When The Game Is Over It All Goes Back In The Box

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When the Game Is Over, It All Goes Back in the Box

Author : John Ortberg
Publisher : Zondervan
Page : 257 pages
File Size : 51,9 Mb
Release : 2008-09-09
Category : Religion
ISBN : 9780310295495

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When the Game Is Over, It All Goes Back in the Box by John Ortberg Pdf

In this thought-provoking look at what's really important in life, John Ortberg uses games as a metaphor to help us recognize and play for life's real prize: being rich toward God. Told with humor and wisdom by this bestselling author, pastor, and game-strategist, When the Game is Over It All Goes Back in the Box reminds us that everything on earth belongs to God, and everything we "win" is just on loan. Being Master of the Board is not the point; playing by God's rules is. Ortberg makes sure we understand the object of the game, but he also walks us through the set-up, the rules, the strategies, and choosing the right trophies. This book is for those who want to sort out what's fleeting and what's permanent in God's kingdom. It's the perfect playbook for individuals or groups interested in considering life's true priorities and arranging their lives with eternal prizes in mind.

Sometimes I Lie

Author : Alice Feeney
Publisher : Flatiron Books
Page : 288 pages
File Size : 52,5 Mb
Release : 2018-03-13
Category : Fiction
ISBN : 9781250144836

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Sometimes I Lie by Alice Feeney Pdf

My name is Amber Reynolds. There are three things you should know about me: 1. I’m in a coma. 2. My husband doesn’t love me anymore. 3. Sometimes I lie. Amber wakes up in a hospital. She can’t move. She can’t speak. She can’t open her eyes. She can hear everyone around her, but they have no idea. Amber doesn’t remember what happened, but she has a suspicion her husband had something to do with it. Alternating between her paralyzed present, the week before her accident, and a series of childhood diaries from twenty years ago, this brilliant psychological thriller asks: Is something really a lie if you believe it's the truth?

The Relive Box and Other Stories

Author : T.C. Boyle
Publisher : HarperCollins
Page : 272 pages
File Size : 48,5 Mb
Release : 2017-10-03
Category : Fiction
ISBN : 9780062673404

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The Relive Box and Other Stories by T.C. Boyle Pdf

While T.C. Boyle is known as one of our greatest American novelists, he is also an acknowledged master of the short story and is perhaps at his funniest, his most moving, and his most surprising in the short form. In The Relive Box, Boyle's sharp wit and rich imagination combine with a penetrating social consciousness to produce raucous, poignant, and expansive short stories defined by an inimitable voice. From the collection's title story, featuring a Halcom X1520 Relive Box that allows users to experience anew almost any moment from their past to "The Five-Pound Burrito," the tale of a man aiming to build the biggest burrito in town, the twelve stories in this collection speak to the humor, the pathos, and the struggle that is part of being human while relishing the whimsy of wordplay and the power of a story well told. In stories that span a variety of styles and genres, Boyle addresses the enduring concerns of the human mind and heart while taking on timely social concerns. The Relive Box is an exuberant, linguistically dazzling effort from a "vibrant sensibility fully engaged with American society." (The New York Times)

Seven Games: A Human History

Author : Oliver Roeder
Publisher : W. W. Norton & Company
Page : 326 pages
File Size : 44,8 Mb
Release : 2022-01-25
Category : History
ISBN : 9781324003786

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Seven Games: A Human History by Oliver Roeder Pdf

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Trapped in a Video Game: The Complete Series

Author : Dustin Brady
Publisher : Andrews McMeel Publishing
Page : 720 pages
File Size : 44,8 Mb
Release : 2020-04-01
Category : Juvenile Fiction
ISBN : 9781524862930

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Trapped in a Video Game: The Complete Series by Dustin Brady Pdf

Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.

Norwegian Wood

Author : Haruki Murakami
Publisher : Vintage
Page : 307 pages
File Size : 54,6 Mb
Release : 2010-08-11
Category : Fiction
ISBN : 9780307762719

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Norwegian Wood by Haruki Murakami Pdf

From the bestselling author of Kafka on the Shore: A magnificent coming-of-age story steeped in nostalgia, “a masterly novel” (The New York Times Book Review) blending the music, the mood, and the ethos that were the sixties with a young man’s hopeless and heroic first love. Now with a new introduction by the author. Toru, a serious young college student in Tokyo, is devoted to Naoko, a beautiful and introspective young woman, but their mutual passion is marked by the tragic death of their best friend years before. As Naoko retreats further into her own world, Toru finds himself drawn to a fiercely independent and sexually liberated young woman. Stunning and elegiac, Norwegian Wood first propelled Haruki Murakami into the forefront of the literary scene.

The Inheritance Games

Author : Jennifer Lynn Barnes
Publisher : Little, Brown Books for Young Readers
Page : 377 pages
File Size : 43,6 Mb
Release : 2020-09-01
Category : Young Adult Fiction
ISBN : 9781368053242

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The Inheritance Games by Jennifer Lynn Barnes Pdf

OVER 3 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! Don't miss this New York Times bestselling "impossible to put down" (Buzzfeed) novel with deadly stakes, thrilling twists, and juicy secrets—perfect for fans of One of Us is Lying and Knives Out. Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why—or even who Tobias Hawthorne is. To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch—and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege with danger around every turn, Avery will have to play the game herself just to survive. **The games continue in The Hawthorne Legacy, The Final Gambit, and The Brothers Hawthorne!

The Great Mental Models, Volume 1

Author : Shane Parrish,Rhiannon Beaubien
Publisher : Penguin
Page : 0 pages
File Size : 46,9 Mb
Release : 2024-10-15
Category : Business & Economics
ISBN : 9780593719978

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The Great Mental Models, Volume 1 by Shane Parrish,Rhiannon Beaubien Pdf

Discover the essential thinking tools you’ve been missing with The Great Mental Models series by Shane Parrish, New York Times bestselling author and the mind behind the acclaimed Farnam Street blog and “The Knowledge Project” podcast. This first book in the series is your guide to learning the crucial thinking tools nobody ever taught you. Time and time again, great thinkers such as Charlie Munger and Warren Buffett have credited their success to mental models–representations of how something works that can scale onto other fields. Mastering a small number of mental models enables you to rapidly grasp new information, identify patterns others miss, and avoid the common mistakes that hold people back. The Great Mental Models: Volume 1, General Thinking Concepts shows you how making a few tiny changes in the way you think can deliver big results. Drawing on examples from history, business, art, and science, this book details nine of the most versatile, all-purpose mental models you can use right away to improve your decision making and productivity. This book will teach you how to: Avoid blind spots when looking at problems. Find non-obvious solutions. Anticipate and achieve desired outcomes. Play to your strengths, avoid your weaknesses, … and more. The Great Mental Models series demystifies once elusive concepts and illuminates rich knowledge that traditional education overlooks. This series is the most comprehensive and accessible guide on using mental models to better understand our world, solve problems, and gain an advantage.

The Game

Author : Neil Strauss
Publisher : Harper Collins
Page : 466 pages
File Size : 41,8 Mb
Release : 2012-05-01
Category : Biography & Autobiography
ISBN : 9780062130112

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The Game by Neil Strauss Pdf

Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.

Trapped in a Video Game

Author : Dustin Brady
Publisher : Andrews McMeel Publishing
Page : 144 pages
File Size : 43,9 Mb
Release : 2018-04-10
Category : Juvenile Fiction
ISBN : 9781449496265

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Trapped in a Video Game by Dustin Brady Pdf

Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!

Tetris

Author : Brian "Box" Brown
Publisher : First Second
Page : 256 pages
File Size : 47,6 Mb
Release : 2016-11-01
Category : Comics & Graphic Novels
ISBN : 9781250145895

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Tetris by Brian "Box" Brown Pdf

For fans of Tetris on Apple TV+, read the true story of Henk Rogers, Alexey Pajitnov, and the perfect game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega—game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

The Game Master's Book of Random Encounters

Author : Jeff Ashworth
Publisher : Media Lab Books
Page : 256 pages
File Size : 43,9 Mb
Release : 2020-09-15
Category : Games & Activities
ISBN : 1948174375

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The Game Master's Book of Random Encounters by Jeff Ashworth Pdf

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

A Long Way Gone

Author : Ishmael Beah
Publisher : Penguin Canada
Page : 240 pages
File Size : 44,7 Mb
Release : 2013-07-02
Category : Biography & Autobiography
ISBN : 9780143190363

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A Long Way Gone by Ishmael Beah Pdf

At the age of twelve, Ishmael Beah fled attacking rebels in Sierra Leone and wandered a land rendered unrecognizable by violence. By thirteen, he'd been picked up by the government army, and Beah, at heart a gentle boy, found that he was capable of truly terrible acts. At sixteen, he was removed from fighting by UNICEF, and through the help of the staff at his rehabilitation center, he learned how to forgive himself, to regain his humanity, and, finally, to heal. This is an extraordinary and mesmerizing account, told with real literary force and heartbreaking honesty.

Klara and the Sun

Author : Kazuo Ishiguro
Publisher : Knopf Canada
Page : 269 pages
File Size : 53,9 Mb
Release : 2021-03-02
Category : Fiction
ISBN : 9780735281257

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Klara and the Sun by Kazuo Ishiguro Pdf

NEW YORK TIMES BESTSELLER LONGLISTED FOR THE 2021 BOOKER PRIZE NAMED A BEST BOOK OF THE YEAR BY THE NEW YORK TIMES, THE GLOBE AND MAIL, THE GUARDIAN, ESQUIRE, VOGUE, TIME, THE WASHINGTON POST, THE TIMES (UK), VULTURE, THE ECONOMIST, NPR, AND BOOKRIOT ON PRESIDENT OBAMA’S SUMMER 2021 READING LIST The magnificent new novel from Nobel laureate Kazuo Ishiguro--author of Never Let Me Go and the Booker Prize-winning The Remains of the Day. “The Sun always has ways to reach us.” From her place in the store, Klara, an Artificial Friend with outstanding observational qualities, watches carefully the behaviour of those who come in to browse, and of those who pass in the street outside. She remains hopeful a customer will soon choose her, but when the possibility emerges that her circumstances may change forever, Klara is warned not to invest too much in the promises of humans. In Klara and the Sun, Kazuo Ishiguro looks at our rapidly changing modern world through the eyes of an unforgettable narrator to explore a fundamental question: what does it mean to love?

The Maze Runner (Maze Runner, Book One)

Author : James Dashner
Publisher : Delacorte Press
Page : 402 pages
File Size : 43,8 Mb
Release : 2010-08-24
Category : Young Adult Fiction
ISBN : 9780385737951

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The Maze Runner (Maze Runner, Book One) by James Dashner Pdf

Book one in the blockbuster Maze Runner series that spawned a movie franchise and ushered in a worldwide phenomenon! And don’t miss The Fever Code, the highly-anticipated series conclusion that finally reveals the story of how the maze was built! When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone. Outside the towering stone walls that surround them is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive. Then a girl arrives. The first girl ever. And the message she delivers is terrifying: Remember. Survive. Run. The Maze Runner and Maze Runner: The Scorch Trials, and Maze Runner: The Death Cure all are now major motion pictures featuring the star of MTV's Teen Wolf, Dylan O’Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster. Also look for James Dashner’s edge-of-your-seat MORTALITY DOCTRINE series! Praise for the Maze Runner series: A #1 New York Times Bestselling Series A USA Today Bestseller A Kirkus Reviews Best Teen Book of the Year An ALA-YASLA Best Fiction for Young Adults Book An ALA-YALSA Quick Pick “[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies, The Hunger Games, and Lost.” —EW “Wonderful action writing—fast-paced…but smart and well observed.” —Newsday “[A] nail-biting must-read.” —Seventeen “Breathless, cinematic action.” —Publishers Weekly “Heart pounding to the very last moment.” —Kirkus Reviews “Exclamation-worthy.” —Romantic Times “James Dashner’s illuminating prequel [The Kill Order] will thrill fans of this Maze Runner [series] and prove just as exciting for readers new to the series.” —Shelf Awareness, Starred “Take a deep breath before you start any James Dashner book.” —Deseret News