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What Has Four Wheels and Flies? a Garbage Truck by Drive Lady Pdf
Mileage Journal notebook 6"x9", 120 blank page to fill A handy blank notebook for taking notes, jot down ideas, to-do list, Tracking etc. Great gift ideas for Driver/tracking mileage on any occasions Order today! -Lined journal code
An Introduction to the Psychology of Humor by Janet M. Gibson Pdf
An Introduction to the Psychology of Humor provides a comprehensive and accessible overview of psychologists’ research on humor. Drawing on research from a variety of psychological perspectives, from cognitive and biological to social and developmental, the book explores factors that affect our detection, comprehension, liking, and use of humor. Throughout the book, theories and paradigms of humor are explored, with each chapter dedicated to a distinct field of psychological research. Covering topics including humor development in children and older adults, humor’s effectiveness in advertisements, cross-cultural psychology and humor’s functions in the workplace, the book addresses the challenges psychologists face in defining and studying humor despite it being a universal and often daily experience. Featuring a wealth of student-friendly features, including learning objectives and classroom activities, An Introduction to the Psychology of Humor is an essential read for all students of humor.
Stories from The Age of Distraction Series: Contemporary Novellas "We're so connected, we're disconnected.” The art of storytelling--and its survival--is a fundamental theme in Patricia Mahon’s new series of edgy novellas, cleverly weaving excerpts from timeless masters of fiction and thought within each volume. The juxtaposition of classic authors against contemporary muses cements the concept that storytelling is an art crucial to the preservation of the human epic: it is our narrative. In Volume One, The Island, a speech writer (Morgan) and a school teacher (Percy) lament the loss of human engagement and creativity due to the disconnect of the digital age. Joined by a Silicon Valley turncoat and techno-savant, the trio set out to create a global writing platform, an app that allows worldwide, real-time participation in a collective story. The concept goes viral but the irony lies in a virtual reality so strong, it takes the three on a journey of discovery, pitting fantasy against reality—this volume’s destination is the first of many more to come. Coming Oct 2016: Volume Two, The Vineyard, lands Morgan and Percy in a remote tasting room in California wine country, in search of Bartholomew, a legendary, illusive “grape whisperer” known for coaxing perfect ripeness and imparting the “whispered vintage” of the vineyard. After a rainstorm wreaks havoc, our protagonists are stranded without electricity among strangers forced to pass the time drinking wine and recounting tales, hoping their clues will uncover the myth or the man. Coming Spring 2017: Volume Three, The Abbey, takes flight to a small Irish town, nicknamed The Village of the Monks, where Morgan’s family lineage is rooted. Following the clues of her late grandmother, an iconic storyteller, the pair head to a haunted old church and meet vibrant Irish characters along the way. It isn’t long before spirits of the past begin to reveal the Abbey’s tumultuous history of tragedy and suppression, rewarding Morgan and Percy with much more than a family ghost story.
"Perhaps you're reading a book and stop to puzzle over absurd spelling rules, or you hear someone talking and get stuck on an expression, or your kid quizzes you on homework. Suddenly you ask yourself, "Wait, why do we do it this way?" You think about it, try to explain it, and keep running into walls. It doesn't conform to logic. It doesn't work the way you'd expect it to. There doesn't seem to be any rule at all. In Highly Irregular, Arika Okrent answers these questions and many more. Along the way she tells the story of the many influences--from invading French armies to stubborn Flemish printers--that made our language the way it is today"--
Tom Sawyer and Huckleberry Finn found adventure on the banks of the mighty Mississippi. Tom Hudson and his friend "Shorty" discovered it in the secluded laneways and avenues of a deceptively quiet Toronto neighbourhood. Arse Over Teakettle is an intriguing tale of Tom Hudson's boyhood escapades in Toronto during the 1940s. He and his mischievous friend, Shorty, encounter eccentric characters such as Grumpy, an unconventional older man in the neighbourhood, and their fierce neighbour-Mrs. Leyer. Their confrontations with the Kramer Gang are sometimes painful and at other times hilarious. As Tom and his friends become sexually aware, amusing situations develop. Shorty constantly pushes Tom to explore beyond the secure boundaries of childhood, into the world of the "big boys." An intimate and heartfelt tale of family life in Toronto, Arse Over Teakettle is set during the decade when the city is transforming from a parochial city into a cosmopolitan urban centre. In Tom's neighbourhood, difficulties arise as he confronts ethnic and religious prejudice, which wounds his boyhood friends.
Through the lens of cognitive science, Jokes and the Linguistic Mind investigates jokes that play on some aspect of the structure and function of language. In so doing, Debra Aarons shows that these 'linguistic jokes' can evoke our tacit knowledge of the language we use. Analyzing hilarious examples from movies, plays and books, Jokes and the Linguistic Mind demonstrates that tacit linguistic knowledge must become conscious for linguistic jokes to be understood. The book examines jokes that exploit pragmatic, semantic, morphological, phonological and semantic features of language, as well as jokes that use more than one language and jokes that are about language itself. Additionally, the text explores the relationship between cryptic crossword clues and linguistic jokes in order to demonstrate the difference between tacit knowledge of language and rules of language use that are articulated for a particular purpose. With its use of jokes as data and its highly accessible explanations of complex linguistic concepts, this book is an engaging supplementary text for introductory courses in linguistics, psycholinguistics and cognitive science. It will also be of interest to scholars in translation studies, applied linguistics and philosophy of language.
No other nonhuman source has served as the basis for more metaphors than animals. Speaking of Animals is a dictionary of animal metaphors that are current in American English. It is comprehensive, historical, and metaphor-based. Each entry refers to the other dictionaries that catalog that same metaphor, and the dates of first appearance in writing are supplied, where possible, for both the metaphor and the name of the source. The main text is organized alphabetically by metaphor rather than by animal or animal behavior; all the metaphors are classified according to their animal source in a list at the end of the book. An animal metaphor is a word, phrase, or sentence that expresses a resemblance or similarity between someone or something and a particular animal or animal class. True metaphors are single words, such as the noun tiger, the verb hog, and the adjective chicken. Phrasal metaphors combine true metaphors with other words, such as blind tiger, hog the road, and chicken colonel. Other animal metaphors take the form of similes, such as like rats leaving a sinking ship and prickly as a hedgehog. Still others take the form of proverbs, such as Don't count your chickens before they hatch and Let sleeping dogs lie. The horse is the animal most frequently referred to in metaphors, followed closely by the dog. The Bible is the most prolific literary source of animal metaphors, followed closely by Shakespeare.
Whether you re making a toast at a wedding, trying to break the ice at a party, or just want to make your boss giggle, the Ultimate Book of Jokes is the first and last resource you'll ever need. From road-crossing chickens and classic knock knock jokes to the naughty, nice, and totally soused, no subject goes unmocked in this collection of over 1,500 jokes, packaged in a deluxe embossed board cover with 2-color line art throughout. Scott McNeeley, author of Ultimate Book of Card Games, mined decades worth of jokes to find chuckle-inducing punch lines for joke lovers of all stripes from yo mamma aficionados to naughty limerick connoisseurs.
Children's Folklore by Brian Sutton-Smith,Jay Mechling,Thomas W. Johnson,Felicia McMahon Pdf
A groundbreaking collection of essays on a hitherto underexplored subject that challenges the existing stereotypical views of the trivial and innocent nature of children's culture, this work reveals for the first time the artistic and complex interactions among children. Based on research of scholars from such diverse fields as American studies, anthropology, education, folklore, psychology, and sociology, this volume represents a radical new attempt to redefine and reinterpret the expressive behaviors of children. The book is divided into four major sections: history, methodology, genres, and setting, with a concluding chapter on theory. Each section is introduced by an overview by Brian Sutton-Smith. The accompanying bibliography lists historical references through the present, representing works by scholars for over 100 years.
Appalachia Inside Out: Conflict and change by Robert J. Higgs Pdf
The two volumes of Appalachia Inside Out constitute the most comprehensive anthology of writings on Appalachia ever assembled. Representing the work of approximately two hundred authors.
English Jokes for ESL Students by Gladys Garcìa Fernández Pdf
This is a book that will help teachers and students of english as a foreign language to teach and learn english culture and vocabulary in a funny and popular way: TELLING JOKES
This book is mysterious, but its not a mystery. Look for the mysterious spiritual between the lines message God has for you in each story. The words and thoughts attempt to help you answer lifes puzzling questions about: faith, children, the Bible, fellowship, holidays, missions, money, prayer and self worth.
"Hands-on" is definitely the order of the day as students inquire into and investigate the magnificent world of machines. Student notes explain the six simple machines (inclined plane, wedge, screw, lever, wheel and axle, pulley). Related teacher demonstrations and simple-to-do student activities and discovery sheets accompany these core lessons. Student notes are included for possible enrichment lessons dealing with gears, hydraulics, and how a car works. More involved, optional assignments stress creative and critical thinking in addition to building a degree of flexibility into the unit. This Physical Science lesson provides a teacher and student section with a variety of reading passages, activities, crossword, word search, and answer key to create a well-rounded lesson plan.