Bringing Design To Software

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Bringing Design to Software

Author : Terry Winograd
Publisher : Addison-Wesley Professional
Page : 358 pages
File Size : 48,7 Mb
Release : 1996
Category : Computers
ISBN : UOM:39015037345892

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Bringing Design to Software by Terry Winograd Pdf

A software design manifesto; Designe of the conceptual model; The role of the artist-designer; Design languages; The conumer spectrum; Action - centered design; Keeping it simple; The designer's stance; Reflective conversation with materials; Cultures of prototyping; Footholds for design; Design as practiced; Organizational support for software design; Design for people at work; Reflection; Bibliograpfy; Name index; Subject index.

Design Thinking for Software Engineering

Author : Jennifer Hehn,Daniel Mendez,Walter Brenner,Manfred Broy
Publisher : Springer Nature
Page : 231 pages
File Size : 46,9 Mb
Release : 2022-02-13
Category : Business & Economics
ISBN : 9783030905941

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Design Thinking for Software Engineering by Jennifer Hehn,Daniel Mendez,Walter Brenner,Manfred Broy Pdf

This book explores the possibility of integrating design thinking into today’s technical contexts. Despite the popularity of design thinking in research and practice, this area is still too often treated in isolation without a clear, consistent connection to the world of software development. The book presents design thinking approaches and experiences that can facilitate the development of software-intensive products and services. It argues that design thinking and related software engineering practices, including requirements engineering and user-centric design (UX) approaches, are not mutually exclusive. Rather, they provide complementary methods and tools for designing software-intensive systems with a human-centric approach. Bringing together prominent experts and practitioners to share their insights, approaches and experiences, the book sheds new light on the specific interpretations and meanings of design thinking in various fields such as engineering, management, and information technology. As such, it provides a framework for professionals to demonstrate the potential of design thinking for software development, while offering academic researchers a roadmap for further research.

Biophilic Design

Author : Stephen R. Kellert,Judith Heerwagen,Martin Mador
Publisher : John Wiley & Sons
Page : 641 pages
File Size : 44,5 Mb
Release : 2011-09-26
Category : Architecture
ISBN : 9781118174241

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Biophilic Design by Stephen R. Kellert,Judith Heerwagen,Martin Mador Pdf

"When nature inspires our architecture-not just how it looks but how buildings and communities actually function-we will have made great strides as a society. Biophilic Design provides us with tremendous insight into the 'why,' then builds us a road map for what is sure to be the next great design journey of our times." -Rick Fedrizzi, President, CEO and Founding Chairman, U.S. Green Building Council "Having seen firsthand in my company the power of biomimicry to stimulate a wellspring of profitable innovation, I can say unequivocably that biophilic design is the real deal. Kellert, Heerwagen, and Mador have compiled the wisdom of world-renowned experts to produce this exquisite book; it is must reading for scientists, philosophers, engineers, architects and designers, and-most especially-businesspeople. Anyone looking for the key to a new type of prosperity that respects the earth should start here." -Ray C. Anderson, founder and Chair, Interface, Inc. The groundbreaking guide to the emerging practice of biophilic design This book offers a paradigm shift in how we design and build our buildings and our communities, one that recognizes that the positive experience of natural systems and processes in our buildings and constructed landscapes is critical to human health, performance, and well-being. Biophilic design is about humanity's place in nature and the natural world's place in human society, where mutuality, respect, and enriching relationships can and should exist at all levels and should emerge as the norm rather than the exception. Written for architects, landscape architects, planners,developers, environmental designers, as well as building owners, Biophilic Design: The Theory, Science, and Practice of Bringing Buildings to Life is a guide to the theory, science, and practice of biophilic design. Twenty-three original and timely essays by world-renowned scientists, designers, and practitioners, including Edward O. Wilson, Howard Frumkin, David Orr, Grant Hildebrand, Stephen Kieran, Tim Beatley, Jonathan Rose, Janine Benyus, Roger Ulrich, Bert Gregory, Robert Berkebile, William Browning, and Vivian Loftness, among others, address: * The basic concepts of biophilia, its expression in the built environment, and how biophilic design connects to human biology, evolution, and development. * The science and benefits of biophilic design on human health, childhood development, healthcare, and more. * The practice of biophilic design-how to implement biophilic design strategies to create buildings that connect people with nature and provide comfortable and productive places for people, in which they can live, work, and study. Biophilic design at any scale-from buildings to cities-begins with a few simple questions: How does the built environment affect the natural environment? How will nature affect human experience and aspiration? Most of all, how can we achieve sustained and reciprocal benefits between the two? This prescient, groundbreaking book provides the answers.

User Interface Design for Programmers

Author : Avram Joel Spolsky
Publisher : Apress
Page : 152 pages
File Size : 43,7 Mb
Release : 2008-01-01
Category : Computers
ISBN : 9781430208570

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User Interface Design for Programmers by Avram Joel Spolsky Pdf

Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

Bringing Numbers to Life

Author : John Armitage,Professor of Media Arts and Co-Director of the Winchester Luxury Research Group John Armitage
Publisher : Unknown
Page : 514 pages
File Size : 41,6 Mb
Release : 2016-03-01
Category : Computers
ISBN : 8792964117

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Bringing Numbers to Life by John Armitage,Professor of Media Arts and Co-Director of the Winchester Luxury Research Group John Armitage Pdf

Size Matters: How Visual Analytics Will Bring Numbers to Life The increasing volume of quantitative data in modern communication is calling for more effective visualization design techniques to improve clarity and decision-making. The LAVA visual analytic design language proposes a new vernacular to take big data to big audiences. Big Data. The Internet of Things. Cloud Computing. Predictive Analytics. Any trip through today's information technology news will surely include some of these terms. Just as the Web and social media allow more people and institutions to connect with each other to exchange sentiment and ideas, a parallel system exists to do the same thing with quantitative facts. An ever-more automated array of sensors and monitors embedded in our businesses, governments, physical infrastructures, vehicles, the environment, and even our bodies, are being added to the more traditional practice of manual observation and data entry in the effort to record and store the daily up-and-down states of stuff we care about. The variables are called Measures, and include things like sales, windspeed, steps taken, or heart rate. The things being measured are called Entities, such as a car model, an airport, your family, or your heart. Combining Measures with Entities creates Metrics - Sales at a cash register or of a car model, windspeed at the airport, steps taken by your family today, your resting heart rate. Metrics are how we understand quantitative data from the world around us. Analytics is the science of working with metrics to make better, more informed decisions in our work and lives. Visual Analytics is the expression of metrics geometrically - with lines and shapes versus with numbers in spreadsheets - so as to make them easier to understand and interpret. As more metrics are made available and relevant to more people, presenting them visually is a key aspect of ensuring that audiences find them legible - or clear and able to be read - and readable - or enticing and likely to be read. While these dual masters of function and elegance are present in all design practice, visual analytics require a balance skewed in favor of clarity, efficiency, mathematical precision, and measureable audience cognition.

Design Knowing and Learning

Author : C. Eastman,W. Newstetter,M. McCracken
Publisher : Elsevier
Page : 329 pages
File Size : 42,9 Mb
Release : 2001-02-08
Category : Education
ISBN : 9780080530314

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Design Knowing and Learning by C. Eastman,W. Newstetter,M. McCracken Pdf

Wide aspects of a university education address design: the conceptualization, planning and implementation of man-made artifacts. All areas of engineering, parts of computer science and of course architecture and industrial design all claim to teach design. Yet the education of design tends ot follow tacit practices, without explicit assumptions, goals and processes. This book is premised on the belief that design education based on a cognitive science approach can lead to significant improvements in the effectiveness of university design courses and to the future capabilities of practicing designers. This applies to all professional areas of design. The book grew out of publications and a workshop focusing on design education. This volume attempts to outline a framework upon which new efforts in design education might be based. The book includes chapters dealing with six broad aspects of the study of design education: • Methodologies for undertaking studies of design learning • Longitudinal assessment of design learning • Methods and cases for assessing beginners, experts and special populations • Studies of important component processes • Structure of design knowledge • Design cognition in the classroom

Architectural Intelligence

Author : Molly Wright Steenson
Publisher : MIT Press
Page : 329 pages
File Size : 50,8 Mb
Release : 2022-11-01
Category : Architecture
ISBN : 9780262546782

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Architectural Intelligence by Molly Wright Steenson Pdf

Architects who engaged with cybernetics, artificial intelligence, and other technologies poured the foundation for digital interactivity. In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day. Alexander, long before his famous 1977 book A Pattern Language, used computation and structure to visualize design problems; Wurman popularized the notion of “information architecture”; Price designed some of the first intelligent buildings; and Negroponte experimented with the ways people experience artificial intelligence, even at architectural scale. Steenson investigates how these architects pushed the boundaries of architecture—and how their technological experiments pushed the boundaries of technology. What did computational, cybernetic, and artificial intelligence researchers have to gain by engaging with architects and architectural problems? And what was this new space that emerged within these collaborations? At times, Steenson writes, the architects in this book characterized themselves as anti-architects and their work as anti-architecture. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.

Design Thinking

Author : Hasso Plattner,Christoph Meinel,Larry Leifer
Publisher : Springer Science & Business Media
Page : 238 pages
File Size : 55,6 Mb
Release : 2010-12-13
Category : Business & Economics
ISBN : 9783642137570

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Design Thinking by Hasso Plattner,Christoph Meinel,Larry Leifer Pdf

“Everybody loves an innovation, an idea that sells.“ But how do we arrive at such ideas that sell? And is it possible to learn how to become an innovator? Over the years Design Thinking – a program originally developed in the engineering department of Stanford University and offered by the two D-schools at the Hasso Plattner Institutes in Stanford and in Potsdam – has proved to be really successful in educating innovators. It blends an end-user focus with multidisciplinary collaboration and iterative improvement to produce innovative products, systems, and services. Design Thinking creates a vibrant interactive environment that promotes learning through rapid conceptual prototyping. In 2008, the HPI-Stanford Design Thinking Research Program was initiated, a venture that encourages multidisciplinary teams to investigate various phenomena of innovation in its technical, business, and human aspects. The researchers are guided by two general questions: 1. What are people really thinking and doing when they are engaged in creative design innovation? How can new frameworks, tools, systems, and methods augment, capture, and reuse successful practices? 2. What is the impact on technology, business, and human performance when design thinking is practiced? How do the tools, systems, and methods really work to get the innovation you want when you want it? How do they fail? In this book, the researchers take a system’s view that begins with a demand for deep, evidence-based understanding of design thinking phenomena. They continue with an exploration of tools which can help improve the adaptive expertise needed for design thinking. The final part of the book concerns design thinking in information technology and its relevance for business process modeling and agile software development, i.e. real world creation and deployment of products, services, and enterprise systems.

Estimating Software Costs

Author : Capers Jones
Publisher : McGraw Hill Professional
Page : 644 pages
File Size : 40,8 Mb
Release : 2007-05-10
Category : Computers
ISBN : 9780071776790

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Estimating Software Costs by Capers Jones Pdf

Deliver bug-free software projects on schedule and within budget Get a clear, complete understanding of how to estimate software costs, schedules, and quality using the real-world information contained in this comprehensive volume. Find out how to choose the correct hardware and software tools, develop an appraisal strategy, deploy tests and prototypes, and produce accurate software cost estimates. Plus, you'll get full coverage of cutting-edge estimating approaches using Java, object-oriented methods, and reusable components. Plan for and execute project-, phase-, and activity-level cost estimations Estimate regression, component, integration, and stress tests Compensate for inaccuracies in data collection, calculation, and analysis Assess software deliverables and data complexity Test design principles and operational characteristics using software prototyping Handle configuration change, research, quality control, and documentation costs "Capers Jones' work offers a unique contribution to the understanding of the economics of software production. It provides deep insights into why our advances in computing are not matched with corresponding improvements in the software that drives it. This book is absolutely required reading for an understanding of the limitations of our technological advances." --Paul A. Strassmann, former CIO of Xerox, the Department of Defense, and NASA

Bringing Graphic Design in House

Author : Anonim
Publisher : Unknown
Page : 200 pages
File Size : 41,7 Mb
Release : 2024-05-18
Category : Business communication
ISBN : 1610593014

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Bringing Graphic Design in House by Anonim Pdf

How and when to design it yourself : logos, letterhead, business cards, borchures, newsletters, websites.

Spaces of Interaction, Places for Experience

Author : David Benyon
Publisher : Morgan & Claypool Publishers
Page : 131 pages
File Size : 52,8 Mb
Release : 2014-10-01
Category : Computers
ISBN : 9781608457724

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Spaces of Interaction, Places for Experience by David Benyon Pdf

Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX—not just with new technologies, but with technologies that are embedded in the world. People inhabit a medium, or rather many media, which allow them to extend themselves, physically, mentally, and emotionally in many directions. The medium that people inhabit includes physical and semiotic material that combine to create user experiences. People feel more or less present in these media and more or less engaged with the content of the media. From this understanding of people in media, the book explores some philosophical and practical issues about designing interactions. The book journeys through the design of physical space, digital space, information space, conceptual space and social space. It explores concepts of space and place, digital ecologies, information architecture, conceptual blending and technology spaces at work and in the home. It discusses navigation of spaces and how people explore and find their way through environments. Finally the book arrives at the concept of a blended space where the physical and digital are tightly interwoven and people experience the blended space as a whole. The design of blended spaces needs to be driven by an understanding of the correspondences between the physical and the digital, by an understanding of conceptual blending and by the desire to design at a human scale. There is no doubt that HCI and ID are changing. The design of “microinteractions” remains important, but there is a bigger picture to consider. UX is spread across devices, over time and across physical spaces. The commingling of the physical and the digital in blended spaces leads to new social spaces and new conceptual spaces. UX concerns the navigation of these spaces as much as it concerns the design of buttons and screens for apps. By taking a spatial perspective on interaction, the book provides new insights into the evolving nature of interaction design.

Encyclopedia of Software Engineering Three-Volume Set (Print)

Author : Phillip A. Laplante
Publisher : CRC Press
Page : 1441 pages
File Size : 51,8 Mb
Release : 2010-11-22
Category : Computers
ISBN : 9781351249263

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Encyclopedia of Software Engineering Three-Volume Set (Print) by Phillip A. Laplante Pdf

Software engineering requires specialized knowledge of a broad spectrum of topics, including the construction of software and the platforms, applications, and environments in which the software operates as well as an understanding of the people who build and use the software. Offering an authoritative perspective, the two volumes of the Encyclopedia of Software Engineering cover the entire multidisciplinary scope of this important field. More than 200 expert contributors and reviewers from industry and academia across 21 countries provide easy-to-read entries that cover software requirements, design, construction, testing, maintenance, configuration management, quality control, and software engineering management tools and methods. Editor Phillip A. Laplante uses the most universally recognized definition of the areas of relevance to software engineering, the Software Engineering Body of Knowledge (SWEBOK®), as a template for organizing the material. Also available in an electronic format, this encyclopedia supplies software engineering students, IT professionals, researchers, managers, and scholars with unrivaled coverage of the topics that encompass this ever-changing field. Also Available Online This Taylor & Francis encyclopedia is also available through online subscription, offering a variety of extra benefits for researchers, students, and librarians, including: Citation tracking and alerts Active reference linking Saved searches and marked lists HTML and PDF format options Contact Taylor and Francis for more information or to inquire about subscription options and print/online combination packages. US: (Tel) 1.888.318.2367; (E-mail) [email protected] International: (Tel) +44 (0) 20 7017 6062; (E-mail) [email protected]

Managing the Design Factory

Author : Donald Reinertsen
Publisher : Simon and Schuster
Page : 296 pages
File Size : 42,6 Mb
Release : 1997-10
Category : Business & Economics
ISBN : 9780684839912

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Managing the Design Factory by Donald Reinertsen Pdf

From the bestselling author of Developing Products in Half the Time, this book presents a comprehensive approach to managing design-in-process inventory.

Design of Multithreaded Software

Author : Bo I. Sanden
Publisher : John Wiley & Sons
Page : 365 pages
File Size : 49,8 Mb
Release : 2011-04-06
Category : Computers
ISBN : 9781118102732

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Design of Multithreaded Software by Bo I. Sanden Pdf

This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines. Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. Part II covers ELM from different angles. Part III positions ELM relative to other design approaches.

Design Wise

Author : Alison J. Head
Publisher : Information Today, Inc.
Page : 232 pages
File Size : 48,9 Mb
Release : 1999
Category : Computers
ISBN : 0910965390

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Design Wise by Alison J. Head Pdf

The increased usage of computers and the Internet for accessing information, the drastic growth in end users, and the creation of more and more multimedia products has put a definite spin on the evaluation of information resources. The old question used to be: "What's the name of the provider that carries so-and-so?" The new question is: "Out of all the places I can access so-and-so, which one is the easiest to use?"