Ancient Magic And The Supernatural In The Modern Visual And Performing Arts

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Ancient Magic and the Supernatural in the Modern Visual and Performing Arts

Author : Filippo Carlà-Uhink,Irene Berti
Publisher : Bloomsbury Publishing
Page : 352 pages
File Size : 41,9 Mb
Release : 2015-04-23
Category : History
ISBN : 9781472527387

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Ancient Magic and the Supernatural in the Modern Visual and Performing Arts by Filippo Carlà-Uhink,Irene Berti Pdf

To what extent did mythological figures such as Circe and Medea influence the representation of the powerful 'oriental' enchantress in modern Western art? What role did the ancient gods and heroes play in the construction of the imaginary worlds of the modern fantasy genre? What is the role of undead creatures like zombies and vampires in mythological films? Looking across the millennia, from the distrust of ancient magic and oriental cults, which threatened the new-born Christian religion, to the revival and adaptation of ancient myths and religion in the arts centuries later, this book offers an original analysis of the reception of ancient magic and the supernatural, across a wide variety of different media – from comics to film, from painting to opera. Working in a variety of fields across the globe, the authors of these essays deconstruct certain scholarly traditions by proposing original interdisciplinary approaches and collaborations, showing to what extent the visual and performing arts of different periods interlink and shape cultural and social identities.

Ancient Magic and the Supernatural in the Modern Visual and Performing Arts

Author : Filippo Carlà,Irene Berti
Publisher : Unknown
Page : 335 pages
File Size : 45,6 Mb
Release : 2015
Category : Art
ISBN : 1474219217

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Ancient Magic and the Supernatural in the Modern Visual and Performing Arts by Filippo Carlà,Irene Berti Pdf

"To what extent did mythological figures such as Circe and Medea influence the representation of the powerful 'oriental' enchantress in modern Western art? What role did the ancient gods and heroes play in the construction of the imaginary worlds of the modern fantasy genre? What is the role of undead creatures like zombies and vampires in mythological films? Looking across the millennia, from the distrust of ancient magic and oriental cults, which threatened the new-born Christian religion, to the revival and adaptation of ancient myths and religion in the arts centuries later, this book offers an original analysis of the reception of ancient magic and the supernatural, across a wide variety of different media--from comics to film, from painting to opera. Working in a variety of fields across the globe, the authors of these essays deconstruct certain scholarly traditions by proposing original interdisciplinary approaches and collaborations, showing to what extent the visual and performing arts of different periods interlink and shape cultural and social identities"--

Ancient Violence in the Modern Imagination

Author : Irene Berti,Maria G. Castello,Carla Scilabra
Publisher : Bloomsbury Publishing
Page : 312 pages
File Size : 43,7 Mb
Release : 2020-10-15
Category : Art
ISBN : 9781350075412

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Ancient Violence in the Modern Imagination by Irene Berti,Maria G. Castello,Carla Scilabra Pdf

The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence – from war to slavery, rape and murder – in the modern visual and performing arts, with special attention to videogames and dance as well as the more usual media of film, literature and theatre. Violence, fury and the dread that they provoke are factors that appear frequently in the ancient sources. The dark side of antiquity, so distant from the ideal of purity and harmony that the classical heritage until recently usually called forth, has repeatedly struck the imagination of artists, writers and scholars across ages and cultures. A global assembly of contributors, from Europe to Brazil and from the US to New Zealand, consider historical and mythical violence in Stanley Kubrick's Spartacus and the 2010 TV series of the same name, in Ridley Scott's Gladiator, in the work of Lars von Trier, and in Soviet ballet and the choreography of Martha Graham and Anita Berber. Representations of Roman warfare appear in videogames such as Ryse: Son of Rome and Total War, as well as recent comics, and examples from both these media are analysed in the volume. Finally, interviews with two artists offer insight into the ways in which practitioners understand and engage with the complex reception of these themes.

The Smells and Senses of Antiquity in the Modern Imagination

Author : Adeline Grand-Clément,Charlotte Ribeyrol
Publisher : Bloomsbury Publishing
Page : 295 pages
File Size : 45,7 Mb
Release : 2021-12-16
Category : History
ISBN : 9781350169746

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The Smells and Senses of Antiquity in the Modern Imagination by Adeline Grand-Clément,Charlotte Ribeyrol Pdf

This volume tackles the role of smell, under-explored in relation to the other senses, in the modern rejection, reappraisal and idealisation of antiquity. Among the senses olfaction in particular has often been overlooked in classical reception studies due to its evanescent nature, which makes this sense difficult to apprehend in its past instantiations. And yet, the smells associated with a given figure or social group convey a rich imagery which in turn connotes specific values: perfumes, scents and foul odours both reflect and mould the ways in which a society thinks or acts. Smells also help to distinguish between male and female, citizens and strangers, and play an important role during rituals. The Smells and Senses of Antiquity in the Modern Imagination focuses on the representation of ancient smells - both enticing and repugnant - in the visual and performative arts from the late 18th century up to the 21st century. The individual contributions explore painting, sculpture, literature and film, but also theatrical performance, museum exhibitions, advertising, television series, historical reenactment and graphic novels, which have all played a part in reshaping modern audiences' perceptions and experiences of the antique.

Orientalism and the Reception of Powerful Women from the Ancient World

Author : Filippo Carlà-Uhink,Anja Wieber
Publisher : Bloomsbury Publishing
Page : 336 pages
File Size : 46,9 Mb
Release : 2020-02-06
Category : Art
ISBN : 9781350050129

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Orientalism and the Reception of Powerful Women from the Ancient World by Filippo Carlà-Uhink,Anja Wieber Pdf

Why is Cleopatra, a descendent of Alexander the Great, a Ptolemy from a Greek–Macedonian family, in popular imagination an Oriental woman? True, she assumed some aspects of pharaonic imagery in order to rule Egypt, but her Orientalism mostly derives from ancient (Roman) and modern stereotypes: both the Orient and the idea of a woman in power are signs, in the Western tradition, of 'otherness' – and in this sense they can easily overlap and interchange. This volume investigates how ancient women, and particularly powerful women, such as queens and empresses, have been re-imagined in Western (and not only Western) arts; highlights how this re-imagination and re-visualization is, more often than not, the product of Orientalist stereotypes – even when dealing with women who had nothing to do with Eastern regions; and compares these images with examples of Eastern gaze on the same women. Through the chapters in this volume, readers will discover the similarities and differences in the ways in which women in power were and still are described and decried by their opponents.

A Reader in Themed and Immersive Spaces

Author : Scott A. Lukas
Publisher : Lulu.com
Page : 366 pages
File Size : 42,6 Mb
Release : 2016
Category : Education
ISBN : 9781365318146

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A Reader in Themed and Immersive Spaces by Scott A. Lukas Pdf

"Themed spaces have, at their foundation, an overarching narrative, symbolic complex, or story that drives the overall context of their spaces. Theming, in some very unique ways, has expanded beyond previous stereotypes and oversimplifications of culture and place to now consider new and often controversial topics, themes, and storylines."--Publisher's website.

Lived Religion in the Ancient Mediterranean World

Author : Valentino Gasparini,Maik Patzelt,Rubina Raja,Anna-Katharina Rieger,Jörg Rüpke,Emiliano Urciuoli
Publisher : Walter de Gruyter GmbH & Co KG
Page : 622 pages
File Size : 45,9 Mb
Release : 2020-04-06
Category : Religion
ISBN : 9783110557947

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Lived Religion in the Ancient Mediterranean World by Valentino Gasparini,Maik Patzelt,Rubina Raja,Anna-Katharina Rieger,Jörg Rüpke,Emiliano Urciuoli Pdf

The Lived Ancient Religion project has radically changed perspectives on ancient religions and their supposedly personal or public character. This volume applies and further develops these methodological tools, new perspectives and new questions. The religious transformations of the Roman Imperial period appear in new light and more nuances by comparative confrontation and the integration of many disciplines. The contributions are written by specialists from a variety of disciplinary contexts (Jewish Studies, Theology, Classics, Early Christian Studies) dealing with the history of religion of the Mediterranean, West-Asian, and European area from the (late) Hellenistic period to the (early) Middle Ages and shaped by their intensive exchange. From the point of view of their respective fields of research, the contributors engage with discourses on agency, embodiment, appropriation and experience. They present innovative research in four fields also of theoretical debate, which are “Experiencing the Religious”, “Switching the Code”, „A Thing Called Body“ and “Commemorating the Moment”.

Ancient Greece and Rome in Videogames

Author : Ross Clare
Publisher : Bloomsbury Publishing
Page : 241 pages
File Size : 43,9 Mb
Release : 2021-06-03
Category : Games & Activities
ISBN : 9781350157217

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Ancient Greece and Rome in Videogames by Ross Clare Pdf

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.

Mirrors and Mirroring from Antiquity to the Early Modern Period

Author : Maria Gerolemou,Lilia Diamantopoulou
Publisher : Bloomsbury Publishing
Page : 296 pages
File Size : 55,6 Mb
Release : 2020-01-09
Category : History
ISBN : 9781350101296

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Mirrors and Mirroring from Antiquity to the Early Modern Period by Maria Gerolemou,Lilia Diamantopoulou Pdf

This volume examines mirrors and mirroring through a series of multidisciplinary essays, especially focusing on the intersection between technological and cultural dynamics of mirrors. The international scholars brought together here explore critical questions around the mirror as artefact and the phenomenon of mirroring. Beside the common visual registration of an action or inaction, in a two dimensional and reversed form, various types of mirrors often possess special abilities which can produce a distorted picture of reality, serving in this way illusion and falsehood. Part I looks at a selection of theory from ancient writers, demonstrating the concern to explore these same questions in antiquity. Part II considers the role reflections can play in forming ideas of gender and identity. Beyond the everyday, we see in Part III how oracular mirrors and magical mirrors reveal the invisible divine – prosthetics that allow us to look where the eye cannot reach. Finally, Part IV considers mirrors' roles in displaying the visible and invisible in antiquity and since.

A Companion to Ancient Greece and Rome on Screen

Author : Arthur J. Pomeroy
Publisher : John Wiley & Sons
Page : 564 pages
File Size : 45,5 Mb
Release : 2017-08-07
Category : Literary Criticism
ISBN : 9781118741351

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A Companion to Ancient Greece and Rome on Screen by Arthur J. Pomeroy Pdf

A comprehensive treatment of the Classical World in film and television, A Companion to Ancient Greece and Rome on Screen closely examines the films and TV shows centered on Greek and Roman cultures and explores the tension between pagan and Christian worlds. Written by a team of experts in their fields, this work considers productions that discuss social settings as reflections of their times and as indicative of the technical advances in production and the economics of film and television. Productions included are a mix of Hollywood and European spanning from the silent film era though modern day television series, and topics discussed include Hollywood politics in film, soundtrack and sound design, high art and low art, European art cinemas, and the ancient world as comedy. Written for students of film and television as well as those interested in studies of ancient Rome and Greece, A Companion to Ancient Greece and Rome on Screen provides comprehensive, current thinking on how the depiction of Ancient Greece and Rome on screen has developed over the past century. It reviews how films of the ancient world mirrored shifting attitudes towards Christianity, the impact of changing techniques in film production, and fascinating explorations of science fiction and technical fantasy in the ancient world on popular TV shows like Star Trek, Babylon 5, Battlestar Galactica, and Dr. Who.

Words and Sounds

Author : Nigel Holmes,Marijke Ottink,Josine Schrickx,Maria Selig
Publisher : Walter de Gruyter GmbH & Co KG
Page : 468 pages
File Size : 49,8 Mb
Release : 2020-01-20
Category : Literary Criticism
ISBN : 9783110647587

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Words and Sounds by Nigel Holmes,Marijke Ottink,Josine Schrickx,Maria Selig Pdf

These volumes assemble contributions presented at the XIX International Colloquium on Latin Linguistics in Munich (2017). They embrace essential topics of Latin linguistics with different theoretical and methodological approaches: The volumes contain chapters on Latin lexicography, etymology, morphology, phonology, Greek-Latin language contact, Latin syntax, semantics, and discourse-pragmatics.

The Werewolf in the Ancient World

Author : Daniel Ogden
Publisher : Oxford University Press, USA
Page : 289 pages
File Size : 53,5 Mb
Release : 2021-01-07
Category : Literary Collections
ISBN : 9780198854319

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The Werewolf in the Ancient World by Daniel Ogden Pdf

Tales of the werewolf are well established as a sub-strand of the popular horror genre; less widely known is how far back in time their provenance lies. This is the first book in any language devoted to the werewolf tales that survive from antiquity, exploring their place alongside witches, ghosts, demons, and soul-flyers in a shared story-world.

Uncovering Anna Perenna

Author : Gwynaeth McIntyre,Sarah McCallum
Publisher : Bloomsbury Publishing
Page : 256 pages
File Size : 50,5 Mb
Release : 2019-01-24
Category : History
ISBN : 9781350048447

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Uncovering Anna Perenna by Gwynaeth McIntyre,Sarah McCallum Pdf

The figure of Anna Perenna embodies the complexity and richness of the Roman mythological tradition. In exploring Anna Perenna, the contributors apply different perspectives and critical methods to an array of compelling evidence drawn from central texts, monuments, coins, and inscriptions that encapsulate Rome's shifting artistic and political landscape. As a collection, Uncovering Anna Perenna provides a unique examination that represents the interdisciplinary intersection between Roman literature, history, and culture. The assembled chapters offer thought-provoking and insightful discussions written by specialists in Roman myth and religion, literary studies, and ancient history. A convergence of different perspectives within the collection, including comparative literature, gender and sexuality, literary criticism, and reception, results in a rich and varied investigation. Organized into four parts, the volume explores Anna along four conceptual lines: her liminal nature as a Carthaginian figure coopted into Rome's literary, mythological, and artistic heritage; her capacity as a Roman goddess and nymph; her political and cultural associations with plebeian and populist ideology; and her intriguing influence on James Joyce's Finnegans Wake.

Deep Classics

Author : Shane Butler
Publisher : Bloomsbury Publishing
Page : 361 pages
File Size : 44,8 Mb
Release : 2016-05-05
Category : Art
ISBN : 9781474260534

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Deep Classics by Shane Butler Pdf

Fragmented, buried, and largely lost, the classical past presents formidable obstacles to anyone who would seek to know it. 'Deep Classics' is the study of these obstacles and, in particular, of the way in which the contemplation of the classical past resembles – and has even provided a model for – other kinds of human endeavor. This volume offers a new way to understand the modalities and aims of Classics itself, through the ages. Its individual chapters draw fruitful connections between the reception of the classical and current concerns in philosophy of mind, cognitive theory, epistemology, media studies, sense studies, aesthetics, queer theory and eco-criticism. What does the study of the ancient past teach us about our encounters with our own more recent but still elusive memories? What do our always partial reconstructions of ancient sites tell us about the limits of our ability to know our own world, or to imagine our future? What does the reader of the lacunose and corrupted literatures of antiquity learn thereby about literature and language themselves? What does a shattered statue reveal about art, matter, sensation, experience, life? Does the way in which these vestiges of the past are encountered – sitting in a library, standing in a gallery, moving through a ruin – condition our responses to them and alter their significance? And finally, how has the contemplation of antiquity helped to shape seemingly unrelated disciplines, including not only other humanistic and scientific epistemologies but also non-scholarly modes and practices? In asking these and similar questions, Deep Classics makes a pointed intervention in the study of the classical tradition, now more widely known as 'reception studies'.

Representations of Classical Greece in Theme Parks

Author : Filippo Carlà-Uhink
Publisher : Bloomsbury Publishing
Page : 223 pages
File Size : 49,5 Mb
Release : 2020-04-16
Category : History
ISBN : 9781474297851

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Representations of Classical Greece in Theme Parks by Filippo Carlà-Uhink Pdf

Theme park studies is a growing field in social and cultural studies. Nonetheless, until now little attention has been dedicated to the choice of the themes represented in the parks and the strategies of their representation. This is particularly interesting when the theme is a historical one, for example ancient Greece. Which elements of classical Greece find their way into a theme park and how are they chosen and represented? What is the “entertainment” element in ancient Greek history, culture and myth, which allows its presence in commercial structures aiming to people's fun? How does the representation of Greece change against different cultural backgrounds, e.g. in different European countries, in the USA, in China? This book frames a discussion of these representations within the current debates about immersive spaces, uses of history and postmodern aesthetics, and analyses how ancient Greece has been represented and made “enjoyable” in seven different theme parks across the world, providing an original and ground-breaking contribution to theme park studies and classical reception.