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Atari Assembly Language Programmer's Guide by Allan E. Moose,Marian J. Lorenz Pdf
Presenting the fundamentals of machine language programming on the Atari 800 XL and 130 XE computers, this book discusses 6502 instruction set, 6502 programming, sound and graphics and I/O programming. Ideal for the those with a working knowledge of BASIC but with little or no assembly language experience.
This book will enable the reader to very quickly begin programming in assembly language. Through this hands-on programming, readers will also learn more about the computer architecture of the Intel 32-bit processor, as well as the relationship between high-level and low-level languages. Topics: presents an overview of assembly language, and an introduction to general purpose registers; illustrates the key concepts of each chapter with complete programs, chapter summaries, and exercises; covers input/output, basic arithmetic instructions, selection structures, and iteration structures; introduces logic, shift, arithmetic shift, rotate, and stack instructions; discusses procedures and macros, and examines arrays and strings; investigates machine language from a discovery perspective. This textbook is an ideal introduction to programming in assembly language for undergraduate students, and a concise guide for professionals wishing to learn how to write logically correct programs in a minimal amount of time.
Making Games for the Atari 2600 by Steven Hugg Pdf
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!
IBM PC & XT Assembly Language by Leo J. Scanlon Pdf
Crash course in computer numbering systems; Introduction to Assembly language programming; Using an Assembler; The 8088 instruction set; High-precision mathematics; Operating on data structures; Using the system resources; Graphics made easy; Let there be sound! Macros; Object libraries; Structured programming; 8087 math coprocessor.
Assembly language is often considered a bridge between high-level programming languages and machine code. Unlike high-level languages such as Python or C, which use human-readable syntax and abstract away many details of the underlying hardware, assembly language provides a more direct representation of the CPU's operations. Each assembly language instruction corresponds to a specific operation that the CPU can perform, such as loading data from memory, performing arithmetic calculations, or branching based on conditions. These instructions are typically represented using mnemonic codes, which are easier for humans to understand compared to the binary machine code instructions that the CPU actually executes. One of the key benefits of programming in assembly language is the level of control it provides over hardware resources. Because assembly language instructions map closely to CPU operations, programmers can fine-tune their code to optimize performance or interact directly with hardware peripherals.
Assembly Language Programming for the 68000 Family by Thomas P. Skinner Pdf
Covering routines for the most popular machines - ATT computer, the Atari 68000, the Commodore Amiga and the Macintosh - this book takes readers through all aspects of assembly language programming in a step-by-step fashion. It provides a complete, graduated approach to the entire line of 68000's, giving examples and exercises for each step so that readers can acquire all of the necessary skills. Topics include the 68000 programmer's model, explanations of number systems, subroutines and advanced assembler concepts, such as external references, linking, debugging and macros.
Commodore 64 Programmer's Reference Guide by Anonim Pdf
Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer
Atari 130XE Machine Language for the Absolute Beginner by Kevin Bergin Pdf
First published in 1985, this user-friendly guide to coding machine language on the Atari 130XE helped many owners of the much-loved home computer achieve programming feats well beyond the limits of BASIC. Based on the MOS Technology 6502 CPU running at 1.79 MHz, the 130XE was one of Atari’s famed 8-bit range - in fact the first home computer series to be designed with custom co-processor chips. * * * As the original publisher Melbourne House wrote: Go beyond the limitations of BASIC and write faster, more powerful space-saving programs using this guide compiled exclusively for Atari 130XE users. Atari 130XE Machine Language for the Absolute Beginner offers complete instruction in 6502 machine language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your own Atari 130XE. Even without any previous experience in computer languages the easy-to-understand ‘no jargon’ format of this book will make the art of machine language programming entirely accessible. Atari 130XE Machine Language for the Absolute Beginner is the perfect book for anyone interested in discovering the power and potential of the Atari’s native language. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.