Wargaming Campaigns

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Wargaming Campaigns

Author : Henry Hyde
Publisher : Pen and Sword Military
Page : 584 pages
File Size : 48,7 Mb
Release : 2022-07-20
Category : Games & Activities
ISBN : 9781473855922

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Wargaming Campaigns by Henry Hyde Pdf

An authoritative reference guide to building wargaming campaigns, featuring a full set of campaign rules, tips on creating maps, and more. Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that’s that until the next game. Such games can be a fun test of tactical skill, but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde’s excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming. Praise for Wargaming Campaigns “This big, thick tome contains everything you’d ever want to know about creating and running a wargame campaign.” —Historical Miniatures Gaming Society

Wargaming Campaigns

Author : Henry Hyde
Publisher : Pen and Sword Military
Page : 530 pages
File Size : 50,7 Mb
Release : 2022-07-20
Category : Games & Activities
ISBN : 9781473855946

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Wargaming Campaigns by Henry Hyde Pdf

Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.

Solo-wargaming

Author : Donald F. Featherstone
Publisher : Frederick Warne
Page : 202 pages
File Size : 54,8 Mb
Release : 1973
Category : Art
ISBN : UVA:X000311522

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Solo-wargaming by Donald F. Featherstone Pdf

Solo Wargaming

Author : David Heading
Publisher : Pen and Sword Military
Page : 251 pages
File Size : 46,6 Mb
Release : 2024-08-30
Category : Games & Activities
ISBN : 9781399055550

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Solo Wargaming by David Heading Pdf

This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to ‘play both sides’ or to command one army against an ‘automatic’ opponent, giving various ideas on how to control or program the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions into wider campaigns, involving grand strategy, logistics and other factors. Tips on sustaining interest through such activities as recording results, writing campaign diaries and online blogs will help you enrich your hobby. The author has been playing solo wargames for forty years and shares the secrets of happy solo gaming. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike.

One-hour Skirmish Wargames

Author : John Lambshead
Publisher : Pen and Sword
Page : 135 pages
File Size : 41,9 Mb
Release : 2018-09-30
Category : Games & Activities
ISBN : 9781526700063

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One-hour Skirmish Wargames by John Lambshead Pdf

Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavor of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.

Setting Up a Wargames Campaign

Author : Tony Bath
Publisher : Unknown
Page : 77 pages
File Size : 47,6 Mb
Release : 1973
Category : War games
ISBN : 0904417026

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Setting Up a Wargames Campaign by Tony Bath Pdf

One-Hour Wargames

Author : Neil Thomas
Publisher : Pen and Sword
Page : 226 pages
File Size : 55,5 Mb
Release : 2014-09-03
Category : Games & Activities
ISBN : 9781473840935

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One-Hour Wargames by Neil Thomas Pdf

A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

The Wargaming Compendium

Author : Henry Hyde
Publisher : Casemate Publishers
Page : 554 pages
File Size : 44,7 Mb
Release : 2013-08-19
Category : Games & Activities
ISBN : 9781783830695

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The Wargaming Compendium by Henry Hyde Pdf

An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.

Donald Featherstone's Wargaming Campaigns

Author : John Curry,Donald Featherstone
Publisher : Lulu.com
Page : 220 pages
File Size : 54,7 Mb
Release : 2014-03-12
Category : Games
ISBN : 1291779671

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Donald Featherstone's Wargaming Campaigns by John Curry,Donald Featherstone Pdf

This book covered straightforward methods of setting up and running such campaigns. It deals with topics ranging from map making, attrition and the issue of smaller forces delaying larger ones. Included are twenty-one examples of wargaming campaigns through the ages. Covering periods from the Dark Ages to World War II, each campaign was specially chosen by Don to illustrate different aspects of such games and options for the wargamer to consider. Each game was based around sketch maps and straightforward rules to allow groups of wargamers to experience command at the operational level. This book was originally published under the title of 'War Game Campaigns'. The History of Wargaming Project is edited by John Curry and aims to bring classic wargaming books and rules to a modern audience.

Napoleon's Campaigns in Miniature

Author : Bruce Quarrie
Publisher : Millefleurs
Page : 192 pages
File Size : 53,6 Mb
Release : 1989-01-01
Category : Napoleonic Wars, 1800-1815
ISBN : 0809570920

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Napoleon's Campaigns in Miniature by Bruce Quarrie Pdf

Lost Battles

Author : Philip Sabin
Publisher : Bloomsbury Publishing
Page : 527 pages
File Size : 55,8 Mb
Release : 2015-02-05
Category : History
ISBN : 9780826422002

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Lost Battles by Philip Sabin Pdf

From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own.

The Portable Wargame

Author : Bob Cordery
Publisher : Lulu.com
Page : 110 pages
File Size : 54,8 Mb
Release : 2016-12-30
Category : Electronic
ISBN : 9781326904548

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The Portable Wargame by Bob Cordery Pdf

The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.

Wargame Campaigns

Author : Charles Stewart Grant
Publisher : Unknown
Page : 153 pages
File Size : 53,9 Mb
Release : 1995
Category : War games
ISBN : 0952514605

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Wargame Campaigns by Charles Stewart Grant Pdf

Painting Wargaming Figures

Author : Javier Gomez Valero
Publisher : Pen and Sword
Page : 587 pages
File Size : 52,7 Mb
Release : 2015-03-30
Category : Crafts & Hobbies
ISBN : 9781473852808

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Painting Wargaming Figures by Javier Gomez Valero Pdf

The artist known as “El Mercenario” “shares the secrets of his success in this useful guide to painting miniature figures”—includes photos (Stuart Asquith, author and editor of Practical Wargamer). In this accessible “how-to” guide, Javier Gomez, a highly talented figure painter of long experience and excellent reputation, takes the reader step-by-step through the whole process, from choice of materials (unlike other available guides it is not linked to any specific figure manufacturer) and preparation of the miniatures to basing and even advice on photographing the finished item. Techniques such as dry-brushing, ink-washing, shading and highlighting are all explained clearly with the help of step-by-step photographs and color charts. Specific case studies tackle a variety of useful subjects across all periods, such as mixing realistic flesh tones for different races; painting horses; guns and limbers; Medieval heraldry; Napoleonic uniforms; WW2 and modern camouflage patterns. Javier also clearly explains how these techniques and processes can be applied to all the major wargaming scales, from 40mm down to 6mm. Whatever historical period (or Sci-fi/Fantasy) and whatever scale the reader is interested in, this book is an invaluable source of practical advice and inspiration. “Very soon after we started up Perry Miniatures we managed to acquire Javier’s outstanding painting services for our figure collections. He is a true genius with a brush, with a great sense of color that turns figures into masterpieces. His military and uniform knowledge adds a great deal to his ability to produce little painted gems.”—Michael and Alan Perry, Perry Miniatures “I have used some of the suggestions here as well as the highlights for some of my own figures and they have produced improved results.”—Mataka.org

Wargame Scenarios

Author : Jonathan Sutherland,Diane Canwell
Publisher : Pen and Sword
Page : 141 pages
File Size : 51,5 Mb
Release : 2014-08-27
Category : History
ISBN : 9781473838796

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Wargame Scenarios by Jonathan Sutherland,Diane Canwell Pdf

The enjoyment of wargaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organising fascinating and challenging wargames set in the Peninsular War. rnrnIn addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theatre of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. The scenarios and orders of battle are intended for use with Pen & Sword's own Napolenic wargame rules, Grand Battery, but they are easily adaptable for use with other leading systems.rnrn Briefing notes on the context of the battle and the dilemmas and objectives facing each commander.rn Orders of battle for each side and any other information required to set up. rnContents :rnrn Concise introduction to the Peninsular War with chronology to place the scenarios in context.rn 20 carefully devised scenarios of varying size and complexity.rn a wargamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. rn Clear win/lose/draw conditions.