Seven Games A Human History

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Seven Games: A Human History

Author : Oliver Roeder
Publisher : W. W. Norton & Company
Page : 326 pages
File Size : 45,6 Mb
Release : 2022-01-25
Category : History
ISBN : 9781324003786

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Seven Games: A Human History by Oliver Roeder Pdf

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Seven Games

Author : Oliver Roeder
Publisher : National Geographic Books
Page : 0 pages
File Size : 48,7 Mb
Release : 2023-01-10
Category : History
ISBN : 9781324051022

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Seven Games by Oliver Roeder Pdf

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Seven Games

Author : Oliver Roeder
Publisher : National Geographic Books
Page : 0 pages
File Size : 50,5 Mb
Release : 2022-01-25
Category : History
ISBN : 9781324003779

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Seven Games by Oliver Roeder Pdf

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Word Freak

Author : Stefan Fatsis
Publisher : HMH
Page : 427 pages
File Size : 53,6 Mb
Release : 2001-07-07
Category : Games & Activities
ISBN : 9780547524313

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Word Freak by Stefan Fatsis Pdf

This “marvelously absorbing” book is “a walk on the wild side of words and ventures into the zone where language and mathematics intersect” (San Jose Mercury News). A former Wall Street Journal reporter and NPR regular, Stefan Fatsis recounts his remarkable rise through the ranks of elite Scrabble players while exploring the game’s strange, potent hold over them—and him. At least thirty million American homes have a Scrabble set—but the game’s most talented competitors inhabit a sphere far removed from the masses of “living room players.” Theirs is a surprisingly diverse subculture whose stars include a vitamin-popping standup comic; a former bank teller whose intestinal troubles earned him the nickname “G.I. Joel”; a burly, unemployed African American from Baltimore’s inner city; the three-time national champion who plays according to Zen principles; and the author himself, who over the course of the book is transformed from a curious reporter to a confirmed Scrabble nut. Fatsis begins by haunting the gritty corner of a Greenwich Village park where pickup Scrabble games can be found whenever weather permits. His curiosity soon morphs into compulsion, as he sets about memorizing thousands of obscure words and fills his evenings with solo Scrabble played on his living room floor. Before long he finds himself at tournaments, socializing—and competing—with Scrabble’s elite. But this book is about more than hardcore Scrabblers, for the game yields insights into realms as disparate as linguistics, psychology, and mathematics. Word Freak extends its reach even farther, pondering the light Scrabble throws on such notions as brilliance, memory, competition, failure, and hope. It is a geography of obsession that celebrates the uncanny powers locked in all of us, “a can’t-put-it-down narrative that dances between memoir and reportage” (Los Angeles Times). “Funny, thoughtful, character-rich, unchallengeably winning writing.” —The Atlantic Monthly This edition includes a new afterword by the author.

It's All a Game

Author : Tristan Donovan
Publisher : Macmillan
Page : 304 pages
File Size : 46,9 Mb
Release : 2017-05-30
Category : Games & Activities
ISBN : 9781250082732

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It's All a Game by Tristan Donovan Pdf

"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history." —The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.

Seven Times Smarter

Author : Laurel Schmidt
Publisher : Harmony
Page : 290 pages
File Size : 45,8 Mb
Release : 2007-12-18
Category : Education
ISBN : 9780307421586

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Seven Times Smarter by Laurel Schmidt Pdf

What Is Smart? There's evidence of so much more than "reading, writing, and 'rithmetic" in every child -- at least seven distinct intelligences, according to the theory of multiple intelligences, developed by Harvard's Dr. Howard Gardner. In Seven Times Smarter, veteran educator Laurel Schmidt offers a parent-friendly explanation of this theory and of the ways that kids are -- simply put -- word smart, picture smart, music smart, body smart, logic smart, people smart, and self-smart. These intelligences aren't fixed at birth. They can be nurtured and strengthened, meaning that in the right environment, kids get smarter. Seven Times Smarter, an invaluable resource for parents, teachers, and caregivers, provides the perfect way to create this environment. Unlike other craft or activity books that just fill time and keep kids busy, Seven Times Smarter prompts kids aged six to fourteen to work their brains and cultivate new skills using recycled or low-cost materials found in every home -- and enjoy it! It offers an exploration of what it means to be smart, checklists to recognize the seven intelligences in your child, book lists to develop and celebrate all the ways your child is smart, and fifty creative, constructive activities that are good for kids playing alone or in a group, supervised or independently, including: * Memory Tours -- If a memory book is too straightforward for your artistic child, try an un-book, a memory box, or a calendar. * Hanging Gardens -- Indoors or out, even the smallest garden plot can yield a bumper crop of mathematical, linguistic, scientific, and kinesthetic skills. * The Boredom Brigade -- Boredom is a springboard for imagination; imaginary structures, identities, occupations, and friends are just some of the ways kids develop their inter- and intra-personal intelligences. * Junk Yard Genius -- There's an education in junk; in fact, it's easy to turn your broken radio, alarm clock, fan, blow-dryer, or scale into a project that could fascinate kids for days.

Noise

Author : David Hendy
Publisher : Profile Books
Page : 382 pages
File Size : 43,7 Mb
Release : 2013-03-14
Category : Music
ISBN : 9781847659446

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Noise by David Hendy Pdf

Prehistoric drummers used natural acoustics to recreate natural sound. In classical Europe, orators turned the human voice into a lyrical instrument. In Buddhist temples, the icons' ears were exaggerated to represent their spiritual power. And in modern metropolises we are battered by the roar of sound that surrounds us. In the first narrative history of the subject which puts humans at its centre, and following the author's major BBC Radio 4 series Noise, acclaimed historian David Hendy describes the history of noise - which is also the history of listening. As he puts it: 'By thinking about sound and listening, I want to get closer to what it felt like to live in the past.' This unusual book reveals fascinating changes in how we have understood our fellow human beings and the world around us. For although we might see ourselves inhabiting a visual world, our lives are shaped by our need to hear and be heard.

The State of Play

Author : Daniel Goldberg
Publisher : Seven Stories Press
Page : 192 pages
File Size : 41,8 Mb
Release : 2015-10-20
Category : Games & Activities
ISBN : 9781609806408

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The State of Play by Daniel Goldberg Pdf

FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun

A History of the World in Seven Cheap Things

Author : Raj Patel,Jason W. Moore
Publisher : Verso Books
Page : 293 pages
File Size : 49,5 Mb
Release : 2018-05-22
Category : Political Science
ISBN : 9781788732154

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A History of the World in Seven Cheap Things by Raj Patel,Jason W. Moore Pdf

Nature, money, work, care, food, energy, and lives: these are the seven things that have made our world and will shape its future. In making these things cheap, modern commerce has transformed, governed, and devastated Earth. In A History of the World in Seven Cheap Things, Raj Patel and Jason W. Moore present a new approach to analyzing today's planetary emergencies. Bringing the latest ecological research together with histories of colonialism, indigenous struggles, slave revolts, and other rebellions and uprisings, Patel and Moore demonstrate that throughout history, crises have always prompted fresh strategies to make the world cheap and safe for capitalism. At a time of crisis in all seven cheap things, innovative and systemic thinking is urgently required. This book proposes a radical new way of understanding-and reclaiming-the planet in the turbulent twenty-first century.

The Woodpecker Method 2

Author : Axel Smith
Publisher : Unknown
Page : 0 pages
File Size : 53,8 Mb
Release : 2024-11
Category : Games & Activities
ISBN : 1784831239

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The Woodpecker Method 2 by Axel Smith Pdf

Swedish chess Grandmaster Axel Smith returns with a sequel to his colossal bestseller, The Woodpecker Method, which was on the tactics of the World Champions. For The Woodpecker Method 2, he has found 1002 foundational positional exercises and prepared them for 'woodpecking' - solve the puzzles repeatedly, and boost your positional intuition. The quick explanation of the Woodpecker Method is that you need to solve a large number of puzzles in a row; then solve the same puzzles again and again, only faster. It's not a lazy shortcut to success - hard work is required. But the reward can be re-programming your unconscious mind.

Reality Is Broken

Author : Jane McGonigal
Publisher : Penguin
Page : 416 pages
File Size : 44,9 Mb
Release : 2011-01-20
Category : Psychology
ISBN : 9781101475492

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Reality Is Broken by Jane McGonigal Pdf

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

The Riddler: Fantastic Puzzles from FiveThirtyEight

Author : Oliver Roeder
Publisher : W. W. Norton & Company
Page : 224 pages
File Size : 51,6 Mb
Release : 2018-10-09
Category : Games & Activities
ISBN : 9780393609929

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The Riddler: Fantastic Puzzles from FiveThirtyEight by Oliver Roeder Pdf

“A modern, smart puzzle book, unlike anything I’ve seen before, whose math and logic challenges will stretch your brain in new ways.”—Will Shortz, New York Times crossword editor and NPR puzzlemaster The most mind-bending puzzles on the internet appear weekly in Oliver Roeder’s “The Riddler” column. Presented by Nate Silver’s FiveThirtyEight, this first-ever collection features the column’s most popular problems, along with six never-before-published puzzles, all exploring the math implicit in everyday occurences. The simplest require a mere flash of insight, while the toughest involve deep applications of analysis and probability theory. Designed to appeal to a range of skill levels, The Riddler is a must-have for any math or puzzle enthusiast.

Seven Elements That Have Changed The World

Author : John Browne
Publisher : Weidenfeld & Nicolson
Page : 288 pages
File Size : 43,7 Mb
Release : 2013-04-25
Category : Political Science
ISBN : 9780297868064

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Seven Elements That Have Changed The World by John Browne Pdf

'Fascinating and enjoyable ... enthused with insight' - Brian Cox Uranium, carbon, iron, titanium, gold, silver and silicon - former BP CEO John Browne explains how seven elements are shaping the 21st century, for good and for bad. Humans have put the Earth's resources to extraordinary use, but not always for the benefit of humankind. SEVEN ELEMENTS vividly describes how iron, carbon, gold, silver, uranium, titanium and silicon have shaped the world around us - for good and for bad. This book takes you on an adventure of human passion, ingenuity and discovery, but it is a journey that is far from over: we continue to find surprising new uses for each of these seven key elements. Discover how titanium pervades modern consumer society, how natural gas is transforming the global energy sector and how an innovative new form of carbon could be starting a technological revolution. SEVEN ELEMENTS is a unique mix of science, history and politics, interwoven with the author's extensive personal and professional experience.

Dangerous Games

Author : Margaret MacMillan
Publisher : Modern Library
Page : 210 pages
File Size : 54,8 Mb
Release : 2009-07-07
Category : History
ISBN : 9781588367686

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Dangerous Games by Margaret MacMillan Pdf

Acclaimed historian Margaret MacMillan explores here the many ways in which history affects us all. She shows how a deeper engagement with history, both as individuals and in the sphere of public debate, can help us understand ourselves and the world better. But she also warns that history can be misused and lead to misunderstanding. History is used to justify religious movements and political campaigns alike. Dictators may suppress history because it undermines their ideas, agendas, or claims to absolute authority. Nationalists may tell false, one-sided, or misleading stories about the past. Political leaders might mobilize their people by telling lies. It is imperative that we have an understanding of the past and avoid these and other common traps in thinking to which many fall prey. This brilliantly reasoned work, alive with incident and figures both great and infamous, will compel us to examine history anew—and skillfully illuminates why it is important to treat the past with care.

Rome

Author : Matthew Kneale
Publisher : Simon & Schuster
Page : 432 pages
File Size : 51,8 Mb
Release : 2019-05-28
Category : History
ISBN : 9781501191114

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Rome by Matthew Kneale Pdf

“This magnificent love letter to Rome” (Stephen Greenblatt) tells the story of the Eternal City through pivotal moments that defined its history—from the early Roman Republic through the Renaissance and the Reformation to the German occupation in World War Two—“an erudite history that reads like a page-turner” (Maria Semple). Rome, the Eternal City. It is a hugely popular tourist destination with a rich history, famed for such sites as the Colosseum, the Forum, the Pantheon, St. Peter’s, and the Vatican. In no other city is history as present as it is in Rome. Today visitors can stand on bridges that Julius Caesar and Cicero crossed; walk around temples in the footsteps of emperors; visit churches from the earliest days of Christianity. This is all the more remarkable considering what the city has endured over the centuries. It has been ravaged by fires, floods, earthquakes, and—most of all—by roving armies. These have invaded repeatedly, from ancient times to as recently as 1943. Many times Romans have shrugged off catastrophe and remade their city anew. “Matthew Kneale [is] one step ahead of most other Roman chroniclers” (The New York Times Book Review). He paints portraits of the city before seven pivotal assaults, describing what it looked like, felt like, smelled like and how Romans, both rich and poor, lived their everyday lives. He shows how the attacks transformed Rome—sometimes for the better. With drama and humor he brings to life the city of Augustus, of Michelangelo and Bernini, of Garibaldi and Mussolini, and of popes both saintly and very worldly. Rome is “exciting…gripping…a slow roller-coaster ride through the fortunes of a place deeply entangled in its past” (The Wall Street Journal).