Virtual Storytelling Using Virtual Reality Technologies For Storytelling

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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Author : Olivier Balet,Gerard Subsol,Patrice Torguet
Publisher : Springer
Page : 220 pages
File Size : 53,9 Mb
Release : 2003-06-30
Category : Computers
ISBN : 9783540454205

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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by Olivier Balet,Gerard Subsol,Patrice Torguet Pdf

The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world’s most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Author : Gérard Subsol
Publisher : Springer Science & Business Media
Page : 292 pages
File Size : 54,6 Mb
Release : 2005-11-24
Category : Computers
ISBN : 9783540305118

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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by Gérard Subsol Pdf

The 1st International Conference on Virtual Storytelling took place on September 27–28, 2001, in Avignon (France) in the prestigious Popes’ Palace. Despite the tragic events of September 11 that led to some last-minute cancellations, nearly 100 people from 14 different countries attended the 4 invited lectures given by international experts, the 13 scientific talks and the 6 scientific demonstrations. Virtual Storytelling 2003 was held on November 20–21, 2003, in Toulouse (France) in the Modern and Contemporary Art Museum “Les Abattoirs.” One hundred people from 17 different countries attended the conference composed of 3 invited lectures, 16 scientific talks and 11 posters/demonstrations. Since autumn 2003, there has been strong collaboration between the two major virtual/digital storytelling conference series in Europe: Virtual Storytelling and TIDSE (Technologies for Interactive Digital Storytelling and Entertainment). Thus the conference chairs of TIDSE and Virtual Storytelling decided to establish a 2 year turnover for both conferences and to join the respective organizers in the committees. For the third edition of Virtual Storytelling, the Organization Committee chose to extend the conference to 3 days so that more research work and applications could be be presented, to renew the Scientific and Application Board, to open the conference to new research or artistic communities, and to call for the submission of full papers and no longer only abstracts so as to make a higher-level selection.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Author : Marc Cavazza,Stéphane Donikian
Publisher : Springer
Page : 219 pages
File Size : 48,7 Mb
Release : 2007-11-25
Category : Computers
ISBN : 9783540770398

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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by Marc Cavazza,Stéphane Donikian Pdf

This book constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held in Saint-Malo, France, in December 2007. The 12 revised full papers, three invited papers and seven poster and demo papers were carefully reviewed and selected. The papers are organized in topical sections on authoring tools and story models, behavior modeling, user interactivity, an invited session: related EU projects, as well as the poster and demo session.

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

Author : Olivier Balet,Gérard Subsol,Patrice Torguet
Publisher : Springer Science & Business Media
Page : 243 pages
File Size : 53,8 Mb
Release : 2003-11-04
Category : Computers
ISBN : 9783540205357

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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling by Olivier Balet,Gérard Subsol,Patrice Torguet Pdf

This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.

Storytelling for Virtual Reality

Author : John Bucher
Publisher : Taylor & Francis
Page : 279 pages
File Size : 51,7 Mb
Release : 2017-07-06
Category : Performing Arts
ISBN : 9781351809245

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Storytelling for Virtual Reality by John Bucher Pdf

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Author : Olivier Balet,Gerard Subsol,Patrice Torguet
Publisher : Springer
Page : 220 pages
File Size : 48,7 Mb
Release : 2014-03-12
Category : Computers
ISBN : 3662165899

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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by Olivier Balet,Gerard Subsol,Patrice Torguet Pdf

The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world’s most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.

Virtual Storytelling. Using Virtual Reality Technologies for Storytelling

Author : Olivier Balet,Gerard Subsol,Patrice Torguet
Publisher : Springer
Page : 220 pages
File Size : 40,7 Mb
Release : 2001-09-17
Category : Computers
ISBN : 3540426116

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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling by Olivier Balet,Gerard Subsol,Patrice Torguet Pdf

The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world’s most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

Author : Olivier Balet,Gérard Subsol,Patrice Torguet
Publisher : Springer
Page : 244 pages
File Size : 49,9 Mb
Release : 2014-03-12
Category : Computers
ISBN : 3662209454

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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling by Olivier Balet,Gérard Subsol,Patrice Torguet Pdf

Storytelling for Virtual Reality

Author : John Bucher
Publisher : Taylor & Francis
Page : 346 pages
File Size : 45,6 Mb
Release : 2017-07-06
Category : Computers
ISBN : 9781351809252

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Storytelling for Virtual Reality by John Bucher Pdf

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

Storytelling for Virtual Reality

Author : John Bucher
Publisher : Unknown
Page : 334 pages
File Size : 46,7 Mb
Release : 2017
Category : Digital video
ISBN : OCLC:1105779063

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Storytelling for Virtual Reality by John Bucher Pdf

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com.

Technologies for Interactive Digital Storytelling and Entertainment

Author : Stefan Göbel,Ulrike Spierling,Anja Hoffmann,Ido Iurgel,Oliver Schneider,Johanna Dechau,Axel Feix
Publisher : Springer
Page : 308 pages
File Size : 50,9 Mb
Release : 2004-06-11
Category : Computers
ISBN : 9783540277972

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Technologies for Interactive Digital Storytelling and Entertainment by Stefan Göbel,Ulrike Spierling,Anja Hoffmann,Ido Iurgel,Oliver Schneider,Johanna Dechau,Axel Feix Pdf

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.

Immersive Journalism as Storytelling

Author : Turo Uskali,Astrid Gynnild,Sarah Jones,Esa Sirkkunen
Publisher : Routledge
Page : 193 pages
File Size : 40,5 Mb
Release : 2021-01-12
Category : Social Science
ISBN : 9780429794957

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Immersive Journalism as Storytelling by Turo Uskali,Astrid Gynnild,Sarah Jones,Esa Sirkkunen Pdf

This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application. This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice. The Open Access version of this book, available at http://www.taylorfrancis.com/books/e/9780367713294, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license

Between Worlds

Author : Skip Brittenham
Publisher : Penguin
Page : 256 pages
File Size : 49,8 Mb
Release : 2016-08-30
Category : Young Adult Fiction
ISBN : 9780698411029

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Between Worlds by Skip Brittenham Pdf

Immersive augmented reality brings this action-packed fantasy to life. The town of Eden Grove has a legend: In the center of a pine forest there is an aspen grove, and in the center of the aspen grove is an ancient, magnificent tree. A tree that grants wishes. Mayberry and Marshall have heard the stories about the Wishing Tree, but they know nothing like that could really exist near their dreary town. Misunderstood and restless, the teenagers wish for a lot of things, including being on another planet altogether. Somewhere with magic and adventure—someplace where they can be heroes. And then the unlikeliest thing happens: On a hike through the forest, they find the Wishing Tree. The pair make their wish, fall asleep . . . and wake up on Nith, a world that is exactly what they asked for. The alien landscape is beautiful, but it’s also full of dangerous and fantastic creatures, and almost without exception, the creatures are hungry. Soon Mayberry and Marshall learn two very important facts about their wish: First, that magic comes at a very steep cost; second, that they can only be heroes if they can survive. The journey that follows will test the limits of their courage and strength . . . and change them in ways they haven’t begun to imagine. This epic work brings fantasy to life, first by inviting readers into another world, then by using cutting-edge augmented reality technology to bring the world alive in interactive 3D. Experience BETWEEN WORLDS in Augmented Reality now: http://www.experienceanomaly.com/between-worlds/demo

Crafting Stories for Virtual Reality

Author : Melissa Bosworth,Lakshmi Sarah
Publisher : Unknown
Page : 257 pages
File Size : 45,9 Mb
Release : 2018
Category : Narration (Rhetoric)
ISBN : 1138296724

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Crafting Stories for Virtual Reality by Melissa Bosworth,Lakshmi Sarah Pdf

We are witnessing a revolution in storytelling. Publications all over the world are increasingly using immersive storytelling--virtual reality, augmented reality and mixed reality--to tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging medium. Examining ground-breaking work across industries, this text explains, in practical terms, how storytellers can create their own powerful immersive experiences as new media and platforms emerge.

Storytelling for New Technologies and Platforms

Author : Ross Berger
Publisher : CRC Press
Page : 133 pages
File Size : 49,7 Mb
Release : 2022-06-22
Category : Computers
ISBN : 9781000596229

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Storytelling for New Technologies and Platforms by Ross Berger Pdf

Want to know what it’s like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait – those tell stories? And there are jobs for people who write them? Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema. Storytelling for New Technologies and Platforms: A Writer’s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More is a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today's most exhilarating creative challenges found on a screen ... or off! Key Features: Expert advice from several industry professionals who have worked for some of the world’s biggest tech and interactive companies. Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments. Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations. Basic storytelling mechanics customized to today’s popular technologies, live experiences, and traditional game platforms.