3d Engine Design For Virtual Globes

3d Engine Design For Virtual Globes Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of 3d Engine Design For Virtual Globes book. This book definitely worth reading, it is an incredibly well-written.

3D Engine Design for Virtual Globes

Author : Patrick Cozzi,Kevin Ring
Publisher : CRC Press
Page : 522 pages
File Size : 41,5 Mb
Release : 2011-06-24
Category : Computers
ISBN : 9781568817118

Get Book

3D Engine Design for Virtual Globes by Patrick Cozzi,Kevin Ring Pdf

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

3D Engine Design for Virtual Globes

Author : Patrick Cozzi,Kevin Ring
Publisher : CRC Press
Page : 520 pages
File Size : 43,9 Mb
Release : 2011-06-24
Category : Computers
ISBN : 9781439865583

Get Book

3D Engine Design for Virtual Globes by Patrick Cozzi,Kevin Ring Pdf

Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout

OpenGL Insights

Author : Patrick Cozzi,Christophe Riccio
Publisher : CRC Press
Page : 715 pages
File Size : 53,9 Mb
Release : 2012-07-23
Category : Computers
ISBN : 9781439893760

Get Book

OpenGL Insights by Patrick Cozzi,Christophe Riccio Pdf

Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

WebGL Insights

Author : Patrick Cozzi
Publisher : CRC Press
Page : 416 pages
File Size : 41,7 Mb
Release : 2015-08-06
Category : Computers
ISBN : 9781498716086

Get Book

WebGL Insights by Patrick Cozzi Pdf

Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions-creating a growing demand for skilled WebGL developers.WebGL Insights shares experience-backed lessons learned by the WebGL

Virtual Reality: Concepts and Technologies

Author : Philippe Fuchs,Guillaume Moreau,Pascal Guitton
Publisher : CRC Press
Page : 432 pages
File Size : 50,9 Mb
Release : 2011-07-27
Category : Computers
ISBN : 9780203802953

Get Book

Virtual Reality: Concepts and Technologies by Philippe Fuchs,Guillaume Moreau,Pascal Guitton Pdf

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read

Manual of Digital Earth

Author : Huadong Guo,Michael F. Goodchild,Alessandro Annoni
Publisher : Springer Nature
Page : 846 pages
File Size : 43,6 Mb
Release : 2019-11-18
Category : Technology & Engineering
ISBN : 9789813299153

Get Book

Manual of Digital Earth by Huadong Guo,Michael F. Goodchild,Alessandro Annoni Pdf

This open access book offers a summary of the development of Digital Earth over the past twenty years. By reviewing the initial vision of Digital Earth, the evolution of that vision, the relevant key technologies, and the role of Digital Earth in helping people respond to global challenges, this publication reveals how and why Digital Earth is becoming vital for acquiring, processing, analysing and mining the rapidly growing volume of global data sets about the Earth. The main aspects of Digital Earth covered here include: Digital Earth platforms, remote sensing and navigation satellites, processing and visualizing geospatial information, geospatial information infrastructures, big data and cloud computing, transformation and zooming, artificial intelligence, Internet of Things, and social media. Moreover, the book covers in detail the multi-layered/multi-faceted roles of Digital Earth in response to sustainable development goals, climate changes, and mitigating disasters, the applications of Digital Earth (such as digital city and digital heritage), the citizen science in support of Digital Earth, the economic value of Digital Earth, and so on. This book also reviews the regional and national development of Digital Earth around the world, and discusses the role and effect of education and ethics. Lastly, it concludes with a summary of the challenges and forecasts the future trends of Digital Earth. By sharing case studies and a broad range of general and scientific insights into the science and technology of Digital Earth, this book offers an essential introduction for an ever-growing international audience.

Unity 2020 Virtual Reality Projects

Author : Jonathan Linowes
Publisher : Packt Publishing Ltd
Page : 586 pages
File Size : 50,6 Mb
Release : 2020-07-30
Category : Computers
ISBN : 9781839214257

Get Book

Unity 2020 Virtual Reality Projects by Jonathan Linowes Pdf

Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learnUnderstand the current state of virtual reality and VR consumer productsGet started with Unity by building a simple diorama scene using Unity Editor and imported assetsConfigure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MRDesign and build a VR storytelling animation with a soundtrack and timelinesImplement an audio fireball game using game physics and particle systemsUse various software patterns to design Unity events and interactable componentsDiscover best practices for lighting, rendering, and post-processingWho this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

Programming GPS and OpenStreetMap Applications with Java

Author : Kristof Beiglböck
Publisher : CRC Press
Page : 252 pages
File Size : 46,5 Mb
Release : 2012-01-27
Category : Computers
ISBN : 9781466507180

Get Book

Programming GPS and OpenStreetMap Applications with Java by Kristof Beiglböck Pdf

Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework provides a concrete paradigm for object-oriented modeling and programming. It presents a thorough introduction to the use of available global positioning data for the development of applications involving digital maps. The author first describes the different formats of GPS data and digital maps and shows how to use recorded GPS traces to replay and display this data on a digital map. Then, he works through in detail the processing steps of obtaining dedicated data from OpenStreetMaps and how to extract a network for a simple navigation application. For each topic covered—GPS data, OpenStreetMaps, and navigation—Java code is developed that can easily be adapted to the readers’ needs and locality. Finally, all components are put together in a sample computer-game application modeled on the well-known board game, Scotland Yard. The computer game is intended to be a basis from which readers can develop and customize their own application for their desired geographical area. The developed application can be "published" on the Internet and made available for interactive multiplayer competition. This book provides a fun and interesting way to learn distributed programming with Java and real-world data. Open-source software is available on a companion website at www.roaf.de

GPU Pro 7

Author : Wolfgang Engel
Publisher : CRC Press
Page : 322 pages
File Size : 49,6 Mb
Release : 2016-03-23
Category : Computers
ISBN : 9781498742542

Get Book

GPU Pro 7 by Wolfgang Engel Pdf

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanc

Mapping Cyberspace

Author : Martin Dodge,Rob Kitchin
Publisher : Routledge
Page : 280 pages
File Size : 45,5 Mb
Release : 2003-09-02
Category : Social Science
ISBN : 9781134638994

Get Book

Mapping Cyberspace by Martin Dodge,Rob Kitchin Pdf

Mapping Cyberspace is a ground-breaking geographic exploration and critical reading of cyberspace, and information and communication technologies. The book: * provides an understanding of what cyberspace looks like and the social interactions that occur there * explores the impacts of cyberspace, and information and communication technologies, on cultural, political and economic relations * charts the spatial forms of virutal spaces * details empirical research and examines a wide variety of maps and spatialisations of cyberspace and the information society * has a related website at http://www.MappingCyberspace.com. This book will be a valuable addition to the growing body of literature on cyberspace and what it means for the future.

Practical Rendering and Computation with Direct3D 11

Author : Jason Zink,Matt Pettineo,Jack Hoxley
Publisher : CRC Press
Page : 648 pages
File Size : 47,6 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781439869765

Get Book

Practical Rendering and Computation with Direct3D 11 by Jason Zink,Matt Pettineo,Jack Hoxley Pdf

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me

Real-Time Rendering

Author : Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publisher : CRC Press
Page : 1046 pages
File Size : 41,6 Mb
Release : 2019-01-18
Category : Computers
ISBN : 9781315362007

Get Book

Real-Time Rendering by Tomas Akenine-Möller,Eric Haines,Naty Hoffman Pdf

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

The Magic of Computer Graphics

Author : Noriko Kurachi
Publisher : CRC Press
Page : 448 pages
File Size : 52,6 Mb
Release : 2011-06-01
Category : Computers
ISBN : 9781439873571

Get Book

The Magic of Computer Graphics by Noriko Kurachi Pdf

Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting from the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.

Earth Observation Open Science and Innovation

Author : Christoph Aubrecht,Pierre-Philippe Mathieu
Publisher : Unknown
Page : 326 pages
File Size : 52,5 Mb
Release : 2020-10-08
Category : Science
ISBN : 1013269373

Get Book

Earth Observation Open Science and Innovation by Christoph Aubrecht,Pierre-Philippe Mathieu Pdf

Over the past decades, rapid developments in digital and sensing technologies, such as the Cloud, Web and Internet of Things, have dramatically changed the way we live and work. The digital transformation is revolutionizing our ability to monitor our planet and transforming the way we access, process and exploit Earth Observation data from satellites.This book reviews these megatrends and their implications for the Earth Observation community as well as the wider data economy. It provides insight into new paradigms of Open Science and Innovation applied to space data, which are characterized by openness, access to large volume of complex data, wide availability of new community tools, new techniques for big data analytics such as Artificial Intelligence, unprecedented level of computing power, and new types of collaboration among researchers, innovators, entrepreneurs and citizen scientists. In addition, this book aims to provide readers with some reflections on the future of Earth Observation, highlighting through a series of use cases not just the new opportunities created by the New Space revolution, but also the new challenges that must be addressed in order to make the most of the large volume of complex and diverse data delivered by the new generation of satellites. This work was published by Saint Philip Street Press pursuant to a Creative Commons license permitting commercial use. All rights not granted by the work's license are retained by the author or authors.

Geomorphological Mapping

Author : Mike J. Smith,Paolo Paron,James S. Griffiths
Publisher : Elsevier
Page : 610 pages
File Size : 46,8 Mb
Release : 2011-10-22
Category : Science
ISBN : 9780444535368

Get Book

Geomorphological Mapping by Mike J. Smith,Paolo Paron,James S. Griffiths Pdf

Geomorphological Mapping: a professional handbook of techniques and applications is a new book targeted at academics and practitioners who use, or wish to utilise, geomorphological mapping within their work. Synthesising for the first time an historical perspective to geomorphological mapping, field based and digital tools and techniques for mapping and an extensive array of case studies from academics and professionals active in the area. Those active in geomorphology, engineering geology, reinsurance, Environmental Impact Assessors, and allied areas, will find the text of immense value. Growth of interest in geomorphological mapping and currently no texts comprehensively cover this topic Extensive case studies that will appeal to professionals, academics and students (with extensive use of diagrams, potentially colour plates) Brings together material on digital mapping (GIS and remote sensing), cartography and data sources with a focus on modern technologies (including GIS, remote sensing and digital terrain analysis) Provides readers with summaries of current advances in methodological/technical aspects Accompanied by electronic resources for digital mapping