World Of Warcraft Professional Warrior Pvp Guide

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World of Warcraft Programming

Author : James Whitehead, II,Rick Roe
Publisher : John Wiley & Sons
Page : 1234 pages
File Size : 45,8 Mb
Release : 2011-03-31
Category : Computers
ISBN : 9781118081037

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World of Warcraft Programming by James Whitehead, II,Rick Roe Pdf

The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

The WoW Diary: A Journal of Computer Game Development [Second Edition]

Author : John Staats
Publisher : Source Point Press
Page : 0 pages
File Size : 41,7 Mb
Release : 2023-11-28
Category : Games & Activities
ISBN : 9798888760178

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The WoW Diary: A Journal of Computer Game Development [Second Edition] by John Staats Pdf

The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.

My Life as a Night Elf Priest

Author : Bonnie Nardi
Publisher : University of Michigan Press
Page : 250 pages
File Size : 43,8 Mb
Release : 2010-06-02
Category : Social Science
ISBN : 9780472026715

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My Life as a Night Elf Priest by Bonnie Nardi Pdf

"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture has been secure. My Life as a Night Elf Priest digs deep beneath the surface of that icon to explore the rich particulars of the World of Warcraft player's experience." —Julian Dibbell, Wired "World of Warcraft is the best representative of a significant new technology, art form, and sector of society: the theme-oriented virtual world. Bonnie Nardi's pioneering transnational ethnography explores this game both sensitively and systematically using the methods of cultural anthropology and aesthetics with intensive personal experience as a guild member, media teacher, and magical quest Elf." —William Sims Bainbridge, author of The Warcraft Civilization and editor of Online Worlds “Nardi skillfully covers all of the hot button issues that come to mind when people think of video games like World of Warcraft such as game addiction, sexism, and violence. What gives this book its value are its unexpected gems of rare and beautifully detailed research on less sensationalized topics of interest such as the World of Warcraft player community in China, game modding, the increasingly blurred line between play and work, and the rich and fascinating lives of players and player cultures. Nardi brings World of Warcraft down to earth for non-players and ties it to social and cultural theory for scholars. . . . the best ethnography of a single virtual world produced so far.” —Lisa Nakamura, University of Illinois World of Warcraft rapidly became one of the most popular online world games on the planet, amassing 11.5 million subscribers—officially making it an online community of gamers that had more inhabitants than the state of Ohio and was almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants. In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives online gamers both in this country and in China, where she spent a month studying players in Internet cafes. Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer. Bonnie A. Nardi is an anthropologist by training and a professor in the Department of Informatics in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Her research focus is the social implications of digital technologies. She is the author of A Small Matter of Programming: Perspectives on End User Computing and the coauthor of Information Ecologies: Using Technology with Heart and Acting with Technology: Activity Theory and Interaction Design. Cover art by Jessica Damsky

World of Warcraft

Author : Michael Lummis,Danielle Vanderlip
Publisher : BradyGames
Page : 0 pages
File Size : 50,8 Mb
Release : 2004-11
Category : Games & Activities
ISBN : 0744004055

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World of Warcraft by Michael Lummis,Danielle Vanderlip Pdf

Let BradyGames Guide You Through this Huge MMORPG Adventure! BradyGames¿World of Warcraft Official Strategy Guidefeatures maps of each city and region, with call outs for characters, quest locations, dungeons, and more. Essential stats and strategies for each of the 8 races and 9 classes for both the Horde and Alliance factions. Must-have quest data--contacts, quest type, item rewards and more. Profession sections provide data on products, requirements and item components. Weapon, armor and item tables, ability and spell lists, and bestiary. BradyGames is Official and Exclusive on this title. Platform: PC World of WarCraftis an online role-playing game experience set in the award-winning Warcraft universe. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world. Being "Massively Multiplayer",World of Warcraftallows thousands of players to interact within the same world. Whether adventuring together or fighting against each other in epic battles, players will form friendships, forge alliances, and compete with enemies for power and glory. In addition, a dedicated live team will create a constant stream of new adventures to undertake, lands to explore, and monsters to vanquish. This content ensures that the game will never be the same from month to month, and will continue to offer new challenges and adventures for years to come.Not Final Cover. Blizzard Entertainment(www.blizzard.com), best known for their series Warcraft®, StarCraft®, and Diablo®, is a division of Vivendi Universal Games), a premier developer and publisher of entertainment software renowned for creating many of the industry¿s most critically acclaimed games. The company¿s free Internet gaming service Battle.net® provides a forum in which owners of Blizzard¿s games can play in a multiplayer mode remotely across the Internet and against other gamers from around the world.

Untimed

Author : Andy Gavin
Publisher : Unknown
Page : 342 pages
File Size : 52,8 Mb
Release : 2013-01-01
Category : Fiction
ISBN : 1937945030

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Untimed by Andy Gavin Pdf

Charlie's the kind of boy that no one notices. Hell, his own mother can't remember his name. So when a mysterious clockwork man tries to kill him in modern day Philadelphia, and they tumble through a hole into 1725 London, Charlie realizes even the laws of time don't take him seriously. Still, this isn't all bad. Who needs school when you can learn about history first hand, like from Ben Franklin himself. And there's this girl... Yvaine... another time traveler. All good. Except for the rules: boys only travel into the past and girls only into the future. And the baggage: Yvaine's got a baby boy and more than her share of ex-boyfriends. Still, even if they screw up history - like accidentally let the founding father be killed - they can just time travel and fix it, right? But the future they return to is nothing like Charlie remembers. To set things right, he and his scrappy new girlfriend will have to race across the centuries, battling murderous machines from the future, jealous lovers, reluctant parents, and time itself.

Digital Culture, Play, and Identity

Author : Hilde Corneliussen,Jill Walker Rettberg
Publisher : MIT Press
Page : 313 pages
File Size : 50,8 Mb
Release : 2008
Category : Games & Activities
ISBN : 9780262033701

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Digital Culture, Play, and Identity by Hilde Corneliussen,Jill Walker Rettberg Pdf

"This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design - as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted.The contributors examine the ways that gameworlds reflect the real world - exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character - both players' identification with their characters and the game's culture of naming characters." -- BOOK JACKET.

The Darkening Dream

Author : Andy Gavin
Publisher : Mascherato
Page : 438 pages
File Size : 54,5 Mb
Release : 2011-12-23
Category : Fiction
ISBN : 9781937945022

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The Darkening Dream by Andy Gavin Pdf

An ominous vision and the discovery of a gruesome corpse lead Sarah Engelmann into a terrifying encounter with the supernatural in 1913 Salem, Massachusetts. With help from Alex, an attractive Greek immigrant, Sarah sets out to track the evil to its source, never guessing that she will take on a conspiracy involving not only a 900-year vampire, but also a demon-loving Puritan warlock, disgruntled Egyptian gods, and an immortal sorcerer, all on a quest to recover the holy trumpet of the Archangel Gabriel. Relying on the wisdom of an elderly vampire hunter, Sarah's rabbi father, and her own disturbing visions, Sarah must fight a millennia-old battle between unspeakable forces, where the ultimate prize might be herself.

World of Warcraft: Wolfheart

Author : Richard A. Knaak
Publisher : Simon and Schuster
Page : 386 pages
File Size : 55,5 Mb
Release : 2011-09-13
Category : Fiction
ISBN : 9781451605754

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World of Warcraft: Wolfheart by Richard A. Knaak Pdf

"New York Times"-bestselling author Knaak continues the thrilling story begun in the record-breaking MMO game expansion World of Warcraft: Cataclysm in this new hardcover.

World of Warcraft: The Shattering

Author : Christie Golden
Publisher : Simon and Schuster
Page : 352 pages
File Size : 49,9 Mb
Release : 2010-10-19
Category : Fiction
ISBN : 1439171432

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World of Warcraft: The Shattering by Christie Golden Pdf

In her New York Times bestseller, The Shattering, Christie Golden delivers a sensational tie-in to the newest World of Warcraft game expansion. Thrall, wise shaman and the warchief of the Horde, has sensed a disturbing change… Long ago, Azeroth’s destructive native elementals raged across the world until the benevolent titans imprisoned them within the Elemental Plane. Despite the titans’ intervention, many elementals have ended up back on Azeroth. Over the ages, shaman like Thrall have communed with these spirits and, through patience and dedication, learned to soothe roaring infernos, bring rain to sun-scorched lands, and otherwise temper the elementals’ ruinous influence on the world of Azeroth. Now Thrall has discovered that the elementals no longer heed the shaman’s call. The link shared with these spirits has grown thin and frayed, as if Azeroth itself were under great duress. While Thrall seeks answers to what ails the confused elements, he also wrestles with the orcs’ precarious future as his people face dwindling supplies and growing hostility with their night elf neighbors. Meanwhile, King Varian Wrynn of Stormwind is considering violent action in response to mounting tensions between the Alliance and the Horde, a hard-line approach that threatens to alienate those closest to him, including his son, Anduin. The conflicted young prince has set out to find his own path, but in doing so, he risks becoming entangled in political instability that is setting the world on edge. The fate of Azeroth’s great races is shrouded in a fog of uncertainty, and the erratic behavior of the elemental spirits, troubling though it is, may only be the first ominous warning sign of the cataclysm to come.

World of Warcraft: Chronicle Volume 1

Author : BLIZZARD ENTERTAINMENT
Publisher : Dark Horse Comics
Page : 322 pages
File Size : 47,7 Mb
Release : 2016-03-15
Category : Games & Activities
ISBN : 9781630085650

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World of Warcraft: Chronicle Volume 1 by BLIZZARD ENTERTAINMENT Pdf

World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This ebook features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

The Proteus Paradox

Author : Nick Yee
Publisher : Yale University Press
Page : 262 pages
File Size : 42,5 Mb
Release : 2014-01-07
Category : Social Science
ISBN : 9780300190991

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The Proteus Paradox by Nick Yee Pdf

A surprising assessment of the ways that virtual worlds are entangled with human psychology

Warcraft: Of Blood and Honor

Author : Chris Metzen
Publisher : Simon and Schuster
Page : 129 pages
File Size : 42,7 Mb
Release : 2000-12-01
Category : Fiction
ISBN : 9780743418973

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Warcraft: Of Blood and Honor by Chris Metzen Pdf

A Simon & Schuster eBook. Simon & Schuster has a great book for every reader.

Hearthstone Guide for Beginner and Advanced Players

Author : Victor Arthur
Publisher : Createspace Independent Publishing Platform
Page : 150 pages
File Size : 49,8 Mb
Release : 2016-09-27
Category : Electronic
ISBN : 1539097862

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Hearthstone Guide for Beginner and Advanced Players by Victor Arthur Pdf

Are you struggling getting wins in Hearthstone? Are you losing a lot and getting frustrated? Simply want to reach the desired Legend rank?Then this book is for you! This book provides a good introduction to the game as a whole for beginners and advanced players. It features tips and tricks on quests, spending gold and dust wisely, arena runs and crafting and disenchanting. This book will also teach you how to become a better player regardless of what rank and how good you are. You can learn what the meta game is, how to adapt to it, how to adapt and edit your deck accordingly, how to build your collection and more. You will also find deck recipes for beginners - decks that cost zero dust and/or gold. Other deck recipes include decks for more advanced players and feature cards from the latest adventure One Night in Karazhan. I am Victor Arthur, a professional gamer, and I will teach you how to become the best Hearthstone player and reach Legend rank! This book includes: First steps for complete beginners Quests, achievements, how to spend your gold and dust How to become a better player - overall tips and tricks Learn how to adapt your deck in order to become better How to think in Hearthstone, plan out your turns, build your collection and more Warcraft Lore and crossover Basic deck recipes and guides for beginners - all classes (Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior) Deck recipes and guides for more advanced players - Malygos Druid, Murloc Paladin, Miracle Rogue, OTK Warrior And much more! Are you ready to become the best Hearthstone player? Scroll up, hit that buy button!

Gaming Rhythms

Author : Tom Apperley
Publisher : Lulu.com
Page : 169 pages
File Size : 48,7 Mb
Release : 2011-06-16
Category : Computers
ISBN : 9789081602112

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Gaming Rhythms by Tom Apperley Pdf

"Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.