Vr Integrated Heritage Recreation

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VR Integrated Heritage Recreation

Author : Abhishek Kumar
Publisher : Apress
Page : 0 pages
File Size : 45,6 Mb
Release : 2020-07-26
Category : Computers
ISBN : 1484260767

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VR Integrated Heritage Recreation by Abhishek Kumar Pdf

Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software. Some of the most popular video games in recent years have historical settings (Age of Empires, Call of Duty, etc.). Creating these games requires creating historically accurate game assets. You will use Blender to create VR-ready assets by modeling and unwrapping them. And you will use Substance Painter to texture the assets that you create. You will also learn how to use the Quixel Megascans library to acquire and implement physically accurate materials in the scenes. Finally, you will import the assets into Unreal Engine 4 and recreate a VR integrated heritage that can be explored in real time. Using VR technology and game engines, you can digitally recreate historical settings for games. What You Will Learn Create high-quality, optimized models suitable for any 3D game engine Master the techniques of texturing assets using Substance Painter and Quixel Megascans Keep assets historically accurate Integrate assets with the game engine Create visualizations with Unreal Engine 4 Who Is This Book For Game developers with some experience who are eager to get into VR-based games

Mixed Reality and Gamification for Cultural Heritage

Author : Marinos Ioannides,Nadia Magnenat-Thalmann,George Papagiannakis
Publisher : Springer
Page : 594 pages
File Size : 51,8 Mb
Release : 2017-04-26
Category : Computers
ISBN : 9783319496078

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Mixed Reality and Gamification for Cultural Heritage by Marinos Ioannides,Nadia Magnenat-Thalmann,George Papagiannakis Pdf

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

Virtual Heritage

Author : Erik Malcolm Champion
Publisher : Ubiquity Press
Page : 153 pages
File Size : 44,7 Mb
Release : 2021-07-22
Category : Social Science
ISBN : 9781914481017

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Virtual Heritage by Erik Malcolm Champion Pdf

Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Visual Heritage: Digital Approaches in Heritage Science

Author : Eugene Ch'ng,Henry Chapman,Vincent Gaffney,Andrew S. Wilson
Publisher : Springer Nature
Page : 545 pages
File Size : 51,6 Mb
Release : 2022-04-05
Category : Computers
ISBN : 9783030770280

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Visual Heritage: Digital Approaches in Heritage Science by Eugene Ch'ng,Henry Chapman,Vincent Gaffney,Andrew S. Wilson Pdf

How we understand our shared and individual heritage, interpret and disseminate that knowledge is increasingly central to contemporary society. The emerging context for such development is the field of heritage science. Inherently interdisciplinary, and involving both the Arts and Humanities, engineering, conservation and the digital sciences, the development of heritage science is a driver for change; socially, economically and technically. This book has gathered contributions from leading researchers from across the world and provides a series of themed contributions demonstrating the theoretical, ethical, methodological and technical methods which lie at the heart of heritage science. Archaeology, conservation, museology, the arts, forensic sciences, and heritage management are represented through collaborative research with specialists in applied technologies including object and terrestrial laser scanning, multi-spectral imaging, visualisation, GIS and 3D-printing. Together, the chapters present important case studies to demonstrate the recent advances and best practise within the discipline, highlighting the value of digital transformation across the heritage community that includes objects, monuments, sites and landscapes spanning two million years of natural and cultural history from all over the world. Visual Heritage: Digital Approaches in Heritage Science is aimed at a broad academic and practice-led readership, which extends across many disciplines and will be of considerable value to scholars, practitioners, and students working within heritage and computer science at all levels. The content, which applies heritage science across two million years of cultural history will be appreciated by a general audience, as well as those wishing simply to explore the vast range of potential technical applications across all the disciplines represented in the book.

Augmented and Virtual Reality in Social Learning

Author : Rajendra Kumar,Vishal Jain,Ahmed A. Elngar,Ahed Al-Haraizah
Publisher : Walter de Gruyter GmbH & Co KG
Page : 341 pages
File Size : 45,6 Mb
Release : 2023-11-06
Category : Computers
ISBN : 9783110981490

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Augmented and Virtual Reality in Social Learning by Rajendra Kumar,Vishal Jain,Ahmed A. Elngar,Ahed Al-Haraizah Pdf

This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems.

Visual Computing for Cultural Heritage

Author : Fotis Liarokapis,Athanasios Voulodimos,Nikolaos Doulamis,Anastasios Doulamis
Publisher : Springer Nature
Page : 444 pages
File Size : 42,8 Mb
Release : 2020-04-07
Category : Computers
ISBN : 9783030371913

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Visual Computing for Cultural Heritage by Fotis Liarokapis,Athanasios Voulodimos,Nikolaos Doulamis,Anastasios Doulamis Pdf

This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Handbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism

Author : Lídia Oliveira
Publisher : Unknown
Page : 128 pages
File Size : 49,5 Mb
Release : 2021-10
Category : Digital communications
ISBN : 1799885283

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Handbook of Research on Digital Communications, Internet of Things, and the Future of Cultural Tourism by Lídia Oliveira Pdf

"This book is aimed at researchers who want to improve their understanding of the strategic role of new digital technologies in the field of cultural tourism, offering innovative research results within the scope of the interdisciplinary cross between Digital Communications, Internet of Things, and Cultural Tourism"--

Digital Transformation in the Cultural Heritage Sector

Author : Tiziana Russo Spena,Francesco Bifulco
Publisher : Springer Nature
Page : 226 pages
File Size : 54,7 Mb
Release : 2021-03-25
Category : Business & Economics
ISBN : 9783030633769

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Digital Transformation in the Cultural Heritage Sector by Tiziana Russo Spena,Francesco Bifulco Pdf

This book devises an alternative conceptual framework to understand digital transformation in the cultural heritage sector. It achieves this by placing a high importance on the role of technology in the strategic process of modeling and developing cultural services in the digital era. The focus is on how marketing activities and customer processes are being transformed by digital technologies to create better value, which can also be communicated to customers through an engaged and personalized approach. Much of the digital debate in cultural heritage is still in infancy. Some existing studies are anecdotal and often developed within the domain of established research streams, including studies with some technological aspects addressed partially and from an episodic or periodic perspective. Moreover, the critical changes that have emerged in the cultural management landscape are yet to be highlighted. This book fills that gap and provides a perspective on the cultural heritage sector, which uses the new social and technology landscape to describe the digital transformation in cultural heritage sectors. The authors highlight an inclusive perspective that addresses marketing strategy in the digital era as a proactive, technology-enabled process by which firms collaborate with customers to jointly create, communicate, deliver, and sustain experience and value co-creation.

ICTR 2021 4th International Conference on Tourism Research

Author : Prof Cândida Silva,Prof Mónica Oliveira ,Prof Susana Silva
Publisher : Academic Conferences International
Page : 128 pages
File Size : 45,9 Mb
Release : 2021-05-20
Category : Travel
ISBN : 9781912764921

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ICTR 2021 4th International Conference on Tourism Research by Prof Cândida Silva,Prof Mónica Oliveira ,Prof Susana Silva Pdf

Conference Proceedings of 4th International Conference on Tourism Research

Emerging Technologies in Business

Author : Andrei O. J. Kwok
Publisher : Springer Nature
Page : 304 pages
File Size : 46,6 Mb
Release : 2024-06-15
Category : Electronic
ISBN : 9789819722112

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Emerging Technologies in Business by Andrei O. J. Kwok Pdf

Smart Cities for Sustainability

Author : Mohammed El Amine Abdelli,Asma Sghaier,Atilla Akbaba,Samia Chehbi Gamoura,Hamid Doost Mohammadian
Publisher : Emerald Group Publishing
Page : 286 pages
File Size : 50,5 Mb
Release : 2023-12-11
Category : Architecture
ISBN : 9781804559048

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Smart Cities for Sustainability by Mohammed El Amine Abdelli,Asma Sghaier,Atilla Akbaba,Samia Chehbi Gamoura,Hamid Doost Mohammadian Pdf

As decision-makers apply digitalization in global cities to achieve their SDG goals, contributors from around the world here shed light on forthcoming developments in Smart Cities, and set out how to plan for increasingly rapid changes,

Virtual Reality Technology and Applications

Author : Matjaž Mihelj,Domen Novak,Samo Beguš
Publisher : Springer Science & Business Media
Page : 231 pages
File Size : 48,8 Mb
Release : 2013-09-03
Category : Technology & Engineering
ISBN : 9789400769106

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Virtual Reality Technology and Applications by Matjaž Mihelj,Domen Novak,Samo Beguš Pdf

As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.

Virtual, Augmented and Mixed Reality

Author : Jessie Y. C. Chen
Publisher : Springer Nature
Page : 364 pages
File Size : 54,9 Mb
Release : 2024-06-15
Category : Electronic
ISBN : 9783031610479

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Virtual, Augmented and Mixed Reality by Jessie Y. C. Chen Pdf

Managerial Challenges and Social Impacts of Virtual and Augmented Reality

Author : Loureiro, Sandra Maria Correia
Publisher : IGI Global
Page : 318 pages
File Size : 54,7 Mb
Release : 2020-01-03
Category : Business & Economics
ISBN : 9781799828761

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Managerial Challenges and Social Impacts of Virtual and Augmented Reality by Loureiro, Sandra Maria Correia Pdf

The increase in smartphone usage and new technologies embedded in smart devices have led to innovative developments and applications throughout a variety of industries. However, new techniques such as spatial augmented reality are becoming more affordable for business, allowing consumers to experience and interact with the world as they never have before. AR and VR have vast implications for management and can allow companies to increase their sustainability and reduce their CO2 footprint. Managerial Challenges and Social Impacts of Virtual and Augmented Reality is a pivotal reference source that provides vital research on the applications of VR, AR, and related technologies from the perspectives of managers and marketers in the industry and discusses the social impact of these technologies. While highlighting topics such as consumer analysis, privacy ethics, and relationship marketing, this book is ideally designed for managers, marketers, technology developers, managing directors, business professionals, academicians, students, and researchers seeking current studies on the evolution of interactive technology.

Manual of Digital Earth

Author : Huadong Guo,Michael F. Goodchild,Alessandro Annoni
Publisher : Springer Nature
Page : 846 pages
File Size : 46,7 Mb
Release : 2019-11-18
Category : Technology & Engineering
ISBN : 9789813299153

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Manual of Digital Earth by Huadong Guo,Michael F. Goodchild,Alessandro Annoni Pdf

This open access book offers a summary of the development of Digital Earth over the past twenty years. By reviewing the initial vision of Digital Earth, the evolution of that vision, the relevant key technologies, and the role of Digital Earth in helping people respond to global challenges, this publication reveals how and why Digital Earth is becoming vital for acquiring, processing, analysing and mining the rapidly growing volume of global data sets about the Earth. The main aspects of Digital Earth covered here include: Digital Earth platforms, remote sensing and navigation satellites, processing and visualizing geospatial information, geospatial information infrastructures, big data and cloud computing, transformation and zooming, artificial intelligence, Internet of Things, and social media. Moreover, the book covers in detail the multi-layered/multi-faceted roles of Digital Earth in response to sustainable development goals, climate changes, and mitigating disasters, the applications of Digital Earth (such as digital city and digital heritage), the citizen science in support of Digital Earth, the economic value of Digital Earth, and so on. This book also reviews the regional and national development of Digital Earth around the world, and discusses the role and effect of education and ethics. Lastly, it concludes with a summary of the challenges and forecasts the future trends of Digital Earth. By sharing case studies and a broad range of general and scientific insights into the science and technology of Digital Earth, this book offers an essential introduction for an ever-growing international audience.