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Since its inception, narratology has developed primarily as an investigation of literary narrative fiction. By grappling with semiotic media other than language and technology other than print, the text reveals how digital media convey meaning and create stories.
Avatar, The Last Airbender: The Rise of Kyoshi (Chronicles of the Avatar Book 1) by F. C. Yee,Michael Dante DiMartino Pdf
From the world of Avatar: The Last Airbender comes the instant USA Today and New York Times bestselling novel starring Avatar Kyoshi—now in paperback! Justice begins with one woman. After nine years of desperate searching for the next Avatar, the discovery of young, charming Avatar Yun has brought stability to the four nations—that is, until Earth Kingdom-born Kyoshi, Yun’s unassuming friend and servant, demonstrates remarkable bending during a mission to the South Pole. With the identity of the true Avatar at stake and the growing unrest among her allies turning into violence, Kyoshi is forced to flee the Avatar mansion with her fiery friend Rangi, taking little more than the metal war fans and headdress her parents left behind. It isn’t easy finding Avatar training on the run, but Kyoshi and Rangi find unlikely supporters in the daofei: ragtag criminals and outlaws living in the shadows of the Earth Kingdom. Torn between following the traditional path of an Avatar and seeking vengeance for those she has lost, Kyoshi struggles to accept her newfound power as she trains in secret. But while Kyoshi, Rangi, and her daofei friends face off against brutal underworld rivals, those who seek to control the Avatar draw ever closer to her, leaving trails of the dead in their wake. The story behind the longest-living Avatar in the history of this beloved world, The Rise of Kyoshi maps Kyoshi’s journey from a girl of humble origins to the merciless pursuer of justice still feared and admired centuries after becoming the Avatar.
In Puranic lore, Vishnu is the preserver of the universe and the cosmic order. The Dasha Avatar is the Puranic story of the ten incarnations of Vishnu who descends to the terrestrial world to establish stability and order, time and again. The avatars occur in a sequence – the first was matsya or fish representing life in water, followed by kurma or turtle signifying life in water and on land, then varaha or boar alluding to terrestrial life and so on. The sequence of the avatars could be taken to symbolise various stages in the evolution of life culminating in the advent of the perfect being.
Did you know that each avatar of Vishnu arrived with a specific purpose? Time and again, Vishnu has manifested in different forms to fulfil his role as a ‘protector’ of the world. Among the long list of 24 avatars, ten avatars have captured our imagination for centuries together—matsya, Kurma, Varaha, Narasimha, Vamana, Parshuram, Rama, Krishna, Buddha, and Kalki. But how exactly did these avatars impact the society? And how do they link to the Charles Darwin theory of evolution? While each avatar has its own set of legends that extoll their characteristics and deeds, the stories behind them are just as interesting and informative. Presented in a contemporary and unbiased perspective, these stories of the ten avatars of Vishnu are an attempt to make mythology more believable and relevant to the world that we live in today.
WHAT IS THE STORY GRID? The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It's like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what's not. The Story Grid breaks down the component parts of stories to identify the problems. And finding the problems in a story is almost as difficult as the writing of the story itself (maybe even more difficult). The Story Grid is a tool with many applications: 1. It will tell a writer if a Story ?works? or ?doesn't work. 2. It pinpoints story problems but does not emotionally abuse the writer, revealing exactly where a Story (not the person creating the Story'the Story) has failed. 3. It will tell the writer the specific work necessary to fix that Story's problems. 4. It is a tool to re-envision and resuscitate a seemingly irredeemable pile of paper stuck in an attic drawer. 5. It is a tool that can inspire an original creation.
Avatars, Book One: So This Is How It Ends by Tui T. Sutherland,Tui Sutherland Pdf
In this enthralling fantasy debut, five teenagers experience an Earth that's familiar but dramatically different, with voices that hover at the edges of consciousness, urgently calling.
Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology by Tison Pugh Pdf
Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’s Canterbury Tales to Nintendo’s Legend of Zelda franchise, from Edward Albee’s dramatic masterpiece Who’s Afraid of Virginia Woolf? to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.
#1 NEW YORK TIMES BESTSELLER Winner of the Pulitzer Prize in Fiction Winner of the William Dean Howells Medal Winner of France's Grand Prix de Littérature Américaine Finalist for the Man Booker Prize Finalist for the PEN/Jean Stein Book Award Finalist for the PEN/Faulkner Award "Monumental. . . . A gigantic fable of genuine truths." --Barbara Kingsolver, The New York Times Book Review The Overstory is a sweeping, impassioned work of activism and resistance that is also a stunning evocation of--and paean to--the natural world. From the roots to the crown and back to the seeds, Richard Powers's twelfth novel unfolds in concentric rings of interlocking fables that range from antebellum New York to the late twentieth-century Timber Wars of the Pacific Northwest and beyond. There is a world alongside ours--fast, slow, interconnected, resourceful, magnificently inventive, and almost invisible to us. This is the story of a handful of people who learn how to see that world and who are drawn up into its unfolding catastrophe.
Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.
Imagining Transmedia by Ed Finn,Bob Beard,Joey Eschrich,Ruth Wylie Pdf
How the blurring of media forms—transmedia—became the default for how we experience narratives, and how that cultural transformation has redefined the worlds of education, entertainment, and our increasingly polarized public discourse. Over the past decade, the power of narrative has been unleashed with awesome and terrifying consequences, and it has been consumed in its blurred media forms by millions of people as news, entertainment, and education. Imagining Transmedia, edited by Ed Finn, Bob Beard, Joey Eschrich, and Ruth Wylie, explores the surprising ways that narratives working across media forms became the default grammar for both media consumption and personal expression and how multiplatform storytelling creates new media literacies and modes of civil discourse. Understanding this shift reveals transmedia as an essential building block of media literacy today. Transmedia is how we create, interpret, and participate in our increasingly mediated society. It extends beyond popular culture into professional and public spheres while, at the same time, it fuels the misinformation and polarization that have contributed to America’s fraying civic discourse. Reaching beyond traditional academic analyses, this probing collection of essays and conversations features transmedia practitioners sharing their experiences and inviting readers to imagine the types of multimodal stories and experiences they might create. Prioritizing conversation over a single unified theory, each section of this volume pairs thematically linked essays from international contributors with a dialogue between authors to create an accessible, practical synthesis of ideas.
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games by Andrei Nae Pdf
This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.
The Routledge Handbook to the Ghost Story by Scott Brewster,Luke Thurston Pdf
The Handbook to the Ghost Story sets out to survey and significantly extend a new field of criticism which has been taking shape over recent years, centring on the ghost story and bringing together a vast range of interpretive methods and theoretical perspectives. The main task of the volume is to properly situate the genre within historical and contemporary literary cultures across the globe, and to explore its significance within wider literary contexts as well as those of the supernatural. The Handbook offers the most significant contribution to this new critical field to date, assembling some of its leading scholars to examine the key contexts and issues required for understanding the emergence and development of the ghost story.
Avatars of Brahma by Kaudinya Arpan,Pareekshit Dahal Pdf
While the Puranas mention that Lord Brahma becomes an avatar whenever Lord Vishnu comes to Earth to establish dharma, it is in the Dasam Granth (one of the holy books of the Sikhs) that the avatars are actually listed. The common point in Hinduism and Sikhism regarding the avatars of Brahma is that they are seen as great thinkers and teachers. In this book, the authors, who run the popular website, Scientific Monk, delve into the lives of each avatar, their works and the philosophies presented by them. They explain how the avatars of Brahma help us understand the Indian thought process and India's intellectual heritage, and give readers a view of the works of India's greatest yogis from a twenty-first-century world view.
Ordinary Wonders: A Fantasy Short Story Collection by Sandra Ulbrich Almazan Pdf
The God of Love is bound by a mortal’s curse. A baker’s daughter learns the value of illusion. A pet detective receives unexpected help to solve a supernatural crime. A plant magician attracts the wrong person when she grows the tallest rosebush in the country. These stories and more are included in Ordinary Wonders, a fantasy short story collection of reprints and new works by Sandra Ulbrich Almazan. These eleven stories include seven stories with unique settings and the four short stories from Young Seasons, tales of the four heroines from Almazan’s fantasy Season Avatars series. Put a little magic into an ordinary day with these stories!
Avatars of the Master by Mayuran Senthilnathan Pdf
‘A picture may tell a thousand words, but a story can reveal a thousand Truths’ Avatars of the Master is an exciting journey that delves deep into the sacred stories of the Indian tradition. Through these stories, we learn about love, surrender and the conquering of pride. We understand the power of grace, the yearning of the heart and the true meaning of humility. This book describes and explains the first five incarnations of the supreme deity—Narayana (Vishnu). Each one of these incarnations opens a portal to the inner world where we gain a vivid picture of who the Master is and how He can transform our life. To anyone who has a thirst for Truth, the teachings expounded in these pages will provide a rich source of wisdom to carry forward on their path. They are honestly delivered and spring from the authentic experience of one who has taken shelter under a true Master. This is about real spirituality with real divinity.