Applications Of Game Theory In Deep Learning

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Applications of Game Theory in Deep Learning

Author : Tanmoy Hazra
Publisher : Springer Nature
Page : 93 pages
File Size : 53,7 Mb
Release : 2024-05-12
Category : Electronic
ISBN : 9783031546532

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Applications of Game Theory in Deep Learning by Tanmoy Hazra Pdf

Game Theory and Machine Learning for Cyber Security

Author : Charles A. Kamhoua,Christopher D. Kiekintveld,Fei Fang,Quanyan Zhu
Publisher : John Wiley & Sons
Page : 546 pages
File Size : 53,6 Mb
Release : 2021-09-15
Category : Technology & Engineering
ISBN : 9781119723929

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Game Theory and Machine Learning for Cyber Security by Charles A. Kamhoua,Christopher D. Kiekintveld,Fei Fang,Quanyan Zhu Pdf

GAME THEORY AND MACHINE LEARNING FOR CYBER SECURITY Move beyond the foundations of machine learning and game theory in cyber security to the latest research in this cutting-edge field In Game Theory and Machine Learning for Cyber Security, a team of expert security researchers delivers a collection of central research contributions from both machine learning and game theory applicable to cybersecurity. The distinguished editors have included resources that address open research questions in game theory and machine learning applied to cyber security systems and examine the strengths and limitations of current game theoretic models for cyber security. Readers will explore the vulnerabilities of traditional machine learning algorithms and how they can be mitigated in an adversarial machine learning approach. The book offers a comprehensive suite of solutions to a broad range of technical issues in applying game theory and machine learning to solve cyber security challenges. Beginning with an introduction to foundational concepts in game theory, machine learning, cyber security, and cyber deception, the editors provide readers with resources that discuss the latest in hypergames, behavioral game theory, adversarial machine learning, generative adversarial networks, and multi-agent reinforcement learning. Readers will also enjoy: A thorough introduction to game theory for cyber deception, including scalable algorithms for identifying stealthy attackers in a game theoretic framework, honeypot allocation over attack graphs, and behavioral games for cyber deception An exploration of game theory for cyber security, including actionable game-theoretic adversarial intervention detection against advanced persistent threats Practical discussions of adversarial machine learning for cyber security, including adversarial machine learning in 5G security and machine learning-driven fault injection in cyber-physical systems In-depth examinations of generative models for cyber security Perfect for researchers, students, and experts in the fields of computer science and engineering, Game Theory and Machine Learning for Cyber Security is also an indispensable resource for industry professionals, military personnel, researchers, faculty, and students with an interest in cyber security.

Game Theory and Machine Learning for Cyber Security

Author : Charles A. Kamhoua,Christopher D. Kiekintveld,Fei Fang,Quanyan Zhu
Publisher : John Wiley & Sons
Page : 546 pages
File Size : 54,6 Mb
Release : 2021-09-08
Category : Technology & Engineering
ISBN : 9781119723943

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Game Theory and Machine Learning for Cyber Security by Charles A. Kamhoua,Christopher D. Kiekintveld,Fei Fang,Quanyan Zhu Pdf

GAME THEORY AND MACHINE LEARNING FOR CYBER SECURITY Move beyond the foundations of machine learning and game theory in cyber security to the latest research in this cutting-edge field In Game Theory and Machine Learning for Cyber Security, a team of expert security researchers delivers a collection of central research contributions from both machine learning and game theory applicable to cybersecurity. The distinguished editors have included resources that address open research questions in game theory and machine learning applied to cyber security systems and examine the strengths and limitations of current game theoretic models for cyber security. Readers will explore the vulnerabilities of traditional machine learning algorithms and how they can be mitigated in an adversarial machine learning approach. The book offers a comprehensive suite of solutions to a broad range of technical issues in applying game theory and machine learning to solve cyber security challenges. Beginning with an introduction to foundational concepts in game theory, machine learning, cyber security, and cyber deception, the editors provide readers with resources that discuss the latest in hypergames, behavioral game theory, adversarial machine learning, generative adversarial networks, and multi-agent reinforcement learning. Readers will also enjoy: A thorough introduction to game theory for cyber deception, including scalable algorithms for identifying stealthy attackers in a game theoretic framework, honeypot allocation over attack graphs, and behavioral games for cyber deception An exploration of game theory for cyber security, including actionable game-theoretic adversarial intervention detection against advanced persistent threats Practical discussions of adversarial machine learning for cyber security, including adversarial machine learning in 5G security and machine learning-driven fault injection in cyber-physical systems In-depth examinations of generative models for cyber security Perfect for researchers, students, and experts in the fields of computer science and engineering, Game Theory and Machine Learning for Cyber Security is also an indispensable resource for industry professionals, military personnel, researchers, faculty, and students with an interest in cyber security.

Game Theory for Data Science

Author : Boi Mirsky,Goran Keren
Publisher : Springer Nature
Page : 135 pages
File Size : 47,8 Mb
Release : 2022-05-31
Category : Computers
ISBN : 9783031015779

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Game Theory for Data Science by Boi Mirsky,Goran Keren Pdf

Intelligent systems often depend on data provided by information agents, for example, sensor data or crowdsourced human computation. Providing accurate and relevant data requires costly effort that agents may not always be willing to provide. Thus, it becomes important not only to verify the correctness of data, but also to provide incentives so that agents that provide high-quality data are rewarded while those that do not are discouraged by low rewards. We cover different settings and the assumptions they admit, including sensing, human computation, peer grading, reviews, and predictions. We survey different incentive mechanisms, including proper scoring rules, prediction markets and peer prediction, Bayesian Truth Serum, Peer Truth Serum, Correlated Agreement, and the settings where each of them would be suitable. As an alternative, we also consider reputation mechanisms. We complement the game-theoretic analysis with practical examples of applications in prediction platforms, community sensing, and peer grading.

Essentials of Game Theory

Author : Kevin Leyton-Brown,Yoav Shoham
Publisher : Morgan & Claypool Publishers
Page : 105 pages
File Size : 43,7 Mb
Release : 2008
Category : Electronic books
ISBN : 9781598295931

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Essentials of Game Theory by Kevin Leyton-Brown,Yoav Shoham Pdf

Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them. Table of Contents: Games in Normal Form / Analyzing Games: From Optimality to Equilibrium / Further Solution Concepts for Normal-Form Games / Games with Sequential Actions: The Perfect-information Extensive Form / Generalizing the Extensive Form: Imperfect-Information Games / Repeated and Stochastic Games / Uncertainty about Payoffs: Bayesian Games / Coalitional Game Theory / History and References / Index

Hands-On Deep Learning for Games

Author : Micheal Lanham
Publisher : Packt Publishing Ltd
Page : 379 pages
File Size : 51,5 Mb
Release : 2019-03-30
Category : Computers
ISBN : 9781788998765

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Hands-On Deep Learning for Games by Micheal Lanham Pdf

Understand the core concepts of deep learning and deep reinforcement learning by applying them to develop games Key FeaturesApply the power of deep learning to complex reasoning tasks by building a Game AIExploit the most recent developments in machine learning and AI for building smart gamesImplement deep learning models and neural networks with PythonBook Description The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning. What you will learnLearn the foundations of neural networks and deep learning.Use advanced neural network architectures in applications to create music, textures, self driving cars and chatbots. Understand the basics of reinforcement and DRL and how to apply it to solve a variety of problems.Working with Unity ML-Agents toolkit and how to install, setup and run the kit.Understand core concepts of DRL and the differences between discrete and continuous action environments.Use several advanced forms of learning in various scenarios from developing agents to testing games.Who this book is for This books is for game developers who wish to create highly interactive games by leveraging the power of machine and deep learning. No prior knowledge of machine learning, deep learning or neural networks is required this book will teach those concepts from scratch. A good understanding of Python is required.

Deep Learning in Gaming and Animations

Author : Vikas Chaudhary,Moolchand Sharma,Prerna Sharma,Deevyankar Agarwal
Publisher : CRC Press
Page : 180 pages
File Size : 42,8 Mb
Release : 2021-12-07
Category : Computers
ISBN : 9781000504378

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Deep Learning in Gaming and Animations by Vikas Chaudhary,Moolchand Sharma,Prerna Sharma,Deevyankar Agarwal Pdf

Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation. It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations.

Adversarial Machine Learning

Author : Aneesh Sreevallabh Chivukula,Xinghao Yang,Bo Liu,Wei Liu,Wanlei Zhou
Publisher : Springer Nature
Page : 316 pages
File Size : 55,6 Mb
Release : 2023-03-06
Category : Computers
ISBN : 9783030997724

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Adversarial Machine Learning by Aneesh Sreevallabh Chivukula,Xinghao Yang,Bo Liu,Wei Liu,Wanlei Zhou Pdf

A critical challenge in deep learning is the vulnerability of deep learning networks to security attacks from intelligent cyber adversaries. Even innocuous perturbations to the training data can be used to manipulate the behaviour of deep networks in unintended ways. In this book, we review the latest developments in adversarial attack technologies in computer vision; natural language processing; and cybersecurity with regard to multidimensional, textual and image data, sequence data, and temporal data. In turn, we assess the robustness properties of deep learning networks to produce a taxonomy of adversarial examples that characterises the security of learning systems using game theoretical adversarial deep learning algorithms. The state-of-the-art in adversarial perturbation-based privacy protection mechanisms is also reviewed. We propose new adversary types for game theoretical objectives in non-stationary computational learning environments. Proper quantification of the hypothesis set in the decision problems of our research leads to various functional problems, oracular problems, sampling tasks, and optimization problems. We also address the defence mechanisms currently available for deep learning models deployed in real-world environments. The learning theories used in these defence mechanisms concern data representations, feature manipulations, misclassifications costs, sensitivity landscapes, distributional robustness, and complexity classes of the adversarial deep learning algorithms and their applications. In closing, we propose future research directions in adversarial deep learning applications for resilient learning system design and review formalized learning assumptions concerning the attack surfaces and robustness characteristics of artificial intelligence applications so as to deconstruct the contemporary adversarial deep learning designs. Given its scope, the book will be of interest to Adversarial Machine Learning practitioners and Adversarial Artificial Intelligence researchers whose work involves the design and application of Adversarial Deep Learning.

Computational Aspects of Cooperative Game Theory

Author : Georgios Chalkiadakis,Edith Elkind,Michael J. Wooldridge
Publisher : Morgan & Claypool Publishers
Page : 171 pages
File Size : 54,8 Mb
Release : 2012
Category : Computers
ISBN : 9781608456529

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Computational Aspects of Cooperative Game Theory by Georgios Chalkiadakis,Edith Elkind,Michael J. Wooldridge Pdf

Cooperative game theory is a branch of (micro-)economics that studies the behavior of self-interested agents in strategic settings where binding agreements among agents are possible. Our aim in this book is to present a survey of work on the computational aspects of cooperative game theory. We begin by formally defining transferable utility games in characteristic function form, and introducing key solution concepts such as the core and the Shapley value. We then discuss two major issues that arise when considering such games from a computational perspective: identifying compact representations for games, and the closely related problem of efficiently computing solution concepts for games. We survey several formalisms for cooperative games that have been proposed in the literature, including, for example, cooperative games defined on networks, as well as general compact representation schemes such as MC-nets and skill games. As a detailed case study, we consider weighted voting games: a widely-used and practically important class of cooperative games that inherently have a natural compact representation. We investigate the complexity of solution concepts for such games, and generalizations of them. We briefly discuss games with non-transferable utility and partition function games. We then overview algorithms for identifying welfare-maximizing coalition structures and methods used by rational agents to form coalitions (even under uncertainty), including bargaining algorithms. We conclude by considering some developing topics, applications, and future research directions.

Game Theory And Mechanism Design

Author : Y Narahari
Publisher : World Scientific
Page : 532 pages
File Size : 44,8 Mb
Release : 2014-03-13
Category : Computers
ISBN : 9789814525060

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Game Theory And Mechanism Design by Y Narahari Pdf

This book offers a self-sufficient treatment of a key tool, game theory and mechanism design, to model, analyze, and solve centralized as well as decentralized design problems involving multiple autonomous agents that interact strategically in a rational and intelligent way. The contents of the book provide a sound foundation of game theory and mechanism design theory which clearly represent the “science” behind traditional as well as emerging economic applications for the society.The importance of the discipline of game theory has been recognized through numerous Nobel prizes in economic sciences being awarded to game theorists, including the 2005, 2007, and 2012 prizes. The book distills the marvelous contributions of these and other celebrated game theorists and presents it in a way that can be easily understood even by senior undergraduate students.A unique feature of the book is its detailed coverage of mechanism design which is the art of designing a game among strategic agents so that a social goal is realized in an equilibrium of the induced game. Another feature is a large number of illustrative examples that are representative of both classical and modern applications of game theory and mechanism design. The book also includes informative biographical sketches of game theory legends, and is specially customized to a general engineering audience.After a thorough reading of this book, readers would be able to apply game theory and mechanism design in a principled and mature way to solve relevant problems in computer science (esp, artificial intelligence/machine learning), computer engineering, operations research, industrial engineering and microeconomics.

Twenty Lectures on Algorithmic Game Theory

Author : Tim Roughgarden
Publisher : Cambridge University Press
Page : 357 pages
File Size : 51,6 Mb
Release : 2016-09-01
Category : Computers
ISBN : 9781316782095

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Twenty Lectures on Algorithmic Game Theory by Tim Roughgarden Pdf

Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.

Introducing Game Theory and its Applications

Author : Elliott Mendelson
Publisher : CRC Press
Page : 272 pages
File Size : 53,9 Mb
Release : 2016-02-03
Category : Mathematics
ISBN : 9781482285871

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Introducing Game Theory and its Applications by Elliott Mendelson Pdf

The mathematical study of games is an intriguing endeavor with implications and applications that reach far beyond tic-tac-toe, chess, and poker to economics, business, and even biology and politics. Most texts on the subject, however, are written at the graduate level for those with strong mathematics, economics, or business backgrounds. In

Handbook of Reinforcement Learning and Control

Author : Kyriakos G. Vamvoudakis,Yan Wan,Frank L. Lewis,Derya Cansever
Publisher : Springer Nature
Page : 833 pages
File Size : 54,6 Mb
Release : 2021-06-23
Category : Technology & Engineering
ISBN : 9783030609900

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Handbook of Reinforcement Learning and Control by Kyriakos G. Vamvoudakis,Yan Wan,Frank L. Lewis,Derya Cansever Pdf

This handbook presents state-of-the-art research in reinforcement learning, focusing on its applications in the control and game theory of dynamic systems and future directions for related research and technology. The contributions gathered in this book deal with challenges faced when using learning and adaptation methods to solve academic and industrial problems, such as optimization in dynamic environments with single and multiple agents, convergence and performance analysis, and online implementation. They explore means by which these difficulties can be solved, and cover a wide range of related topics including: deep learning; artificial intelligence; applications of game theory; mixed modality learning; and multi-agent reinforcement learning. Practicing engineers and scholars in the field of machine learning, game theory, and autonomous control will find the Handbook of Reinforcement Learning and Control to be thought-provoking, instructive and informative.

Interpretable Machine Learning

Author : Christoph Molnar
Publisher : Lulu.com
Page : 320 pages
File Size : 55,6 Mb
Release : 2020
Category : Artificial intelligence
ISBN : 9780244768522

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Interpretable Machine Learning by Christoph Molnar Pdf

This book is about making machine learning models and their decisions interpretable. After exploring the concepts of interpretability, you will learn about simple, interpretable models such as decision trees, decision rules and linear regression. Later chapters focus on general model-agnostic methods for interpreting black box models like feature importance and accumulated local effects and explaining individual predictions with Shapley values and LIME. All interpretation methods are explained in depth and discussed critically. How do they work under the hood? What are their strengths and weaknesses? How can their outputs be interpreted? This book will enable you to select and correctly apply the interpretation method that is most suitable for your machine learning project.

N-person Game Theory

Author : Anatol Rapoport
Publisher : Courier Corporation
Page : 337 pages
File Size : 52,5 Mb
Release : 2001-01-01
Category : Mathematics
ISBN : 9780486414553

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N-person Game Theory by Anatol Rapoport Pdf

N-person game theory provides a logical framework for analyzing contests in which there are more than two players or sets of conflicting interests-anything from a hand of poker to the tangled web of international relations. In this sequel to his Two-Person Game Theory, Dr. Rapoport provides a fascinating and lucid introduction to the theory, geared towards readers with little mathematical background but with an appetite for rigorous analysis. Following an introduction to the necessary mathematical notation (mainly set theory), in Part I the author presents basic concepts and models, including levels of game-theoretic analysis, individual and group rationality, the Von Neumann-Morgenstern solution, the Shapley value, the bargaining set, the kernel, restrictions on realignments, games in partition function form, and Harsanyi's bargaining model. In Part II he delves into the theory's social applications, including small markets, large markets, simple games and legislatures, symmetric and quota games, coalitions and power, and more. This affordable new edition will be welcomed by economists, political scientists, historians, and anyone interested in multilateral negotiations or conflicts, as well as by general readers with an interest in mathematics, logic, or games.