Beginning Game Development With Amazon Lumberyard

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Beginning Game Development with Amazon Lumberyard

Author : Jaken Chandler Herman
Publisher : Unknown
Page : 128 pages
File Size : 43,7 Mb
Release : 2019
Category : Computer games
ISBN : 1484250745

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Beginning Game Development with Amazon Lumberyard by Jaken Chandler Herman Pdf

Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. You will: Discover the mechanics and terminology of game development Familiarize yourself with the Amazon Lumberyard game engine in detail Modify game scripts using the Lua language Discover how to optimally structure game layers.

Beginning Game Development with Amazon Lumberyard

Author : Jaken Chandler Herman
Publisher : Apress
Page : 239 pages
File Size : 44,6 Mb
Release : 2019-09-25
Category : Computers
ISBN : 9781484250730

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Beginning Game Development with Amazon Lumberyard by Jaken Chandler Herman Pdf

Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. What You Will Learn Discover the mechanics and terminology of game developmentFamiliarize yourself with the Amazon Lumberyard game engine in detailModify game scripts using the Lua languageDiscover how to optimally structure game layers Who This Book is For Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.

Learning AWS Lumberyard Game Development

Author : Dr. Edward Lavieri
Publisher : Packt Publishing Ltd
Page : 260 pages
File Size : 42,9 Mb
Release : 2016-10-28
Category : Computers
ISBN : 9781786468857

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Learning AWS Lumberyard Game Development by Dr. Edward Lavieri Pdf

Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn Explore Lumberyard's graphical user interface Create stunning game worlds Use Geppetto editor to create 3D characters Create and animate game characters using Lumberyard's toolset Create impressive gameplay to add multiplayer functionality to your game Debug and play your 3D game Add multiplayer functionality to your game using Amazon GameLift Integrate with Amazon cloud services to support cloud computing and storage Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.

Game Programming with Amazon Lumberyard

Author : Oleksandr Lozitskiy
Publisher : Unknown
Page : 538 pages
File Size : 47,8 Mb
Release : 2018-10-25
Category : Electronic
ISBN : 172909080X

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Game Programming with Amazon Lumberyard by Oleksandr Lozitskiy Pdf

Welcome to Lumberyard, a game engine by Amazon!Learning how to create games in a new game engine is a difficult task. It is easy to get bog down in details, or get stuck on an issue with no way to figure out what is going on, or how to find out what is going wrong, or even how to tell what is going on at all? It is challenging both intellectually and emotionally. This book is written with an idea that the best way to teach is by gradually introducing topics one element at a time, just enough to get you past the task at hand, get something working, get you to see the whole picture at a glance. Then we go back and introduce deeper elements and systems involved once you have enough context to understand why you need them.Each chapter was carefully considered. Was it necessary to move forward? Was it graspable given the topics presented so far? Did it use the bare minimum of new concepts and ideas to accomplish the task? Our goal here is to learn the engine and its various subsystems. Once you grasp enough knowledge, feel free to impress yourself and others. Our first task is to learn. Let's get started.About the author:Oleksandr Lozitskiy is a Software Engineer at Amazon Game Studios. He has worked on Lumberyard and New World. He is the author of "Multiplayer Programming in Lumberyard."

Game Programming with Amazon Lumberyard

Author : Oleksandr Lozitskiy
Publisher : Unknown
Page : 538 pages
File Size : 50,6 Mb
Release : 2018-10-25
Category : Electronic
ISBN : 1723700827

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Game Programming with Amazon Lumberyard by Oleksandr Lozitskiy Pdf

Welcome to Lumberyard, a game engine by Amazon!Learning how to create games in a new game engine is a difficult task. It is easy to get bog down in details, or get stuck on an issue with no way to figure out what is going on, or how to find out what is going wrong, or even how to tell what is going on at all? It is challenging both intellectually and emotionally. This book is written with an idea that the best way to teach is by gradually introducing topics one element at a time, just enough to get you past the task at hand, get something working, get you to see the whole picture at a glance. Then we go back and introduce deeper elements and systems involved once you have enough context to understand why you need them.Each chapter was carefully considered. Was it necessary to move forward? Was it graspable given the topics presented so far? Did it use the bare minimum of new concepts and ideas to accomplish the task? Our goal here is to learn the engine and its various subsystems. Once you grasp enough knowledge, feel free to impress yourself and others. Our first task is to learn. Let's get started.About the author:Oleksandr Lozitskiy is a Software Engineer at Amazon Game Studios. He has worked on Lumberyard and New World. He is the author of "Multiplayer Programming in Lumberyard."

Learning AWS Lumberyard Game Development

Author : Dr. Edward Lavieri
Publisher : Packt Publishing Ltd
Page : 260 pages
File Size : 50,6 Mb
Release : 2016-10-28
Category : Computers
ISBN : 9781786468857

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Learning AWS Lumberyard Game Development by Dr. Edward Lavieri Pdf

Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn Explore Lumberyard's graphical user interface Create stunning game worlds Use Geppetto editor to create 3D characters Create and animate game characters using Lumberyard's toolset Create impressive gameplay to add multiplayer functionality to your game Debug and play your 3D game Add multiplayer functionality to your game using Amazon GameLift Integrate with Amazon cloud services to support cloud computing and storage Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.

Learning AWS Lumberyard Game Development

Author : Edward Lavieri
Publisher : Unknown
Page : 268 pages
File Size : 52,5 Mb
Release : 2016-10-28
Category : Electronic
ISBN : 1786460866

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Learning AWS Lumberyard Game Development by Edward Lavieri Pdf

Create stunning 3D multiplayer games with integrated cloud-based featuresAbout This Book- Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard- Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game- This step-by-step practical guide will teach you how to build cross-platform games using LumberyardWho This Book Is ForThe book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn- Explore Lumberyard's graphical user interface- Create stunning game worlds- Use Geppetto editor to create 3D characters- Create and animate game characters using Lumberyard's toolset- Create impressive gameplay to add multiplayer functionality to your game- Debug and play your 3D game- Add multiplayer functionality to your game using Amazon GameLift- Integrate with Amazon cloud services to support cloud computing and storage- Engage your users during gameplay with TwitchIn DetailAmazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient.This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end.By the end of the book, you will be efficient in building cross-platform games using Lumberyard.Style and approachThis step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.

Getting Started with Unity 2018

Author : Dr. Edward Lavieri
Publisher : Packt Publishing Ltd
Page : 330 pages
File Size : 55,8 Mb
Release : 2018-03-22
Category : Computers
ISBN : 9781788832915

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Getting Started with Unity 2018 by Dr. Edward Lavieri Pdf

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools.. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.

Digital Games eBook

Author : GURMEET SINGH DANG
Publisher : GURMEETWEB TECHNICAL LABS
Page : 1484 pages
File Size : 49,6 Mb
Release : 2024-06-26
Category : Games & Activities
ISBN : 9789359750071

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Digital Games eBook by GURMEET SINGH DANG Pdf

Careers in Focus: Computer and Video Game Design, Third Edition

Author : James Chambers
Publisher : Infobase Holdings, Inc
Page : 384 pages
File Size : 51,5 Mb
Release : 2022-06-01
Category : Business & Economics
ISBN : 9781646933969

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Careers in Focus: Computer and Video Game Design, Third Edition by James Chambers Pdf

Ferguson's Careers in Focus books are a valuable career exploration tool for libraries and career centers. Written in an easy-to-understand yet informative style, this series surveys a wide array of commonly held jobs and is arranged into volumes organized by specific industries and interests. Each of these informative books is loaded with up-to-date career information presented in a featured industry article and a selection of detailed professions articles. The information here has been researched, vetted, and analyzed by Ferguson's editors, drawing from government and industry sources, professional groups, news reports, career and job-search resources, and a variety of other sources. For readers making career choices, these books offer a wealth of helpful information and resources.

Protecting Information Assets and IT Infrastructure in the Cloud

Author : Ravi Das,Preston de Guise
Publisher : CRC Press
Page : 300 pages
File Size : 42,7 Mb
Release : 2019-04-30
Category : Computers
ISBN : 9780429523724

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Protecting Information Assets and IT Infrastructure in the Cloud by Ravi Das,Preston de Guise Pdf

Today, many businesses and corporations are moving their on premises IT Infrastructure to the Cloud. There are numerous advantages to do doing so, including on-demand service, scalability, and fixed pricing. As a result, the Cloud has become a popular target of cyber-based attacks. Although an ISP is often charged with keeping virtual infrastructure secure, it is not safe to assume this. Back-up measures must be taken. This book explains how to guard against cyber-attacks by adding another layer of protection to the most valuable data in the Cloud: customer information and trade secrets.

Software Engineering Perspectives in Computer Game Development

Author : Kendra M. L. Cooper
Publisher : CRC Press
Page : 302 pages
File Size : 41,5 Mb
Release : 2021-07-05
Category : Computers
ISBN : 9781351382342

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Software Engineering Perspectives in Computer Game Development by Kendra M. L. Cooper Pdf

Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

The Cloud-Based Demand-Driven Supply Chain

Author : Vinit Sharma
Publisher : John Wiley & Sons
Page : 336 pages
File Size : 44,6 Mb
Release : 2018-11-08
Category : Business & Economics
ISBN : 9781119477808

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The Cloud-Based Demand-Driven Supply Chain by Vinit Sharma Pdf

It’s time to get your head in the cloud! In today’s business environment, more and more people are requesting cloud-based solutions to help solve their business challenges. So how can you not only anticipate your clients’ needs but also keep ahead of the curve to ensure their goals stay on track? With the help of this accessible book, you’ll get a clear sense of cloud computing and understand how to communicate the benefits, drawbacks, and options to your clients so they can make the best choices for their unique needs. Plus, case studies give you the opportunity to relate real-life examples of how the latest technologies are giving organizations worldwide the opportunity to thrive as supply chain solutions in the cloud. Demonstrates how improvements in forecasting, collaboration, and inventory optimization can lead to cost savings Explores why cloud computing is becoming increasingly important Takes a close look at the types of cloud computing Makes sense of demand-driven forecasting using Amazon's cloud Whether you work in management, business, or IT, this is the dog-eared reference you’ll want to keep close by as you continue making sense of the cloud.

Virtual & Augmented Reality For Dummies

Author : Paul Mealy
Publisher : John Wiley & Sons
Page : 359 pages
File Size : 53,7 Mb
Release : 2018-07-11
Category : Computers
ISBN : 9781119481348

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Virtual & Augmented Reality For Dummies by Paul Mealy Pdf

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Encyclopedia of Computer Graphics and Games

Author : Newton Lee
Publisher : Springer Nature
Page : 2150 pages
File Size : 52,5 Mb
Release : 2024-01-19
Category : Computers
ISBN : 9783031231612

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Encyclopedia of Computer Graphics and Games by Newton Lee Pdf

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA