Compute S Nintendo Secrets

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Compute's Nintendo Secrets

Author : Steven Schwartz
Publisher : Greensboro, NC : Compute Books
Page : 204 pages
File Size : 47,7 Mb
Release : 1990
Category : Games & Activities
ISBN : 0874552346

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Compute's Nintendo Secrets by Steven Schwartz Pdf

By the author of the bestselling Compute!'s Guide to Nintendo Games, this book includes super secrets for the hottest Nintendo games--Super Mario Bros. 3, Batman, and Ninja Garden II--and an eight-page color section of ultra secrets.

Awesome Super Nintendo Secrets 3

Author : J. Douglas Arnold
Publisher : Unknown
Page : 324 pages
File Size : 45,6 Mb
Release : 1994
Category : Games & Activities
ISBN : 0962467685

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Awesome Super Nintendo Secrets 3 by J. Douglas Arnold Pdf

Featured chapters include: Mortal Kombat and Mario Allstars.

Compute

Author : Anonim
Publisher : Unknown
Page : 404 pages
File Size : 53,8 Mb
Release : 1994-07
Category : Electronic data processing
ISBN : UOM:39015081527916

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Compute by Anonim Pdf

Computer Games

Author : Blair Carter
Publisher : Nova Publishers
Page : 182 pages
File Size : 50,7 Mb
Release : 2002
Category : Games & Activities
ISBN : 1590335260

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Computer Games by Blair Carter Pdf

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Compute!'s Guide to Nintendo Games

Author : Steven A. Schwartz
Publisher : Compute! Publications
Page : 276 pages
File Size : 44,5 Mb
Release : 1989
Category : Games & Activities
ISBN : 0874552214

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Compute!'s Guide to Nintendo Games by Steven A. Schwartz Pdf

Packed with tips for better play and dozens of reviews of available game cartridges for the Nintendo Entertainment System, this book has all the information Nintendo fans need.

Computer Adventure Games Secrets

Author : Rick Barba
Publisher : Prima Games
Page : 276 pages
File Size : 43,8 Mb
Release : 1994
Category : Games & Activities
ISBN : 1559584564

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Computer Adventure Games Secrets by Rick Barba Pdf

For all computer adventure enthusiasts, this compendium of tips, strategies, maps, and behind-the-scenes information for the top-selling games is a must-have. Game designer and expert strategist Barba reveals the solutions to more than a dozen bestselling new adventure games for Riftware, such as Betrayal at Krondor, Strike Commander, and more.

VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009

Author : Michael Starr,Craig Chapple
Publisher : Lulu.com
Page : 330 pages
File Size : 49,6 Mb
Release : 2008-07-09
Category : Business & Economics
ISBN : 9781409212775

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VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009 by Michael Starr,Craig Chapple Pdf

Covering a time span of 1968 to 1998, and encompassing a spectrum of over 14,000 items across the history of the computer, console, accessories and software markets, the Vintropedia 2009 Price Guide is the definitive resource to a collector's needs.Included within are prices (in GBP), machine specifications, regions of origin, release dates, model names, publishing companies, old ads and more! Look no further than Vintropedia, a guide created by collectors, for collectors.

Secrets of Video Game Consoles

Author : Michael Hart
Publisher : White Owl
Page : 266 pages
File Size : 51,7 Mb
Release : 2022-12-29
Category : Games & Activities
ISBN : 9781399070928

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Secrets of Video Game Consoles by Michael Hart Pdf

Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!

The Big Book of Nintendo Games

Author : Steven A. Schwartz
Publisher : Unknown
Page : 482 pages
File Size : 51,6 Mb
Release : 1991
Category : Games & Activities
ISBN : 0874552575

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The Big Book of Nintendo Games by Steven A. Schwartz Pdf

The Publishers Weekly

Author : Anonim
Publisher : Unknown
Page : 1286 pages
File Size : 50,9 Mb
Release : 1990
Category : American literature
ISBN : UCD:31175016775275

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The Publishers Weekly by Anonim Pdf

Whitaker's Book List

Author : Anonim
Publisher : Unknown
Page : 1490 pages
File Size : 42,7 Mb
Release : 1991
Category : Great Britain
ISBN : STANFORD:36105117258033

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Whitaker's Book List by Anonim Pdf

American Bookseller

Author : Anonim
Publisher : Unknown
Page : 1668 pages
File Size : 47,6 Mb
Release : 1990
Category : Booksellers and bookselling
ISBN : MINN:31951P00226949T

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American Bookseller by Anonim Pdf

Conquering Super Mario Bros

Author : Steven A. Schwartz
Publisher : Compute Books
Page : 148 pages
File Size : 49,7 Mb
Release : 1991
Category : Games & Activities
ISBN : 0874552427

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Conquering Super Mario Bros by Steven A. Schwartz Pdf

Starflight: How the PC and DOS Exploded Computer Gaming

Author : Jamie Lendino
Publisher : Steel Gear Press
Page : 386 pages
File Size : 55,7 Mb
Release : 2022-03-14
Category : Computers
ISBN : 9781957932019

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Starflight: How the PC and DOS Exploded Computer Gaming by Jamie Lendino Pdf

No one saw it coming. At its launch in 1981, IBM’s original Personal Computer was an expensive business machine—not a gaming behemoth of the kind you saw from Apple, Atari, Commodore, and Tandy. But by 1990, the PC had trampled all its competitors and become the gaming juggernaut it remains to this day. How did this happen? What did the PC do that the ostensibly superior Commodore Amiga, Atari ST, and Apple IIGS, couldn’t? In Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994, author Jamie Lendino tells the full story, starting with the PC’s humble CGA and monochrome origins, moving through early ill-fated (if influential) failures such as the PCjr and Tandy 1000, and diving deep into the industry-shattering innovations in processing, graphics, sound, software, and distribution that gave the PC (and the gamers who loved it) unprecedented power and reach. Along the way, Lendino explores more than 110 of the PC’s most entertaining and important games, revealing how they paved the way for PC supremacy while also offering players new levels of challenge and fun. From groundbreaking graphic adventures (King’s Quest, The Secret of Monkey Island), innovative role-playing games (Ultima, Might and Magic), and sprawling space combat epics (Wing Commander, X-Wing) to titanic strategy titles (Civilization, X-Com), first-person shooters (Stellar 7, Doom), wide-ranging simulations (Stunts, Falcon 3.0), and hard-driving arcade action games (Arkanoid, Raptor), you’ll discover every detail of how the PC’s games catapulted it into the computer gaming stratosphere. Whether you were there at the time—experiencing first-hand the transition of EGA to VGA and single-voice beeps and boops to sweepingly symphonic Roland MT-32 sound, and discovering historic titles upon their release—or you’re only now discovering the wonders of the era, Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994 is a fresh, dynamic, and impossible-to-put-it-down look at the years when PC gaming—and computer gaming itself—changed forever.

I Am Error

Author : Nathan Altice
Publisher : MIT Press
Page : 439 pages
File Size : 42,6 Mb
Release : 2017-09-08
Category : Computers
ISBN : 9780262534543

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I Am Error by Nathan Altice Pdf

The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.