7th European Conference On Games Based Learning Ecgbl 2013

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7th European Conference on Games Based Learning

Author : Carlos Vaz de Carvalho,Paula Escudeiro
Publisher : Unknown
Page : 128 pages
File Size : 50,5 Mb
Release : 2013
Category : Electronic
ISBN : 1909507636

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7th European Conference on Games Based Learning by Carlos Vaz de Carvalho,Paula Escudeiro Pdf

ECGBL 2019 13th European Conference on Game-Based Learning

Author : Lars Elbæk,Gunver Majgaard,Andrea Valente,Saifuddin Khalid
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 51,5 Mb
Release : 2019-10-03
Category : Education
ISBN : 9781912764372

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ECGBL 2019 13th European Conference on Game-Based Learning by Lars Elbæk,Gunver Majgaard,Andrea Valente,Saifuddin Khalid Pdf

ECGBL 2018 12th European Conference on Game-Based Learning

Author : Dr Melanie Ciussi
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 43,6 Mb
Release : 2018-10-04
Category : Games & Activities
ISBN : 9781912764006

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ECGBL 2018 12th European Conference on Game-Based Learning by Dr Melanie Ciussi Pdf

10th European Conference on Games Based Learning

Author : Anonim
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 54,7 Mb
Release : 2024-06-06
Category : Electronic
ISBN : 9781911218098

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10th European Conference on Games Based Learning by Anonim Pdf

ECGBL2015-9th European Conference on Games Based Learning

Author : Robin Munkvold and Line Kolås
Publisher : Academic Conferences and publishing limited
Page : 826 pages
File Size : 45,9 Mb
Release : 2015-09-18
Category : Computers
ISBN : 9781910810583

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ECGBL2015-9th European Conference on Games Based Learning by Robin Munkvold and Line Kolås Pdf

ECGBL2014-8th European Conference on Games Based Learning

Author : Carsten Busch
Publisher : Academic Conferences and Publishing International
Page : 128 pages
File Size : 45,5 Mb
Release : 2014-11-11
Category : Electronic
ISBN : 9781910309551

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ECGBL2014-8th European Conference on Games Based Learning by Carsten Busch Pdf

6th European Conference on Games Based Learning

Author : Patrick Felicia
Publisher : Academic Pub. International
Page : 678 pages
File Size : 48,6 Mb
Release : 2014-05-28
Category : Computer simulation
ISBN : 1908272880

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6th European Conference on Games Based Learning by Patrick Felicia Pdf

Proceedings of the 6th European Conference on Games Based Learning, in Cork, Ireland, on 4-5 October 2011

ECGBL 2021 15th European Conference on Game-Based Learning

Author : Panagiotis Fotaris,Cate Grundy,Marcus Winter
Publisher : Academic Conferences Limited
Page : 128 pages
File Size : 41,8 Mb
Release : 2021-09-23
Category : Computers
ISBN : 9781914587139

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ECGBL 2021 15th European Conference on Game-Based Learning by Panagiotis Fotaris,Cate Grundy,Marcus Winter Pdf

Interactive Multimedia Learning

Author : Johannes Konert
Publisher : Springer
Page : 220 pages
File Size : 45,5 Mb
Release : 2014-09-05
Category : Technology & Engineering
ISBN : 9783319102566

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Interactive Multimedia Learning by Johannes Konert Pdf

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.

ECGBL 2020 14th European Conference on Game-Based Learning

Author : Panagiotis Fotaris
Publisher : Academic Conferences limited
Page : 128 pages
File Size : 47,5 Mb
Release : 2020-09-24
Category : Education
ISBN : 9781912764709

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ECGBL 2020 14th European Conference on Game-Based Learning by Panagiotis Fotaris Pdf

These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Proceedings of the 17th European Conference on Game-Based Learning

Author : Ton Spil,Guido Bruinsma ,Luuk Collou
Publisher : Academic Conferences and publishing limited
Page : 950 pages
File Size : 48,5 Mb
Release : 2023-10-05
Category : Education
ISBN : 9781914587894

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Proceedings of the 17th European Conference on Game-Based Learning by Ton Spil,Guido Bruinsma ,Luuk Collou Pdf

These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Game Science in Hybrid Learning Spaces

Author : Sylvester Arnab
Publisher : Routledge
Page : 215 pages
File Size : 40,6 Mb
Release : 2020-04-29
Category : Education
ISBN : 9781315295039

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Game Science in Hybrid Learning Spaces by Sylvester Arnab Pdf

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.