, this report offers an enlightening journey towards a future where the lines between the virtual and the real are blurred to heal the human mind. Join Edmund Harper on this journey and get ready to perceive mental health therapy in a light you have never seen before.

Virtual Reality Therapy for Anxiety

Author : Elizabeth McMahon,Debra Boeldt
Publisher : Routledge
Page : 250 pages
File Size : 41,9 Mb
Release : 2021-11-25
Category : Psychology
ISBN : 9781000473803

Get Book

Virtual Reality Therapy for Anxiety by Elizabeth McMahon,Debra Boeldt Pdf

Practical, down to earth, clearly written, and easy for therapists to understand and apply, Virtual Reality Therapy for Anxiety is a useful guide for any clinician treating anxiety, regardless of setting (in-office or via telehealth), theoretical orientation, or level of training. Written by an experienced psychologist who has used multiple VR systems since 2010, it’s the only up to date, clinically informed, evidence-based training manual available. Easy-to-understand concepts and diagrams explain anxiety and its treatment, and the book incorporates research findings and clinical expertise. VRT is described step by step with multiple case examples, and an extended case-vignette chapter presents a session-by-session treatment protocol of a complex case with transcript excerpts. Key findings and quotations from research are also presented. After completing the guide, therapists and other mental health professionals will understand the unique clinical benefits of VR, be prepared to use VR in therapy comfortably and effectively either in the office or remotely, and will have expertise in a new, needed, and empirically validated treatment for a common clinical problem.

Virtual Therapy

Author : Ralph J. Lamson
Publisher : Presses Polytechnique de Montréal
Page : 200 pages
File Size : 49,5 Mb
Release : 1997
Category : Anxiety
ISBN : PSU:000032933284

Get Book

Virtual Therapy by Ralph J. Lamson Pdf

Advances in Virtual Reality and Anxiety Disorders

Author : Brenda K. Wiederhold,Stéphane Bouchard
Publisher : Springer
Page : 282 pages
File Size : 45,7 Mb
Release : 2014-10-27
Category : Psychology
ISBN : 9781489980236

Get Book

Advances in Virtual Reality and Anxiety Disorders by Brenda K. Wiederhold,Stéphane Bouchard Pdf

The interactive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part because of its distinct advantages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s–bulky, costly, technically difficult–with little knowledge of its evolution toward more modern, evidence-based, practice-friendly treatment. These updates, and their clinical usefulness, are the subject of Advances in Virtual Reality and Anxiety Disorders, a timely guidebook geared toward integrating up-to-date VR methods into everyday practice. Introductory material covers key virtual reality concepts, provides a brief history of VR as used in therapy for anxiety disorders, addresses the concept of presence, and explains the side effects, known as cybersickness, that affect a small percentage of clients. Chapters in the book's main section detail current techniques and review study findings for using VR in the treatment of: · Claustrophobia. · Panic disorder, agoraphobia, and driving phobia. · Acrophobia and aviophobia. · Arachnophobia. · Social phobia. · Generalized anxiety disorder and OCD. · PTSD. · Plus clinical guidelines for establishing a VR clinic. An in-depth framework for effective (and cost-effective) therapeutic innovations for entrenched problems, Advances in Virtual Reality and Anxiety Disorders will find an engaged audience among psychologists, psychiatrists, social workers, and mental health counselors.eractive

Body Image, Eating, and Weight

Author : Massimo Cuzzolaro,Secondo Fassino
Publisher : Springer
Page : 437 pages
File Size : 47,9 Mb
Release : 2018-11-03
Category : Medical
ISBN : 9783319908175

Get Book

Body Image, Eating, and Weight by Massimo Cuzzolaro,Secondo Fassino Pdf

This book equips readers with the knowledge required to improve diagnosis and treatment and to implement integrated prevention programs in patients with eating and weight disorders. It does so by providing a comprehensive, up-to-date review of research findings and theoretical assumptions concerning the interface and interactions between body image and such disorders as anorexia nervosa, bulimia nervosa, binge eating disorder, other specified feeding and eating disorders, orthorexia nervosa, overweight, and obesity. After consideration of issues of definition and classification, the opening part of the book examines the concept of body image from a variety of viewpoints. A series of chapters are then devoted to the assessment of the multidimensional construct “body image”, to dysmorphophobia/body dysmorphic disorder, and to muscle dysmorphia. The third part discusses body image in people suffering from different eating disorders and/or overweight or obesity, and two final chapters focus on body image in the integrated prevention of eating disorders and obesity, and cultural differences regarding body image. The book will be of interest to all health professionals who work in the fields of psychiatry, clinical psychology, eating disorders, obesity, body image, adolescence, public health, and prevention.

Current and Prospective Applications of Virtual Reality in Higher Education

Author : Choi, Dong Hwa,Dailey-Hebert, Amber,Estes, Judi Simmons
Publisher : IGI Global
Page : 328 pages
File Size : 40,5 Mb
Release : 2020-07-31
Category : Education
ISBN : 9781799849612

Get Book

Current and Prospective Applications of Virtual Reality in Higher Education by Choi, Dong Hwa,Dailey-Hebert, Amber,Estes, Judi Simmons Pdf

For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.

Virtual Reality in Neuro-psycho-physiology

Author : Giuseppe Riva
Publisher : IOS Press
Page : 226 pages
File Size : 54,7 Mb
Release : 1997
Category : Medical
ISBN : 9051993641

Get Book

Virtual Reality in Neuro-psycho-physiology by Giuseppe Riva Pdf

Title Page -- Foreword -- Contributors -- Contents -- Part I. Virtual Reality for Health Care -- Virtual Reality for Health Care: a survey -- Human Factors Consideration in Clinical Applications of Virtual Reality -- Part II. Virtual Reality for Psychological Assessment and Rehabilitation -- Virtual Reality Therapy: An Effective Treatment for Psychological Disorders -- Virtual Reality as Assessment Tool in Psychology -- Virtual Reality for the Treatment of Autism -- Virtual Reality for the Palliative Care of Cancer -- Virtual Reality for the Treatment of Body Image Disturbances -- Development of a Virtual Sand Box: An Application of Virtual Environment for Psychological Treatment -- Part III. Virtual Reality for Neuro-Physiological Assessment and Rehabilitation -- Virtual Reality and Cognitive Assessment and Rehabilitation: The State of the Art -- Virtual Environments in Neuropsychological Assessment and Rehabilitation -- Virtual Environments for the Rehabilitation of Disorders of Attention and Movement -- Virtual Reality in the Assessment of Neuromotor Diseases: Measurement of Time Response in Real and Virtual Environments -- Virtual Reality Therapy of Multiple Sclerosis and Spinal Cord Injury: Design Considerations for a Haptic-Visual Interface -- Author Index

Computers and Games for Mental Health and Well-Being

Author : Yasser Khazaal,Jérôme Favrod,Anna Sort,François Borgeat,Stéphane Bouchard
Publisher : Frontiers Media SA
Page : 311 pages
File Size : 46,5 Mb
Release : 2018-07-12
Category : Video games in education
ISBN : 9782889454969

Get Book

Computers and Games for Mental Health and Well-Being by Yasser Khazaal,Jérôme Favrod,Anna Sort,François Borgeat,Stéphane Bouchard Pdf

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?

Serious Games

Author : Mariano Alcañiz,Stefan Göbel,Minhua Ma,Manuel Fradinho Oliveira,Jannicke Baalsrud Hauge,Tim Marsh
Publisher : Springer
Page : 332 pages
File Size : 42,8 Mb
Release : 2017-11-14
Category : Computers
ISBN : 9783319701110

Get Book

Serious Games by Mariano Alcañiz,Stefan Göbel,Minhua Ma,Manuel Fradinho Oliveira,Jannicke Baalsrud Hauge,Tim Marsh Pdf

This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.