Ancient Greece And Rome In Videogames

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Ancient Greece and Rome in Videogames

Author : Ross Clare
Publisher : Bloomsbury Publishing
Page : 241 pages
File Size : 45,6 Mb
Release : 2021-06-03
Category : Games & Activities
ISBN : 9781350157217

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Ancient Greece and Rome in Videogames by Ross Clare Pdf

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.

Ancient Greece and Rome in Videogames

Author : Ross Clare
Publisher : Unknown
Page : 229 pages
File Size : 55,7 Mb
Release : 2021
Category : Greece
ISBN : 1350157228

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Ancient Greece and Rome in Videogames by Ross Clare Pdf

"This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the "epic mode" of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such "ancient games""--

Classical Antiquity in Video Games

Author : Christian Rollinger
Publisher : Bloomsbury Publishing
Page : 312 pages
File Size : 53,8 Mb
Release : 2020-01-09
Category : History
ISBN : 9781350066649

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Classical Antiquity in Video Games by Christian Rollinger Pdf

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Women in Classical Video Games

Author : Jane Draycott,Kate Cook
Publisher : Bloomsbury Publishing
Page : 289 pages
File Size : 41,8 Mb
Release : 2022-08-11
Category : History
ISBN : 9781350241947

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Women in Classical Video Games by Jane Draycott,Kate Cook Pdf

Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, including platformers, strategy games , roguelikes, MOBA, action RPGs, and story-driven romance mobile games. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.

Classical Antiquity in Video Games

Author : Christian Rollinger
Publisher : Bloomsbury Publishing
Page : 297 pages
File Size : 44,6 Mb
Release : 2020-01-09
Category : Games & Activities
ISBN : 9781350066656

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Classical Antiquity in Video Games by Christian Rollinger Pdf

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Ancient Greece and Rome in Modern Science Fiction

Author : Ross Clare
Publisher : Liverpool University Press
Page : 264 pages
File Size : 49,9 Mb
Release : 2022-11-24
Category : Art
ISBN : 9781800855113

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Ancient Greece and Rome in Modern Science Fiction by Ross Clare Pdf

Ancient Greece and Rome in Modern Science Fiction introduces and analyses the reception of classical antiquity in contemporary science fiction. By using up-to-date methods from classical reception theory, science-fiction analysis and fictional-world studies, the book will help furnish the reader’s understanding of the ways in which the literature, culture, history and mythology of ancient Greece and Rome are appropriated and represented across multiple media platforms in the science-fiction genre today. The book will therefore serve as an entry point into several areas of study: the reception of classics in popular culture, antiquity in modern media, the uses of the ancient world in science-fiction, and broader science-fiction criticism. The chapters – structured by medium – principally offer a roughly chronological overview of that medium and its treatment of ancient history, mythology, literature and culture. An abundance of case studies from literature, film and television and videogames including Star Trek, Battlestar Galactica, Fallout: New Vegas, the Mass Effect franchise and Assassin’s Creed show how classical antiquity is reused, encountered, re-encountered by creators and consumers of the present – how we bounce off it, and it bounces off us, and how this reciprocation creates new visions of Greece and of Rome.

Women in Historical and Archaeological Video Games

Author : Jane Draycott
Publisher : Walter de Gruyter GmbH & Co KG
Page : 376 pages
File Size : 49,8 Mb
Release : 2022-05-23
Category : History
ISBN : 9783110724257

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Women in Historical and Archaeological Video Games by Jane Draycott Pdf

This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

The History of Video Games

Author : Charlie Fish
Publisher : White Owl
Page : 305 pages
File Size : 53,7 Mb
Release : 2021-05-30
Category : Technology & Engineering
ISBN : 9781526778987

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The History of Video Games by Charlie Fish Pdf

This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.

The Reception of Ancient Greece and Rome in Children’s Literature

Author : Anonim
Publisher : BRILL
Page : 358 pages
File Size : 40,8 Mb
Release : 2015-09-07
Category : Literary Criticism
ISBN : 9789004298606

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The Reception of Ancient Greece and Rome in Children’s Literature by Anonim Pdf

The Reception of Ancient Greece and Rome in Children’s Literature: Heroes and Eagles investigates the varying receptions of Ancient Greece and Rome in children’s literature, covering the genres of historical fiction, fantasy, mystery stories and classical mythology, and considering the ideological manipulations in these works.

Naked Statues, Fat Gladiators, and War Elephants

Author : Garrett Ryan
Publisher : Rowman & Littlefield
Page : 288 pages
File Size : 44,5 Mb
Release : 2021-09-01
Category : History
ISBN : 9781633887039

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Naked Statues, Fat Gladiators, and War Elephants by Garrett Ryan Pdf

Why didn't the ancient Greeks or Romans wear pants? How did they shave? How likely were they to drink fine wine, use birth control, or survive surgery? In a series of short and humorous essays, Naked Statues, Fat Gladiators, and War Elephants explores some of the questions about the Greeks and Romans that ancient historian Garrett Ryan has answered in the classroom and online. Unlike most books on the classical world, the focus is not on famous figures or events, but on the fascinating details of daily life. Learn the answers to: How tall were the ancient Greeks and Romans? How long did they live? What kind of pets did they have? How dangerous were their cities? Did they believe their myths? Did they believe in ghosts, monsters, and/or aliens? Did they jog or lift weights? How did they capture animals for the Colosseum? Were there secret police, spies, or assassins? What happened to the city of Rome after the Empire collapsed? Can any families trace their ancestry back to the Greeks or Romans?

Women's Life in Greece & Rome

Author : Mary R. Lefkowitz,Maureen B. Fant
Publisher : JHU Press
Page : 426 pages
File Size : 47,8 Mb
Release : 1992
Category : History
ISBN : 0801844754

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Women's Life in Greece & Rome by Mary R. Lefkowitz,Maureen B. Fant Pdf

This highly acclaimed collection provides a unique look into the public and private lives and legal status of Greek and Roman women of all social classes-from wet nurses, prostitutes, and gladiatrixes to poets, musicians, intellectuals, priestesses, and housewives. The third edition adds new texts to sections throughout the book, vividly describing women's sentiments and circumstances through readings on love, bereavement, and friendship, as well as property rights, breast cancer, female circumcision, and women's roles in ancient religions, including Christianity and pagan cults.

The Ancient Greece of Odysseus

Author : Peter Connolly
Publisher : Oxford University Press, USA
Page : 90 pages
File Size : 51,6 Mb
Release : 1998
Category : History
ISBN : 0199105324

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The Ancient Greece of Odysseus by Peter Connolly Pdf

The trademark of this series are the fictional eyewitness accounts through which the young reader learns first-hand how momentous events of history touch ordinary men and women. Maps, cross-sections, authentic drawings, cartoons, and even scale models of Rome and Acropolis animate the historical events.

The Story of Greece and Rome

Author : Antony Spawforth
Publisher : Yale University Press
Page : 403 pages
File Size : 41,8 Mb
Release : 2018-01-01
Category : History
ISBN : 9780300217117

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The Story of Greece and Rome by Antony Spawforth Pdf

The extraordinary story of the intermingled civilizations of ancient Greece and Rome, spanning more than six millennia from the late Bronze Age to the seventh century The magnificent civilization created by the ancient Greeks and Romans is the greatest legacy of the classical world. However, narratives about the "civilized" Greek and Roman empires resisting the barbarians at the gate are far from accurate. Tony Spawforth, an esteemed scholar, author, and media contributor, follows the thread of civilization through more than six millennia of history. His story reveals that Greek and Roman civilization, to varying degrees, was supremely and surprisingly receptive to external influences, particularly from the East. From the rise of the Mycenaean world of the sixteenth century B.C., Spawforth traces a path through the ancient Aegean to the zenith of the Hellenic state and the rise of the Roman empire, the coming of Christianity and the consequences of the first caliphate. Deeply informed, provocative, and entirely fresh, this is the first and only accessible work that tells the extraordinary story of the classical world in its entirety.

The Semiotics of Architecture in Video Games

Author : Gabriele Aroni
Publisher : Bloomsbury Publishing
Page : 193 pages
File Size : 46,8 Mb
Release : 2022-09-08
Category : Literary Criticism
ISBN : 9781350152335

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The Semiotics of Architecture in Video Games by Gabriele Aroni Pdf

Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the architecture of video games, the buildings, roads and cities in which gamers play out their roles. Examining both the aesthetic aspects and symbolic roles of video game architecture as they relate to gameplay, Gabriele Aroni tackles a number of questions, including: - How digital architecture relates to real architecture - Where the inspiration for digital gaming architecture comes from, and how it moves into new directions - How the design of virtual architecture influences gameplay and storytelling. Looking at how architecture in video games communicates and interacts with players, this book combines semiotics and architecture theory to display how architecture is used in a variety of situations, with different aims and results. Using case studies from NaissanceE, Assassin's Creed II and Final Fantasy XV, The Semiotics of Architecture in Video Games discusses the techniques used to create successful virtual spaces and proposes a framework to analyse video game architecture, ultimately explaining how to employ architectural solutions in video games in a systematic and effective way.

A Companion to Sport and Spectacle in Greek and Roman Antiquity

Author : Paul Christesen,Donald G. Kyle
Publisher : John Wiley & Sons
Page : 692 pages
File Size : 50,6 Mb
Release : 2014-01-07
Category : Literary Criticism
ISBN : 9781444339529

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A Companion to Sport and Spectacle in Greek and Roman Antiquity by Paul Christesen,Donald G. Kyle Pdf

A Companion to Sport and Spectacle in Greek and Roman Antiquity presents a series of essays that apply a socio-historical perspective to myriad aspects of ancient sport and spectacle. Covers the Bronze Age to the Byzantine Empire Includes contributions from a range of international scholars with various Classical antiquity specialties Goes beyond the usual concentrations on Olympia and Rome to examine sport in cities and territories throughout the Mediterranean basin Features a variety of illustrations, maps, end-of-chapter references, internal cross-referencing, and a detailed index to increase accessibility and assist researchers