Algebra And Geometry With Python

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Algebra and Geometry with Python

Author : Sergei Kurgalin,Sergei Borzunov
Publisher : Springer Nature
Page : 429 pages
File Size : 40,5 Mb
Release : 2021-01-18
Category : Computers
ISBN : 9783030615413

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Algebra and Geometry with Python by Sergei Kurgalin,Sergei Borzunov Pdf

This book teaches algebra and geometry. The authors dedicate chapters to the key issues of matrices, linear equations, matrix algorithms, vector spaces, lines, planes, second-order curves, and elliptic curves. The text is supported throughout with problems, and the authors have included source code in Python in the book. The book is suitable for advanced undergraduate and graduate students in computer science.

Algebra and Geometry with Python

Author : Sergei Kurgalin,Sergei Borzunov
Publisher : Unknown
Page : 0 pages
File Size : 47,5 Mb
Release : 2021
Category : Electronic
ISBN : 3030615421

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Algebra and Geometry with Python by Sergei Kurgalin,Sergei Borzunov Pdf

This book teaches algebra and geometry. The authors dedicate chapters to the key issues of matrices, linear equations, matrix algorithms, vector spaces, lines, planes, second-order curves, and elliptic curves. The text is supported throughout with problems, and the authors have included source code in Python in the book. The book is suitable for graduate students and advanced undergraduate students in computer science.

Math Adventures with Python

Author : Peter Farrell
Publisher : No Starch Press
Page : 305 pages
File Size : 48,6 Mb
Release : 2019-01-08
Category : Computers
ISBN : 9781593278670

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Math Adventures with Python by Peter Farrell Pdf

Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!

Doing Math with Python

Author : Amit Saha
Publisher : No Starch Press
Page : 264 pages
File Size : 54,5 Mb
Release : 2015-08-01
Category : Computers
ISBN : 9781593277192

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Doing Math with Python by Amit Saha Pdf

Doing Math with Python shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things. Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to: –Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots –Explore set theory and probability with programs for coin flips, dicing, and other games of chance –Solve algebra problems using Python’s symbolic math functions –Draw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot set –Write programs to find derivatives and integrate functions Creative coding challenges and applied examples help you see how you can put your new math and coding skills into practice. You’ll write an inequality solver, plot gravity’s effect on how far a bullet will travel, shuffle a deck of cards, estimate the area of a circle by throwing 100,000 "darts" at a board, explore the relationship between the Fibonacci sequence and the golden ratio, and more. Whether you’re interested in math but have yet to dip into programming or you’re a teacher looking to bring programming into the classroom, you’ll find that Python makes programming easy and practical. Let Python handle the grunt work while you focus on the math. Uses Python 3

Math for Programmers

Author : Paul Orland
Publisher : Manning Publications
Page : 686 pages
File Size : 51,5 Mb
Release : 2021-01-12
Category : Computers
ISBN : 9781617295355

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Math for Programmers by Paul Orland Pdf

In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Introduction to Applied Linear Algebra

Author : Stephen Boyd,Lieven Vandenberghe
Publisher : Cambridge University Press
Page : 477 pages
File Size : 45,7 Mb
Release : 2018-06-07
Category : Business & Economics
ISBN : 9781316518960

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Introduction to Applied Linear Algebra by Stephen Boyd,Lieven Vandenberghe Pdf

A groundbreaking introduction to vectors, matrices, and least squares for engineering applications, offering a wealth of practical examples.

Math Adventures with Python

Author : Peter Farrell
Publisher : No Starch Press
Page : 304 pages
File Size : 40,7 Mb
Release : 2019-01-08
Category : Mathematics
ISBN : 9781593278687

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Math Adventures with Python by Peter Farrell Pdf

Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!

Applying Math with Python

Author : Sam Morley
Publisher : Packt Publishing Ltd
Page : 353 pages
File Size : 55,6 Mb
Release : 2020-07-31
Category : Computers
ISBN : 9781838986568

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Applying Math with Python by Sam Morley Pdf

Discover easy-to-follow solutions and techniques to help you to implement applied mathematical concepts such as probability, calculus, and equations using Python's numeric and scientific libraries Key FeaturesCompute complex mathematical problems using programming logic with the help of step-by-step recipesLearn how to utilize Python's libraries for computation, mathematical modeling, and statisticsDiscover simple yet effective techniques for solving mathematical equations and apply them in real-world statisticsBook Description Python, one of the world's most popular programming languages, has a number of powerful packages to help you tackle complex mathematical problems in a simple and efficient way. These core capabilities help programmers pave the way for building exciting applications in various domains, such as machine learning and data science, using knowledge in the computational mathematics domain. The book teaches you how to solve problems faced in a wide variety of mathematical fields, including calculus, probability, statistics and data science, graph theory, optimization, and geometry. You'll start by developing core skills and learning about packages covered in Python's scientific stack, including NumPy, SciPy, and Matplotlib. As you advance, you'll get to grips with more advanced topics of calculus, probability, and networks (graph theory). After you gain a solid understanding of these topics, you'll discover Python's applications in data science and statistics, forecasting, geometry, and optimization. The final chapters will take you through a collection of miscellaneous problems, including working with specific data formats and accelerating code. By the end of this book, you'll have an arsenal of practical coding solutions that can be used and modified to solve a wide range of practical problems in computational mathematics and data science. What you will learnGet familiar with basic packages, tools, and libraries in Python for solving mathematical problemsExplore various techniques that will help you to solve computational mathematical problemsUnderstand the core concepts of applied mathematics and how you can apply them in computer scienceDiscover how to choose the most suitable package, tool, or technique to solve a certain problemImplement basic mathematical plotting, change plot styles, and add labels to the plots using MatplotlibGet to grips with probability theory with the Bayesian inference and Markov Chain Monte Carlo (MCMC) methodsWho this book is for This book is for professional programmers and students looking to solve mathematical problems computationally using Python. Advanced mathematics knowledge is not a requirement, but a basic knowledge of mathematics will help you to get the most out of this book. The book assumes familiarity with Python concepts of data structures.

Understanding Geometric Algebra for Electromagnetic Theory

Author : John W. Arthur
Publisher : John Wiley & Sons
Page : 320 pages
File Size : 41,9 Mb
Release : 2011-09-13
Category : Science
ISBN : 9780470941638

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Understanding Geometric Algebra for Electromagnetic Theory by John W. Arthur Pdf

This book aims to disseminate geometric algebra as a straightforward mathematical tool set for working with and understanding classical electromagnetic theory. It's target readership is anyone who has some knowledge of electromagnetic theory, predominantly ordinary scientists and engineers who use it in the course of their work, or postgraduate students and senior undergraduates who are seeking to broaden their knowledge and increase their understanding of the subject. It is assumed that the reader is not a mathematical specialist and is neither familiar with geometric algebra or its application to electromagnetic theory. The modern approach, geometric algebra, is the mathematical tool set we should all have started out with and once the reader has a grasp of the subject, he or she cannot fail to realize that traditional vector analysis is really awkward and even misleading by comparison. Professors can request a solutions manual by email: [email protected]

Algorithms in Real Algebraic Geometry

Author : Saugata Basu,Richard Pollack,Marie-Françoise Coste-Roy
Publisher : Springer Science & Business Media
Page : 602 pages
File Size : 51,5 Mb
Release : 2013-03-09
Category : Mathematics
ISBN : 9783662053553

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Algorithms in Real Algebraic Geometry by Saugata Basu,Richard Pollack,Marie-Françoise Coste-Roy Pdf

In this first-ever graduate textbook on the algorithmic aspects of real algebraic geometry, the main ideas and techniques presented form a coherent and rich body of knowledge, linked to many areas of mathematics and computing. Mathematicians already aware of real algebraic geometry will find relevant information about the algorithmic aspects. Researchers in computer science and engineering will find the required mathematical background. This self-contained book is accessible to graduate and undergraduate students.

Linear Algebra Coding with Python

Author : Hyun-Seok Son
Publisher : Hyun-Seok Son
Page : 304 pages
File Size : 51,9 Mb
Release : 2020-08-11
Category : Art
ISBN : 8210379456XXX

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Linear Algebra Coding with Python by Hyun-Seok Son Pdf

Python is one of the most popular languages for data analysis and prediction. What's more, tensorflow and torch, useful tools of recent deep learning, are fully implemented by Python. The basic form of data in these languages is an array, created by Python's important package numpy. In particular, arrays are the basis of data science because they have structures of vectors and matrices that give the meaning of direction and magnitude to each value in the data set. The matrix structure allows transformation to a simple form without losing the basic characteristics of a vast data set. These transformations are useful for efficient processing of data and for finding implicit characteristics. Linear Algebra, a field that provides a basic theory of vectors and matrices, provides many algorithms to increase the accuracy and speed of computation for analyzing data and to discover the characteristics of a data set. These algorithms are very useful for understanding the computing process of probability, statistics and the learning machine. This book introduces many basics of linear algebra using Python packages numpy, sympy, and so on. Chapters 1 and 2 introduce the creation and characteristics of vectors and matrices. Chapter 3 describes the linear system(linear combination) through the process finding the solution in a system of simultaneous equations. Vector space, a concept introduced in Chapter 4, is used to infer the collective characteristics and relationships of each vector of a linear system. Chapter 5 introduces the coordinate system to represent the linear system geometrically. Chapter 6 introduces the process of transforming while maintaining basic characteristics such as vectors and matrices. Finally, Chapter 7 describes several ways to decompose the original form into a simple form. In this process, we use a variety of Python functions.

Scientific Computation

Author : Bruce E Shapiro
Publisher : Unknown
Page : 550 pages
File Size : 53,7 Mb
Release : 2016-07-01
Category : Computers
ISBN : 0996686029

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Scientific Computation by Bruce E Shapiro Pdf

Introduction to the Python computer language for mathematicians and scientists. Topics in scientific computation drawn from statistics, machine learning, mathematics, geometry, and the sciences. Target audience: students with calculus and linear algebra but no previous programming background. Includes over 300 exercises and projects for students.

Foundations of Geometric Algebra Computing

Author : Dietmar Hildenbrand
Publisher : Springer Science & Business Media
Page : 217 pages
File Size : 55,5 Mb
Release : 2012-12-31
Category : Computers
ISBN : 9783642317941

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Foundations of Geometric Algebra Computing by Dietmar Hildenbrand Pdf

The author defines “Geometric Algebra Computing” as the geometrically intuitive development of algorithms using geometric algebra with a focus on their efficient implementation, and the goal of this book is to lay the foundations for the widespread use of geometric algebra as a powerful, intuitive mathematical language for engineering applications in academia and industry. The related technology is driven by the invention of conformal geometric algebra as a 5D extension of the 4D projective geometric algebra and by the recent progress in parallel processing, and with the specific conformal geometric algebra there is a growing community in recent years applying geometric algebra to applications in computer vision, computer graphics, and robotics. This book is organized into three parts: in Part I the author focuses on the mathematical foundations; in Part II he explains the interactive handling of geometric algebra; and in Part III he deals with computing technology for high-performance implementations based on geometric algebra as a domain-specific language in standard programming languages such as C++ and OpenCL. The book is written in a tutorial style and readers should gain experience with the associated freely available software packages and applications. The book is suitable for students, engineers, and researchers in computer science, computational engineering, and mathematics.

Geometric Algebra for Computer Science

Author : Leo Dorst,Daniel Fontijne,Stephen Mann
Publisher : Elsevier
Page : 664 pages
File Size : 50,6 Mb
Release : 2010-07-26
Category : Juvenile Nonfiction
ISBN : 9780080553108

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Geometric Algebra for Computer Science by Leo Dorst,Daniel Fontijne,Stephen Mann Pdf

Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA

Geometry for Programmers

Author : Oleksandr Kaleniuk
Publisher : Simon and Schuster
Page : 770 pages
File Size : 44,5 Mb
Release : 2023-06-20
Category : Mathematics
ISBN : 9781638351924

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Geometry for Programmers by Oleksandr Kaleniuk Pdf

Master the math behind CAD, game engines, GIS, and more! This hands-on book teaches you the geometry used to create simulations, 3D prints, and other models of the physical world. In Geometry for Programmers you will learn how to: Speak the language of applied geometry Compose geometric transformations economically Craft custom splines for efficient curves and surface generation Pick and implement the right geometric transformations Confidently use important algorithms that operate on triangle meshes, distance functions, and voxels Geometry for Programmers guides you through the math behind graphics and modeling tools. It’s full of practical examples and clear explanations that make sense even if you don’t have a background in advanced math. You’ll learn how basic geometry can help you avoid code layering and repetition, and even how to drive down cloud hosting costs with more efficient runtimes. Cheerful language, charts, illustrations, equations, and Python code help make geometry instantly relevant to your daily work as a developer. About the Technology Geometry is at the heart of game engines, robotics, computer-aided design, GIS, and image processing. This book draws back what is for some a mathematical curtain, giving them insight and control over this central tool. You’ll quickly see how a little geometry can help you design realistic simulations, translate the physical world into code, and even reduce your cloud services bill by improving the efficiency of graphics-intensive applications. About the Book Geometry for Programmers is both practical and entertaining. Fun illustrations and engaging examples show you how to apply geometry to real programming problems, like changing a scan into a CAD model or developing 3D printing contours from a parametric function. And don’t worry if you aren’t a math expert. There’s no heavy theory, and you’ll learn how to offload most equations to the SymPy computer algebra system. What’s Inside Speak the language of applied geometry Compose geometric transformations economically Craft custom splines for efficient curves and surface generation Confidently use geometry algorithms About the Reader Examples are in Python, and all you need is high school–level math. About the Author Oleksandr Kaleniuk is the creator of Words and Buttons Online, a collection of interactive tutorials on math and programming. Table of Contents 1 Getting started 2 Terminology and jargon 3 The geometry of linear equations 4 Projective geometric transformations 5 The geometry of calculus 6 Polynomial approximation and interpolation 7 Splines 8 Nonlinear transformations and surfaces 9 The geometry of vector algebra 10 Modeling shapes with signed distance functions and surrogates 11 Modeling surfaces with boundary representations and triangle meshes 12 Modeling bodies with images and voxels