Computer Graphics 2

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Computer Graphics from Scratch

Author : Gabriel Gambetta
Publisher : No Starch Press
Page : 250 pages
File Size : 49,6 Mb
Release : 2021-05-13
Category : Computers
ISBN : 9781718500761

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Computer Graphics from Scratch by Gabriel Gambetta Pdf

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Computer Graphics

Author : Rockport Publishers
Publisher : North Light Books
Page : 168 pages
File Size : 50,7 Mb
Release : 1992
Category : Computers
ISBN : PSU:000021271847

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Computer Graphics by Rockport Publishers Pdf

Fundamentals of Computer Graphics

Author : Peter Shirley,Michael Ashikhmin,Steve Marschner
Publisher : CRC Press
Page : 784 pages
File Size : 46,6 Mb
Release : 2009-07-21
Category : Computers
ISBN : 9781439865521

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Fundamentals of Computer Graphics by Peter Shirley,Michael Ashikhmin,Steve Marschner Pdf

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo

Computer Graphics

Author : Alexey Boreskov,Evgeniy Shikin
Publisher : CRC Press
Page : 576 pages
File Size : 52,8 Mb
Release : 2013-10-25
Category : Computers
ISBN : 9781482215571

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Computer Graphics by Alexey Boreskov,Evgeniy Shikin Pdf

Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic

Computer Graphics 2

Author : Anonim
Publisher : Unknown
Page : 159 pages
File Size : 45,9 Mb
Release : 1994
Category : Electronic
ISBN : OCLC:906319971

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Computer Graphics 2 by Anonim Pdf

Advances in Computer Graphics II

Author : F.Robert A. Hopgood,Roger J. Hubbold,David Duce
Publisher : Springer Science & Business Media
Page : 200 pages
File Size : 40,8 Mb
Release : 1986-08-01
Category : Computers
ISBN : 3540169105

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Advances in Computer Graphics II by F.Robert A. Hopgood,Roger J. Hubbold,David Duce Pdf

Karst Systems deal with the question of how the subsurface drainage system, typical of Karst areas develops from its initial state to maturity. Equal attention is given to physical, chemical and geological conditions which determine karstification. The reader will find discussions of mass transport, chemical kinetics, hydrodynamics of fluxes, and the role of dissolution and precipitation of Calcite as they occur in experiments and natural environments. It offers a wealth of information on a complex natural system to hydrologists, hydrochemists, geologists and geographers.

Design Graphics 2

Author : James H. Earle
Publisher : Unknown
Page : 128 pages
File Size : 51,7 Mb
Release : 1992
Category : Computer graphics
ISBN : 0932702945

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Design Graphics 2 by James H. Earle Pdf

Computer Graphics Programming in OpenGL with C++

Author : V. Scott Gordon,John L. Clevenger
Publisher : Mercury Learning and Information
Page : 641 pages
File Size : 41,6 Mb
Release : 2020-12-09
Category : Computers
ISBN : 9781683926702

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Computer Graphics Programming in OpenGL with C++ by V. Scott Gordon,John L. Clevenger Pdf

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Computer Graphics for Artists II

Author : Andrew Paquette
Publisher : Springer Science & Business Media
Page : 343 pages
File Size : 46,5 Mb
Release : 2009-05-22
Category : Computers
ISBN : 9781848824706

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Computer Graphics for Artists II by Andrew Paquette Pdf

In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teach using a specific program, the author focuses on the theory required to ensure that the artist can create a convincing landscape, building, person or whatever they turn their attention to. Part One covers the core areas of background generation, such as CG terrain, plant life and architecture, but also deals with specific concepts such as photo-texturing and lighting, explaining all the advantages and pitfalls involved. Part Two introduces the reader to the study of the body-shape and movement and their consequent effects upon successful digital-recreation, as well as addressing some of the fundamental elements of appearance; hair, skin and fat. It is assumed that readers will be familiar with the terms and concepts described in the first volume of this work.

Multiprocessor Methods for Computer Graphics Rendering

Author : Scott Whitman
Publisher : CRC Press
Page : 232 pages
File Size : 52,6 Mb
Release : 1992-11-02
Category : Computers
ISBN : 9781439864937

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Multiprocessor Methods for Computer Graphics Rendering by Scott Whitman Pdf

This comprehensive work merges two of the hottest topics in computer science: parallel computing and computer graphics. Selected Topics from the Table of Contents: -Overview of Accelerated Rendering Techniques -Overview of Parallel Methods for Image Generation -Issues in Parallel Algorithm Development -Overview of Base Level Implementation -Compari

An Integrated Introduction to Computer Graphics and Geometric Modeling

Author : Ronald Goldman
Publisher : CRC Press
Page : 592 pages
File Size : 45,5 Mb
Release : 2009-07-14
Category : Computers
ISBN : 9781439803356

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An Integrated Introduction to Computer Graphics and Geometric Modeling by Ronald Goldman Pdf

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

2D Graphics Programming for Games

Author : John Pile,Jr.
Publisher : CRC Press
Page : 240 pages
File Size : 44,5 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781466501904

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2D Graphics Programming for Games by John Pile,Jr. Pdf

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c

Computer Graphics for Designers & Artists

Author : Isaac Victor Kerlow,Judson Rosebush
Publisher : Van Nostrand Reinhold Company
Page : 328 pages
File Size : 46,6 Mb
Release : 1996
Category : Architecture
ISBN : UOM:39015038167287

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Computer Graphics for Designers & Artists by Isaac Victor Kerlow,Judson Rosebush Pdf

Computer Graphics for Designers and Artists, Second Edition, features a new chapter on animation that covers 3-D synthetic animation, 2-D cell animation, and production steps. The original chapter on three-dimensional modeling now offers expanded information on fractals and ray tracing techniques.

Computer Graphics

Author : Jonas Gomes,Luiz Velho,Mario Costa Sousa
Publisher : CRC Press
Page : 554 pages
File Size : 40,5 Mb
Release : 2012-04-24
Category : Computers
ISBN : 9781439865576

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Computer Graphics by Jonas Gomes,Luiz Velho,Mario Costa Sousa Pdf

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher

Introduction to Computer Graphics

Author : Frank Klawonn
Publisher : Springer Science & Business Media
Page : 265 pages
File Size : 47,8 Mb
Release : 2012-01-18
Category : Computers
ISBN : 9781447127338

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Introduction to Computer Graphics by Frank Klawonn Pdf

This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.