An Introduction To Computer Graphics For Artists

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Computer Graphics for Artists: An Introduction

Author : Andrew Paquette
Publisher : Springer Science & Business Media
Page : 272 pages
File Size : 49,7 Mb
Release : 2008-03-20
Category : Computers
ISBN : 9781848001411

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Computer Graphics for Artists: An Introduction by Andrew Paquette Pdf

Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

An Introduction to Computer Graphics for Artists

Author : Andrew Paquette
Publisher : Springer Science & Business Media
Page : 351 pages
File Size : 42,7 Mb
Release : 2014-07-08
Category : Computers
ISBN : 9781447151005

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An Introduction to Computer Graphics for Artists by Andrew Paquette Pdf

An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

Computer Graphics for Artists II

Author : Andrew Paquette
Publisher : Springer Science & Business Media
Page : 353 pages
File Size : 43,8 Mb
Release : 2009-05-22
Category : Computers
ISBN : 9781848824706

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Computer Graphics for Artists II by Andrew Paquette Pdf

In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teach using a specific program, the author focuses on the theory required to ensure that the artist can create a convincing landscape, building, person or whatever they turn their attention to. Part One covers the core areas of background generation, such as CG terrain, plant life and architecture, but also deals with specific concepts such as photo-texturing and lighting, explaining all the advantages and pitfalls involved. Part Two introduces the reader to the study of the body-shape and movement and their consequent effects upon successful digital-recreation, as well as addressing some of the fundamental elements of appearance; hair, skin and fat. It is assumed that readers will be familiar with the terms and concepts described in the first volume of this work.

The Art of Computer Graphics Programming

Author : William John Mitchell,Robin S. Liggett,Thomas Kvan
Publisher : Van Nostrand Reinhold Company
Page : 590 pages
File Size : 52,9 Mb
Release : 1987
Category : Architecture
ISBN : UOM:39015047347847

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The Art of Computer Graphics Programming by William John Mitchell,Robin S. Liggett,Thomas Kvan Pdf

Mastering the Computer for Design and Illustration

Author : Don Bolognese
Publisher : Unknown
Page : 152 pages
File Size : 45,6 Mb
Release : 1988
Category : Computers
ISBN : UGA:32108019643694

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Mastering the Computer for Design and Illustration by Don Bolognese Pdf

An introduction to computer graphics for professional illustrators, graphic designers and commercial artists. It shows how to make two and three-dimensional images at every stage, from rough comps to finished art in print, video and slide format.

The Computer in the Visual Arts

Author : Anne Morgan Spalter
Publisher : Addison-Wesley Professional
Page : 572 pages
File Size : 41,7 Mb
Release : 1999
Category : Art
ISBN : UOM:39015043793994

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The Computer in the Visual Arts by Anne Morgan Spalter Pdf

For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.

Introduction to Computer Graphics

Author : Fabio Ganovelli,Massimiliano Corsini,Sumanta Pattanaik,Marco Di Benedetto
Publisher : CRC Press
Page : 427 pages
File Size : 40,9 Mb
Release : 2014-10-17
Category : Computers
ISBN : 9781439852798

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Introduction to Computer Graphics by Fabio Ganovelli,Massimiliano Corsini,Sumanta Pattanaik,Marco Di Benedetto Pdf

Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com

Computer Graphics from Scratch

Author : Gabriel Gambetta
Publisher : No Starch Press
Page : 250 pages
File Size : 50,7 Mb
Release : 2021-05-13
Category : Computers
ISBN : 9781718500761

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Computer Graphics from Scratch by Gabriel Gambetta Pdf

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

The Art of Maya

Author : Autodesk Maya Press
Publisher : Sybex
Page : 256 pages
File Size : 49,6 Mb
Release : 2007-04-30
Category : Computers
ISBN : 189717747X

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The Art of Maya by Autodesk Maya Press Pdf

This unique, full-color visual exploration of the theory of Maya is rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, and helps explain the principles of 3D modeling, animation, dynamics and rendering. The book also includes a series of production notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations, and animations. The accompanying CD-ROM includes Maya Personal Learning Edition.

An Artist's Guide to Programming

Author : Jim Parker
Publisher : No Starch Press
Page : 250 pages
File Size : 55,8 Mb
Release : 2022-06-07
Category : Computers
ISBN : 9781718501652

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An Artist's Guide to Programming by Jim Parker Pdf

Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations. A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.

An Introduction to Computer Graphics and Creative 3-D Environments

Author : Barry G. Blundell
Publisher : Springer Science & Business Media
Page : 509 pages
File Size : 51,8 Mb
Release : 2008-11-19
Category : Computers
ISBN : 9781848000414

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An Introduction to Computer Graphics and Creative 3-D Environments by Barry G. Blundell Pdf

This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions.

The Art of Maya

Author : Alias Learning Tools
Publisher : Sybex
Page : 268 pages
File Size : 51,9 Mb
Release : 2005-03-18
Category : Computers
ISBN : UOM:39015060604595

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The Art of Maya by Alias Learning Tools Pdf

The Art of Maya 3rd edition is an introduction to 3D computer graphics unlike any other. Join the thousands of users who've garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D. If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need. Understand: * 3D Computer Graphics * Time and Space * Animation * Setting Keys * Non-linear Animation * Rigid Body Dynamics * Modeling * NURBS * Polygons * Subdivision Surfaces * Deformations * Deforming Objects * Lattices and Clusters * Character Animation * Materials and Textures * Shading Networks * Texture Maps * Bumps and Displacements * Digital Cinematography * Shadows * Lighting * Cameras * Rendering * Effects * Particle Effects * Paint Effects * Maya Fluid Effects * Maya Cloth * Maya Long Hair * Interactive 3D * Game Creation * Building Levels The Art of Maya includes Maya Personal Learning Edition to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations. Get an inside look at the use of Maya by: * The Canadian Broadcast Corporation * Turner Studios * Digital Domain for the making of I-Robot * Weta Digital in the making of The Lord of the Rings: The Return of the King * The AOES Medialab * BioDigital * The Mill * Oddworld Inhabitants in the making of Oddworld Stranger's Wrath

Computer Graphics for Designers & Artists

Author : Isaac Victor Kerlow,Judson Rosebush
Publisher : Van Nostrand Reinhold Company
Page : 328 pages
File Size : 45,8 Mb
Release : 1996
Category : Architecture
ISBN : UOM:39015038167287

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Computer Graphics for Designers & Artists by Isaac Victor Kerlow,Judson Rosebush Pdf

Computer Graphics for Designers and Artists, Second Edition, features a new chapter on animation that covers 3-D synthetic animation, 2-D cell animation, and production steps. The original chapter on three-dimensional modeling now offers expanded information on fractals and ray tracing techniques.

The Art and Science of Computer Animation

Author : Stuart Mealing
Publisher : Intellect Books
Page : 332 pages
File Size : 55,9 Mb
Release : 1998
Category : Art
ISBN : UOM:39015040052519

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The Art and Science of Computer Animation by Stuart Mealing Pdf

Computer animation is presented in a different, stimulating form. An introduction is provided to specialised techniques that draws on an audience from among students and practitioners in animation, graphic design and computer science.

Creative Computer Graphics

Author : Annabel Jankel,Rocky Morton
Publisher : Cambridge University Press
Page : 160 pages
File Size : 46,8 Mb
Release : 1984-11-15
Category : Computers
ISBN : 9780521262514

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Creative Computer Graphics by Annabel Jankel,Rocky Morton Pdf

Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.