Virtual Reality Concepts And Technologies

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Virtual Reality: Concepts and Technologies

Author : Philippe Fuchs,Guillaume Moreau,Pascal Guitton
Publisher : CRC Press
Page : 434 pages
File Size : 50,7 Mb
Release : 2011-07-27
Category : Computers
ISBN : 9780415684712

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Virtual Reality: Concepts and Technologies by Philippe Fuchs,Guillaume Moreau,Pascal Guitton Pdf

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.

Virtual Reality: Concepts and Technologies

Author : Philippe Fuchs,Guillaume Moreau,Pascal Guitton
Publisher : CRC Press
Page : 432 pages
File Size : 49,9 Mb
Release : 2011-07-27
Category : Computers
ISBN : 9780203802953

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Virtual Reality: Concepts and Technologies by Philippe Fuchs,Guillaume Moreau,Pascal Guitton Pdf

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the read

Understanding Augmented Reality

Author : Alan B. Craig
Publisher : Newnes
Page : 296 pages
File Size : 45,5 Mb
Release : 2013-04-26
Category : Computers
ISBN : 9780240824109

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Understanding Augmented Reality by Alan B. Craig Pdf

Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today’s technology. At the same time, ample examples are provided that show what is possible with current technology. Explore the different techniques, technologies and approaches used in developing AR applications Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences Some AR examples can be experienced from within the book using downloadable software

Virtual Reality Technology

Author : Grigore C. Burdea,Philippe Coiffet
Publisher : John Wiley & Sons
Page : 464 pages
File Size : 54,6 Mb
Release : 2003-06-30
Category : Computers
ISBN : 9780471360896

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Virtual Reality Technology by Grigore C. Burdea,Philippe Coiffet Pdf

A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.

Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1845 pages
File Size : 44,5 Mb
Release : 2018-03-02
Category : Computers
ISBN : 9781522554707

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Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications by Management Association, Information Resources Pdf

Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.

Stepping into Virtual Reality

Author : Mario A. Gutiérrez A.,Frédéric Vexo,Daniel Thalmann
Publisher : Springer Nature
Page : 279 pages
File Size : 46,6 Mb
Release : 2023-08-11
Category : Computers
ISBN : 9783031364877

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Stepping into Virtual Reality by Mario A. Gutiérrez A.,Frédéric Vexo,Daniel Thalmann Pdf

Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Virtual Reality and Virtual Environments in 10 Lectures

Author : Stanislav Stanković
Publisher : Springer Nature
Page : 196 pages
File Size : 42,9 Mb
Release : 2024-01-26
Category : Technology & Engineering
ISBN : 9783031494680

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Virtual Reality and Virtual Environments in 10 Lectures by Stanislav Stanković Pdf

This book offers an easily understood introduction to the core concepts of Virtual Reality, Virtual Environments and related topics of Augmented Reality and Extended Reality. These complex technological concepts are demystified and broken down in 10 lectures, written in an approachable and easy to understand way. If you find yourself enticed and mystified by this new technology, this book can help you make sense of its core concepts and internal workings.

Virtual Reality

Author : Fouad Sabry
Publisher : One Billion Knowledgeable
Page : 328 pages
File Size : 52,6 Mb
Release : 2022-07-10
Category : Technology & Engineering
ISBN : PKEY:6610000379088

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Virtual Reality by Fouad Sabry Pdf

What Is Virtual Reality The term "virtual reality" (VR) refers to a simulated experience that may either be very similar to or quite dissimilar from the actual world. Virtual reality may be used in a variety of settings, including entertainment, education, and even business. Other separate forms of technology that are similar to virtual reality include augmented reality and mixed reality, which are often collectively referred to as extended reality or XR for short. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Virtual reality Chapter 2: Mixed reality Chapter 3: Head-mounted display Chapter 4: Immersion (virtual reality) Chapter 5: Oculus Rift Chapter 6: Sketchfab Chapter 7: Windows Mixed Reality Chapter 8: HTC Vive Chapter 9: Virtual reality headset Chapter 10: Comparison of virtual reality headsets Chapter 11: Tilt Brush Chapter 12: Foveated rendering Chapter 13: VR positional tracking Chapter 14: Hyper Reality Experience Chapter 15: Virtual reality game Chapter 16: VRChat Chapter 17: Virtual reality applications Chapter 18: Valve Index Chapter 19: Oculus Rift CV1 Chapter 20: TheBlu Chapter 21: NeosVR (II) Answering the public top questions about virtual reality. (III) Real world examples for the usage of virtual reality in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of virtual reality' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of virtual reality.

Understanding Augmented and Virtual Reality

Author : Elena Sterling
Publisher : Independently Published
Page : 0 pages
File Size : 48,5 Mb
Release : 2024-03-14
Category : Computers
ISBN : 9798884847767

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Understanding Augmented and Virtual Reality by Elena Sterling Pdf

Welcome to the immersive universe of Virtual Reality (VR) and Augmented Reality (AR) in 'Immersive Horizons.' Join us on an exciting exploration of these cutting-edge technologies and their real-world applications that promise to revolutionize how we interact with digital content and our surroundings.In 'Understanding Augmented and Virtual Reality, ' we delve into the diverse realms where VR and AR are making waves, from enhancing healthcare and education to transforming entertainment and retail experiences. But as we navigate this exhilarating frontier, we also confront the ethical challenges that come with such powerful innovation. Discover how VR and AR raise important questions about privacy, data security, and responsible use. Gain valuable insights into practical solutions for ensuring ethical development and deployment of these immersive technologies. Whether you're a tech enthusiast, educator, healthcare professional, or business leader, this book offers essential guidance on how to harness the potential of VR and AR responsibly. Embark on a journey of discovery and responsibility with 'Understanding Augmented and Virtual Reality, ' and unlock the transformative power of VR and AR to shape a brighter future for us al

Virtual Reality

Author : Howard Rheingold
Publisher : Unknown
Page : 420 pages
File Size : 40,8 Mb
Release : 1992-08-15
Category : Computers
ISBN : UOM:39076001877005

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Virtual Reality by Howard Rheingold Pdf

Breaking the reality barrier ; the reality-industrial complex ; virtual reality and the future.

Virtual Reality

Author : Sandra K. Helsel,Judith Paris Roth
Publisher : Unknown
Page : 160 pages
File Size : 45,5 Mb
Release : 1991
Category : Computers
ISBN : UOM:39015018876907

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Virtual Reality by Sandra K. Helsel,Judith Paris Roth Pdf

On the creation of highly interactive, computer-based multimedia environments in which the user becomes a participant with the computer in a "virtually real" world. Essentially, the volume is a republication of articles published in the summer 1990 issue of Multimedia review, plus an additional previously unpublished article on metaphysics, a directory of companies and individuals working with virtual reality concepts and technology, and a suggested readings list. Annotation copyrighted by Book News, Inc., Portland, OR

Augmented Reality and Virtual Reality

Author : M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Loureiro
Publisher : Springer Nature
Page : 314 pages
File Size : 44,5 Mb
Release : 2021-05-04
Category : Business & Economics
ISBN : 9783030680862

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Augmented Reality and Virtual Reality by M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Loureiro Pdf

This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Augmented Reality

Author : Jon Peddie
Publisher : Springer
Page : 323 pages
File Size : 50,5 Mb
Release : 2017-04-19
Category : Computers
ISBN : 9783319545028

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Augmented Reality by Jon Peddie Pdf

This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.

Cases on Immersive Virtual Reality Techniques

Author : Yang, Kenneth C.C.
Publisher : IGI Global
Page : 381 pages
File Size : 46,5 Mb
Release : 2019-04-12
Category : Computers
ISBN : 9781522559139

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Cases on Immersive Virtual Reality Techniques by Yang, Kenneth C.C. Pdf

As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.

Immersive Technologies to Accelerate Innovation

Author : Sylvain Fleury,Simon Richir
Publisher : John Wiley & Sons
Page : 194 pages
File Size : 50,5 Mb
Release : 2022-01-26
Category : Business & Economics
ISBN : 9781786307705

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Immersive Technologies to Accelerate Innovation by Sylvain Fleury,Simon Richir Pdf

The digital transformation of companies is both a competitive challenge and a complex step for large groups and industries, and at the same time a tremendous opportunity. This transformation is entering a new dimension with the development of immersive technologies such as virtual reality, mixed reality and augmented reality, which are revolutionizing the way we generate content as well as visualize and interact with models and data. The challenges of innovation and digital transformation within companies are now converging. Research shows the potential that immersive technologies have to accelerate the first steps of the innovation process. The objective of this book is to provide a clear vision of the state of research on immersive technologies for design and to deliver practical recommendations for companies wishing to improve their innovation process.