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When nine-year-old Eddie catches Sandy, the sandman, Sandy takes him on an adventure in Dreamland where they search for a wizard named Beni who is the only one who can save Eddie from Mortimer, an evil warlock who wants to steal Eddie's imagination
Nine-year-old Eddie has such a wonderful imagination that late one night he catches a Sandman who escorts him to Dreamland. Once there, he learns Mortimer has cast an evil spell on the Sandman's sand with one diabolical aim: to steal Eddie's imagination. Eddie's only hope to break the spell and get back home safely is to find the last good wizard in Dreamland. During that journey, he encounters many perils in his desperate race against time. All of this happens because Eddie is not asleep as he should be. Eddie is Wide Awake in Dreamland. Conjuring memories of such classics as The Wonderful Wizard of Oz and Alice in Wonderland, John Duel's Wide Awake in Dreamland celebrates its 20th anniversary as a treasured favorite in the library of children's literature. From the whimsy of the clueless but well-meaning Sandmen to the terrifying Trogs, Wide Awake in Dreamland packs its page-turning story full of adventure. Booklist said "this rollicking fantasy has it all" and those words are as true today as they were when the book was first published in 1992. March 1, 1992 Booklist review: This rollicking fantasy has it all: an exciting plot, a likable hero, an evil warlock, a powerful wizard who's "just a girl," tiny sandmen who sound suspiciously like leprechauns, hordes of awful creatures, and a kindly giant who isn't tall. Nine-year-old Eddie has a terrific imagination. That's why he's able to catch Sandy, the sandman. Though initially shocked that Eddie can see him, Sandy recovers quickly and invites Eddie to Dreamland, assuring him that nothing can harm him as long as he's really asleep. Eddie accepts the invitation, but when the pair reach Dreamland, they learn that Mortimer, the evil warlock, has tainted the sleep sand so he can steal Eddie's imagination. The only one who can help Eddie now is the wizard Beni, and the expedition to find Beni results in one adventure after another. Middle-school fantasy lovers won't be able to put this book down, and older readers will also enjoy the puns and silly situations-even though Eddie is only nine. A wonderful read-aloud. -Chris Sherman "bright, original...swift and involving." -Children's Bookwatch "a spell binder... This is a fairy tale for children of all ages." -Abilene Reporter-News
After narrowly escaping from the Sand Man; Daniel, Jen and Zach find themselves stranded in a pocket universe, where missing objects and people from all times are collected. It is there, that Daniel and Zach discover during their orb to escape, a dark entity joined them and inhabited Jen’s body. As the entity begins to grow out of control, they must search for a way to free Jen. A race is underway to find a way to escape the Land of Lost Things, and free Jen, before the Sand Man locates them. Struggling to regain her life, Jen begins to transform into one of the most infamous and powerful creatures in the universe, a Phoenix. Will she be able to control this new power or will she destroy everything she knows and loves?
A Big Picture book without the pictures. Shift your paradigm. Change your attitude. Reclaim your power. Self-help meets Awake and Aware. Get ready to have your socks knocked off and your world rocked. One could say that your world will be turned on its ear, but this is really an opportunity to set an upside-down world back upright. In order to help this world, you must first help yourself. In order to help yourself, you must first understand how we got to this point, the influences behind all facets of our everyday lives, and understand the truly significant times we are living in. We can do it all if we get our priorities straight.
Cartoonist Winsor McCay (1869–1934) is rightfully celebrated for the skillful draftsmanship and inventive design sense he displayed in the comic strips Little Nemo in Slumberland and Dream of the Rarebit Fiend. McCay crafted narratives of anticipation, abundance, and unfulfilled longing. This book explores McCay’s interest in dream imagery in relation to the larger preoccupation with fantasy that dominated the popular culture of early twentieth-century urban America. McCay’s role as a pioneer of early comics has been documented; yet, no existing study approaches him and his work from an art historical perspective, giving close readings of individual artworks while situating his output within the larger visual culture and the rise of modernism. From circus posters and vaudeville skits to department store window displays and amusement park rides, McCay found fantastical inspiration in New York City’s burgeoning entertainment and retail districts. Wide Awake in Slumberland connects McCay’s work to relevant children’s literature, advertising, architecture, and motion pictures in order to demonstrate the artist’s sophisticated blending and remixing of multiple forms from mass culture. Studying this interconnection in McCay’s work and, by extension, the work of other early twentieth-century cartoonists, Roeder traces the web of relationships connecting fantasy, leisure, and consumption. Readings of McCay’s drawings and the eighty-one black and white and color illustrations reveal a man who was both a ready participant and an incisive critic of the rising culture of fantasy and consumerism.
Helen Hunt Jackson,Emily Dickinson,William Allingham,Julia Dalrymple,Lucretia P. Hale,Laura E. Richards,Mary E. Wilkins,Etta Austin Blaisdell,Edith Colby Banfield,Anna von Rydingsvärd,Louise C. Moulton,Blanche M. Channing,Charlotte Chaffee Gibson,Julia A. Schwartz
Author : Helen Hunt Jackson,Emily Dickinson,William Allingham,Julia Dalrymple,Lucretia P. Hale,Laura E. Richards,Mary E. Wilkins,Etta Austin Blaisdell,Edith Colby Banfield,Anna von Rydingsvärd,Louise C. Moulton,Blanche M. Channing,Charlotte Chaffee Gibson,Julia A. Schwartz Publisher : Good Press Page : 169 pages File Size : 53,7 Mb Release : 2023-10-25 Category : Fiction ISBN : EAN:8596547555858
The Wide Awake Third Reader by Helen Hunt Jackson,Emily Dickinson,William Allingham,Julia Dalrymple,Lucretia P. Hale,Laura E. Richards,Mary E. Wilkins,Etta Austin Blaisdell,Edith Colby Banfield,Anna von Rydingsvärd,Louise C. Moulton,Blanche M. Channing,Charlotte Chaffee Gibson,Julia A. Schwartz Pdf
"The Wide Awake Third Reader" is a collaborative literary effort featuring contributions from a diverse group of authors, including Emily Dickinson, Mary E. Wilkins, Helen Hunt Jackson, and many more. This reader offers a rich collection of texts suitable for students in the third grade. The stories, poems, and essays within this anthology are thoughtfully curated to engage young readers while helping them develop their reading skills. Each author brings a unique perspective and style to the collection, making it an enjoyable and educational resource for young learners.
In the year 2029, the third world war will begin. After the global population is pushed to the brink of insanity from the recent pandemic, they plunge into hatred and violence. With the space race to colonize the moon, man seeks a refuge from the insanity, and the impending environmental destruction brought on by decades of pollution. In the worldwide confusion, the inevitable happens, when a single nuclear warhead is fired by the command of an insane dictator. Nuclear retaliations are sent forward, ending in a destruction of the Earth's moon. The end of mankind as we know will begin. Human civilization is cast in ruin. A strange new world rises from the old; a world of mutation, super science, and magic. Witness the Convergence. The countdown begins now.
Imagine a small cube floating in an endless sea of perfect bliss. Only within that tiny cube is it possible to experience anything OTHER than ecstasy, joy, and total consciousness. Such is our sojourn in the hologram called "Dreamland." A splitting of time, the blue star's arrival, opening stargates, and the 7-year window - these, along with our reunion with Inner Earth and the rest of the universe, all play significant roles in End Times scenarios. Experts tell us what is likely to happen; but surprisingly, each version is different! The holographic nature of reality explains why. Other topics in this third and final book in the "Colliding Rivers" series include: signs and synchronicity, befriending Bigfoot, our arrival at Zero Point, the "Dreamland Matrix," and the two most likely "alternate endings" to our current drama. Insights sprinkled along the author's path about the mystery of the hologram pave the way for a startling "one with the universe" experience after being introduced to Ho'oponopono. "Wide Awake" also answers the question many have asked over the years: "Whatever happened to the Chief?" Quote: "The world you see about you is a hologram. It is made from your light. It IS you!"
After narrowly escaping from the Sand Man; Daniel, Jen and Zach find themselves stranded in a pocket universe, where missing objects and people from all times are collected. It is there, that Daniel and Zach discover during their orb to escape, a dark entity joined them and inhabited Jen's body. As the entity begins to grow out of control, they must search for a way to free Jen. A race is underway to find a way to escape the Land of Lost Things, and free Jen, before the Sand Man locates them. Struggling to regain her life, Jen begins to transform into one of the most infamous and powerful creatures in the universe, a Phoenix. Will she be able to control this new power or will she destroy everything she knows and loves?
Author : David Jay Brown Publisher : Simon and Schuster Page : 416 pages File Size : 43,9 Mb Release : 2016-08-15 Category : Body, Mind & Spirit ISBN : 9781620554906
A detailed guide to mastering lucid dreaming for physical and emotional healing, enhanced creativity, and spiritual awakening • Offers methods to improve lucid dreaming abilities and techniques for developing superpowers in the dream realm • Explains how to enhance dreaming with supplements, herbs, and psychedelics • Explores the ability of lucid dreamers to communicate with the waking realm and the potential for shared lucid dreaming and access to our unconscious minds In a lucid dream, you “awaken” within your dream and realize you are dreaming. With this extraordinary sense of awakening comes a clear perception of the continuity of self between waking and sleeping and the ability to significantly influence what happens within the dream, giving you the opportunity to genuinely experience anything without physical or social consequences. In this way, lucid dreaming offers therapeutic opportunities for fantasy fulfillment, fear confrontation, and releasing the trauma of past experiences. With development and practice, lucid dreaming can provide a powerful path to greater awareness, heightened creativity, spiritual awakening, and communication with the vast interconnected web of cosmic consciousness. In this detailed guide to mastering the practice of lucid dreaming, David Jay Brown draws from his more than 20 years’ experience using these techniques and his interactions with dozens of experts on consciousness, physics, dreaming, and entheogens, such as Stanley Krippner, Rupert Sheldrake, Stephen LaBerge, Robert Waggoner, Dean Radin, Terence McKenna, and many others. He explores the intimate relationship between lucid dreaming, shamanic journeying, visionary plants, and psychedelic drugs and how they are used for healing and spiritual development. Offering methods for improving both lucid dreaming and shamanic journeying abilities, he explains how to enhance dreaming with oneirogens, supplements, herbs, and psychedelics and offers techniques for developing superpowers in the dream realm. Summarizing the scientific research on lucid dreaming, Brown explores the ability of lucid dreamers to communicate with people in the waking realm and the potential for dream telepathy, shared lucid dreaming, and access to the vast unconscious regions of our minds, opening up a path that takes us beyond dreaming and waking to dreaming wide awake.
Poor little Woolly Sheep! He just can’t fall asleep. Wide awake yet again, he asks his barnyard friends how they lull themselves to sleep. The bull, the cow, the cat, the spider, and even Mother Hen, they all say they count sheep! But Woolly can’t do that. Why? Granddaddy Ram knows exactly why, and with a little help from his grandfather, Woolly is soon fast asleep.