Computer Graphics For Artists An Introduction

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Computer Graphics for Artists: An Introduction

Author : Andrew Paquette
Publisher : Springer Science & Business Media
Page : 270 pages
File Size : 55,7 Mb
Release : 2008-03-20
Category : Computers
ISBN : 9781848001411

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Computer Graphics for Artists: An Introduction by Andrew Paquette Pdf

Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

An Introduction to Computer Graphics for Artists

Author : Andrew Paquette
Publisher : Springer Science & Business Media
Page : 351 pages
File Size : 43,5 Mb
Release : 2014-07-08
Category : Computers
ISBN : 9781447151005

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An Introduction to Computer Graphics for Artists by Andrew Paquette Pdf

An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

Computer Graphics for Artists II

Author : Andrew Paquette
Publisher : Springer Science & Business Media
Page : 343 pages
File Size : 48,5 Mb
Release : 2009-05-22
Category : Computers
ISBN : 9781848824706

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Computer Graphics for Artists II by Andrew Paquette Pdf

In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teach using a specific program, the author focuses on the theory required to ensure that the artist can create a convincing landscape, building, person or whatever they turn their attention to. Part One covers the core areas of background generation, such as CG terrain, plant life and architecture, but also deals with specific concepts such as photo-texturing and lighting, explaining all the advantages and pitfalls involved. Part Two introduces the reader to the study of the body-shape and movement and their consequent effects upon successful digital-recreation, as well as addressing some of the fundamental elements of appearance; hair, skin and fat. It is assumed that readers will be familiar with the terms and concepts described in the first volume of this work.

The Art of Computer Graphics Programming

Author : William John Mitchell,Robin S. Liggett,Thomas Kvan
Publisher : Van Nostrand Reinhold Company
Page : 590 pages
File Size : 50,6 Mb
Release : 1987
Category : Architecture
ISBN : UOM:39015047347847

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The Art of Computer Graphics Programming by William John Mitchell,Robin S. Liggett,Thomas Kvan Pdf

An Artist's Guide to Programming

Author : Jim Parker
Publisher : No Starch Press
Page : 250 pages
File Size : 54,5 Mb
Release : 2022-06-07
Category : Computers
ISBN : 9781718501645

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An Artist's Guide to Programming by Jim Parker Pdf

Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations. A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.

Introduction to Graphic Arts and Media Technologies

Author : Daniel Bouweraerts
Publisher : Cognella Academic Publishing
Page : 128 pages
File Size : 43,7 Mb
Release : 2020-12-11
Category : Electronic
ISBN : 1793542791

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Introduction to Graphic Arts and Media Technologies by Daniel Bouweraerts Pdf

Introduction to Graphic Arts and Media Technologies provides students with an accessible and informative overview of various facets of and opportunities within the graphic arts and media technologies industry. The text provides readers with the knowledge and skillsets required to help them to succeed in their future careers, whether in graphic design, advertising design, printing technologies, web design, video and sound design, or 3D modeling and animation. The opening chapter offers students a brief history of the industry and describes a variety of jobs available to them. Additional chapters examine historical reference points that can influence and inspire today's artists, from the cave paintings of Lascaux to the art style of Walt Disney to modern web design aesthetics. Students learn how to expand their creativity, think like a designer, and apply key design elements and principles to produce effective media solutions. Dedicated chapters cover imagery in graphics, type and typography, industry workflows, and media and communication options. The closing chapter speaks to building a professional portfolio, leveraging industry resources, and tapping into future educational opportunities. Featuring vibrant, full-color images and enlightening interviews with professionals in the industry, Introduction to Graphic Arts and Media Technologies is an ideal resource for courses and programs in the visual arts.

Computer Graphics for Designers & Artists

Author : Isaac Victor Kerlow,Judson Rosebush
Publisher : Van Nostrand Reinhold Company
Page : 328 pages
File Size : 43,5 Mb
Release : 1996
Category : Architecture
ISBN : UOM:39015038167287

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Computer Graphics for Designers & Artists by Isaac Victor Kerlow,Judson Rosebush Pdf

Computer Graphics for Designers and Artists, Second Edition, features a new chapter on animation that covers 3-D synthetic animation, 2-D cell animation, and production steps. The original chapter on three-dimensional modeling now offers expanded information on fractals and ray tracing techniques.

The Art of Maya

Author : Autodesk Maya Press
Publisher : Sybex
Page : 256 pages
File Size : 43,6 Mb
Release : 2007-04-30
Category : Computers
ISBN : 189717747X

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The Art of Maya by Autodesk Maya Press Pdf

This unique, full-color visual exploration of the theory of Maya is rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, and helps explain the principles of 3D modeling, animation, dynamics and rendering. The book also includes a series of production notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations, and animations. The accompanying CD-ROM includes Maya Personal Learning Edition.

Introductory Computer Graphics with Processing

Author : Dino Schweitzer,Jeff Boleng
Publisher : Unknown
Page : 326 pages
File Size : 52,9 Mb
Release : 2012
Category : Computer graphics
ISBN : 1477612491

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Introductory Computer Graphics with Processing by Dino Schweitzer,Jeff Boleng Pdf

Computer graphics is fun! Fun to teach and fun to learn. This book takes an entertaining approach to presenting the fundamental concepts of graphics in an easy-to-read, informative, and visually interesting way. Interactive tools allow readers to experience the basic concepts and algorithms in a hands-on, exploratory fashion. The text is designed for a one-semester undergraduate course in computer graphics assuming no previous experience or knowledge.Highlights include:- Basic equations and algorithms for modeling, viewing, and drawing graphic primitives- Advanced algorithms for realistic shading- Introduction to animation principles- Source code written in Processing, an easy-to-learn open-source programming language developed for artists and designers- Interesting factoids and vignettes about computer graphics, such as "History of the Utah Teapot" and "The story behind the computer graphics cover girl"

The Art of Maya

Author : Alias Learning Tools
Publisher : Sybex
Page : 268 pages
File Size : 44,9 Mb
Release : 2005-03-18
Category : Computers
ISBN : UOM:39015060604595

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The Art of Maya by Alias Learning Tools Pdf

The Art of Maya 3rd edition is an introduction to 3D computer graphics unlike any other. Join the thousands of users who've garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D. If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need. Understand: * 3D Computer Graphics * Time and Space * Animation * Setting Keys * Non-linear Animation * Rigid Body Dynamics * Modeling * NURBS * Polygons * Subdivision Surfaces * Deformations * Deforming Objects * Lattices and Clusters * Character Animation * Materials and Textures * Shading Networks * Texture Maps * Bumps and Displacements * Digital Cinematography * Shadows * Lighting * Cameras * Rendering * Effects * Particle Effects * Paint Effects * Maya Fluid Effects * Maya Cloth * Maya Long Hair * Interactive 3D * Game Creation * Building Levels The Art of Maya includes Maya Personal Learning Edition to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations. Get an inside look at the use of Maya by: * The Canadian Broadcast Corporation * Turner Studios * Digital Domain for the making of I-Robot * Weta Digital in the making of The Lord of the Rings: The Return of the King * The AOES Medialab * BioDigital * The Mill * Oddworld Inhabitants in the making of Oddworld Stranger's Wrath

The Computer in the Visual Arts

Author : Anne Morgan Spalter
Publisher : Addison-Wesley Professional
Page : 572 pages
File Size : 45,6 Mb
Release : 1999
Category : Art
ISBN : UOM:39015043793994

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The Computer in the Visual Arts by Anne Morgan Spalter Pdf

For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.

Mastering the Computer for Design and Illustration

Author : Don Bolognese
Publisher : Unknown
Page : 152 pages
File Size : 49,8 Mb
Release : 1988
Category : Computers
ISBN : UGA:32108019643694

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Mastering the Computer for Design and Illustration by Don Bolognese Pdf

An introduction to computer graphics for professional illustrators, graphic designers and commercial artists. It shows how to make two and three-dimensional images at every stage, from rough comps to finished art in print, video and slide format.

An Introduction to Ray Tracing

Author : Andrew S. Glassner
Publisher : Elsevier
Page : 368 pages
File Size : 41,6 Mb
Release : 1989-06-01
Category : Computers
ISBN : 9780080499055

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An Introduction to Ray Tracing by Andrew S. Glassner Pdf

The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics. An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. Provides practical "how-to" information Contains high quality color plates of images created using ray tracing techniques Progresses from a basic understanding to the advanced science and application of ray tracing

Digital Media Foundations

Author : Richard Lewis,James Luciana
Publisher : Routledge
Page : 467 pages
File Size : 48,9 Mb
Release : 2020-08-04
Category : Art
ISBN : 9781351849180

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Digital Media Foundations by Richard Lewis,James Luciana Pdf

This book is a creative and practical introduction to the field of digital media for future designers, artists, and media professionals. It addresses the evolution of the field, its connections with traditional media, up-to-date developments, and possibilities for future directions. Logically organized and thoughtfully illustrated, it provides a welcoming guide to this emerging discipline. Describing each medium in detail, chapters trace their history, evolution, and potential applications. The book also explains important, relevant technologies—such as digitizing tablets, cloud storage, and 3-D printers—as well as new and emerging media like augmented and virtual reality. With a focus on concepts and creative possibilities, the text’s software-neutral exercises provide hands-on experiences with each of the media. The book also examines legal, ethical, and technical issues in digital media, explores career possibilities, and features profiles of pioneers and digital media professionals. Digital Media Foundations is an ideal resource for students, new professionals, and instructors involved in fields of graphic and visual arts, design, and the history of art and design.

Creative Computer Graphics

Author : Annabel Jankel,Rocky Morton
Publisher : Cambridge University Press
Page : 160 pages
File Size : 49,7 Mb
Release : 1984-11-15
Category : Computers
ISBN : 9780521262514

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Creative Computer Graphics by Annabel Jankel,Rocky Morton Pdf

Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.