Augmented And Virtual Reality In Social Learning

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Augmented and Virtual Reality in Social Learning

Author : Rajendra Kumar,Vishal Jain,Ahmed A. Elngar,Ahed Al-Haraizah
Publisher : Walter de Gruyter GmbH & Co KG
Page : 292 pages
File Size : 40,8 Mb
Release : 2023-11-06
Category : Computers
ISBN : 9783110981445

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Augmented and Virtual Reality in Social Learning by Rajendra Kumar,Vishal Jain,Ahmed A. Elngar,Ahed Al-Haraizah Pdf

This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems.

Virtual and Augmented Reality in Education, Art, and Museums

Author : Guazzaroni, Giuliana,Pillai, Anitha S.
Publisher : IGI Global
Page : 385 pages
File Size : 46,5 Mb
Release : 2019-11-22
Category : Computers
ISBN : 9781799817987

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Virtual and Augmented Reality in Education, Art, and Museums by Guazzaroni, Giuliana,Pillai, Anitha S. Pdf

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

New Perspectives on Virtual and Augmented Reality

Author : Linda Daniela
Publisher : Routledge
Page : 323 pages
File Size : 51,5 Mb
Release : 2020-05-31
Category : Education
ISBN : 9781000068887

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New Perspectives on Virtual and Augmented Reality by Linda Daniela Pdf

New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual reality solutions can be exciting, create interest in learning, make learning more accessible and make learning faster. This book analyses the capabilities of virtual, augmented and mixed reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools and how a learning process can be structured. The virtual reality (VR) solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available. This book will be of great interest to academics, researchers and post-graduate students in the field of educational technology.

Virtual, Augmented, and Mixed Realities in Education

Author : Dejian Liu,Chris Dede,Ronghuai Huang,John Richards
Publisher : Springer
Page : 247 pages
File Size : 50,5 Mb
Release : 2017-11-13
Category : Education
ISBN : 9789811054907

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Virtual, Augmented, and Mixed Realities in Education by Dejian Liu,Chris Dede,Ronghuai Huang,John Richards Pdf

This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.

Virtual and Augmented Reality in English Language Arts Education

Author : Clarice M. Moran,Mary F. Rice
Publisher : Lexington Books
Page : 281 pages
File Size : 41,7 Mb
Release : 2021-03-04
Category : Education
ISBN : 9781793629869

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Virtual and Augmented Reality in English Language Arts Education by Clarice M. Moran,Mary F. Rice Pdf

New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple institutions across the United States and abroad share practical insights for teaching English language arts with virtual and augmented realities. These chapters draw on multiple theories and ideas to share perspectives from practicing and prospective teachers, as well as young learners themselves, about how to use applications and tools to transform teaching and learning. Collectively, this book advances innovation for using virtual and augmented realities as educational, inclusive spaces for teaching English language arts and literacy subject matter while supporting learners in developing the mindset for creativity, innovation, and even emotional empathy.

Augmented Education

Author : K. Sheehy,R. Ferguson,G. Clough
Publisher : Springer
Page : 202 pages
File Size : 51,5 Mb
Release : 2014-05-01
Category : Education
ISBN : 9781137335814

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Augmented Education by K. Sheehy,R. Ferguson,G. Clough Pdf

Including relevant case studies and interviews with practitioners, Augmented Education explores the nature of learning where the 'real world' is augmented by use of the virtual to create new learning possibilities, tools, and environments. and offers insights into the development of a pedagogy that is authentic, inclusive and enjoyable.

Virtual and Augmented Reality, Simulation and Serious Games for Education

Author : Yiyu Cai,Wouter van Joolingen,Koen Veermans
Publisher : Springer Nature
Page : 188 pages
File Size : 52,9 Mb
Release : 2021-08-13
Category : Technology & Engineering
ISBN : 9789811613616

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Virtual and Augmented Reality, Simulation and Serious Games for Education by Yiyu Cai,Wouter van Joolingen,Koen Veermans Pdf

This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

Innovating with Augmented Reality

Author : P Kaliraj,Devi Thirupathi
Publisher : CRC Press
Page : 208 pages
File Size : 51,5 Mb
Release : 2021-12-16
Category : Computers
ISBN : 9781000504231

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Innovating with Augmented Reality by P Kaliraj,Devi Thirupathi Pdf

Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process. The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.

Emerging Tools and Applications of Virtual Reality in Education

Author : Choi, Dong Hwa
Publisher : IGI Global
Page : 360 pages
File Size : 45,8 Mb
Release : 2016-01-18
Category : Education
ISBN : 9781466698383

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Emerging Tools and Applications of Virtual Reality in Education by Choi, Dong Hwa Pdf

Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.

Augmented Reality in Education

Author : Vladimir Geroimenko
Publisher : Springer Nature
Page : 422 pages
File Size : 50,9 Mb
Release : 2020-05-26
Category : Computers
ISBN : 9783030421564

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Augmented Reality in Education by Vladimir Geroimenko Pdf

This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.

New Perspectives on Virtual and Augmented Reality

Author : Linda Daniela
Publisher : Routledge
Page : 323 pages
File Size : 49,9 Mb
Release : 2020-05-31
Category : Education
ISBN : 9781000068887

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New Perspectives on Virtual and Augmented Reality by Linda Daniela Pdf

New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual reality solutions can be exciting, create interest in learning, make learning more accessible and make learning faster. This book analyses the capabilities of virtual, augmented and mixed reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools and how a learning process can be structured. The virtual reality (VR) solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available. This book will be of great interest to academics, researchers and post-graduate students in the field of educational technology.

Studies in Expansive Learning

Author : Yrjö Engeström
Publisher : Cambridge University Press
Page : 289 pages
File Size : 55,8 Mb
Release : 2016-08-04
Category : Education
ISBN : 9781107105201

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Studies in Expansive Learning by Yrjö Engeström Pdf

A conceptual and practical toolkit for creating learning processes with the help of interventions in workplaces, schools and communities.

eLearning Engagement in a Transformative Social Learning Environment

Author : Crawford, Caroline M.,Simons, Melissa A.
Publisher : IGI Global
Page : 340 pages
File Size : 41,8 Mb
Release : 2021-06-17
Category : Education
ISBN : 9781799869580

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eLearning Engagement in a Transformative Social Learning Environment by Crawford, Caroline M.,Simons, Melissa A. Pdf

Distance learning and remote learning have been developing options within the eLearning and talent training realms for over two decades, yet distance learning has become a significant reality within the past few months, especially as the COVID-19 pandemic has forever impacted the K-12, higher education, and adult training and talent development workforce solutions. Within the rapid shift into remote and distance learning environments, the curricular design and instructional design are understood as necessary. However, there is a need to understand aspects around social learning within eLearning environments. It is important to understand the opportunity of moving towards transformative social learning environmental engagement and experiences within distance and remote learning environments to improve the ability to understand social learning in eLearning environments. eLearning Engagement in a Transformative Social Learning Environment focuses on supporting and enhancing remote and distance learning (eLearning) instructional experiences, discusses the strategic role of social learning within eLearning environments, and enhances levels of engagement, transformative learning, and talent attainment environments. This book provides insights and support towards policies and procedures within instructional and training decision making around social learning needs and support. The chapters will explore social learning opportunities and support, modeling social learning engagement, communities of practice, and instructional processes of eLearning. The intended audience is teachers, curriculum developers, instructional designers, professionals, researchers, practitioners, and students working in the field of teaching, training, and talent development.

Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education

Author : Ange Anderson
Publisher : Routledge
Page : 124 pages
File Size : 45,7 Mb
Release : 2019-03-20
Category : Education
ISBN : 9780429679735

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Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education by Ange Anderson Pdf

New technologies and ongoing developments in the fields of Virtual reality, augmented reality and artificial intelligence are changing the ways in which we facilitate learning. Recognising the positive role these technologies can play in the learning and progress of students assessed as having special educational needs, this practical guide explains the characteristics, benefits, risks and potential applications of new technologies in the classroom. An innovative and timely resource, Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education offers a background in the evidence-based theory and practice of using new technologies in an educational context. Accessible and free of complex jargon, chapters provide information on the development, intended uses and most current terminology used in relation to technologies, and explains how modern equipment, approaches and possibilities can be used to promote improved communication skills, independent learning and heightened self-esteem amongst students diagnosed with SEND. Offering a wealth of practical tips, downloadable resources and ideas for engaging with technology in the classroom, the text will support teachers to ensure that students can benefit from exciting technological advances and learn to use them appropriately. Demystifying a complex and varied field, this practical resource will inspire and inform teachers, SENCOs and practitioners working with children and students with SEND as they harness the use of technology in the classroom.

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Author : Akcayir, Gokce,Demmans Epp, Carrie
Publisher : IGI Global
Page : 404 pages
File Size : 54,8 Mb
Release : 2020-10-23
Category : Education
ISBN : 9781799850441

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Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education by Akcayir, Gokce,Demmans Epp, Carrie Pdf

Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.