Construct Game Development Beginners Guide

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Construct Game Development Beginner's Guide

Author : Daven Bigelow
Publisher : Packt Publishing Ltd
Page : 389 pages
File Size : 43,9 Mb
Release : 2012-01-01
Category : Computers
ISBN : 9781849516617

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Construct Game Development Beginner's Guide by Daven Bigelow Pdf

A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

Construct Game Development Beginners Guide

Author : Daven Bigelow
Publisher : Packt Publishing, Limited
Page : 298 pages
File Size : 50,5 Mb
Release : 2012
Category : Computers
ISBN : 184951660X

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Construct Game Development Beginners Guide by Daven Bigelow Pdf

This is a beginner’s guide with plenty of screenshots and step-by-step instructions. Through three sample games, the reader will learn about practically creating games with Construct. If you have thought of making a game of your own, this book is for you. All you need to know is that you can and how to operate a computer!

Construct 3 Game Creation Tips & Techniques

Author : Chak Tin Yu,Hobbypress Gameengines Net
Publisher : Unknown
Page : 78 pages
File Size : 55,9 Mb
Release : 2020-06-06
Category : Electronic
ISBN : 9798648944848

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Construct 3 Game Creation Tips & Techniques by Chak Tin Yu,Hobbypress Gameengines Net Pdf

CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT 3. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - the practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct 3 and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.

HTML5 Game Development from the Ground Up with Construct 2

Author : Roberto Dillon
Publisher : CRC Press
Page : 268 pages
File Size : 43,6 Mb
Release : 2014-03-27
Category : Computers
ISBN : 9781040074183

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HTML5 Game Development from the Ground Up with Construct 2 by Roberto Dillon Pdf

Integrating hands-on guidance with theoretical game design concepts, this book gives readers a solid foundation in game development. Suitable for beginners, hobbyists, and aspiring indie developers, the book shows how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. It also covers the foundational knowledge of game analysis and design. Sample Construct 2 project files for the games designed in the book are available on the author's website.

Construct 2 Game Development by Example

Author : John Bura
Publisher : Unknown
Page : 230 pages
File Size : 42,8 Mb
Release : 2014-01-01
Category : Computer games
ISBN : 1306902940

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Construct 2 Game Development by Example by John Bura Pdf

"This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production."

Game Development with Construct 2

Author : LEE STEMKOSKI,Evan Leider
Publisher : Apress
Page : 248 pages
File Size : 43,5 Mb
Release : 2017-05-18
Category : Computers
ISBN : 9781484227848

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Game Development with Construct 2 by LEE STEMKOSKI,Evan Leider Pdf

Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

Mostly Codeless Game Development

Author : Robert Ciesla
Publisher : Apress
Page : 233 pages
File Size : 52,9 Mb
Release : 2017-07-19
Category : Computers
ISBN : 9781484229705

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Mostly Codeless Game Development by Robert Ciesla Pdf

Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div

Unity 4.x Game Development by Example Beginner's Guide

Author : Ryan Henson Creighton
Publisher : Packt Publishing Ltd
Page : 913 pages
File Size : 54,9 Mb
Release : 2013-12-26
Category : Computers
ISBN : 9781849695275

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Unity 4.x Game Development by Example Beginner's Guide by Ryan Henson Creighton Pdf

This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine. If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition

Author : Michelle M. Fernandez
Publisher : Packt Publishing Ltd
Page : 372 pages
File Size : 50,6 Mb
Release : 2015-03-31
Category : Computers
ISBN : 9781783559350

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Corona SDK Mobile Game Development: Beginner's Guide - Second Edition by Michelle M. Fernandez Pdf

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

Construct 2 Game Development by Example

Author : John Bura
Publisher : Packt Publishing Ltd
Page : 307 pages
File Size : 51,7 Mb
Release : 2014-06-25
Category : Computers
ISBN : 9781849698078

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Construct 2 Game Development by Example by John Bura Pdf

This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.

Unreal Engine: Game Development from A to Z

Author : Joanna Lee,John P. Doran,Nitish Misra
Publisher : Packt Publishing Ltd
Page : 837 pages
File Size : 54,8 Mb
Release : 2016-08-31
Category : Computers
ISBN : 9781787124790

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Unreal Engine: Game Development from A to Z by Joanna Lee,John P. Doran,Nitish Misra Pdf

Develop fantastic games and solve common development problems with Unreal Engine 4 About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game, followed by recipes to help you create environments, place meshes, and implement your characters. By the end of this module, you will see how to create a health bar and main menu, and then get your game ready to be deployed and published.The final step is to create your very own game that will keep mobile users hooked. This is what you'll be learning in our third module, Learning Unreal Engine Android Game Development,Once you get the hang of things, you will start developing our game, wherein you will graduate from movement and character control to AI and spawning. Once you've created your application, you will learn how to port and publish your game to the Google Play Store. With this course, you will be inspired to come up with your own great ideas for your future game development projects. Style and approach A practical collection of bestselling Packt titles, this Learning Path aims to help you skill up with Unreal Engine by curating some of our best titles into an essential, sequential collection.

Coding Games

Author : Robert C Matthews
Publisher : Unknown
Page : 150 pages
File Size : 43,6 Mb
Release : 2020-10-26
Category : Electronic
ISBN : 9798553714918

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Coding Games by Robert C Matthews Pdf

Do you want to take the first step into the world of game programming?Are you tired of endless tutorials leaving you with more knowledge of how to become a website designer than a game programmer?Do you want a comprehensive guide to everything you need to know to start making your first game?If your answer to any of these questions is "yes" then this is the book for you. We'll be going over every facet of game programming, ranging from how to set your expectations of what you're getting into right up to creating the games themselves.In this book you'll discover...-How to program a vast variety of different game genres.-The most important game design elements crucial to your success.-How to use the Gosu library to make games in Ruby.-The best way to ensure your RPG Maker game is better than the rest.-A crash-course in Unity to kick start your professional careerThis book won't just teach you how to code. Rather, it'll teach you the ins and outs of game design so that you can make a game that's actually fun and entertaining, rather than just a classroom project. If you feel like you're ready to get into the world of game programming and create a game for millions of people worldwide to enjoy, add this book to your cart now to get started.

Game Programming with Unity and C#

Author : Casey Hardman
Publisher : Apress
Page : 573 pages
File Size : 49,9 Mb
Release : 2020-06-13
Category : Computers
ISBN : 9781484256565

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Game Programming with Unity and C# by Casey Hardman Pdf

​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll LearnUnderstand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.

Learning Stencyl 3. X Game Development: Beginner's Guide

Author : Innes Borkwood
Publisher : Packt Publishing Ltd
Page : 531 pages
File Size : 45,7 Mb
Release : 2013-05-24
Category : Computers
ISBN : 9781849695978

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Learning Stencyl 3. X Game Development: Beginner's Guide by Innes Borkwood Pdf

A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.

Mastering Unreal Engine

Author : Sufyan Bin Uzayr
Publisher : CRC Press
Page : 224 pages
File Size : 52,6 Mb
Release : 2022
Category : Computers
ISBN : 1003214738

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Mastering Unreal Engine by Sufyan Bin Uzayr Pdf

Mastering Unreal Engine: A Beginner's Guideintroduces developers of all ages to the beautiful and valuable world of Unreal Engine in particular and game development in general. Unreal Engine is a complete development suite for anyone working with real-time technology when it comes to game development. It provides flexibility and power to artists across many sectors to generate cutting-edge entertainment, engaging visualizations, and immersive virtual environments for games and infotainment alike. Unreal Engine is a prominent game creation engine that is free to use. The majority of people associate Unreal Engine with 3D games. However, it may also be used to create 2D games with ease. It is the de facto standard in the world of game development. That said, it is not hard to be confused when getting started with Unreal Engine because of the wide range of features that it provides. Mastering Unreal Engine will teach you exactly where to begin. You will learn how to download Unreal Engine, construct your first game, start your game, receive an introduction to blueprints, and ultimately, develop a workable framework. Unreal Engine is a robust game development engine that offers a wide range of features for creating 2D and 3D games on various platforms. Unreal Engine technology powers hundreds of games, and thousands of people have created careers and businesses on the skills they learned while working with this engine. To help you get the most out of this powerful piece of technology, Mastering Unreal Engine begins with simple game ideas and playable projects that you can complete at your own pace. The book starts by covering the foundations of using Unreal Engine to build a simple game level. You will also learn how to add such details to the game as actors, animation, and effects. Mastering Unreal Engine talks at length about the various features of the Unreal Engine game engine, how to install it and how to construct a project in C++, and good coding practices for game development. Furthermore, the book also covers certain niche areas, such as how to utilize Visual Studio in gaming, and how to use existing predefined blueprints to grow and foster a game. More importantly, Mastering Unreal Engine is perhaps one of the first beginner-level books in its league that covers topics related to the Behavior Tree and Blackboard with Artificial Intelligence and multiplayer gameplay in Unreal Engine. Note: This book assumes you have a working knowledge of C++ programming. Learn more about our other Mastering titles at: https://www.routledge.com/Mastering-Computer-Science/book-series/MCS