Computer Graphics Computer Art

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Computer Graphics — Computer Art

Author : Herbert W. Franke
Publisher : Springer Science & Business Media
Page : 188 pages
File Size : 42,6 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783642702594

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Computer Graphics — Computer Art by Herbert W. Franke Pdf

Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.

Computer Graphics for Artists: An Introduction

Author : Andrew Paquette
Publisher : Springer Science & Business Media
Page : 270 pages
File Size : 55,9 Mb
Release : 2008-03-20
Category : Computers
ISBN : 9781848001411

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Computer Graphics for Artists: An Introduction by Andrew Paquette Pdf

Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

Computer Graphics

Author : Rockport Publishers
Publisher : North Light Books
Page : 166 pages
File Size : 53,6 Mb
Release : 1992
Category : Commercial art
ISBN : PSU:000021271847

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Computer Graphics by Rockport Publishers Pdf

Creative Computer Graphics

Author : Annabel Jankel,Rocky Morton
Publisher : Cambridge University Press
Page : 160 pages
File Size : 43,6 Mb
Release : 1984-11-15
Category : Computers
ISBN : 9780521262514

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Creative Computer Graphics by Annabel Jankel,Rocky Morton Pdf

Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.

Computers in Art, Design and Animation

Author : John Lansdown,Rae Earnshaw
Publisher : Springer Science & Business Media
Page : 314 pages
File Size : 46,9 Mb
Release : 2012-12-06
Category : Art
ISBN : 9781461245384

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Computers in Art, Design and Animation by John Lansdown,Rae Earnshaw Pdf

The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

Computer Graphics 2

Author : Anonim
Publisher : Unknown
Page : 159 pages
File Size : 45,6 Mb
Release : 1994
Category : Electronic
ISBN : OCLC:906319971

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Computer Graphics 2 by Anonim Pdf

Computer Graphics from Scratch

Author : Gabriel Gambetta
Publisher : No Starch Press
Page : 250 pages
File Size : 48,8 Mb
Release : 2021-05-13
Category : Computers
ISBN : 9781718500761

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Computer Graphics from Scratch by Gabriel Gambetta Pdf

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

State of the Art in Computer Graphics

Author : David F. Rogers,Rae Earnshaw
Publisher : Springer Science & Business Media
Page : 386 pages
File Size : 41,6 Mb
Release : 1991-06-03
Category : Computers
ISBN : 0387975608

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State of the Art in Computer Graphics by David F. Rogers,Rae Earnshaw Pdf

Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

History of Computer Art

Author : Thomas Dreher
Publisher : Lulu.com
Page : 0 pages
File Size : 52,8 Mb
Release : 2020
Category : Art and technology
ISBN : 1716855810

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History of Computer Art by Thomas Dreher Pdf

The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

Computer Graphics, Computer Art

Author : Herbert W. Franke
Publisher : [London ; New York] : Phaidon
Page : 144 pages
File Size : 53,6 Mb
Release : 1971
Category : Computers
ISBN : WISC:89033936261

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Computer Graphics, Computer Art by Herbert W. Franke Pdf

This book describes concepts and tools for computer graphics, computer animation, picture processing, computer-aided design, computer music, computer choreography and computer poetry. In addition, it gives a historical review from the origins of computer art to current developments.

When the Machine Made Art

Author : Grant D. Taylor
Publisher : Bloomsbury Publishing USA
Page : 353 pages
File Size : 41,9 Mb
Release : 2014-04-10
Category : Social Science
ISBN : 9781623565619

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When the Machine Made Art by Grant D. Taylor Pdf

Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.

Becoming a Computer Artist

Author : Chad M. Little
Publisher : Sams
Page : 188 pages
File Size : 45,6 Mb
Release : 1994
Category : Computers
ISBN : UCSD:31822016581894

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Becoming a Computer Artist by Chad M. Little Pdf

Becoming a Computer Artist is the first book on computer graphics to take the reader step-by-step through the process of creating computer art along with an overview of the history and artists in the field. The four-color book includes illustrations from a variety of computers artists as examples. The disk features images from the book.

The Computer in the Visual Arts

Author : Anne Morgan Spalter
Publisher : Addison-Wesley Professional
Page : 572 pages
File Size : 48,8 Mb
Release : 1999
Category : Art
ISBN : UOM:39015043793994

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The Computer in the Visual Arts by Anne Morgan Spalter Pdf

For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.

Computer Graphics for Designers & Artists

Author : Isaac Victor Kerlow,Judson Rosebush
Publisher : Van Nostrand Reinhold Company
Page : 328 pages
File Size : 42,8 Mb
Release : 1996
Category : Architecture
ISBN : UOM:39015038167287

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Computer Graphics for Designers & Artists by Isaac Victor Kerlow,Judson Rosebush Pdf

Computer Graphics for Designers and Artists, Second Edition, features a new chapter on animation that covers 3-D synthetic animation, 2-D cell animation, and production steps. The original chapter on three-dimensional modeling now offers expanded information on fractals and ray tracing techniques.

The Computer in Art

Author : Jasia Reichardt
Publisher : Unknown
Page : 104 pages
File Size : 40,5 Mb
Release : 1971
Category : Art
ISBN : STANFORD:36105033289997

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The Computer in Art by Jasia Reichardt Pdf

How computers may be used to produce drawings, as well as to make animated films and sculptures.