Virtual Worlds Social Interaction Design

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Virtual Worlds & Social Interaction Design

Author : Mikael Jakobsson
Publisher : Unknown
Page : 205 pages
File Size : 44,8 Mb
Release : 2006
Category : Human-computer interaction
ISBN : 9172640537

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Virtual Worlds & Social Interaction Design by Mikael Jakobsson Pdf

Social Interactions in Virtual Worlds

Author : Kiran Lakkaraju,Gita Sukthankar,Rolf T. Wigand
Publisher : Cambridge University Press
Page : 433 pages
File Size : 48,8 Mb
Release : 2018-07-05
Category : Computers
ISBN : 9781107128828

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Social Interactions in Virtual Worlds by Kiran Lakkaraju,Gita Sukthankar,Rolf T. Wigand Pdf

This cross-disciplinary exploration of MMOs and other complex online worlds melds work from computer science, psychology and social science.

Designing Virtual Worlds

Author : Richard A. Bartle
Publisher : New Riders
Page : 768 pages
File Size : 48,8 Mb
Release : 2004
Category : Computers
ISBN : 0131018167

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Designing Virtual Worlds by Richard A. Bartle Pdf

This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Being There Together

Author : Ralph Schroeder
Publisher : Oxford University Press
Page : 337 pages
File Size : 49,8 Mb
Release : 2010-11-04
Category : Psychology
ISBN : 9780199707782

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Being There Together by Ralph Schroeder Pdf

Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.

Designing Adaptive Virtual Worlds

Author : Ning Gu,Mary Lou Maher
Publisher : Walter de Gruyter GmbH & Co KG
Page : 144 pages
File Size : 52,6 Mb
Release : 2014-09-18
Category : Architecture
ISBN : 9783110399219

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Designing Adaptive Virtual Worlds by Ning Gu,Mary Lou Maher Pdf

Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.

Extending Virtual Worlds

Author : Ann Latham Cudworth
Publisher : CRC Press
Page : 333 pages
File Size : 53,8 Mb
Release : 2018-09-03
Category : Computers
ISBN : 9781482261172

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Extending Virtual Worlds by Ann Latham Cudworth Pdf

Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments explores advanced topics such as multi-regional design, game-based sims, and narrative structure for environments. The book provides bedrock knowledge and practical examples of how to leverage design concepts within the intertwined structures of physics engines, level of detail (LOD) systems, and advanced material editors. It also shows designers new ways to influence the experience of virtual world visitors through immersive narrative and storytelling. With over 150 illustrations and 10 step-by-step projects that include the necessary 3D models and modular components, it delivers hours of stimulating creative challenges for people working in public virtual worlds or on private grids. By using this book, novices and advanced users will deepen their understanding of game design and how it can be applied to creating game-based virtual environments. It also serves as a foundational text for class work in distance learning, simulation, and other learning technologies that use virtual environments.

User Interface Design for Virtual Environments: Challenges and Advances

Author : Khan, Badrul
Publisher : IGI Global
Page : 375 pages
File Size : 44,6 Mb
Release : 2011-12-31
Category : Computers
ISBN : 9781613505175

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User Interface Design for Virtual Environments: Challenges and Advances by Khan, Badrul Pdf

The design of various virtual environments should be based on the needs of a diverse population of users around the globe. Interface design should be user centric and should strive for making the user's interaction as simple, meaningful, and efficient as possible. User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.

Virtual Worlds and Metaverse Platforms

Author : Nelson Zagalo,Leonel Morgado,Ana Boa-Ventura
Publisher : IGI Global
Page : 0 pages
File Size : 54,8 Mb
Release : 2012
Category : Computers
ISBN : 1609608542

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Virtual Worlds and Metaverse Platforms by Nelson Zagalo,Leonel Morgado,Ana Boa-Ventura Pdf

"This book presents foundational research, models, case studies and research results that researchers and scholars can port to their own environments to evolve their own research processes and studies, covering scenarios of intellectual disciplines and technological endeavors in which metaverse platforms are currently being used and will be used"--Provided by publisher.

Ethnography and Virtual Worlds

Author : Tom Boellstorff,Bonnie Nardi,Celia Pearce,T. L. Taylor
Publisher : Princeton University Press
Page : 264 pages
File Size : 46,5 Mb
Release : 2024-08-06
Category : Social Science
ISBN : 9780691264851

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Ethnography and Virtual Worlds by Tom Boellstorff,Bonnie Nardi,Celia Pearce,T. L. Taylor Pdf

A practical guide to the ethnographic study of online cultures, and beyond Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships

Author : Ciaramitaro, Barbara
Publisher : IGI Global
Page : 399 pages
File Size : 52,6 Mb
Release : 2010-08-31
Category : Business & Economics
ISBN : 9781616928100

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Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships by Ciaramitaro, Barbara Pdf

Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.

Social Interactions in Virtual Worlds

Author : Kiran Lakkaraju,Gita Sukthankar,Rolf T. Wigand
Publisher : Unknown
Page : 0 pages
File Size : 48,6 Mb
Release : 2018
Category : Virtual reality in management
ISBN : OCLC:1078352087

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Social Interactions in Virtual Worlds by Kiran Lakkaraju,Gita Sukthankar,Rolf T. Wigand Pdf

Bringing together research findings from an international team of experts in computer science, psychology, and the social sciences, this book will help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds. --

The Social Life of Avatars

Author : Ralph Schroeder
Publisher : Springer Science & Business Media
Page : 239 pages
File Size : 53,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447102779

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The Social Life of Avatars by Ralph Schroeder Pdf

Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.

Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts

Author : Dinesh Katre,Rikke Orngreen,Pradeep Yammiyavar,Torkil Clemmensen
Publisher : Springer
Page : 253 pages
File Size : 54,7 Mb
Release : 2010-03-10
Category : Computers
ISBN : 9783642117626

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Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts by Dinesh Katre,Rikke Orngreen,Pradeep Yammiyavar,Torkil Clemmensen Pdf

We are extremely pleased to present a comprehensive book comprising a collection of research papers which is basically an outcome of the Second IFIP TC 13.6 Working Group conference on Human Work Interaction Design, HWID2009. The conference was held in Pune, India during October 7–8, 2009. It was hosted by the Centre for Development of Advanced Computing, India, and jointly organized with Copenhagen Business School, Denmark; Aarhus University, Denmark; and Indian Institute of Technology, Guwahati, India. The theme of HWID2009 was Usability in Social, C- tural and Organizational Contexts. The conference was held under the auspices of IFIP TC 13 on Human–Computer Interaction. 1 Technical Committee TC13 on Human–Computer Interaction The committees under IFIP include the Technical Committee TC13 on Human–Computer Interaction within which the work of this volume has been conducted. TC13 on Human–Computer Interaction has as its aim to encourage theoretical and empirical human science research to promote the design and evaluation of human-oriented ICT. Within TC13 there are different working groups concerned with different aspects of human– computer interaction. The flagship event of TC13 is the bi-annual international conference called INTERACT at which both invited and contributed papers are presented. Contributed papers are rigorously refereed and the rejection rate is high.

Making Sense of Space

Author : Iryna Kuksa,Mark Childs
Publisher : Elsevier
Page : 206 pages
File Size : 55,5 Mb
Release : 2014-06-16
Category : Language Arts & Disciplines
ISBN : 9781780634067

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Making Sense of Space by Iryna Kuksa,Mark Childs Pdf

The use of Virtual Worlds (VWs) has increased in the last decade. VWs are used for communication, education, community building, creative arts, and more. A good deal of research has been conducted into learning and VWs, but other areas remain ripe for investigation. Factors from technological platforms to the nature and conventions of the communities that use VWs must be considered, in order to achieve the best possible interaction between virtual spaces and their users. Making Sense of Space focuses on the background to these issues, describing a range of case studies conducted by the authors. The book investigates the innovative and creative ways designers employ VWs for research, performance-making, and audience engagement. Secondly, it looks into how educators use these spaces to support their teaching practice. Lastly, the book examines the potential of VWs as new methods of communication, and the ways they are changing our perception of reality. This book is structured into four chapters. An introduction provides a history and outline of important themes for VWs, and subsequent chapters consider the design of virtual spaces, experience of virtual spaces, and communication in virtual spaces. Written by two experienced academics and practitioners in the field, offering different perspectives Uses a multidisciplinary approach, drawing on: education; scenography; performance studies; disaster management; and computer science Provides multiple viewpoints on the topic, gained through interviews and contributions from a range of experts, as well as several co-authored chapters

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

Author : E. Granum,Lars Qvortrup,B. Holmqvist,S. Kolstrup,K. Halskov Madsen
Publisher : Springer Science & Business Media
Page : 446 pages
File Size : 42,5 Mb
Release : 2013-03-09
Category : Computers
ISBN : 9781447136989

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Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds by E. Granum,Lars Qvortrup,B. Holmqvist,S. Kolstrup,K. Halskov Madsen Pdf

Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.