Construct Game Development Beginner S Guide

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Construct Game Development Beginner's Guide

Author : Daven Bigelow
Publisher : Packt Publishing Ltd
Page : 389 pages
File Size : 47,7 Mb
Release : 2012-01-01
Category : Computers
ISBN : 9781849516617

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Construct Game Development Beginner's Guide by Daven Bigelow Pdf

A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

Construct Game Development Beginners Guide

Author : Daven Bigelow
Publisher : Packt Publishing, Limited
Page : 298 pages
File Size : 43,7 Mb
Release : 2012
Category : Computers
ISBN : 184951660X

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Construct Game Development Beginners Guide by Daven Bigelow Pdf

This is a beginner’s guide with plenty of screenshots and step-by-step instructions. Through three sample games, the reader will learn about practically creating games with Construct. If you have thought of making a game of your own, this book is for you. All you need to know is that you can and how to operate a computer!

The Beginner's Guide to Android Game Development

Author : James S. Cho
Publisher : Unknown
Page : 438 pages
File Size : 52,6 Mb
Release : 2014
Category : Computers
ISBN : 1908689269

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The Beginner's Guide to Android Game Development by James S. Cho Pdf

Android Game Development Made Easy. If you've always wanted to make Android games but didn't know where to start, this book is for you. Whether you are an absolute beginner with no programming experience or an experienced Java developer wanting to get started with game development, this comprehensive book will help you accomplish your goals and teach you how to build your own games from scratch-no game engines needed. In this beginner-friendly guide, you will find focused, step-by-step approaches designed to help you learn and practice one fundamental concept at a time. You will study Java and write object-oriented applications. You will experiment with the building blocks of Android and create fun, interactive 2D games with touch controls. You will even learn how to integrate social features such as a global leaderboard and publish your game to be shared with the billion Android users across the world. This book provides access to an extensive library of sample Java and Android game projects via its companion website so that you can continue learning on your own and grow as a game programmer. With this up-to-date guide in your hand, you will be able to successfully navigate common pitfalls and get up and running with your own projects in no time. Tested on Android Lollipop. All the code in the book has been tested on the Android Lollipop SDK (5.0), and is available under the open source MIT license at the book's companion site. Table of Contents: *Unit 1: Java Basics *Chapter 1: The Fundamentals of Programming, *Chapter 2: Beginning Java, *Chapter 3: Designing Better Objects, *Unit 2: Java Game Development, *Chapter 4: Laying the Foundations, *Chapter 5: Keeping It Simple, *Chapter 6: The Next Level, *Unit 3: Android Game Development, *Chapter 7: Beginning Android Development, *Chapter 8: The Android Game Framework, *Chapter 9: Building the Game, *Unit 4: Finishing Touches, * Chapter 10: Releasing Your Game, *Chapter 11: Continuing the Journey

Construct 3 Game Creation Tips & Techniques

Author : Chak Tin Yu,Hobbypress Gameengines Net
Publisher : Unknown
Page : 78 pages
File Size : 43,9 Mb
Release : 2020-06-06
Category : Electronic
ISBN : 9798648944848

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Construct 3 Game Creation Tips & Techniques by Chak Tin Yu,Hobbypress Gameengines Net Pdf

CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT 3. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - the practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct 3 and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.

Coding Games

Author : Robert C Matthews
Publisher : Unknown
Page : 150 pages
File Size : 55,7 Mb
Release : 2020-10-26
Category : Electronic
ISBN : 9798553714918

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Coding Games by Robert C Matthews Pdf

Do you want to take the first step into the world of game programming?Are you tired of endless tutorials leaving you with more knowledge of how to become a website designer than a game programmer?Do you want a comprehensive guide to everything you need to know to start making your first game?If your answer to any of these questions is "yes" then this is the book for you. We'll be going over every facet of game programming, ranging from how to set your expectations of what you're getting into right up to creating the games themselves.In this book you'll discover...-How to program a vast variety of different game genres.-The most important game design elements crucial to your success.-How to use the Gosu library to make games in Ruby.-The best way to ensure your RPG Maker game is better than the rest.-A crash-course in Unity to kick start your professional careerThis book won't just teach you how to code. Rather, it'll teach you the ins and outs of game design so that you can make a game that's actually fun and entertaining, rather than just a classroom project. If you feel like you're ready to get into the world of game programming and create a game for millions of people worldwide to enjoy, add this book to your cart now to get started.

Unity Android Game Development by Example Beginner's Guide

Author : Thomas Finnegan
Publisher : Packt Publishing Ltd
Page : 483 pages
File Size : 49,6 Mb
Release : 2013-12-20
Category : Computers
ISBN : 9781849692076

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Unity Android Game Development by Example Beginner's Guide by Thomas Finnegan Pdf

Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.

Designing Games

Author : Tynan Sylvester
Publisher : "O'Reilly Media, Inc."
Page : 416 pages
File Size : 51,8 Mb
Release : 2013-01-03
Category : Computers
ISBN : 9781449338022

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Designing Games by Tynan Sylvester Pdf

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Unreal Development Kit Game Programming with Unrealscript

Author : Rachel Cordone
Publisher : Packt Publishing Ltd
Page : 812 pages
File Size : 51,6 Mb
Release : 2011-12-15
Category : Computers
ISBN : 9781849691932

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Unreal Development Kit Game Programming with Unrealscript by Rachel Cordone Pdf

This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.

Learning Stencyl 3. X Game Development: Beginner's Guide

Author : Innes Borkwood
Publisher : Packt Publishing Ltd
Page : 531 pages
File Size : 54,9 Mb
Release : 2013-05-24
Category : Computers
ISBN : 9781849695978

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Learning Stencyl 3. X Game Development: Beginner's Guide by Innes Borkwood Pdf

A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.

Game Development with Construct 2

Author : LEE STEMKOSKI,Evan Leider
Publisher : Apress
Page : 248 pages
File Size : 46,5 Mb
Release : 2017-05-18
Category : Computers
ISBN : 9781484227848

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Game Development with Construct 2 by LEE STEMKOSKI,Evan Leider Pdf

Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

Tricks of the Windows Game Programming Gurus

Author : André LaMothe
Publisher : Sams Publishing
Page : 1092 pages
File Size : 55,8 Mb
Release : 2002
Category : Computers
ISBN : 0672323699

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Tricks of the Windows Game Programming Gurus by André LaMothe Pdf

"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

HTML5 Game Development by Example: Beginner's Guide

Author : Makzan,
Publisher : Packt Publishing Ltd
Page : 354 pages
File Size : 41,7 Mb
Release : 2015-06-26
Category : Computers
ISBN : 9781785287886

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HTML5 Game Development by Example: Beginner's Guide by Makzan, Pdf

HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.

Coding Games

Author : Robert C Matthews
Publisher : Unknown
Page : 498 pages
File Size : 45,7 Mb
Release : 2020-12-03
Category : Electronic
ISBN : 9798575801344

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Coding Games by Robert C Matthews Pdf

The Complete 3 Books Series on Coding GamesBook 1Do you want a comprehensive guide to everything you need to know to start making your first game?If your answer to any of these questions is "yes" then this is the book for you. We'll be going over every facet of game programming, ranging from how to set your expectations of what you're getting into right up to creating the games themselves.In this book you'll discover...-How to program a vast variety of different game genres.-The most important game design elements crucial to your success.-How to use the Gosu library to make games in Ruby.-The best way to ensure your RPG Maker game is better than the rest.-A crash-course in Unity to kick start your professional careerThis book won't just teach you how to code. Rather, it'll teach you the ins and outs of game design so that you can make a game that's actually fun and entertaining, rather than just a classroom project. Book 2Learning how to code properly sometimes can be very perplexing and needlessly complicated. Or even worse, boring. Instead of actively learning new programs or exciting new applications of your code, you are forced to go through hundreds of boring texts, all filled with confusing texts and hopelessly mysterious symbols. This wasn't what you expected! Surely there must be a better way to learn how to program and make coding more fun! And there is. There exists one simple solution that, in one fell swoop can transform learning how to code from an insanely boring experience to an entertaining pleasant journey. How you wonder? By making the whole experience a game!In this book Coding Games, we will show you what coding is, its fundamental concepts, and how you can master the basic principles of coding through games. For anyone tired of learning to code boringly, or just someone looking for a more fun way to attract their young ones into computer programming, this book will be quite an illuminating read for you! Book3This book's ideology is simple and straight-forward: equip the user with the most important concepts to catapult your game development skills. When looking for a good book that explains game programming, readers are usually bombarded with information from the author without any context. Often, code doesn't make sense, hasn't been explained properly, and the concepts the author tries to explain are unclear. The main reason for this is that authors, when writing technical books such as this, assume that the reader will have the context for every small detail they leave out and every major detail they choose to convey. This book was written with particular care to keep the reader's perspective in mind instead of the author's knowledge, because at the end of the day, the books' purpose is to teach you, rather than leave you disappointed. This book stays true to its purpose and builds upon the content discussed in the previous series. Even though readers coming to the advanced level of game programming should be confident in their intermediate and basic level understanding of the topic, the chapters' content is careful not to leave anything ambiguous to the reader. Here are some of the key features that you will find in this book: -Important and fundamental topics that are key to advanced game programming.-Well-versed explanations after every block of code to facilitate better delivery of the concepts.-A proper topic architecture such that every chapter builds upon the previous one.-Friendly and explanatory vocabulary with minimum jargon to ensure a better reading experience.In this book you will learn-Start up and shut down sequences-Application layers-How to create game objects and characters-How to create game loops-How to program devices and user interfaces-Sounds, animations, and much more!

Unity 4.x Game Development by Example Beginner's Guide

Author : Ryan Henson Creighton
Publisher : Packt Publishing Ltd
Page : 913 pages
File Size : 52,8 Mb
Release : 2013-12-26
Category : Computers
ISBN : 9781849695275

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Unity 4.x Game Development by Example Beginner's Guide by Ryan Henson Creighton Pdf

This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.

Monkey Game Development

Author : Michael Hartlef
Publisher : Packt Publishing Ltd
Page : 747 pages
File Size : 41,7 Mb
Release : 2012-01-01
Category : Computers
ISBN : 9781849692090

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Monkey Game Development by Michael Hartlef Pdf

The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience is required.