Learning Aws Lumberyard Game Development

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Learning AWS Lumberyard Game Development

Author : Dr. Edward Lavieri
Publisher : Packt Publishing Ltd
Page : 260 pages
File Size : 48,7 Mb
Release : 2016-10-28
Category : Computers
ISBN : 9781786468857

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Learning AWS Lumberyard Game Development by Dr. Edward Lavieri Pdf

Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn Explore Lumberyard's graphical user interface Create stunning game worlds Use Geppetto editor to create 3D characters Create and animate game characters using Lumberyard's toolset Create impressive gameplay to add multiplayer functionality to your game Debug and play your 3D game Add multiplayer functionality to your game using Amazon GameLift Integrate with Amazon cloud services to support cloud computing and storage Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.

Learning AWS Lumberyard Game Development

Author : Edward Lavieri
Publisher : Unknown
Page : 268 pages
File Size : 53,5 Mb
Release : 2016-10-28
Category : Electronic
ISBN : 1786460866

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Learning AWS Lumberyard Game Development by Edward Lavieri Pdf

Create stunning 3D multiplayer games with integrated cloud-based featuresAbout This Book- Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard- Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game- This step-by-step practical guide will teach you how to build cross-platform games using LumberyardWho This Book Is ForThe book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn- Explore Lumberyard's graphical user interface- Create stunning game worlds- Use Geppetto editor to create 3D characters- Create and animate game characters using Lumberyard's toolset- Create impressive gameplay to add multiplayer functionality to your game- Debug and play your 3D game- Add multiplayer functionality to your game using Amazon GameLift- Integrate with Amazon cloud services to support cloud computing and storage- Engage your users during gameplay with TwitchIn DetailAmazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient.This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end.By the end of the book, you will be efficient in building cross-platform games using Lumberyard.Style and approachThis step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.

Learning AWS Lumberyard Game Development

Author : Dr. Edward Lavieri
Publisher : Packt Publishing Ltd
Page : 260 pages
File Size : 46,7 Mb
Release : 2016-10-28
Category : Computers
ISBN : 9781786468857

Get Book

Learning AWS Lumberyard Game Development by Dr. Edward Lavieri Pdf

Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn Explore Lumberyard's graphical user interface Create stunning game worlds Use Geppetto editor to create 3D characters Create and animate game characters using Lumberyard's toolset Create impressive gameplay to add multiplayer functionality to your game Debug and play your 3D game Add multiplayer functionality to your game using Amazon GameLift Integrate with Amazon cloud services to support cloud computing and storage Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.

Beginning Game Development with Amazon Lumberyard

Author : Jaken Chandler Herman
Publisher : Apress
Page : 239 pages
File Size : 53,9 Mb
Release : 2019-09-25
Category : Computers
ISBN : 9781484250730

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Beginning Game Development with Amazon Lumberyard by Jaken Chandler Herman Pdf

Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. What You Will Learn Discover the mechanics and terminology of game developmentFamiliarize yourself with the Amazon Lumberyard game engine in detailModify game scripts using the Lua languageDiscover how to optimally structure game layers Who This Book is For Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.

Game Programming with Amazon Lumberyard

Author : Oleksandr Lozitskiy
Publisher : Unknown
Page : 538 pages
File Size : 47,9 Mb
Release : 2018-10-25
Category : Electronic
ISBN : 172909080X

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Game Programming with Amazon Lumberyard by Oleksandr Lozitskiy Pdf

Welcome to Lumberyard, a game engine by Amazon!Learning how to create games in a new game engine is a difficult task. It is easy to get bog down in details, or get stuck on an issue with no way to figure out what is going on, or how to find out what is going wrong, or even how to tell what is going on at all? It is challenging both intellectually and emotionally. This book is written with an idea that the best way to teach is by gradually introducing topics one element at a time, just enough to get you past the task at hand, get something working, get you to see the whole picture at a glance. Then we go back and introduce deeper elements and systems involved once you have enough context to understand why you need them.Each chapter was carefully considered. Was it necessary to move forward? Was it graspable given the topics presented so far? Did it use the bare minimum of new concepts and ideas to accomplish the task? Our goal here is to learn the engine and its various subsystems. Once you grasp enough knowledge, feel free to impress yourself and others. Our first task is to learn. Let's get started.About the author:Oleksandr Lozitskiy is a Software Engineer at Amazon Game Studios. He has worked on Lumberyard and New World. He is the author of "Multiplayer Programming in Lumberyard."

Getting Started with Unity 2018

Author : Dr. Edward Lavieri
Publisher : Packt Publishing Ltd
Page : 330 pages
File Size : 45,6 Mb
Release : 2018-03-22
Category : Computers
ISBN : 9781788832915

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Getting Started with Unity 2018 by Dr. Edward Lavieri Pdf

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools.. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.

Game Programming with Amazon Lumberyard

Author : Oleksandr Lozitskiy
Publisher : Unknown
Page : 538 pages
File Size : 51,8 Mb
Release : 2018-10-25
Category : Electronic
ISBN : 1723700827

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Game Programming with Amazon Lumberyard by Oleksandr Lozitskiy Pdf

Welcome to Lumberyard, a game engine by Amazon!Learning how to create games in a new game engine is a difficult task. It is easy to get bog down in details, or get stuck on an issue with no way to figure out what is going on, or how to find out what is going wrong, or even how to tell what is going on at all? It is challenging both intellectually and emotionally. This book is written with an idea that the best way to teach is by gradually introducing topics one element at a time, just enough to get you past the task at hand, get something working, get you to see the whole picture at a glance. Then we go back and introduce deeper elements and systems involved once you have enough context to understand why you need them.Each chapter was carefully considered. Was it necessary to move forward? Was it graspable given the topics presented so far? Did it use the bare minimum of new concepts and ideas to accomplish the task? Our goal here is to learn the engine and its various subsystems. Once you grasp enough knowledge, feel free to impress yourself and others. Our first task is to learn. Let's get started.About the author:Oleksandr Lozitskiy is a Software Engineer at Amazon Game Studios. He has worked on Lumberyard and New World. He is the author of "Multiplayer Programming in Lumberyard."

Beginning Game Development with Amazon Lumberyard

Author : Jaken Chandler Herman
Publisher : Apress
Page : 239 pages
File Size : 53,8 Mb
Release : 2019-09-25
Category : Computers
ISBN : 9781484250730

Get Book

Beginning Game Development with Amazon Lumberyard by Jaken Chandler Herman Pdf

Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. What You Will Learn Discover the mechanics and terminology of game developmentFamiliarize yourself with the Amazon Lumberyard game engine in detailModify game scripts using the Lua languageDiscover how to optimally structure game layers Who This Book is For Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.

Serious Games in Personalized Learning

Author : Scott M. Martin,James R. Casey,Stephanie Kane
Publisher : Taylor & Francis
Page : 305 pages
File Size : 43,6 Mb
Release : 2021-07-12
Category : Education
ISBN : 9781000400106

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Serious Games in Personalized Learning by Scott M. Martin,James R. Casey,Stephanie Kane Pdf

Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game’s effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.

AWS

Author : Raoul Alongi
Publisher : MCP
Page : 224 pages
File Size : 51,9 Mb
Release : 2024-06-18
Category : Education
ISBN : 8210379456XXX

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AWS by Raoul Alongi Pdf

STRUGGLING TO COME TO GRIPS WITH CLOUD TECHNOLOGY? Amazon Web Services offer on-demand cloud services created with customer satisfaction in mind. AWS is one of the best cloud services out there, but starting the tech can be tricky if you don't have the right guide. This book was written exactly for anyone wanting to use cloud systems in their place of work, for the first time. It's one of the only books on the market that holds your hand and guides you step by step to setting up Amazon Web Services for yourself. You won't get this quality of cloud computing information anywhere else! It gets straight to the point allowing you get finished with setting up the ground-breaking technology FASTER. No hype! No fuss! Just pure value! This amazing book will cover: > Fundamentals of cloud computing; > Basic terminologies for the AWS cloud platform; > Cloud computing security (VERY IMPORTANT for businesses!); > Basics of SaaS, PaaS, IaaS cloud computing services; > Cloud computing development models; > Mobile Services with AWS Amplify, Pinpoint and AWS AppSync; > Network and Content Delivery; > Developer tools such as AWS Code Commit and AWS X-Ray; > Management tools such as Cloud Formation and AWS control tower; > Using managed Blockchain for Amazon Quantum Ledger Databases (QLDB); > Security, Identity and compliance; > Business applications such as Alexa, Amazon Chime and Toll (video conferencing); > Cost Management (Often Overlooked!); > Desktop and App streaming; > Which one is better? Artificial intelligence or Machine Learning?; > Game Dev (Fantastic for Indie Developers!); > Internet of things (IOT); > And so much more! Finally, you will be able to effectively utilise the resource that is AWS cloud services, in record time and you'll have fun along the way!

Student Engagement and Participation: Concepts, Methodologies, Tools, and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1595 pages
File Size : 51,9 Mb
Release : 2017-06-19
Category : Education
ISBN : 9781522525851

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Student Engagement and Participation: Concepts, Methodologies, Tools, and Applications by Management Association, Information Resources Pdf

The delivery of quality education to students relies heavily on the actions of an institution’s administrative staff. Effective teaching strategies allow for the continued progress of modern educational initiatives. Student Engagement and Participation: Concepts, Methodologies, Tools, and Applications provides comprehensive research perspectives on the multi-faceted issues of student engagement and involvement within the education sector. Including innovative studies on learning environments, self-regulation, and classroom management, this multi-volume book is an ideal source for educators, professionals, school administrators, researchers, and practitioners in the field of education.

The Cloud-Based Demand-Driven Supply Chain

Author : Vinit Sharma
Publisher : John Wiley & Sons
Page : 336 pages
File Size : 42,9 Mb
Release : 2018-11-08
Category : Business & Economics
ISBN : 9781119477815

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The Cloud-Based Demand-Driven Supply Chain by Vinit Sharma Pdf

It’s time to get your head in the cloud! In today’s business environment, more and more people are requesting cloud-based solutions to help solve their business challenges. So how can you not only anticipate your clients’ needs but also keep ahead of the curve to ensure their goals stay on track? With the help of this accessible book, you’ll get a clear sense of cloud computing and understand how to communicate the benefits, drawbacks, and options to your clients so they can make the best choices for their unique needs. Plus, case studies give you the opportunity to relate real-life examples of how the latest technologies are giving organizations worldwide the opportunity to thrive as supply chain solutions in the cloud. Demonstrates how improvements in forecasting, collaboration, and inventory optimization can lead to cost savings Explores why cloud computing is becoming increasingly important Takes a close look at the types of cloud computing Makes sense of demand-driven forecasting using Amazon's cloud Whether you work in management, business, or IT, this is the dog-eared reference you’ll want to keep close by as you continue making sense of the cloud.

Learning Unreal Engine Game Development

Author : Joanna Lee
Publisher : Packt Publishing Ltd
Page : 274 pages
File Size : 43,6 Mb
Release : 2016-02-29
Category : Computers
ISBN : 9781784395964

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Learning Unreal Engine Game Development by Joanna Lee Pdf

A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book Learn about game development and the building blocks that go into creating a game A simple tutorial for beginners to get acquainted with the Unreal Engine architecture Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games Who This Book Is For If you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful. What You Will Learn Learn what a game engine is, the history of Unreal Engine, and how game studios create games Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Understand the basic structures of objects in a game, such as the differences between BSP and static meshes Make objects interactive using level blueprints Learn more about computer graphics rendering; how materials and light are rendered in your game Get acquainted with the Material Editor to create materials and use different types of lights in the game levels Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels In Detail Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games. Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.

The Persistence of Code in Game Engine Culture

Author : Eric Freedman
Publisher : Routledge
Page : 276 pages
File Size : 52,9 Mb
Release : 2020-04-07
Category : Social Science
ISBN : 9780429784408

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The Persistence of Code in Game Engine Culture by Eric Freedman Pdf

With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.

Game Development Principles

Author : Alan Thorn
Publisher : Course Technology
Page : 0 pages
File Size : 52,9 Mb
Release : 2014
Category : Computer games
ISBN : 128542705X

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Game Development Principles by Alan Thorn Pdf

The art of game development requires much more than simply the ability to operate game-programming software. Compelling, successful games--games that enchant players and stand the test of time--are created by developers who have absorbed the fundamental principles of good game design. Unless you get your mind around that basic theoretical framework, making games is destined to remain a frustrating, disappointing exercise. In GAME DEVELOPMENT PRINCIPLES, developer Alan Thorn clearly lays out the core theoretical knowledge on which most successful game developers rely--the concepts, workflow practices, techniques, and general details that go into the making of great computer games. Each chapter focuses on a key set of development concepts, including game math, textures and materials, geometry and topology, lighting, sound, effects, and more. Through a variety of illustrations, case studies, and examples, all your questions about the fundamentals of game development will be answered in a friendly, easy-to-grasp way. And you'll finish GAME DEVELOPMENT PRINCIPLES with a strong understanding of game development's core theoretical concepts.