Arcade

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Arcade Or Bust!

Author : Amaris Glass
Publisher : Random House Books for Young Readers
Page : 0 pages
File Size : 52,6 Mb
Release : 2018
Category : Juvenile Fiction
ISBN : 1524770361

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Arcade Or Bust! by Amaris Glass Pdf

This all-new chapter book is based on Nickelodeon's popular TV series The Loud House! Lincoln and Clyde have been waiting for this day for months: their favorite video game, Marshmallow Martian Blasters, is finally arriving at the arcade, and nothing will keep them from being first in line. Nothing, that is, except a houseful of sisters who all seem to need something from their one brother. This Saturday is supposed to be all about blasting puffy Martians, not running errands or being everyone's handyman. Lincoln has a plan--until one of his younger sisters needs help that only he can give, and he decides that no matter how demanding they can be, family always comes first. Fans of Nickelodeon's The Loud House and readers ages 6 to12 will love this laugh-out-loud original chapter book adventure with full-color insert.

Arcade

Author : Drew Nellins Smith
Publisher : Unknown
Page : 0 pages
File Size : 47,7 Mb
Release : 2016
Category : Fiction
ISBN : 1939419727

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Arcade by Drew Nellins Smith Pdf

A new world opens up to Sam when, fresh from a breakup, he discovers a XXX peepshow on the outskirts of town. More than a mere venue for closeted men to meet for anonymous sex, it's an underground subculture populated by regular players, and marked by innumerable coded rules and customs. A welcome diversion from his dead-end job and the compulsive cyberstalking of the cop who broke his heart, Sam returns to the arcade again and again. When the bizarre setting triggers reflections on his own history and theories, he contemplates his anxious, religious upbringing in small-town Texas, the frightening overlap between horror movies and his love life, and the false expectations created by multiple childhood viewings of Close Encounters of the Third Kind. Then, of course, there isthe subject of sex. As his connection to the place strengthens, and his actions both outside and within the peepshow escalate, Sam wavers between dismissing the arcade as a frivolous pastime and accepting it as the most meaningful place in his life.Arcade is a relentlessly candid and graphic account of one man's attempt to square immutable desire with a carefully constructed self-image on the brink.

Arcade Britannia

Author : Alan Meades
Publisher : MIT Press
Page : 337 pages
File Size : 51,9 Mb
Release : 2022-10-25
Category : Games & Activities
ISBN : 9780262372350

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Arcade Britannia by Alan Meades Pdf

The story of the British amusement arcade from the 1800s to the present. Amusement arcades are an important part of British culture, yet discussions of them tend to be based on American models. Alan Meades, who spent his childhood happily playing in British seaside arcades, presents the history of the arcade from its origins in traveling fairs of the 1800s to the present. Drawing on firsthand accounts of industry members and archival sources, including rare photographs and trade publications, he tells the story of the first arcades, the people who made the machines, the rise of video games, and the legislative and economic challenges spurred by public fears of moral decline. Arcade Britannia highlights the differences between British and North American arcades, especially in terms of the complex relationship between gambling and amusements. He also underlines Britain’s role in introducing coin-operated technologies into Europe, as well as the industry’s close links to America and, especially, Japan. He shows how the British arcade is a product of centuries of public play, gambling, entrepreneurship, and mechanization. Examining the arcade’s history through technological, social, cultural, biographic, and legislative perspectives, he describes a pendulum shift between control and liberalization, as well as the continued efforts of concerned moralists to limit and regulate public play. Finally, he recounts the impact on the industry of legislative challenges that included vicious taxation, questions of whether copyright law applied to video-game code, and the peculiar moment when every arcade game in Britain was considered a cinema.

The Encyclopedia of Arcade Video Games

Author : Bill Kurtz
Publisher : Schiffer Pub Limited
Page : 238 pages
File Size : 42,9 Mb
Release : 2004
Category : Games
ISBN : 0764319256

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The Encyclopedia of Arcade Video Games by Bill Kurtz Pdf

Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

Project Arcade

Author : John St. Clair
Publisher : John Wiley and Sons
Page : 609 pages
File Size : 43,7 Mb
Release : 2011-01-14
Category : Games & Activities
ISBN : 9781118038833

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Project Arcade by John St. Clair Pdf

The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

Arcade Game Rental Company

Author : Tim Roncevich,Steven Primm
Publisher : Steven Primm Tim Roncevich
Page : 112 pages
File Size : 54,6 Mb
Release : 2009-01-09
Category : Electronic
ISBN : 9781441446541

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Arcade Game Rental Company by Tim Roncevich,Steven Primm Pdf

Upstart Business Consulting Group ("UBCG") creates comprehensive business plan kits for a variety of businesses and industries. This particular kit focuses on starting an arcade game rental company. When you purchase one of our business plan kits, you will have access to the tools that will allow you to be an entrepreneur. We only create business plan kits for businesses that can capitalize on current trends and consumer demand. All businesses we cover require an initial start-up capital investment of $1,000 to $10,000. Although the required start-up capital is relatively small, you will have the potential for substantial cash flow and a high return on investment. The format of the business plan kits are modeled after business plans that have been used in successful start-up companies. These business plan kits are for those individuals who want a better work/life balance, want the flexibility, pride, and fulfillment that comes with being an entrepreneur, and want to earn extra income.

Arcade and the Triple T Token

Author : Rashad Jennings
Publisher : Zonderkidz
Page : 257 pages
File Size : 54,9 Mb
Release : 2019-01-29
Category : Juvenile Fiction
ISBN : 9780310767404

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Arcade and the Triple T Token by Rashad Jennings Pdf

Eleven-year-old Arcade Livingston has a problem. Several, actually! The Tolley twins are making Arcade’s move to a new city harder than it needs to be and bullying him into doing their homework. And then there’s the magical Triple T Token that keeps whisking him away on adventures across time and space. Arcade and the Triple T Token?is the first book in the humorous and imaginative Coin Slot Chronicles series by?New York Times?bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. While at the library—Arcade’s favorite place to be—a mysterious old woman gives him a golden arcade token that grants him a unique gift. A gift that allows him to time travel between different places, including his own future. From sitting in the dugout with Babe Ruth to hanging on to the back of a bucking bull to performing life-saving surgery on a dog, Arcade has no shortage of adventure! Together with his older sister, Zoe, Arcade explores life’s biggest thrills and challenges, and the two also have a big mystery to solve. Who is the rightful owner of the incredible Triple T Token that leads to such astounding adventures? Written and designed for reluctant readers, with shorter chapters and illustrations throughout the book, Arcade and the Triple T Token teaches children ages 8 and up: How to deal with tough questions of “What do you want to be when you grow up?” and “Where will you go next?” How to accept oneself while facing tween/teen issues, peer pressure, and bullying About fitness, faith, and friendship If you enjoy?Arcade and the Triple T Token, check out the rest of the series:? Arcade and the Golden Travel Guide (Book 2) Arcade and the Fiery Metal Tester (Book 3) Arcade and the Dazzling Truth Detector (Book 4)

Android Arcade Game App

Author : Jerome DiMarzio
Publisher : Apress
Page : 98 pages
File Size : 47,9 Mb
Release : 2012-10-01
Category : Computers
ISBN : 9781430245469

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Android Arcade Game App by Jerome DiMarzio Pdf

Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app—top to bottom—for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app. After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding.

The Sega Arcade Revolution

Author : Ken Horowitz
Publisher : McFarland
Page : 310 pages
File Size : 45,9 Mb
Release : 2018-07-06
Category : Games & Activities
ISBN : 9781476631967

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The Sega Arcade Revolution by Ken Horowitz Pdf

 Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid–1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega’s most popular and groundbreaking games are explored.

Attract Mode: The Rise and Fall of Coin-Op Arcade Games

Author : Jamie Lendino
Publisher : Steel Gear Press
Page : 435 pages
File Size : 44,5 Mb
Release : 2020-09-27
Category : Computers
ISBN : 8210379456XXX

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Attract Mode: The Rise and Fall of Coin-Op Arcade Games by Jamie Lendino Pdf

From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.

Artcade

Author : Tim Nicholls
Publisher : Bitmap Books Limited
Page : 0 pages
File Size : 41,8 Mb
Release : 2016
Category : Computer games
ISBN : 0993012973

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Artcade by Tim Nicholls Pdf

Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

Space and Play in Japanese Videogame Arcades

Author : Jérémie Pelletier-Gagnon
Publisher : Taylor & Francis
Page : 195 pages
File Size : 41,8 Mb
Release : 2024-05-07
Category : Social Science
ISBN : 9781040029145

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Space and Play in Japanese Videogame Arcades by Jérémie Pelletier-Gagnon Pdf

This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view. Providing an overview of the historical evolution of public amusement spaces from the early rooftop amusement spaces from the early nineteenth century to the modern multi‐floor and interconnected arcade complexes that characterize the urban fabric of contemporary Japan, the book argues that arcade videogames and their associated practices must be examined in the context in which they are played, situated in the interrelation between the game software, the cabinets as material conditions of play, and the space of the venue that frames the experience. Including three case studies of distinct and significant game centres located in Tokyo and Kyoto, the book addresses of play in public, including the notion of performance and observation as play practices, spatial appropriation, as well as the compartmentalization of the play experience. In treating videogames as sets of circumstances, the book identifies the opportunities for ludic practices that videogame arcades provide in Japan. As such, it will appeal to students and scholars of Game Studies and Digital Media Studies, as well as those of Japanese Culture and Society.

Arcade Game Typography

Author : Toshi Omigari
Publisher : National Geographic Books
Page : 0 pages
File Size : 41,8 Mb
Release : 2019-11-05
Category : Art
ISBN : 9780500021743

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Arcade Game Typography by Toshi Omigari Pdf

The definitive survey of ’70s, ’80s, and early ’90s arcade video game pixel typography. Arcade Game Typography presents readers with a fascinating new world of typography: the pixel typeface. Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.

Late Arcade

Author : Nathaniel Mackey
Publisher : New Directions Publishing
Page : 224 pages
File Size : 51,9 Mb
Release : 2017-02-28
Category : Poetry
ISBN : 9780811226615

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Late Arcade by Nathaniel Mackey Pdf

A new volume of the singular, ongoing, great American jazz novel Nathaniel Mackey’s Late Arcade opens in Los Angeles. A musician known only as N. writes the first of a series of letters to the enigmatic Angel of Dust. N.’s jazz sextet, Molimo m’Atet, has just rehearsed a new tune: the horn players read from The Egyptian Book of the Dead with lips clothespinned shut, while the rest of the band struts and saunters in a cosmic hymn to the sun god Ra. N. ends this breathless session by sending the Angel of Dust a cassette tape of their rehearsal. Over the next nine months, N.’s epistolary narration follows the musical goings-on of the ensemble. N. suffers from what he calls “cowrie shell at- tacks”—oil spills, N.’s memory of his mother’s melancholy musical Sundays— which all becomes the source of fresh artistic invention. Here is the newest installment of the National Book Award-winner Nathaniel Mackey’s From a Broken Bottle Traces of Perfume Still Emanate, the great American jazz novel of “exquisite rhythmic lyricism” (Bookforum).

Filial Arcade & Other Poems

Author : Adam Staley Groves
Publisher : punctum books
Page : 174 pages
File Size : 48,9 Mb
Release : 2013-11
Category : Poetry
ISBN : 9789491914003

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Filial Arcade & Other Poems by Adam Staley Groves Pdf

Filial Arcade & Other Poems is a book of poetry; a fusion of images and memories of a family, trees, piety, love, the sea, dying, animal life, video tapes, forests. The book is prefaced with images by Marco Mazzi.