Zx Spectrum Demoscene

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ZX Spectrum Demoscene

Author : Piotr Marecki,Yerzmyey Yerzmyey,Robert Straka
Publisher : Jagiellonian University Press
Page : 152 pages
File Size : 45,5 Mb
Release : 2020-10
Category : Electronic
ISBN : 8323348626

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ZX Spectrum Demoscene by Piotr Marecki,Yerzmyey Yerzmyey,Robert Straka Pdf

This book describes three phenomena in digital media. Firstly, it concerns the 8-bit personal computer ZX Spectrum produced by the British company Sinclair Research since 1982. As a publication about a specific platform, it falls into the mainstream category of platform studies and it pays special attention to how the computer was used for creative purposes. Secondly, the story about the platform will also be presented from the perspective of the community that flocked around it. Therefore, it is mainly a book about people who identify with the ZX Spectrum. We do not describe all the users of the platform here (players, people using apps), rather we adopt the demoscene criterion (which we explain below). And the last and third phenomenon discussed in our book deals with the decentering of digital media or discovering digital phenomena from beyond the hegemonic center. Therefore, even though the ZX Spectrum was created in Great Britain the use of the computer in the country of its birth will not interest us. Thanks to its creator, Sir Clive Sinclair, the ZX Spectrum was designed as a computer primarily for educational purposes. As it often happens, the work detached itself from its creator and took on a life of its own. In our narrative, we will focus on the acquisition (cloning) and creative use of the computer in Eastern and Central Europe.

The Sinclair ZX Spectrum

Author : Anonim
Publisher : PediaPress
Page : 125 pages
File Size : 53,9 Mb
Release : 2024-06-02
Category : Electronic
ISBN : 8210379456XXX

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The Sinclair ZX Spectrum by Anonim Pdf

The ZX Spectrum on Your PC

Author : Colin Woodcock
Publisher : Lulu.com
Page : 205 pages
File Size : 48,7 Mb
Release : 2012-04-21
Category : Electronic
ISBN : 9781471676215

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The ZX Spectrum on Your PC by Colin Woodcock Pdf

Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computerplatform there is. For the PC in particular, the complexity of these emulators is simply amazing.Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC!New revised Second Edition includes emulating theSpectrum on your mobile device.

Encyclopedia of Video Games [3 volumes]

Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Page : 1173 pages
File Size : 40,9 Mb
Release : 2021-05-24
Category : Games & Activities
ISBN : 9798216161820

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Encyclopedia of Video Games [3 volumes] by Mark J. P. Wolf Pdf

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Hacker Culture A to Z

Author : Kim Crawley
Publisher : "O'Reilly Media, Inc."
Page : 289 pages
File Size : 43,5 Mb
Release : 2023-11-06
Category : Business & Economics
ISBN : 9781098145644

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Hacker Culture A to Z by Kim Crawley Pdf

Hacker culture can be esoteric, but this entertaining reference is here to help. Written by longtime cybersecurity researcher and writer Kim Crawley, this fun reference introduces you to key people and companies, fundamental ideas, and milestone films, games, and magazines in the annals of hacking. From airgapping to phreaking to zombie malware, grasping the terminology is crucial to understanding hacker culture and history. If you're just getting started on your hacker journey, you'll find plenty here to guide your learning and help you understand the references and cultural allusions you come across. More experienced hackers will find historical depth, wry humor, and surprising facts about familiar cultural touchstones. Understand the relationship between hacker culture and cybersecurity Get to know the ideas behind the hacker ethos, like "knowledge should be free" Explore topics and publications central to hacker culture, including 2600 Magazine Appreciate the history of cybersecurity Learn about key figures in the history of hacker culture Understand the difference between hackers and cybercriminals

Early Home Computers

Author : Anonim
Publisher : PediaPress
Page : 1165 pages
File Size : 42,6 Mb
Release : 2024-06-02
Category : Electronic
ISBN : 8210379456XXX

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Early Home Computers by Anonim Pdf

From Pac-Man to Pop Music

Author : Karen Collins
Publisher : Routledge
Page : 208 pages
File Size : 48,7 Mb
Release : 2017-10-03
Category : Music
ISBN : 9781351217729

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From Pac-Man to Pop Music by Karen Collins Pdf

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

Programming Your ZX Spectrum

Author : Tim Hartnell,Dilwyn Jones
Publisher : Unknown
Page : 231 pages
File Size : 41,5 Mb
Release : 1982
Category : Sinclair ZX Spectrum (Computer)
ISBN : 0907563198

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Programming Your ZX Spectrum by Tim Hartnell,Dilwyn Jones Pdf

Freax

Author : Tamás, Polgár
Publisher : CSW-Verlag
Page : 521 pages
File Size : 49,5 Mb
Release : 2016-04-17
Category : Computers
ISBN : 9783941287976

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Freax by Tamás, Polgár Pdf

FREAX – the biggest book ever written about the history of the computer demoscene. The book tells the complete history of the Commodore 64 and the Amiga, both about the machines and about the underground subcultures around them, from the cracker- and warez-scene to the demoscene, from hacking and phreaking to the ASCII art scene. Interviews with scene celebrities, former key persons of the computer industry, citations from contemporary magazines and fanzines make the narrative history of the big adventure complete. The book contains 350 pages and is illustrated with 480 color photos and screenshots. This is the comprehensive guide to the golden era of home computers.

The ZX Spectrum ULA

Author : Chris Smith
Publisher : Unknown
Page : 324 pages
File Size : 45,5 Mb
Release : 2010
Category : Computers
ISBN : 0956507107

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The ZX Spectrum ULA by Chris Smith Pdf

This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.

3-DIY

Author : Ray Zone
Publisher : Taylor & Francis
Page : 409 pages
File Size : 51,9 Mb
Release : 2013-05-02
Category : Performing Arts
ISBN : 9781136039546

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3-DIY by Ray Zone Pdf

A must-have read for anyone looking to take their independently-produced film or video into the 3rd dimension. The text features technical, practical, and inspirational insight from the visionaries who've been producing 3D film and video for decades, not just in the recent past. They offer low-cost techniques and tricks they've been implementing themselves for years. A variety of styles are discussed, from full CG to time lapse - even a film made during a freefall skydive jump! The filmmakers discuss * Options for on-set playback * Preparing for final playback in various formats * Adapting existing technology to your needs * Post production software choices * Working with computer graphics in 3D This book includes 3D glasses and a companion YouTube channel featuring the work of the filmmakers featured in the book (which you can view in 3D with the glasses), as well as the opportunity for you to upload your own videos for critique and feedback from the author and others. 3D glasses are not included in the purchase of the e-book of 3-DIY. If you have purchased the e-book, and would like a pair of 3D glasses, please contact the publisher at [email protected]

Spectacular Games For Your Zx Spectrum

Author : Hal Renko,Sam Edwards
Publisher : Unknown
Page : 128 pages
File Size : 52,5 Mb
Release : 1983
Category : Electronic
ISBN : 0201146673

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Spectacular Games For Your Zx Spectrum by Hal Renko,Sam Edwards Pdf

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Author : Nick Montfort,Patsy Baudoin,John Bell,Ian Bogost,Jeremy Douglass
Publisher : MIT Press
Page : 323 pages
File Size : 54,9 Mb
Release : 2012-11-23
Category : Computers
ISBN : 9780262304573

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10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by Nick Montfort,Patsy Baudoin,John Bell,Ian Bogost,Jeremy Douglass Pdf

A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Fans and Videogames

Author : Melanie Swalwell,Angela Ndalianis,Helen Stuckey
Publisher : Taylor & Francis
Page : 242 pages
File Size : 54,8 Mb
Release : 2017-03-03
Category : Social Science
ISBN : 9781317191919

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Fans and Videogames by Melanie Swalwell,Angela Ndalianis,Helen Stuckey Pdf

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.