Webgpu Fundamentals

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WebGPU Fundamentals

Author : Jack Xu
Publisher : UniCAD
Page : 87 pages
File Size : 43,8 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

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WebGPU Fundamentals by Jack Xu Pdf

WebGPU Fundamentals: A Beginner's Guide to Web Graphics Programming Are you ready to take your web graphics to the next level? Look no further than WebGPU Fundamentals, a step-by-step tutorial that will equip you with all the tools you need to create basic 2D and 3D graphics in your web applications. With this eBook, you will discover how to: · Set up the WebGPU development environment. · Design an array of basic graphics objects, from simple primitives to complex 3D shapes with wireframes and MSAA, including cubes, spheres, cylinders, and tori. · Use the cutting-edge WebGPU graphics API, even if you have minimal experience in advanced graphics development. The author has simplified the learning process by breaking down the concepts of WebGPU into easy-to-understand steps. This book is ideal for beginners who want to learn the basics of WebGPU graphics programming and experienced developers seeking to expand their knowledge of this powerful API. What you will learn: · The fundamentals of WebGPU, including setting up the development environment and creating basic graphics objects · How to use the included npm package, webgpu-simplified, to streamline your coding experience · Different aspects of WebGPU graphics programming, such as WGSL shaders, GPU buffers, render pipelines, render passes, and 3D transformations · Creating basic primitives with topologies like triangle-list and triangle-strip · Crafting basic 3D shapes like cubes, spheres, cylinders, and tori Who this book is for: · Beginners looking to grasp the basics of WebGPU graphics programming. · Experienced developers egger to expand their WebGPU knowledge. · Anyone interested in creating 3D graphics in web applications. Get started today and learn how to create stunning web graphics with WebGPU!

WebGPU for 3D Surfaces

Author : Jack Xu
Publisher : UniCAD
Page : 95 pages
File Size : 41,5 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

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WebGPU for 3D Surfaces by Jack Xu Pdf

Are you ready to take your web graphics to the next level? Look no further than "WebGPU for 3D Surfaces". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this eBook, you will discover how to design 3D graphics like wireframes, simple and parametric surfaces. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces. - Simulate light using different models, including Blinn-Phong and directional light models. - Apply colormap to 3D surfaces. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "3D Graphics with WebGPU: A Practical Guide" today!

WebGPU Texture Mapping

Author : Jack Xu
Publisher : UniCAD
Page : 113 pages
File Size : 55,8 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

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WebGPU Texture Mapping by Jack Xu Pdf

WebGPU Texture Mapping: A Practical Guide to Creating Stunning Web Applications WebGPU Texture Mapping is the essential guide for mastering texture mapping with WebGPU. Learn how to use texture mapping to create stunning web graphics, from the basics to advanced techniques. This book covers everything from the fundamentals of texture mapping to advanced techniques like multi-texturing, normal mapping, parallax mapping, and procedural texturing. With step-by-step real-world examples, you'll learn how to use WebGPU to create realistic and immersive visuals. Whether you're a beginner or an experienced developer, WebGPU Texture Mapping is the perfect resource for learning how to use texture mapping to create stunning web graphics. What you'll learn: The basics of texture mapping. Multi-texturing. Normal mapping. Parallax mapping. Procedural textures. How to use WebGPU to create realistic and immersive visuals. By the end of this book, you'll be able to: Create stunning web graphics using texture mapping. Use WebGPU to harness the power of the GPU. Implement advanced texture mapping techniques. Understand the core concepts of computer graphics. Order your copy today and start creating awe-inspiring visuals that will leave your audience spellbound!

WebGPU Procedural Terrains

Author : Jack Xu
Publisher : UniCAD
Page : 137 pages
File Size : 45,8 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

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WebGPU Procedural Terrains by Jack Xu Pdf

WebGPU Procedural Terrains - Create Stunning Landscapes for Your Games Unlock the secrets of procedural landscape generation and create awe-inspiring, dynamic terrains for your games with WebGPU. This comprehensive eBook covers everything you need to know to create procedural terrains, from basic techniques to advanced methods. You'll learn how to: · Master Perlin noise mapping and basic terrain generation techniques. · Explore advanced methods, including terrain chunking and water level control. · Harness the power of Level of Detail (LOD) to optimize performance. · Create vast, immersive landscapes with ease by stitching together multiple terrain chunks. · Bring your terrains to life with smooth animations using compute shaders. · Craft realistic, Minecraft-inspired landscapes using compute shaders. Even if you're a beginner with minimal experience in graphics programming, you'll be able to follow this book's step-by-step guidance and hands-on examples to quickly grasp the fundamentals of procedural terrain generation. Whether you're an aspiring indie developer or a seasoned pro, WebGPU Procedural Terrains is the essential guide to creating stunning, dynamic landscapes that will captivate players and enhance your game development portfolio. Get ready to embark on a creative journey that will redefine your game worlds. Start crafting your masterpiece today!

WebGPU Lighting and Shading

Author : Jack Xu
Publisher : UniCAD
Page : 131 pages
File Size : 41,9 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

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WebGPU Lighting and Shading by Jack Xu Pdf

WebGPU Lighting and Shading: A Comprehensive Guide Immerse yourself in a hands-on journey through WebGPU, the cutting-edge graphics API. This meticulously crafted eBook is a treasure trove of step-by-step real-world examples that empower you to create an array of lighting and shading models, infusing life into web-based 3D scenes like never before. Embark on a transformative journey that spans from foundational Blinn-Phong models, directional lighting, point lights, and spotlights to intricate physical-based rendering (PBR) models, shadows, and atmospheric fog effects. Unleash your mastery of shading models powered by an array of distinct light sources with this invaluable resource. Navigate the core of computer graphics through the pages of this book. As you explore its contents, the enigma of WebGPU unravels, revealing the key to crafting immersive, realistic visual experiences on the web. WebGPU Lighting and Shading: A Comprehensive Guide serves as your roadmap to the future of web graphics. Embark on this educational journey, exploiting the boundless potential of WebGPU to redefine the limits of web-based visuals.

WebGPU and Compute Shaders for Real-Time Graphics

Author : Jack Xu
Publisher : UniCAD
Page : 126 pages
File Size : 53,9 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

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WebGPU and Compute Shaders for Real-Time Graphics by Jack Xu Pdf

WebGPU and Compute Shaders for Real-Time Graphics – A Practical Guide to Web-Based GPU Acceleration Unleash the limitless potential of next-generation web graphics development with WebGPU and compute shaders. WebGPU, a cutting-edge graphics API, is transforming the web landscape. It offers an array of features that surpass WebGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance web experiences, ideal for real-time data visualization, scientific simulations, machine learning, web games, and more. This eBook is your definitive guide to mastering WebGPU and compute shaders. It starts by covering the basics of WebGPU, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use WebGPU and compute shaders to create stunning real-time web graphics. What you'll learn: · The basics of WebGPU and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render Parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Web developers eager to elevate their proficiency in crafting high-performance web graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of web development innovation. Empower your journey in web graphics: WebGPU and Compute Shaders for Real-Time Graphics is your passport to shaping the future of web-based 3D graphics. Whether you're a web developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time web graphics like never before!

WebGPU Marching Cubes

Author : Jack Xu
Publisher : UniCAD
Page : 117 pages
File Size : 48,5 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

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WebGPU Marching Cubes by Jack Xu Pdf

WebGPU Marching Cubes – A Practical Guide to Creating Implicit 3D Surfaces and Metaballs using WebGPU and Compute Shaders Welcome to the future of web graphics development! WebGPU Marching Cubes is an immersive eBook that takes a practical approach to learning WebGPU, the next-generation graphics API currently under development by the W3C GPU for the Web Community Group. This comprehensive resource equips you with the tools you need to make your web projects visually stunning, whether you're a seasoned developer or just starting out. Inside, you'll unlock the secrets to creating implicit 3D surfaces and mesmerizing metaballs on the web, all using the power of the new WebGPU graphics API. We've simplified the learning process by breaking down WebGPU concepts, ensuring that even beginners with minimal experience can grasp the fundamentals of advanced graphics development. Inside this book, you'll explore: - How to use the marching cubes algorithm to create intricate 3D surfaces - How to harness the power of compute shaders to enhance your 3D graphics in web applications - A complete guide to implicit 3D surface generation in WebGPU, with comprehensive sample code listings - Hands-on learning opportunities with example programs that allow you to explore the 3D graphics techniques explained in the book WebGPU Marching Cubes is your gateway to unlocking the full potential of WebGPU and bringing breathtaking 3D graphics to your web applications. Whether you aspire to create immersive game environments, interactive data visualizations, or stunning web designs, this book will set you on the path to success. Join the ranks of forward-thinking web developers who are embracing the future of graphics with WebGPU. Get your copy today and embark on a journey that will elevate your web development skills to new heights. Your audience will thank you for the visually stunning experiences you'll create.

WebGPU Voxel Terrains

Author : Jack Xu
Publisher : UniCAD
Page : 136 pages
File Size : 50,9 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

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WebGPU Voxel Terrains by Jack Xu Pdf

WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your web applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with WebGPU and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for web developers, game developers, and anyone interested in procedural voxel terrain creation.

WebGPU for Complex Function Visualization

Author : Jack Xu
Publisher : UniCAD
Page : 98 pages
File Size : 51,5 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

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WebGPU for Complex Function Visualization by Jack Xu Pdf

WebGPU for Complex Function Visualization – Learn to Create Real-Time Visualization of Complex Functions Using WebGPU and Compute Shaders Embark on a journey into the future of web-based visualization with “WebGPU for Complex Function Visualization.” This book is your definitive guide to creating real-time, stunning visuals of complex functions using WebGPU and compute shaders. Inside this book, you will: Explore the next-generation graphics technology through step-by-step, real-world examples that empower you to visualize complex functions like never before on the web. Master the art of domain coloring, a process that transforms intricate mathematical data into vivid, dynamic visual representations. Gain insights into the intricacies of rendering 3D surface plots for complex functions on both the CPU and GPU, and discover how to optimize performance. Unleash the true potential of WebGPU by harnessing the power of compute shaders to accelerate domain coloring computations, achieving real-time performance for even the most extensive complex plane grids. This comprehensive resource goes beyond theory, offering practical insights and sample code listings that guide you through each step of the process. As you work through the example projects, you will develop a deep understanding of complex function graphics techniques, enabling you to effortlessly create sophisticated 3D graphics for your web applications. Whether you are captivated by the mathematical beauty of complex functions or eager to elevate your web development skills, this book is your gateway to a world of immersive and dynamic web-based visualization. Join the revolution in web graphics and start crafting stunning visuals with WebGPU today!

Rust wgpu Fundamentals

Author : Jack Xu
Publisher : UniCAD
Page : 135 pages
File Size : 42,9 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

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Rust wgpu Fundamentals by Jack Xu Pdf

Rust wgpu Fundamentals: A Beginner's Guide to Rust Graphics Programming Are you ready to take your Rust graphics to the next level? Look no further than Rust wgpu Fundamentals, a step-by-step tutorial that will equip you with all the tools you need to create basic 2D and 3D graphics in your graphics applications. With this eBook, you will discover how to: · Set up the Rust wgpu development environment. · Design an array of basic graphics objects, from simple primitives to complex 3D shapes with wireframes and MSAA, including cubes, spheres, cylinders, and tori. · Use the cutting-edge Rust wgpu graphics API, even if you have minimal experience in advanced graphics development. The author has simplified the learning process by breaking down the concepts of wgpu into easy-to-understand steps. This book is ideal for beginners who want to learn the basics of Rust wgpu graphics programming and experienced developers seeking to expand their knowledge of this powerful API. What you will learn: · The fundamentals of wgpu, including setting up the development environment and creating basic graphics objects · How to use the included crate, wgpu-simplified, to streamline your coding experience · Different aspects of wgpu graphics programming, such as WGSL shaders, GPU buffers, render pipelines, render passes, and 3D transformations · Creating basic primitives with topologies like line-list, triangle-list, and triangle-strip · Crafting basic 3D shapes like cubes, spheres, cylinders, and tori Who this book is for: · Beginners looking to grasp the basics of Rust wgpu graphics programming. · Experienced developers egger to expand their wgpu knowledge. · Anyone interested in creating 3D graphics in Rust applications. Get started today and learn how to create stunning Rust graphics with wgpu!

Fundamentals and Applications of Colour Engineering

Author : Phil Green
Publisher : John Wiley & Sons
Page : 405 pages
File Size : 52,7 Mb
Release : 2023-10-10
Category : Technology & Engineering
ISBN : 9781119827207

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Fundamentals and Applications of Colour Engineering by Phil Green Pdf

FUNDAMENTALS AND APPLICATIONS OF COLOUR ENGINEERING EXPERT OVERVIEW OF THE WORLD OF COLOUR ENGINEERING IN THE 21ST CENTURY, WITH NEW, UPDATED TECHNOLOGIES AND A MATLAB TOOLBOX Fundamentals and Applications of Colour Engineering provides important coverage on topics that hold the power to extend our knowledge of colour reproduction, such as colour measurement and appearance and the methods used, with additional discussion of the technologies responsible for reproducing colour across a wide range of devices, together with the colour management systems that are used to connect devices and exchange information. Composed of 20 chapters, the Editor and his team of expert contributors consider the new ICC.2 architecture, an approach that introduces an evolutionary step in colour engineering, ensuring wider possibilities for technology. The text also considers the emerging applications for advanced colour management, such as processing spectral data, handling HDR images, and the capture and reproduction of material appearance. The text is supported by a MATLAB toolbox of relevant functions and data. Fundamentals and Applications of Colour Engineering is a useful reference for anyone involved in the reproduction of colour and a strong supplementary course potential for master???s degrees with a colour science component. Fundamentals and Applications of Colour Engineering includes information on: Instruments and methods of colour measurement, colorimetry, and colour difference, and colour appearance Colour spaces and colour encodings, and characterizing input devices, displays and printers Colour gamut communication and imaging standards, high dynamic range imaging, and HDR Sensor adjustment in colour management, open source tools for colour engineering, and colour transform evaluation Supporting active learning with the inclusion of a toolbox of relevant functions and data, Fundamentals and Applications of Colour Engineering is an essential resource for students in relevant programs of study, and for professionals within colour engineering and reproduction looking to maximize their skill set and keep their skills updated.

WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API

Author : Jack Xu
Publisher : UniCAD
Page : 522 pages
File Size : 48,8 Mb
Release : 2023-05-10
Category : Computers
ISBN : 9798394130496

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WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API by Jack Xu Pdf

Are you ready to take your web graphics to the next level? Look no further than "WebGPU by Examples". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this book, you will discover how to design an array of 3D graphics, from basic shapes like cubes, spheres, cylinders, and tori to intricate 3D graphics like wireframes, simple and parametric surfaces, supershapes, implicit surfaces, procedural terrains, volcanoes, Minecraft, voxel terrains, text rendering, and complex function visualization, as well as particle systems made using compute shaders. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Introduce a starter template for graphics programming with WebGPU. - Create basic 3D shapes like cube, sphere, cylinder, torus, etc. - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces, and procedural terrains. - Simulate light and shadow using different models, including point, directional, and spot light. - Implement physical-based rendering lighting methods to create realistic graphics. - Apply colormap and texture techniques to 3D surfaces. - Generate 3D surfaces and super shapes using compute shaders for improving performance. - Construct marching cubes for generating 3D implicit surfaces, metaballs, and voxel terrains. - Visualize complex functions using 3D plots and domain coloring. - Create particle systems for 3D graphics applications. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "WebGPU by Examples" today!

Metal by Example

Author : Warren Moore
Publisher : Hot Metal Press
Page : 128 pages
File Size : 45,5 Mb
Release : 2015-07-17
Category : Electronic
ISBN : 0996312307

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Metal by Example by Warren Moore Pdf

Computer Graphics Through OpenGL®

Author : Sumanta Guha
Publisher : CRC Press
Page : 732 pages
File Size : 51,7 Mb
Release : 2018-12-19
Category : Computers
ISBN : 9780429874840

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Computer Graphics Through OpenGL® by Sumanta Guha Pdf

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts

Practical WebGPU Graphics

Author : Jack Xu
Publisher : UniCAD
Page : 445 pages
File Size : 55,6 Mb
Release : 2021-06-11
Category : Computers
ISBN : 9798725062625

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Practical WebGPU Graphics by Jack Xu Pdf

WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.